It seems like there's something fishy going on. The Outcast appears right where he's supposed to in Gypsum Train Yard (but the Deathclaws are for some reason completely absent), but his armour is still using the regular texture rather than the Outcast Ranger Armor texture. When I open the plugin up in GECK, it does indeed say that the Outcast Ranger Armor isn't using the correct texture. However, when I point it towards the Outcast texture, The Outcast disappears from the game.
The obvious workaround is to grab the outfit first and then fix the texture, because that seems to work, but it's still a very odd situation in the first place.
Yes, that is a mistake and should be fixed, but I haven't had much time for modding for a while. I actually fixed it a while back, but then accidentally started working from a file that didn't have it fixed, not noticing it until way after it was uploaded.
For the record, I realized what I was doing wrong when I did the edit myself; I set the combined plugin as active instead of the master. Rookie mistake, but then again I am a rookie at this.
My right hand is missing for some of the armors and I'm using a pipboy replacer, could you fix this issue in a future update please? Nm using the vanilla glove texture worked.
I know its a long shot il get a reply, but does anyone have the electrified armor and helmet code I'm playing on TTW and I'm a long way off getting to vegas
Never was able to locate it in Helios One (TBH I didn't really go looking for it) but if you use console commands and type "search electrified" the helmet and armor item ids will show up and you can just do player.additem
yo i went to the presidential suite in the lucky 38 to get the defaced armor but it's not above the shelf, i tried reinstalling it and loading a save before i got to the suite but still didn't appear, anyone had this problem?
Any chance at a gutted version that just has all the components physically based ranger armors doesnt? I NEED me them nemesis armors but I dont want to dink with my wabbajack modlist TOO much.
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The obvious workaround is to grab the outfit first and then fix the texture, because that seems to work, but it's still a very odd situation in the first place.