I just want to say that this mod is amazing, even after so many game updates it still works like a charm even on total overhaul mods. thank you very very much!
Can this mod be used to completely remove a culture from the map or will there always be one holdout settlement if a culture only has 1 settlement on the map?
This mod is broken in 1.2.9. It will mess up with your save/load during mid game as soon as cultures start to shift during the wars. I removed it from my mods and hope it won't affect my further play. Luckily I was able to load my save without Dynaculture again...let's see if it works.
haven't tested gameplay, but did the time fast forward in campaign and the recruitable troops slowly change to the Khuzait. Now I won't have to travel back to the east just to recruit khuzait troops.
does this fix the settlement changing issue from changing culture mod this one: https://www.nexusmods.com/mountandblade2bannerlord/mods/2453 where when using with modded units and upon changing a settlement's culture it would spawn mixed with vanilla and modded?
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I removed it from my mods and hope it won't affect my further play. Luckily I was able to load my save without Dynaculture again...let's see if it works.
Do you have more details to share ?
where when using with modded units and upon changing a settlement's culture it would spawn mixed with vanilla and modded?