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Splintert

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manpapper

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175 comments

  1. fongking
    fongking
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    Man, this mod idea is awesome !!  We f*#@ing need it for v1.2.12 !  manpapper please update, a BIG thank you !!
  2. Skyline09
    Skyline09
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    Does this change the available armor in the shop?
  3. BubbaBoyBriggins
    BubbaBoyBriggins
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    Broken mod, causes rebellions everyone few minutes. Cant get rid of it.
  4. Oloof22
    Oloof22
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    I'm not a expert programmer so I might have missuderstood something but this is what I found.

    I've looked into the files and it looks like gradual assimilation mechanic is all over the place (close to being totally broken). It looks like it is like
    change_factor = total_cultural_influence / gradual_assimilation_setting
    and the actual daily change of cultural influences is multiplied by this change_factor. There are 2 issues with that.
    1. Cultural speed change can be very varied depending on the location of the town, changing much faster in dense areas and much slower in areas when towns and villages are far apart.
    2. change_factor can achieve values higher than 1, (although it looks like it's lowered down to 1 before any other calculations) which effectively can disable this mechanic with certain settings.
    Maybe it was a design choice but in my opinion it is overly complicated and not working properly, the formula should be just
    change factor = 1 / gradual_assimilation_setting
    and the setting should be more configurable (at least 1 to 200)

    Is there any chance to fix that?
    I'd love to change it myself just for my personal usage but I didn't figured out how to do it yet.
  5. soap1995
    soap1995
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    I like this mod but you should know that unfortunately it disables rebellions and the balance of factions in the map
    1. Superball25
      Superball25
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      Seconded this. Hopefully there is a fix as this mod is great
    2. Grundz
      Grundz
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      Rebellions are still working in mine, maybe something else you have is doing that.
    3. DesignerJakub
      DesignerJakub
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      Rebellions are still working, atleast in mine, but they are very, very rare. This is because culture is a very big influence in the decrease of loyalty of a conquered settlement. With this mod that debuff to loyalty is basically gone very soon after capture, making the loyalty going up quick.
  6. Michlo
    Michlo
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    Greetings.

    I'm on my second playthrough with this mod.  I've now added Banner Kings, which allows me to change my player's culture once I've flipped my settlement.  Since I intend to try for the Empire rebuild this time, I did that.

    The trouble is, I managed to flip the settlement to Empire by switching to an Empire governor and changing the mod's options to have max governor influence.  However, after that, when I want to switch back to my wife (who is, as my character was, Sturgian), the settlement reverts to Sturgian. Or, I can get it to 50/50.  And yes, I changed the governor's influence back to zero.

    The settlements, including Revyl, are at the top of that small peninsula.  

    I even talked to all of the notables and had them flip to Empire (a Banner King's option, I think).

    Does anybody know which mod settings I should use to keep the settlements at Empire, please?  I particularly need to know about the "owner kingdom influence" option.  I'm not sure if it means my player's culture since he is the owner of the settlement or the king's culture since I'm still a vassal at the moment.

    Cheers.
  7. Rayden337
    Rayden337
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    It doesn't work with the Europe 1100 mode
  8. chosenthomas
    chosenthomas
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    please update this is the best culture change mod
  9. bluestrider33
    bluestrider33
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    I just want to say that this mod is amazing, even after so many game updates it still works like a charm even on total overhaul mods. thank you very very much!
  10. sirace13
    sirace13
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    Can this mod be used to completely remove a culture from the map or will there always be one holdout settlement if a culture only has 1 settlement on the map?