This is a continuation of the original ADAM mod, including a new installer, new meshes, modular patches and a lot of bug fixes. All neatly prepared in one download with the original author's permission.
Not necessarily required but you'll probably want this if you want to compliment it (I assume you already have this installed to begin with in this case)
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
As this is not my own work, but rather just a further improvement on an already large collaboration, I'd want to make sure that anything you want to do with the mod goes along with the wishes of VT08 who I initially contacted for permission. Hence I ask that you contact me first if you wish to modify any of the files.
File credits
VT08 - Organization, hosting, model & texture work on the original mod. EmeraldReign - Model & texture work, and the original plugins. Weijiesen - Original model & texture work. Exeter - Improved armor meshes for the original mod. Gopher - Neck covers for the original mod. AI99 - Initial PN patches and some previous updates. 13xforever - Fixing the initial installer used in the F&L guide. EssArrBee - Making the installer compatible with FOMM/NMM. MonoAccipiter - Hosting the updated version, fixing the original patches, model & texture work, level editing, writing, balancing, bug fixing, and making the latest installer. darthbdaman - Writing the modular patch scripts for the latest version, and making the change to a master structure. Zictox - Fixing an issue with the meshes turning invisible in certain interiors.
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Added a female model for the Custom Ranger Armor (by Zictox)
Updated the 3rd-person invisibility fix (by Zictox)
Added a patch for Titans of the New West (by Zictox)
Version 4.5.3
Fixed a longstanding issue with the fomod-installer
Added fixed meshes by Zictox that no longer go invisible in certain interiors.
Version 4.5.2
Fixed an issue where the Exeter version of the Elite Riot Gear displayed the wrong texture
Fixed some of the Riot Gear armors using Exeter meshes without them being installed
Removed the ability to repair NCR Ranger Combat Helmets with Combat Helmets
Removed the ability to repair Riot Gear Helmets with Combat Helmets
Changed the wording in some of the customization recipes
Fixed an issue with a vanilla glove mesh that caused NCR troopers to have floating hands when dismembered
Fixed an issue with an ADAM glove mesh which caused rangers in Patrol Armor or Combat Armor to suffer the same fate
Changed the vanilla glove alternative so it uses a hitherto unused high-res texture
Made the vanilla glove alternative accessible to users choosing a complete install
Version 4.5.1
Made some changes to scripting for efficiency Added a modular patch for Flashlight NVSE (courtesy of darthbaman) Fixed an issue where the Elite Riot Gear was displaying the wrong texture Changed format to .zip to avoid NMM issues (it's 50 MB extra to download for everyone, but at least NMM users won't have to update NMM)
Version 4.5
Completed the UV fix on the Custom Ranger Armor
Fixed a clipping issue with the wrist of the Desert Ranger Armor
Added a missing dismemberment part to the Desert Ranger Armor
Renamed Prototype Riot Gear to Electrified Riot Gear (makes much more sense)
Removed the pauldrons from the Electrified Riot Gear
Resized part of the Electrified Riot Gear leggings
Changed the name of the Electrified Riot Gear enchantments
Modified the terminal notes in the Helios One Workshop
Redid various clutter in the Helios One Workshop to better reflect its previous inhabitant
Changed the main plugin to use the third addon slot as there's was no reported issues with that
Made new promotional screenshots for every category of armor
Version 4.4.3
Edited the UV of the Custom Ranger Armor to fix a portion without proper textures
Edited the NCR Trooper plugin to fix an issue with dead troopers having floating hands
Updated the mod page description to fit ADAM Reborn being a separate mod
Version 4.4.2
Fixed a corruption that made it impossible to open the plugins in the GECK
Fixed the Prototype Riot Gear texture not showing up correctly on the helmet
Fixed the Outcast Ranger texture not showing up correctly on the armor
Incorporated a final fix for the Elite Riot Gear shroud issue (by Sistro)
Added correct textures to all pipboy stages (on/off) for all armors
Version 4.4.1
Fixed the LOOT problem (didn't know they had it hardcoded, sorry)
Fixed a conflict with WRP
Made the Custom Ranger Armor use higher res textures for the binoculars
Version 4.4
Changed name to ADAM Reborn
ESMified the master file to avoid navmesh bugs
Fixed a broken texture path in the Advanced Riot Gear meshes
Fixed the Outcast Ranger Armor being set to the wrong texture
Fixed the Prototype Riot Helmet using the wrong world model
Made a new female mesh for the Defaced Ranger Armor
Changed the lock on the Helios One Workshop from normal to very hard
Fixed a broken NPC package in the RoP module
Fixed an NPC being linked to a static in the RoP module
Changed the RoP module to only enable Veteran Rangers after they come up from Baja
Set the Veteran Ranger in Helios One to only show up if power is directed to NCR areas
Reduced the number of non-Ranger NPCs in the RoP module
Added an option in the installer for an antenna-less Riot Gear Helmet
Version 4.3.1
Fixed issue that would cause script to crash in Main plugin. Also updated merged plugin
Version 4.3
Changed plugin structure to use a single master, as updating every plugin has become increasingly difficult
Because of this, Lonesome Road and Honest Hearts are now required even for the separate plugins
Switched to modular patches for Project Nevada, PN Extra Options, Advanced Recon and Faction Armor Usage Enchancement, those mods are now automatically detected and patched by the main plugins
Fixed some mistakes from the original FAUE patch when making it modular
Added scanlines from PN Extra Options if you have that mod
Fixed some broken packages from the Rangers on Patrol module
Gave the NCR Patrol Headgear value, inventory sounds, as well as proper equipment flags
Version 4.2.1
Fixed the PN patches again
Added a high-poly world model for the standard ranger helmet (i.e. the one you see when you drop it from your inventory)
Version 4.2
Changed the workflow to have separate plugins originate from the complete plugin, and not the other way around, this means the separate plugins are just the complete plugins with all unwanted features removed in FNVEdit and shouldn't have much effect on the end user
Renamed "Desert Ranger Custom Helmet" to "Custom Desert Ranger Helmet"
Renamed "Desert Ranger Clean Helmet" to "Clean Desert Ranger Helmet"
Renamed "Defaced Ranger Helmet" to "Defaced Ranger Combat Helmet"
Renamed "Prototype Riot Helmet" to "Prototype Riot Gear Helmet"
Changed the related recipes to reflect the name changes
Added the "Hair" tag to helmets that were previously missing it, this should stop your hair from popping up through your helmet
Added a female mesh for the Defaced Ranger Combat Armor
Changed the Defaced Ranger Combat Armor's DT to 16 (from 14) and weight to 28 (from 20)
Added a female mesh for the Prototype Riot Gear
Changed the Prototype Riot Gear's DT to 21 (from 30), health to 600 (from 1000) and value to 8500 (from 8000)
Changed the Prototype Riot Gear's object effect to provide +1 Endurance, +3% Critical Chance and +10 Action Points
Changed the Changed the Prototype Riot Gear Helmet's DT to 5 (from 6), weight to 6 (from 4) and value to 1200 (from 1400)
Changed the Changed the Prototype Riot Gear Helmet's object effect to provide +2 Perception and increase Poison Resistance by 25%
Removed the Prototype Riot Gear recipe and added the armor to the Helios One Workshop
Refurbished the Helios One Workshop, adding some more clues to it's connection to Elijah and overhauling the lighting
Navmeshed the Helios One Workshop
Added two of the cut Sierra Madre caravan cards to Elijah's desk in the complete plugin (meaning Dead Money is now a requirement for the ADAM Complete)
Re-wrote the terminal entry in the Helios One Workshop, getting rid of some grammatical errors leftover from the previous mod and making it sound more like something Elijah could have written
Gutted the Rangers on Patrol module completely, and replaced it with fewer, but much more logical spawns. The original module had 40+ veteran rangers spawning in locations that seemed completely arbitrary, before the majority of these are actually called up from Baja. It now consists of 21 spawns of which 2 are dressed as civilians, 7 are in patrol gear and 12 are veteran rangers
Removed the Spell effect that gives waterbreathing to the Outcast Ranger Mask (was not actually in use, just a pointless record)
Fixed some grammatical errors in the installer
Version 4.1.7
Updated FOMOD Installer to work for NMM/FOMM/MO
Added FAUE patch for users non-Complete version of ADAM, requires ADAM - Main and NCR Patrol Armor
Added bash tags for Wrye Flash NV users
Removed Extra Effects due to limitation of installer
Description
ADAM Reborn is the continuation of the original ADAM mod, which is the most feature-filled Ranger Armor overhaul ever made, covering all Ranger-related armors in both the vanilla game and the DLCs. The original added better meshes, new textures, compatibility with popular mods like Project Nevada and many more features. It also had a lot of bugs. This mod initially began as a bug-squashing adventure, but grew to such an extent that it was only fitting to give it a name of its own. And what better name for a mod that redid the way ADAM worked from the ground up than ADAM Reborn?
Added to the vast array of features in the original is a new installer, simplifying a far-too-complicated installation process; a complete rebalance of all added armors; new female meshes for the armors that did not have them initially; redesigned quest assets for the mini-quests that let you acquire some of the new equipment; a smarter vision mode and general patching system that detects whether you have Project Nevada, Advanced Recon, or Faction Armor Usage Enhancement; an extension of those features to all gear; new world meshes that make sure the helmet you drop is the helmet you wear; and a completely new Rangers on Patrol module, better aligned with the events in the game.
Features
All-in-one download with an installer, choose between individual modules or a complete plugin.
High quality models and textures for all Ranger-related equipment in base game and DLCs, including the additional helmet gear seen in promotional art for the game. ADAM Reborn also adds world models that match the helmets you wear. (4.2.1)
New variants of Ranger Armors and Riot Gear, available through lore-friendly means. (see screenshots)
Rebalanced versions of all additional equipment included in the original.
Refurbished assets for the various mini-quests included in the original.
Female meshes for the additional armors in the Nemesis Pack. (4.4)
Optional antenna-less versions of the Riot Gear Helmet. (4.4)
Remade Rangers on Patrol module, taking into consideration the fact that most Veterans are in Baja at the beginning of the game. (4.4)
Resculpted version of the blue armor, which was renamed from Prototype Riot Gear to Electrified Riot Gear to better fit its creator. (4.5)
!NB! that the patches are modular means they only activate when you have those mods installed !NB!
Installation
Install with your favorite mod manager (MO is recommended) and follow the instructions in the installer. Make sure to load the plugins after FAUE, if you use that. Check the ReadMe if you have any additional questions.
Known Issues
The Custom Ranger Armor currently has no female mesh. I am unlikely to ever find the time needed to fix this.
Helmets sometimes turn black in certain positions when indoors. I have no idea what causes this.
VT08 - Organization, hosting, model & texture work on the original mod. EmeraldReign - Model & texture work, and the original plugins. Weijiesen - Original model & texture work. Exeter - Improved armor meshes for the original mod. Gopher - Neck covers for the original mod. AI99 - Initial PN patches and some previous updates. 13xforever - Fixing the initial installer used in the F&L guide. EssArrBee - Making the installer compatible with FOMM/NMM. MonoAccipiter - Fixing the original patches, model & texture work, cell editing, writing, balancing, bug fixing, and making the latest installer. darthbdaman - Writing the modular patch scripts for the latest version, and making the change to a master structure. Sistro - Fixing an issue with the Prototype Riot Gear changing textures. Zictox- Fixing an issue with the meshes turning invisible in certain interiors.
As this is not my own work, but rather just a further improvement on an already large collaboration, I'd want to make sure that anything you want to do with the mod goes along with the wishes of VT08 who I initially contacted for permission. Hence I ask that you contact me first if you wish to modify any of the files.