Fast Dialogue by Dallen1393 updated for working with the full release!
Removes loading screens from interactions with essentially all map interactions. Including lords, bandits, villagers, caravans, and small faction meetings.
Install latest version and load before MBFastDialogue
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File credits
Original mod by Dallen and Aragasas
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Changelogs
Version v2.5.17
Add support for v1.2.8
Version v2.5.16
Add support for beta v1.2.7
Version v2.5.15
Add support for beta v1.2.6
Version v2.5.14
Add support for beta v1.2.5
Version v2.5.13
Add support for beta v1.2.4
Version v2.5.12
Fix crash on v1.1.6 after leaving encounter
Fix crash on v1.1.6 after leaving encounter
Version v2.5.11
Add v1.1.6 compatibility
Version v2.5.10
Rewritten to be compatible with the latest and beta versions in the same archive
Version 2.5.9
Improved compatibility with mods that modify the encounter menu. Now, their added menu options are automatically added to Fast Dialogue.
Version 2.5.7
Patch for 1.1.0
Version 2.5.6
Removing the forgotten development message
Version 2.5.5
Fix conspiracy caravans
Version 2.5.4
Try fix issues with conspiracy quest
Version 2.5.3
Remove fast dialogue for lords and minors factions when they are not at war with the player (prevent marriage mssing dialog and faction joining issue)
Add hostile options against caravans and villagers in the fast dialogue menu
Version 2.5.2
Patch compatibility with Sandbox
Fixed hotkey. Can now enable and disable the fast dialogue with CTRL + X (key customisable in settings.xml)
Version 2.5.1.2
Add Harmony in requiements. Please, install the latest version and load before MBFastDialogue
An updated version of the Fast Dialogue mod originally created by Dallen1393. Original mod : https://www.nexusmods.com/mountandblade2bannerlord/mods/68
Interacting with looters, bandits, and enemy lords now uses menus instead of dialogue interactions. This removes at least two unnecessary loading screens.
Install the mod with Vortex manager, or extract manually in your Modules folder
Load MBFastDialogue after Harmony and default modules on the launcher
Check that the DLLs are not blocked MBFastDialogue > bin > Win64_Shipping_Client > Right click on MBFastDialogue.dll > Propriety > If it is blocked, you will see "Unblock DLL", click on it.
Settings You can choose which parties are affected by the mod by editing the settings.xml in the root of the mod folder.
By default, settings.xml looks like this and affects all parties :<MBFastDialogue.Settings> <pattern_whitelist> <!--pattern>looter</pattern--> <!--pattern>bandit</pattern--> </pattern_whitelist> <toggle_key>X</toggle_key> </MBFastDialogue.Settings>
For example, if you want the mod affect only looters and bandits, you can uncomment these lines : <MBFastDialogue.Settings> <pattern_whitelist> <pattern>looter</pattern> <pattern>bandit</pattern> </pattern_whitelist> <toggle_key>X</toggle_key> </MBFastDialogue.Settings>
FOR MODDERS From version 2.5.9, menu options added to the native menu ID "encounter" by mods are automatically added to Fast Dialogue.
If you wish to add specific menu options to Fast Dialogue, add them to menu ID "fast_combat_menu".
LANGUAGE SUPPORT The mod supports all languages available in the game.
Any issues or questions? Don't hesitate to use the "posts" and "bugs" tabs!
Credits All credits go to their original creators (Dallen1393 & Aragasas). Thanks to them!
The updated version includes minor fixes and compatibility patch for the latest version.