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Splintert

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manpapper

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171 comments

  1. soap1995
    soap1995
    • member
    • 0 kudos
    I like this mod but you should know that unfortunately it disables rebellions and the balance of factions in the map
    1. Superball25
      Superball25
      • member
      • 0 kudos
      Seconded this. Hopefully there is a fix as this mod is great
    2. Grundz
      Grundz
      • member
      • 1 kudos
      Rebellions are still working in mine, maybe something else you have is doing that.
    3. DesignerJakub
      DesignerJakub
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      • 0 kudos
      Rebellions are still working, atleast in mine, but they are very, very rare. This is because culture is a very big influence in the decrease of loyalty of a conquered settlement. With this mod that debuff to loyalty is basically gone very soon after capture, making the loyalty going up quick.
  2. Michlo
    Michlo
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    • 40 kudos
    Greetings.

    I'm on my second playthrough with this mod.  I've now added Banner Kings, which allows me to change my player's culture once I've flipped my settlement.  Since I intend to try for the Empire rebuild this time, I did that.

    The trouble is, I managed to flip the settlement to Empire by switching to an Empire governor and changing the mod's options to have max governor influence.  However, after that, when I want to switch back to my wife (who is, as my character was, Sturgian), the settlement reverts to Sturgian. Or, I can get it to 50/50.  And yes, I changed the governor's influence back to zero.

    The settlements, including Revyl, are at the top of that small peninsula.  

    I even talked to all of the notables and had them flip to Empire (a Banner King's option, I think).

    Does anybody know which mod settings I should use to keep the settlements at Empire, please?  I particularly need to know about the "owner kingdom influence" option.  I'm not sure if it means my player's culture since he is the owner of the settlement or the king's culture since I'm still a vassal at the moment.

    Cheers.
  3. Rayden337
    Rayden337
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    • 0 kudos
    It doesn't work with the Europe 1100 mode
  4. chosenthomas
    chosenthomas
    • supporter
    • 0 kudos
    please update this is the best culture change mod
  5. bluestrider33
    bluestrider33
    • member
    • 0 kudos
    I just want to say that this mod is amazing, even after so many game updates it still works like a charm even on total overhaul mods. thank you very very much!
  6. sirace13
    sirace13
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    • 0 kudos
    Can this mod be used to completely remove a culture from the map or will there always be one holdout settlement if a culture only has 1 settlement on the map?
  7. belvaroz
    belvaroz
    • member
    • 0 kudos
    Works with 1.2.9, thank you!
    1. really?
    2. manpapper
      manpapper
      • member
      • 4 kudos
      Why wouldn't that work?
  8. KotLover69
    KotLover69
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    • 0 kudos
    Is it compatible with ATC?
  9. bolgerboy99
    bolgerboy99
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    • 0 kudos
    Is this supposed to remove the -3 owner culture settlement loyalty penalty?
    1. manpapper
      manpapper
      • member
      • 4 kudos
      If the settlement culture change to the culture of the one owning it yes
  10. mrsathletic
    mrsathletic
    • member
    • 2 kudos
    This mod is broken in 1.2.9. It will mess up with your save/load during mid game as soon as cultures start to shift during the wars.
    I removed it from my mods and hope it won't affect my further play. Luckily I was able to load my save without Dynaculture again...let's see if it works.
    1. Devisw0
      Devisw0
      • member
      • 0 kudos
      any update?
    2. manpapper
      manpapper
      • member
      • 4 kudos
      What do you mean by that ?
      Do you have more details to share ?