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- lStewieAl's Tweaks and Engine Fixes
lStewieAl's Tweaks and Engine Fixes
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Version9.65
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This page was last updated on 04 May 2025, 11:44AM
- Changelogs
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Version 9.65
- Add: Don't Open Doors After Lockpick
- Add: No Skip Dialog
- Change: Barter Obeys Buy/Sell Flags - make stimpaks ignore chem buy sell flag
- Enhance: Hold Breath - make Activate key holding breath optional
- Enhance: LevelUp Scrollwheel Support - support reallocating SPECIAL points
- Mod BugFix: LevelUp Scrollwheel Support - fix level-up scroll not working unless hovering the +- icons (regression in 5.45)
- Mod BugFix: SaveManager - disable reload create and incremental hotkeys if bImprovedAutosave is disabled
- Mod BugFix: Hide Read Notes - fix incompatibility with Cache Quest and Note Menu
- Mod BugFix: Use Weapon Repair Kits in Repair Menu - allow using repair kits even if Repairs require weapon skill; show the repair target and fix menu not closing; prevent clicking weapons that make no difference in weapon health
- Vanilla BugFix: Using arrow keys to modify the mouse hovered stat in the CharGenMenu no longer incorrectly selects a different tile
- Vanilla BugFix: Fix player healing twice as fast from HealRate when waiting
- Vanilla BugFix: Fix crash when actors try to path to teleport doors that no longer exist after mods are uninstalled
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Version 9.60
- Requirement: xNVSE 6.3.0 is now required
- Add: Hostiles Prioritize Player (thanks WallSoGB)
- Enhance: Running Costs AP - add sneak values
- Enhance: Movement Penalties - add firing automatic weapon speed
- Enhance: Quick Use - make controller aiming quick use optional
- Mod BugFix: HUD Weapon Label - fix label showing on holster
- Mod BugFix: Use Repair Kits in Repair Menu - fix menu not closing when weapon is fully repaired
- Mod BugFix: Use Repair Kits in Repair Menu - fix menu closing when using a repair kit (regression in 9.55)
- Mod BugFix: Use Repair Kits in Repair Menu - fix repair kits not repairing enough if a weapon was used to repair first
- Mod BugFix: Workaround crash related to backpacks (regression in 9.40)
- Mod BugFix: Power Attack If Blocking - fix double attacks when using 'Only If Blocking' with non-unarmed
- Mod BugFix: Show Mod Name In Perk Descriptions - double max description length and fix crash if it's reached
- Mod BugFix: Zoomable Scopes - fix DPAD ammo swap
- Mod BugFix: Fix default ammo type not equipping for hotkeyed weapons if they previously had an alternate ammo type
- Misc: Add Command StewieGetValue (alias StewVal) for querying Tweaks' values
- Vanilla BugFix: Fix crash if perk descriptions are too long - truncate them instead
- Vanilla BugFix: Fix IsUsingAutomaticWeapon not resetting if attack is held
- Vanilla BugFix: Fix throwable weapons spinning weirdly (thanks WallSoGB)
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Version 9.55
- Add: Hide Crosshair While Reloading
- Add: Replace Pause Menu Help Button With Console
- Add: Auto-Read Notes
- Change: Make RB click in console instead of the Activate bind
- Enhance: HUD Weapon Label - allow customizing fade in/out/display durations, and optionally instantly display name changes
- Enhance: Luck Doesnt Affect Gambling - make luck skill configurable
- Enhance: Adjustable Scope Zoom - add controller support
- Enhance: Power Attack If Blocking - add option to prevent power attacks if not blocking
- Enhance: Tweaks Menu - add Shift/Alt Enter to cycle filter mode
- Misc: Add DPAD Up/Down to scroll console input history, Right Stick to scroll console output, A to submit a command, and B to close the console
- Mod BugFix: Disable Fast Travel - fix incompatibility with Selectable Companions
- Mod BugFix: Barter Affects Repair Costs - allow repairing zero value items
- Mod BugFix: Subtitles Show Actor Names - hide whitespace only subtitles
- Mod BugFix: Notes Show In Separate Menu - fix selected icon not showing on Holotapes
- Mod BugFix: Use Repair Kits In Repair Menu - prevent repairing using weapons if button should be disabled
- Mod BugFix: Hide Cursor In Dialog - show cursor if another menu is visible
- Remove: No Recurring Challenges - hidden as it causes unexpected behaviours and was a niche request
- Vanilla BugFix: Fix skill not being capped at 100 for explosive damage
- Vanilla BugFix: Fix weapon ##NifRound not culling in first person when player has no ammo (e.g. the FatMan) - thanks WallSoGB
- Vanilla BugFix: Prevent console prints for IsImageSpaceActive and PlayerSpellBook unless called from console
- Vanilla BugFix: Prevent Auto-Vanity mode if first-person special idles are playing
- Vanilla BugFix: Prevent controller moving caravan menu while console open
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Version 9.50
- Add: VATS Stop Following Dead Targets
- Add: VATS Throwables Use Target Visibility
- Enhance: Armor Condition Label - add option to copy Weapon meter x position
- Enhance: Hacking Improved - add option to keep matching characters when removing guesses
- Mod BugFix: Fix crash when picking up a thrown weapon with Retrievable Throwable Reborn (regression in 9.41)
- Vanilla BugFix: Fix rare crash when using aid items from the companion wheel
- Vanilla BugFix: Fix rare crash when some refs have no cell
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Version 9.45
- Add: Sleep Healing Min Duration
- Add: Use Hit Location in Cinematic Killcams
- Add: Scale Radio Volume
- Enhance: Revive Unconscious Companions - make auto reviving on cell change optional
- Enhance: No Self Explosion Damage - add option to not damage non-hostile NPCs
- Enhance: Grabbing Items Is Crime - add minimum value
- Mod BugFix: No Casino Bans - make GetCasinoWinningStage not return banned
- Mod BugFix: Popups Dont Move Cursor - fix jip 53.70 compatibility
- Misc: Hide quest objectives with an empty name+quest name
- Vanilla BugFix: Fix rare havok crash
- Vanilla BugFix: Fix rare issue where radio volume could reset when using some holotapes
- Vanilla BugFix: Fix crash when some NPCs are activated
- Vanilla BugFix: Fix crash when SetLevel is called on some containers
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Version 9.41
- Mod BugFix: Vendors Obey Their Buy/Sell Flags - fix JG incompatibility
- Mod BugFix: Revive unconscious - fix crash if actor has no process (regression in 9.40)
- Vanilla BugFix: Fix doubled damage resistance on creatures (WallSoGB)
- Vanilla BugFix: Fix non-hitscan projectiles not splashing in water (WallSoGB)
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Version 9.40
- Add: VATS Ignore Non-Explosive Projectiles
- Enhance: Target Projectiles in VATS - add option to allow targeting mines
- Enhance: Robotic Companions Heal With Scrap Metal - make healing item configurable and play UIVATSInsufficientAP sound if you have no healing items
- Enhance: Revive Unconscious Companions - add message when healing item is removed
- Enhance: Revive Unconscious Companions - prevent companions auto-reviving when changing cells
- Enhance: Map Selectable Companions - add option to prevent summoning unconscious companions
- Enhance: No Screenshot Popup - add optional sound
- Enhance: Pickpocket Worn Items - add option to only allow stealing holstered weapons
- Mod BugFix: Fix crash when projectiles are created without a baseform
- Mod BugFix: Fix crash when using /DumpMenu on menus with long strings
- Misc: Fix JIP crash when SetOnFireWeaponEventHandler scripts remove an actor's equipped ammo
- Misc: Add merchant repair menu support to JIP's RefreshItemsList command
- Misc: Lower minimum deadzone to from 10% to 5%
- Vanilla BugFix: Fix doubled XP when kill command is used on injured NPCs
- Vanilla BugFix: Prevent death when endurance is decreased at 1hp
- Vanilla BugFix: Prevent healing when endurance is decreased
- Vanilla BugFix: Fix backpack damage stages not updating
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Version 9.35
- Add: Exploding Destructible Indicator
- Enhance: Weapon Mod Menu - add option to show all weapon mods while in godmode
- Mod BugFix: Scale Weapon Sounds - fix random crash
- Mod BugFix: CompassQuest/PlacedMarker Height Indicators - fix dependency on Compass NPC Indicator
- Vanilla BugFix: Fix crash when actors with unloaded limbs are dismembered
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Version 9.30
- Add: No Self Meltdown Damage
- Add: Prevent NPC Addiction
- Add: No Dialogue Zoom
- Add: Separate Alcohol Effects
- Add: God Mode Prevents Jam Animations
- Add: Scale Gunshot Volume
- Enhance: HUD Marker Name Indicator - add support for player placed marker
- Enhance: Player Marker Height Indicator - add map menu support
- Enhance: Map Selectable Companions - add summon all option
- Enhance: WASD Menus - add typing for the help menu page number
- Enhance: Tweaks Menu - show recently modified settings in red
- Enhance: Tweaks Menu - add filter to only show recently modified settings
- Enhance: Tweaks Menu - add hexadecimal input fields
- Misc: Store the refID of companions and doors in the local map in a _RefIDStr tile trait
- Mod BugFix: HUD Door Indicator - fix doors at z=0 showing incorrect height
- Mod BugFix: Using Keys Rewards XP - don't reward XP if unlocking the same door in a row
- Mod BugFix: Prevent Reload Canceling - fix ammo count sometimes showing 0 if switching while holstered
- Mod BugFix: No PipBoy In Combat - support the PipBoy hotkey tweaks (Quest, Map etc.)
- Vanilla BugFix: Fix terminal menu showing even if you died while it opened
- Vanilla BugFix: Fix EnemyHealth tile visibility being tied to the Take prompt
- Vanilla BugFix: Fix crash if a font button tries to load with no texture path
- Vanilla BugFix: Fix custom save names not showing when scrolling far enough in the saves menu.
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Version 9.25
- Add: Armor Causes Sinking
- Add: Container Quantity Menu Shows Weight
- Add: Repair All Confirmation
- Add: Reputation Shows Fame/Infamy
- Enhance: Keep Roulette Bet Amount - remember the max *placed* bet from the last spin
- Enhance: Lockpick Keyboard Support - add support for arrow keys
- Mod BugFix: Autosave Manager - properly exclude time in the pause menu
- Mod BugFix: Custom Crafted Health Percentage - fix crash if item is empty
- Mod BugFix: Custom Num Special Points - also affect ShowChargenMenuParams
- Mod BugFix: Fire While Aiming - fix firing too early in VATS
- Mod BugFix: Fire While Aiming - fix grenade minigun being spammable
- Mod BugFix: Less Frequent Player Sounds - fix player sounds never playing
- Mod BugFix: Map Selectable Companions - fix dependency on other tweaks
- Mod BugFix: No Disarm Companions - add additional check when actors stagger
- Mod BugFix: Quest Sorting - fix alpha+alphabetical sorting
- Mod BugFix: Show Mod Name In Perk Descriptions - address NVAC conflict
- Mod BugFix: Spin Weapon Fix - ignore the Sprtel-Wood 9700 (workaround)
- Vanilla BugFix: Fix the pause menu 'help' not working in the gambling minigames
- Vanilla BugFix: Reset companion location triangles when reopening the map menu
- Vanilla BugFix: Use left stick to move cursor in console, and activate to click
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Version 9.21
- Mod BugFix: Armor Condition Label - ensure bUseWeaponPos respects iLabelOffsetX/iLabelOffsetY
- Mod BugFix: Show 'Disarm' instead of 'Take' on armed mines (regression in 7.85)
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Version 9.20
- Add: Jump Swims Upwards
- Enhance: Improved Hacking - mark guessed special characters as duds
- Enhance: Sort Perk Menu - option to reverse sort available perks by required level
- Enhance: No Place Map Marker Popup - option to only reset if hovering an existing marker
- Enhance: Armor Condition Label - move label up if no weapon is equipped
- Enhance: Anim Debugging - keep debugging the selected actors when the console is closed if using Keep Selected Console Ref
- Mod BugFix: Map Selectable Companions - fix click detection
- Mod BugFix: Attack Toggles Controller/Keyboard - workaround button label issues when swapping to controller at the main menu
- Mod BugFix: Weapon Visible During Dialog - hide weapon if aiming when entering dialog
- Mod BugFix: VATS Dequeue Weapon Shots On Disarm - fix null crash on actor disarm
- Vanilla BugFix: Ensure refs attach their sounds when loaded
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Version 9.15
- Add: Endurance Scales Min Fall Height
- Mod BugFix: Engine Optimizations - fix bMisc bug that caused C6025 error popups in FNC and potentially other rare crashes - huge thank you to freakklompje for a save and reliable steps to reproduce the issue
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Version 9.11
- Mod BugFix: Include menus/textures folders missing in 9.10
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Version 9.10
- Add: Map Selectable Companions
- Add: Water Sources Show H2O
- Enhance: Explosion Radius Buff - add option to exclude player
- Mod BugFix: Fix TAB in pipboy XML closing the menu
- Mod BugFix: Notes Use Book Menu - fix tile not greying out
- Mod BugFix: Add missing file check to ConsoleBackground xml
- Vanilla BugFix: Fix crash when EquipItem Ammo is called on a ref with no base process
- Removed Herobrine
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Version 9.06
- Mod BugFix: Unequip Weapon Mods - fix crash while crafting using full durability items
- Mod BugFix: Manual Reload - fix looping reload autofilling with bReloadWhenFiringWithEmptyClip and prevent reloading if you're already in a reload anim
- Mod BugFix: Smooth True Ironsights - remove dependency on ViewModelShakeFix 1.2
- Vanilla BugFix: fix the recipe menu not refreshing properly when RemoveItem is called on the player
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Version 9.05
- Add: Terminal Password Note Rewards XP
- Add: No Hotkey Equip Sounds
- Add: No Companion Item Damage
- Add: Auto Unlock Terminals
- Add: Reloading Prevents Weapon Hotkeys
- Add: Timescale Affects Minigames
- Change: Tab Closes Pipboy in Key/Limb Menus is now optional
- Enhance: Using Keys Rewards XP - add option to require meeting the lock skill
- Enhance: Skip Very Easy Locks At Max Skill - make skill delta configurable and apply to all lock levels
- Enhance: Pickpocket Overhaul - add option to always succeed when picking free items
- Enhance: Unequip Weapon Mods - return weapon mods when a weapon is used as a crafting component
- Enhance: WASD Menus - make control backspace clear the quantity menu value
- Enhance: Quick Use - show HP and FOD/H2O when shift-viewing chems
- Mod BugFix: Engine Optimizations - fix issue which could break the trait menu display
- Mod BugFix: Map Marker Reputations - fix crash when viewing the map with some custom reputations
- Mod BugFix: HUD Armor Condition Label - fix crash if a mod has removed the Action Points tile in the VATS UI
- Vanilla BugFix: Fix very rare crash when resolving teleport doors for pathing
- Vanilla BugFix: TestAllCells - enable godmode when activating
- Vanilla BugFix: When crafting using weapons or armor, use the lowest condition weapon first
- Vanilla BugFix: Fix rare random crash after closing the Roulette Menu
- Vanilla BugFix: Fix the 0 slot never counting as a win in Roulette
- Vanilla BugFix: Fix HUD showing source weapon name instead of projectile name (excludes thrown weapons)
- Vanilla BugFix: Fix vanity camera flipping upside down when looking up/down too far
- Vanilla BugFix: Fix rare crash when processing dialogue activate packages
- Make JIP's RefreshItemsList command also refresh the weapon modding menu
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Version 9.01
- Mod BugFix: Fix crash when clicking using the console (regression in 9.00)
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Version 9.00
- Add: Display Item Effect Totals
- Add: Planting Live Grenades Requires Weapon Skill
- Add: Disable Inventory Right Click Drop
- Enhance: Stats Menu Effect Duration - add option to display in minutes/hours
- Enhance: Repair Items Preview - add optional button label while alt is held
- Enhance: Reload While Firing - now cancels the queued attack
- Enhance: Jumping Costs AP - add option for only requiring AP during combat
- Enhance: Save Manager - add option to highlight the active save in the Save/Load list
- Mod BugFix: add compatibility for JIP's SetRefName for various tweaks
- Mod BugFix: Engine Optimizations - remove some save/load inlines due to rare crashes caused by an unknown conflict
- Mod BugFix: Using Keys Rewards XP - fix fLockRewardXPScale only accepting integer values
- Mod BugFix: Play Jams While Firing - prevent jams for recharger weapons
- Vanilla BugFix: fix bug where inventory items would occasionally be invisible (TTW works around the bug by calling RefreshItemsList, but that doubles inventory load)
- Vanilla BugFix: ToggleNavMesh - fix interior cells disappearing (thanks WallSoGB)
- Vanilla BugFix: Scale HUD compass element alphas based on the alpha of CompassWindow
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Version 8.95
- Add: Allow Exploding Unplayable Explosives
- Mod BugFix: Hitting Weapons Doesn't Damage Them - ignore thrown weapons to not prevent fragging held explosives
- Mod BugFix: Bloody Mess Targeted Limbs Only - affect player only
- Vanilla BugFix: Fix issue where fragged explosives didn't have a source weapon set, causing them to ignore resistances
- Vanilla BugFix: Fix inventory DAM display using equipped ammo instead of hovered ammo
- Vanilla BugFix: Make reverse pickpocketing ignore projectiles that don't have a timed explosion
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Version 8.90
- Add: Weapon Modding Skill Requirement
- Add: Haptic PipBoy
- Add: No Environment Radiation In Power Armor
- Enhance: Anim Debugging - print anim weights and state
- Enhance: Weapon Mod Menu - show 'View Mods' if you don't have mods
- Enhance: VATS Uses Weapon Range - also cap based on projectile range (e.g. for sonic emitter)
- Mod BugFix: No Casino Bans - make GetCasinoWinningsLevel never return 'banned' to support scripted bans (not retroactive)
- Mod BugFix: Engine Optimizations - fix invalid pathing inline that caused crashes when using certain mods that add navmeshes e.g. 'Better New Vegas' (regression in 8.70)
- Mod BugFix: Engine Optimizations - fix rare invisible meshes when in cells with multiple multibounds (e.g. in TTW)
- Mod BugFix: Remember Last Item - fix conflict with ShowOff NVSE
- Mod BugFix: Weapon Repair Kits in Menu - prevent clicking weapons that don't affect item health
- Vanilla BugFix: Print error to console when BipedAnims are missing their item
- Vanilla BugFix: Skip the last page of the computer notes if there are no visible characters
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Version 8.85
- Add: Subtitles Show Actor Names
- Add: Show Mod Name In Perk Descriptions
- Add: Lockpick Remembers Bobby Pin Angle
- Add: NPCs Take Limb Fall Damage
- Add: Fall Deaths Cause Dismemberment
- Add: Extend Lockpick Sweet Spot Range
- Add: Controller Trigger Deadzones
- Add: Container Encumbrance Indicator
- Add: Prevent Companion Footstep Sounds
- Enhance: Repair Requires Workbench - check if player is near a workbench instead of looking directly at one
- Mod BugFix: Modify Attack Speed Affects Fists - only affect the actor who has the perks
- Vanilla BugFix: Show a warning/confirmation popup if the game rewards 20k+ XP at once
- Vanilla BugFix: Fix not being able to change ammo types from the PipBoy if weapon is hotkeyed
- Vanilla BugFix: Fix MAT_SHOPPING_CART to use MetalSheet instead of Wood footstep sounds
- Vanilla BugFix: Fix various missing or extra commas in perk requirement descriptions and show OR and NOT for perks
- Vanilla BugFix: Fix crash if holotapes have 'Sound' type
- Vanilla BugFix: Fix rare crash related to quickly equipping items in the PipBoy
- Vanilla BugFix: Fix rare crash where teammates could be called to speak after being unloaded
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Version 8.81
- Mod BugFix: Power Armor Scales Limb Damage - fix iMode's category (from 8.80). If updating from 8.80 you can delete 'iMode' under [Power Armor Limb Damage].
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Version 8.80
- Add: VATS Dequeue Weapon Shots On Disarm
- Add: Show Caravan Cards In Misc Tabs
- Add: Semi Auto Queue
- Enhance: Power Armor Limb Damage Scaling - option to only affect player/NPCs
- Enhance: Map Location Display Distance - add distance multiplier and show distance in KM
- Enhance: Engine Optimizations - optimizations for rendering tiles (thanks WallSoGB)
- Enhance: Pipboy Repair Menu Sorting - add value/weight sorting mode, and option for putting the target first
- Enhance: Show Non-DR/DT and Quest Items in Repair Menus - allow repairing items with no value
- Mod BugFix: Keep Fall Height On Load - potential crash fix
- Mod BugFix: Fix 'Pick Locks With Key' bInvert setting preventing NPCs activating locked doors
- Mod BugFix: Double Jump - ensure jump sound doesn't loop
- Mod BugFix: Scope Visibility Delay - Address NVAC conflict
- Mod BugFix: Using Keys Rewards XP - don't reward XP on locks that can't be picked (since some can reset for infinite XP)
- Mod BugFix: Companions Don't Use Ammo - address JIP conflict which broke the tweak
- Mod BugFix: Melee Impact Effects Follow Target - fix crash when hit by melee traps
- Mod BugFix: Save Manager - prevent explosions occuring cross-saves if the reload or QuickLoad keys are pressed the same frame they would explode
- Enhance: Save Manager - add option to not reset the autosave timer on manual saves
- Vanilla BugFix: allow equipping power armor if in godmode
- Vanilla BugFix: prevent loading with 255 plugins
- Vanilla BugFix: continuous Beam Projectiles - fix ammo not being used if projectile made no impact (e.g. firing at sky)
- Vanilla BugFix: continuous Beam Projectiles - stop firing when weapon is holstered
- Vanilla BugFix: prevent sCantQuickSave/sCantQuickLoad showing when pressing QuickLoad/QuickSave buttons with console open
- Vanilla BugFix: fix mine disarmed light not resetting when loading a save
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Version 8.74
- Enhance: Recurring Challenge Indicator - made text configurable
- Mod BugFix: Engine Optimizations - fix crashes related to bAudio for some users (thanks prosec for testing)
- Mod BugFix: Weapon Mod Menu - fix rare crash when repairing weapons
- Mod BugFix: Address NVAC conflicts for Prevent Gib Sound When Entering Cells, Hide Caps Added Messages, Using Keys Rewards XP, Custom Barter Price Multipliers, Barter Show Caps Change, BlackJack Total Display, Save Manager, StatsMenu Shows Effect Time Remaining, VATS Stops Burst If Target Dead, Less Restrictive VATS Menu, Show Active Quest Notes Shows All Started Quests, Toggleable Night Vision, Entering VATS Doesn't Unholster Weapon, Better Flycam
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Version 8.73
- Mod BugFix: Engine Optimizations - fix crashes related to bPathing, bMisc for GOG users when gaining achivements, and restore fix for weapon mods with destructible objects
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Version 8.70
- Add: Melee Impact Effects Follow Targets
- Add: Console Print New Mods On Load
- Add: Menu Key Repeat Acceleration
- Add: Blackjack Total Display
- Add: Perks Affect Fist Weapon Speed
- Add: Custom Location Discovered Sound
- Add: Allow Targeting Player Projectiles in VATS
- Add: Capitalize Recipe Menu Categories
- Separate: Manual Reload - https://www.nexusmods.com/newvegas/mods/65853
- Separate: Remember Weapon Ammos - https://www.nexusmods.com/newvegas/mods/65853
- Separate: Smooth True IronSights - https://www.nexusmods.com/newvegas/mods/69074
- Separate: Faster Start Menu - https://www.nexusmods.com/newvegas/mods/67811
- Separate: Jump While Aiming - https://www.nexusmods.com/newvegas/mods/66031
- Separate: Compass Height Indicator - https://www.nexusmods.com/newvegas/mods/67068
- Separate: Save Manager - https://www.nexusmods.com/newvegas/mods/67248
- Separate: Faster Sleep Wait - https://www.nexusmods.com/newvegas/mods/66785
- Separate: Double Jump - https://www.nexusmods.com/newvegas/mods/81716
- Separate: WASD Menus - https://www.nexusmods.com/newvegas/mods/81717
- Separate: Menu Search- https://www.nexusmods.com/newvegas/mods/81743
- Separate: Cookable Grenades - https://www.nexusmods.com/newvegas/mods/81678
- Separate: Inlines Vanilla Functions - https://www.nexusmods.com/newvegas/mods/80993
- Enhance: Inline Vanilla Functions - minor improvements to audio, cell loading, pathfinding, rendering, script expression+variable evaluation and initial loading
- Enhance: Inlines - significant improvements to saving/loading (~30% faster)
- Enhance: Inlines - ensure InterfaceShared0.dds is only ever loaded once
- Enhance: Inlines - precache various loading anims
- Enhance: Inlines - prevent the world map texture being unloaded when loading a save
- Enhance: Inlines - add options to disable various inlines
- Enhance: Colored HUD Bars - add VATS support
- Enhance: Double Jump - add optional power armor and perk requirements
- Enhance: Movement Penalties - add speed multiplier while reload/jam anims play
- Enhance: Map Recenter Hotkey - go to the player's placed marker if already hovering over the player tile
- Enhance: Map Recenter Hotkey/MenuSearch - add Shift-Enter to click on the suggested marker instead of recentering
- Enhance: Container Respawns Message - add option to hide on NPCs
- Enhance: No Food Worn Off Message - add option to remove message for chems too
- Enhance: Armor Condition Label - make offset configurable
- Enhance: Sortable Quests - add option to sort active quests to top
- Enhance: HUD Weapon Label - add option to show when readying weapon
- Enhance: Map Markers Show Distance - add options to show game/real time to the hovered marker
- Enhance: Barter Buy/Sell Flags - add perk for ignoring flags
- Enhance: Alternate Sighting Node Hotkey - add option to ignore hotkey unless aiming
- Mod BugFix: WASD Menus - remove bOldMenuWASD because it can conflict when opening the item mod menu… (E to open menu will also click on the inventory item, breaking the menu)
- Mod BugFix: Prevent XP Popup - add support for tweaks that reward XP
- Mod BugFix: Quick Use - prevent equipping while anims are in progress
- Mod BugFix: Holdable Throwables - prevent NPCs commenting as if you're throwing a grenade
- Mod BugFix: Skill Matched Repairs - prevent repair kit tweak
- Mod BugFix: Hide Equipped/Hotkeyed Items in Barter + Repair Lists - address missing null check highlighted by JIP 56.90+
- Mod BugFix: Separate Horizontal Sensitivity - fix crash when clicking on slider
- Mod BugFix: Workaround bug that caused falling through the Frontier's Howitzers
- Mod BugFix: Console Text Shadow - fix conflict with console autocomplete
- Mod BugFix: Hotkeying Equipped Items Holsters Them - fix holstering on non-weapons
- Mod BugFix: Remember Weapon Ammos - don't prevent EquipItem commands for ammo
- Mod BugFix: Weapon Mod Menu - don't decrease weapons modded stat lower than the value when the menu was opened
- Vanilla BugFix: TestAllCells - fix crashes when speaking to an actor before their node has loaded, checking cell imposters before the player has entered the cell, and when companions end up in an unloaded worldspace
- Vanilla BugFix: TestAllCells - skip wasteful FileIO reading the INI's [BudgetCaps] settings when loading a new cell
- Vanilla BugFix: fix crash when calling SetActorRefEssential without a ref
- Vanilla BugFix: fix crash if movement anims have no controlled blocks (and show a warning)
- Vanilla BugFix: help prevent multithreading crash when Console_Print is called outside of the main thread
- Vanilla BugFix: fix VATS player HP display being empty at low health
- Vanilla BugFix: fix teammates persisting when returning to main menu and starting a new game
- Vanilla BugFix: allow exiting VATS by right clicking while a controller is connected
- Vanilla BugFix: Show sUnluckyLossText when losing due to low luck in the SlotMachineMenu
- Print 'Error: Failed to resolve file' with filename when UI fails to load at the start menu
- Show warning if globals.xml fails to load
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Version 8.65
- Add: Race Menu Allow Female Facial Hair
- Mod BugFix: Inline Vanilla Functions - fix gradual memory leak
- Mod BugFix: Save Manager - fix Reload Current Save key triggering twice when in the pause menu
- Mod BugFix: Mod Console Prints Include Script Name - prevent printing empty strings
- Mod BugFix: NPCs Use High Res Weapon Models - ignore embedded weapons
- Mod BugFix: Quick Use - prevent if Pipboy is disabled
- Vanilla BugFix: handle another crash related to textures failing to load
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Version 8.60
- Add: Keep Voice Acting Notes In Dialogue
- Enhance: Inline Vanilla Functions - add more inlines for rendering, bush detection, explosions and updating actor lists
- Enhance: Inline Vanilla Functions - significant improvements to evaluating perk modifiers (e.g. GetPerkModifier)
- Enhance: Robotic Companions Heal With Scrap Metal - translate 'Use Scrap Metal' automatically
- Enhance: Pickpocket Overhaul - Add option to not lose karma when pickpocketing hostile NPCs
- Enhance: Power Attacks Cost AP - add option to normal attack if not enough AP
- Enhance: Improve chargen quest error message if vanilla quest is missing
- Enhance: Pause Holotapes - add option to pause them when the dialog menu is opened
- Enhance: Easing functions - add OutCubic (7)
- Mod BugFix: Use Weapon Repair Kits In Repair Menu - fix weapons without repair lists not showing 'Use Repair Kit'
- Mod BugFix: No Lock Encounter Zone Levels - fix rare crash when loading a different save
- Mod BugFix: Weightless Items - fix carry weight problems when using the Rock-It-Launcher
- Mod BugFix: Flycam Improved - scale rotation speed with the fUFOCamSpeedMult gamesetting
- Mod BugFix: Flycam Improved - increase timer resolution to fix stuttery camera
- Mod BugFix: Manual Reload - reload when firing with empty clip add demigod support
- Vanilla BugFix: Fix rare bodypart data null node crash
- Vanilla BugFix: Fix weapon handgrip anim resetting when getting up after being knocked down
- Vanilla BugFix: Fix lag when adding/removing perks if player has a lot of perks
- Vanilla BugFix: Fix rare crash related to reloadLoop weapons
-
Version 8.55
- Add: Quantity Menu Respects Companion Carry Limit
- Enhance: Revive Unconscious Companions - use scrap metal if using the 'Heal robots with scrap metal' tweak
- Mod BugFix: Barter Affects Repair Cost - fix crash if player has barter perks
- Mod BugFix: Fix crash when iSkillPointsTagSkillMult is zero (regression in 7.26)
- Mod BugFix: Revive Unconscious Companions - add creature support
- Vanilla BugFix: Improve vanilla error when settings (controls etc.) fail to save - mention if file is missing or read-only
- Vanilla BugFix: Fix companion carry limit being off by one
-
Version 8.50
- Add: Barter Affects Repair Costs
- Add: Containers Show Equipped Ammo
- Enhance: Menu Search - make caret movable in PipBoy menus
- Mod BugFix: Remember Weapon Ammos - fix bAmmo = 0 causing weapons to reload when changing cells
- Mod BugFix: Save Manager - fix Continue button replacer option (regression in 8.45)
- Vanilla BugFix: Implement ToggleHDRDebug command (thanks Wall_SoGB)
- Vanilla BugFix: Fix closing the quantity menu without selecting any items counting as a pickpocket attempt
- Vanilla BugFix: Fix rare crash related to pathfinding
-
Version 8.45
- Add: Map Remembers Position
- Add: Map Recenter Hotkey - Y button or R key centers on player, Enter centers on MenuSearch location
- Add: Map Markers Show Distance
- Change: Separate menuconfig from main file
- Enhance: HUD Location Marker Names - add option to hide names for undiscovered locations
- Enhance: Inline Vanilla Functions - add minor script inline
- Enhance: Better Flycam - allow controller movement while console is open
- Enhance: Improved Hacking - add option to make 'Allowance Replenished' give bonus guesses instead of replenishing guesses
- Enhance: Save Manager - add save on crafting items
- Mod BugFix: Ignore movement speed modifiers if collision is disabled
- Mod BugFix: Better Map Zoom - zoom into center when using WASD Menus map movement
- Mod BugFix: Reallocate Skills On Levelup - fix reset button resetting everything to 1
- Vanilla BugFix: Center map menu reticle when controller is connected
- Vanilla BugFix: Show weapon condition label for thrown weapons in VATS
-
Version 8.40
- Add: Reallocate Skill Points On LevelUp
- Add: Use Weapon Repair Kits In Repair Menu
- Add: Strength Affects All Throwable Distances
- Enhance: Barter Uses Buy/Sell Flags - add option to only sell ammo if they sell weapons
- Enhance: Barter Show Transaction Caps - add brightness mode
- Enhance: Inline Vanilla Functions - minor improvements
- Mod BugFix: Companions Don't Use Ammo - fix weapons with the NPCs use ammo flag
- Vanilla BugFix: Fix throwing velocity strength being uncapped
-
Version 8.35
- Add: Barter Show Caps Change
- Add: Companions Don't Consume Ammo
- Add: Ammo Burst Case Count Fix
- Enhance: Inline Vanilla Functions - improve initial game loading, reloading a save and walking near many NPCs
- Enhance: Inline Vanilla Functions - decrease actor detection frequency if there's more than 50 NPCs present to improve performance
- Enhance: Add support for custom tree atlas files per WorldSpace (Data\\Textures\\Landscape\\Trees\\{{WorldSpaceEditorID}}\\TreeDeadLOD.dds)
- Vanilla BugFix: Prevent levelling up while using TestAllCells
-
Version 8.30
- Add: Disable Invisibility In PipBoy
- Add: Embolden Tagged Skills in Stats Menu
- Enhance: Pick Locks Without Skill - add option to scale difficulty based on skill deficit
- Enhance: Two Hotkey Restored - add option to show hotkey names instead of 1/2/3
- Enhance: Weightless Worn Power Armor - add compatibility with Weightless Worn Armor
- Enhance: Inline Vanilla Functions - add minor loading inline
- Enhance: Missing Script Opcode Warning - add dialog option to continue anyway
- Enhance: Make arrow buttons behave like the WASD keys in VATS
- Mod BugFix: Compare Weapon Stats - take equipped ammo type into account
- Mod BugFix: Fix rare VATS ghosting when switching from NPC to throwing projectiles (regression in 5.90)
- Mod BugFix: Smooth True Ironsights - fix hand lagging behind when plugins use the DOF effect
- Vanilla BugFix: Fix crash when saving where refs have a null cell
- Vanilla BugFix: Fix motion blur IMAD direction being inverted
-
Version 8.26
- Mod BugFix: Revive Unconscious Companions - fix crash when using Loot Unconscious NPCs
- Mod BugFix: Revive Unconscious Companions - prevent using multiple stimpaks if activate key is spammed
- Mod BugFix: Grabbing Items Is A Crime - only affect take-able items
- Mod BugFix: Per Bullet Looping Reloads - prevent in VATS
-
Version 8.25
- Add: Revive Unconscious Companions
- Add: Heartbeat Sounds Fade
- Add: Play Armor Sounds In 3D
- Add: Sort Pipboy Repair Menu
- Enhance: Armor HUD Label - add visibility threshold
- Enhance: XP Reducer - add option to not ceil earned XP
- Enhance: Exit game hotkey - add support in menus
- Enhance: Show an error when loading if a condition script requires an opcode from a missing NVSE plugin.
- Mod BugFix: Hide HUD by default - fix inverting behaviour when loading a save
- Mod BugFix: Weapon Requirements Matter - threshold actor values so weapons can be used with negative strength/skill
- Mod BugFix: 2 Hotkey Restored - fix crash when using mods which break the hotkey wheel
- Mod BugFix: Multithreaded Hacking Menu - fix rare crash when opening the console while the menu loads while using a controller
- Vanilla BugFix: Fix anisotropic filtering 'MaxAniso' setting (thanks Wall_SoGB)
- Vanilla BugFix: Fix NPCs reloading loop weapons infinitely if they don't have a full clip worth of rounds
- Vanilla BugFix: Fix Message Menu wrapping breaking when using custom fonts
- Vanilla BugFix: Fix Roulette Menu bet display when hovering between 0/00
- Vanilla BugFix: Fix companion names clipping the pipboy in the Map Menu
- Vanilla BugFix: Fix instant crash when using the ToggleNavMesh debug function
-
Version 8.20
- Add: Sleep On Chairs
- Add: Sleep Wait Slider Shows Wake Time
- Add: Crippling Doesn't Disarm
- Add: Keep Fall Height When Loading Saves
- Change: Combat Sound Cooldown Fix - force the last player targeted NPC to shut up for 1-2.5 seconds between sounds (TTW)
- Enhance: Double Jump - add option to not reset fall height when jumping in mid-air
- Enhance: Print General Errors - prevent 'OCCLUDED SetTarget...' message in VATS
- Enhance: Hacking Improved - add LB/RB/PageUp/PageDown to move columns left/right
- Enhance: Hide Misc Quest Items - don't hide the Pitt's steel ingots
- Enhance: Container Respawns Message - hide on living NPCs
- Mod BugFix: Place Map Marker At Hovered Location - fix placing on doors in cells with altered north angle
- Mod BugFix: Steal Worn Items - fix non-worn items being hidden on children
- Mod BugFix: Save Manager - move pre-levelup save to when the levelup hud prompt shows
- Mod BugFix: Fix armor condition sometimes resetting when reaching 0 (regression in 8.05)
- Mod BugFix: Multithreaded Hacking Menu - fix picking the same word every time for long word lengths...
- Mod BugFix: Combat Sound Cooldown Fix - address conflict with JIP
- Vanilla BugFix: Fix crash if an actor has an inventory weight of -1
- Vanilla BugFix: Fix oversight where controllers couldn't place map markers while moving
- Vanilla BugFix: Fix small memory leak when using ammos with multiple effects
- Vanilla BugFix: Allow waiting on midair furniture
-
Version 8.15
- Add: Move Ammo Type Label
- Add: Armor Prevents Blood Decals
- Add: Enemy Healthbar Show Buffed HP
- Add: Place Map Marker At Player Position Hotkey
- Enhance: Armor Condition Label - add VATS support
- Mod BugFix: Armor Condition Label - fix label turning red when equipping armor with 100% condition (additem'd)
- Mod BugFix: Armor Condition Label - make label + background obey HUD opacity setting
- Vanilla BugFix: Fix VATS weapon condition label ignoring health mods
-
Version 8.10
- Add: Skip Load Game Confirmation Prompt
- Add: Chance Based Killcams
- Add: Quest Text Visible In Menus
- Add: Armor Condition Label
- Add: Color Weapon Low Condition Label
- Change: Disable Interior Fog - make it work like Qolore's 'Simple Interior Fog Remover'
- Change: No Loading DLC Popup at Start Menu - enable by default
- Enhance: No Interior Black Post-Loading Screen - prevent objects fading in when loading interior cells
- Enhance: No Interior Black Post-Loading Screen - prevent NPCs blending into their sit/sleep anims when loading a cell
- Enhance: Debug Anims - print anim states of the selected console ref
- Enhance: Container Respawns Warning - hide while pickpocketing
- Misc: Show warning if 4gb patcher is installed but the game isn't patched.
- Mod BugFix: Fix potential crash when targeting damaged projectiles with 'Living Anatomy Shows DR'
- Mod BugFix: Contact Mines - fix crash when using bNPCs with projectiles present
- Mod BugFix: Sort Misc Stats - fix crash when using misc stat sort mode 'Vanilla First'
- Mod BugFix: Fix crash when equipping a pipboy item in NVSE events
- Vanilla BugFix: Fix NPCs continuing to use Power Armor idle anims when non-power armor with a backpack is unequipped
- Vanilla BugFix: Prevent message menu popups closing when the game starts
- Vanilla BugFix: Fix HUD low weapon condition label blinking scaling with framerate
-
Version 8.05
- Add: Contact Mines
- Add: Auto Weapons Jam While Firing
- Add: Load Screens Click To Continue
- Add: Hide Cursor In Message Menu
- Enhance: Quick Use - add support for equipping armors in containers
- Enhance: Per Bullet Looping Reload - add option for rounds per reload press
- Enhance: Pick Locks Even With Key - add option to invert behaviour
- Enhance: Disable Fast Travel - allow fast travel in godmode
- Enhance: Stew Menu - add keyboard/controller support for clicking on setting slider input field
- Enhance: Unequip Weapon Mods - add debug option (lets you equip weapon mods even if you don't have them)
- Enhance: Sort Misc Stats - add sorting modes: alphabetical (supports JG's extra stats), by value, zeros last
- Mod BugFix: Menu Search - fix crash when searching misc stats with JG extra stats
- Vanilla BugFix: Fix NPCs using AttackThrow instead of AttackThrow2/3... for molotovs etc.
- Vanilla BugFix: Fix NPCs still using crippled limb animations when limbs are restored
- Vanilla BugFix: Fix automatic weapons firing after playing a fire jam animation
- Vanilla BugFix: Fix VATS fatal hit slow-mo camera inconsistently working if difficulty is not 'Normal' (credits to yvileapsis)
- Vanilla BugFix: Prevent rare crash related to queued texture loading
- Vanilla BugFix: Fix rare animation crash if an actor has no weapon sequence but is firing
- Vanilla BugFix: Fix weapon health sometimes resetting when firing with durability increasing weapon mods
-
Version 8.00
- Add: HUD Marker Name Indicator
- Add: Target Projectiles In VATS
- Add: Pause Holotapes
- Add: Changing Cells Shows Quest Reminders
- Add: Scale Ashpile Size
- Add: Fast Travel Doesn't Reset Weather
- Add: QuickLoad from Start/Pause Menu
- Enhance: Shoot Through Weapons - add option to ignore VATS
- Enhance: Toggle Controller If Attack Pressed - add option to prevent controller connected popup
- Enhance: Tweaks Menu - improve error warning if JIP/UIO aren't loaded
- Mod BugFix: Fix crash if you alt-tabbed exactly on the frame the game starts loading
- Vanilla BugFix: Fix sun light rays being offset (thanks Wall_SoGB)
- Vanilla BugFix: Address issue where the game could infinite load from the start screen
- Vanilla BugFix: Fix RecipeMenu category not resetting when opening the menu
- Vanilla BugFix: Prevent NoActivate sound playing when activating a workbench
-
Version 7.95
- Add: Right Click Marks Notes Unread
- Add: Prevent Gib Sound When Entering Cells
- Add: Local Map Separate Interior/Exterior Door Icon
- Add: Pipboy Challenge Icons
- Add: Custom Popup Icons
- Enhance: Multithreaded Hacking Menu - queue clicks when loading
- Enhance: No Exit Hacking - add controller support
- Enhance: Hacking Improved - single line prints - only print number of matching characters for answers >= 10 characters to avoid clipping
- Enhance: Custom Popup Icons - don't change icons if its setting is empty
- Mod BugFix: Remove Queued Cripple/Critical Messages For Dead NPCs - fix rare issue where messages could get stuck on screen
- Mod BugFix: Custom Popup Icons - fix addiction message not showing
-
Version 7.90
- Add: Multithreaded Hacking Menu
- Add: Light Step Affects Companions
- Add: Skip Very Easy Locks At Max Skill
- Add: VATS AP Display Includes Reload Cost
- Enhance: Compass Quest/Placed Marker Height Indicator - use _neutral.dds if it exists
- Enhance: Custom Terminal Fade - affect hacking
- Enhance: Equip Last Weapon Hotkey - add option to ignore non-melee weapons that have no projectiles (e.g. binoculars)
- Enhance: Inline Vanilla Functions - improve HackingMenu speed
- Enhance: Manual Reload - scale clip size threshold by weapon ammo use per shot
- Enhance: Prevent hitting holstered weapons - add option to prevent hitting all weapons
- Mod BugFix: Entering VATS Costs AP - bNoVATSIfNotEnoughAP now includes reload AP cost
- Mod BugFix: Movement penalties - fix controller not functioning (regression in 6.85)
- Mod BugFix: Quick Use - fix container right click equipping ammos a weapon can't usually equip
- Vanilla BugFix: Don't charge AP for reloading in VATS if you don't have enough ammo to reload
-
Version 7.85
- Add: Free Wild Wasteland
- Add: Invert Camera X
- Add: Clear Nearby Player Marker
- Change: Sort Repair Services Menu - enable by default
- Enhance: Print model path in 'Invalid BSFadeNode' error
- Enhance: NPCs Use High Res Weapon Models - add JIP 56.62 compatibility
- Mod BugFix: Reloading With No Ammo Swaps Ammo Types - fix crash when loading with the Rock-It-Launcher
- Mod BugFix: Terminal Grey Read Notes - fix crash if menu scripts free tiles (e.g. ForceTerminalBack)
- Vanilla BugFix: End controller rumble when loading a save
- Vanilla BugFix: Show pickup prompt for pickable grenades (e.g. baseballs from pitching traps)
-
Version 7.80
- Add: Grey Read Terminal Notes
- Add: Sort Usable Ammos To Top
- Add: Hide Caps Added Messages
- Add: Splash Damage Affects Bloody Mess Gibbing
- Enhance: Running Costs AP - add option to only charge AP in combat
- Enhance: Running Costs AP - add AP regen multiplier
- Enhance: Terminal Instant Display Hotkeys - add controller support
- Enhance: Stats Effects Menu Show Time Remaining - hide durations longer than 10 hours
- Enhance: Toggleable Night Vision - play sound when toggling
- Change: Custom Armor Condition Penalty - add support for JIP 56.60+
- Change: Remove Weapon Damage Buffer - add support for JIP 56.60+
- Mod BugFix: Skip Deathcam Hotkey - fix triggering of ALT-F4 if F4 was pressed recently
- Mod BugFix: Quick Use - mark holotapes as played
- Mod BugFix: WASD Menus - fix hacking menu crash if using 'shift scales movement' without using overscroll tweak
- Vanilla BugFix: Fix crash when clicking through the credits if no save was active
- Vanilla BugFix: Fix crash related to NPC patrol packages
-
Version 7.76
- Mod BugFix: Crippled Limbs Play Pain Sound When Landing - remove debug prints
-
Version 7.75
- Add: Main Menu Continue Save Icon
- Add: Prevent Hitting Holstered Weapons
- Add: Entering VATS Doesn't Unholster Weapon
- Add: NPCs Hear Mines Explode
- Add: Hide Pipboy Quest Item Weight And Value
- Add: Crippled Limbs Play Pain Sound When Landing
- Change: Combat Dialogue Cooldown Fix - enable by default
- Enhance: Combat Dialogue Cooldown Fix - remove hardcoded cooldown if fDialogHitSoundCooldownMax is zero
- Enhance: Inline Vanilla Functions - significantly improve menu speed, minor improvements to main menu load time
- Enhance: Quick Use - restore holotape support (removed in 6.80 due to issues)
- Mod BugFix: Remember Weapons Ammos - fix ammo count of hotkeyed weapons
- Mod BugFix: Select Unavailable Radios - allow deselecting unavailable radios
- Vanilla BugFix: Workaround rare crash related to freeing weapons when actors die
- Vanilla BugFix: Prevent NPCs holstering their weapons if their aggro radius is breached
- Vanilla BugFix: Don't show 'Radio discovered' popup if the radio is marked as hidden on the pipboy
-
Version 7.70
- Add: Reloading With No Ammo Swaps Types
- Add: Power Armor Prevents Screen Blood
- Add: Power Armor Scales Limb Damage
- Add: Custom Close Terminal Fade Time
- Add: Crippled Legs Scale Jump Height
- Change: Save Manager - decrease post-combat delay to 0-3 seconds (from 0-8)
- Change: Include pdb with main file to improve cobb crash logs related to tweaks
- Enhance: Mousewheel Scrolls Weapon Hotkeys - add option to invert scroll direction
- Enhance: WASD Menus - overscroll - add support to the stats menu status, perks and reputation tabs
- Enhance: Inventory Sort Button - allow configuring which buttons are visible
- Enhance: Smooth Camera - add option to disable while aiming
- Mod BugFix: Charged Attacks Cost AP - account for HeavyWeight Perk
- Vanilla BugFix: Show 'Save failed.' message if saving fails
- Vanilla BugFix: Fix spectators incorrectly assessing weapon threat levels
-
Version 7.65
- Add: Combat Dialogue Cooldown Fix
- Add: Pipboy Tab Hotkeys Don't Close The Menu
- Add: Explosion Radius Buff
- Add: Detached Beams
- Enhance: Double Jump - allow scaling double jump sound volume
- Enhance: VATS Exit Key - add LT to exit for controllers
- Enhance: Save Manager - add option to prevent timed autosaves if godmode is active
- Enhance: Debug Anim Prints - add toggling with /debugAnims in console
- Enhance: WASD Menus - add option to highlight 'Continue' by default at the main menu
- Mod BugFix: Controller Deadzone - limit the minimum deadzone to 10% in menus to prevent stick drift (it was already 10% for non-menus)
- Mod BugFix: Living Anatomy Shows DR - correct value for actors with perks affecting their DR
- Vanilla BugFix: Fix NPCs detecting you when you bump into companions
-
Version 7.60
- Add: Radio Keeps Song Position When Loading Saves
- Add: More Responsive Controller Aiming
- Add: Allow Duplicate Control Binds
- Add: Disable Weapon Hotkeys
- Add: More Detailed Stats Menu
- Add: Lethal Hits Increase Limb Challenges
- Change: Dialog Number Keys - restore clicking through dialogue using number keys (changed in 7.35)
- Change: Save Character Selector - move to above the saves list
- Enhance: No Alt Tab Pause - add option to not mute sounds
- Enhance: Cycle Weapon Hotkeys/Rebind 1-9 Hotkeys - allow rebinding the DPAD
- Enhance: Cycle Weapon Hotkeys - add option to skip empty weapons
- Enhance: Godmode Needs No Ammo - add support for continuous beam projectiles
- Enhance: Save Manager - allow clicking on Quicksave Button before the start menu has faded in
- Enhance: Fast Travel Costs Nuka - add option to specify editor ID of which item to remove
- Mod BugFix: Switch Controller/Mouse - don't swap to mouse when clicking in console
- Mod BugFix: No Alt-Tab Pause - fix controller pipboy key not functioning while alt-tabbed
- Mod BugFix: Separate Sensitivity Sliders - address incompatibility with mods that alter the fMouseSensitivity gamesetting
- Vanilla BugFix: Allow fast travel when enemies are nearby in godmode
- Vanilla BugFix: Fix Reputation field of Map Markers being ignored for non-vanilla esp/esms
-
Version 7.56
- Mod BugFix: Fix crash when non-actors use continuous beam projectiles (e.g. TTW liberty prime/mothership zeta), regression in 7.55
- Vanilla BugFix: Fix rare crash when loading with mods that place Weapon Mods in cells
-
Version 7.55
- Add: Double Jump
- Add: Weapon Impact Effects
- Add: Disarm Requires Weapon Skill
- Add: Toggle 1st Person When Unholstering Weapon
- Enhance: Faster Main Menu - add option to skip delay till last load screen has faded out
- Enhance: Manual Reload - click to reload now queues a reload if an anim is playing instead of doing nothing
- Enhance: Prevent XP Popups - add option to hide the popup when disarming mines
- Enhance: Near/Far Sound Fix - also use the fWeaponInteriorFarAttenuationMod ini setting for far sounds in interiors
- Enhance: Inline Vanilla Functions - various improvements
- Mod BugFix: Recipe Sorting - fix sort by alpha
- Mod BugFix: Remember Weapon Ammos - fix pipboy ammo selection for hotkeyed weapons
- Mod BugFix: StewMenu - fix right arrow not working for integer sliders with low max values
- Mod BugFix: Menu Search - fix keyboard inventory selection being lost when filtering
- Mod BugFix: NPCs Drop Live Grenades - prevent dropping non-timed explosives
- Mod BugFix: Unequip Weapon Mods - fix potential crash when removing weapon mods from an undamaged weapon
- Mod BugFix: Unequip Weapon Mods - fix vanilla issue where the scroll position reset when clicking on a weapon mod
- Vanilla BugFix: Add error at startup if the HUD fails to create
- Vanilla BugFix: Fix crash when using Continuous Beam Projectiles
- Vanilla BugFix: Fix crash related to changing NPC packages during dialogue
- Vanilla BugFix: Fix crash related to 'SCRIPTS: Nested call to ScriptRunner::Run'
- Vanilla BugFix: Prevent sCantRemoveWornItem corner message showing when NPCs use the last of their force equipped throwables
-
Version 7.50
- Add: Power Attack If Blocking
- Add: Select Unavailable Radios
- Add: Signal Strength Affects Radio Song Volume
- Enhance: Manual Reload - click to reload now obeys 'Reload While Firing'
- Enhance: Minimize NV window when showing missing masters error
- Enhance: Open To Inventory By Default - add option to configure which pipboy tab is opened
- Enhance: Reloading With Full Clip Changes Ammo Type - also change types if you have no rounds left
- Enhance: Tweaks Menu - add option to show subsetting paths when viewing their description
- Enhance: Tweaks Menu - show error if xNVSE isn't installed
- Enhance: Unvisited Cell Indicator - 'hide unvisited cell names' now affects the local map
- Mod BugFix: Manual Reload - click to reload no longer triggers in godmode
- Mod BugFix: Max Character Level - clamp highest level if required XP is greater than the max possible XP (level 5350 with vanilla values for iXPBase and iXPBumpBase)
- Mod BugFix: WASD Menus - fix Tab to exit bringing up the PipBoy when closing the Caravan menu
- Vanilla BugFix: Fix crash when crafting the default ammo for your equipped weapon with no ammo equipped
- Vanilla BugFix: Fix rare crash when NPCs try using alternate ammo types with explosive ammo
-
Version 7.46
- Mod BugFix: Fix decrease in ref activation distance (regression in 7.45)
- Mod BugFix: WASD Menus - add thumbstick support to list overscroll
-
Version 7.45
- Add: NPCs Drop Live Grenades
- Add: Visible Weapon During Dialogue
- Add: Hide Crosshair In 3rd Person
- Add: Sneaking Doesn't Force Power Attacks
- Add: Silent Sneak Power Attacks
- Change: Save Manager - decrease post load door autosave delay to 32 frames (from 60)
- Change: Remove 'Allow selecting console refs while menus are open' since its more annoying than useful
- Enhance: Save Manager - add save on pickpocket success
- Enhance: WASD Menus - add option to wraparound when scrolling up/down at the top/bottom of a list
- Vanilla BugFix: Fix Dialog Menu showing when speaking to sleeping NPCs with no dialogue lines
- Vanilla BugFix: Restore TelekinesisEffect Archtype (0x15)
-
Version 7.40
- Add: Separate Horizontal Sensitivity
- Add: No Despawn Visible Stuck Projectiles
- Add: Prevent No Fast Travel Undiscovered Message
- Add: Explosions Don't Push Collectible Objects
- Enhance: 2 Hotkey Restored - automatically unbind the Ammo Swap key
- Enhance: Allow Take All In Companion Containers - add controller support
- Enhance: Save Manager - add option to replace the 'Continue' pause menu option with 'Quicksave'
- Enhance: Vendors Obey Their Buy/Sell Flags - always show items marked as 'Caravan Money' (NCR and Legion money)
- Mod BugFix: WASD Menus - fix rebinding RT on controller
- Mod BugFix: Switch Controller/Mouse By Clicking/Pressing A - fix crash when switching inputs in the Rebinding menu
- Mod BugFix: Take All Doesn't Close Container Menu - address crash with xNVSE
- Vanilla BugFix: Fix 'You have not discovered this location yet.' showing while dragging in the map menu
-
Version 7.35
- Add: Barter Quantity Menu Shows Value
- Add: Show Barter Total When Over Sell Limit
- Add: Fix Kill Challenge Source Weapon
- Add: Use Aid At Max Health
- Change: Internal restructuring
- Enhance: Numbered Dialog Hotkeys - add controller button B to highlight or select last option
- Enhance: Numbered Dialog Hotkeys - make Tab click through NPC text
- Enhance: Pickpocket Overhaul - add option to only lose karma when reverse pickpocketing item is a live grenade
- Enhance: Pickpocket Overhaul - add chance options to in-game menu
- Enhance: Prevent Reloading Non-Empty Weapons - add option to ignore reload loop weapons
- Enhance: Save Character Selector - hide the redundant 'Version Info: ENGLISH' string
- Enhance: Error Logging - prevent 'Removing previous ADD for... navmesh' messages
- Mod BugFix: Companions Use Location Font on Map - fix font occasionally resetting when zooming
- Mod BugFix: Fix Quest Menu crash when using the COC command from main menu
- Vanilla BugFix: Made the HUD CND arrows obey HUD visibility flags when changing weapons
- Vanilla BugFix: Prevent reloading if weapon is above clip size
-
Version 7.30
- Add: Companions Use Location Font on Map
- Add: Remove Queued Cripple/Critical Messages For Dead NPCs
- Add: Show [Use Password] On Terminals With Password Note
- Add: Explosion Knockback Direction Fix (credits to yvileapsis)
- Add: Hide Read Notes
- Enhance: Menu Search - improve World Map loading speed
- Enhance: Using Keys Rewards XP - add scale for vanilla XP
- Enhance: Custom Console Key - allow rebinding actions to the ~ key in the vanilla settings menu
- Mod BugFix: No Lock Encounter Zone Levels - fix 'StrictMinimumLevel' flag being ignored if you're a higher level than the encounter zone
- Vanilla BugFix: Show warning if sCharGenQuest is invalid when clicking 'New Game'
- Vanilla BugFix: Fix fForegroundMouseMult being ignored if fForegroundMouseBase is 0
- Vanilla BugFix: Show sSaveNotAvailable when quickloading with no saves available 'No valid save game found.'
- Vanilla BugFix: Fix pickpocket live grenades not working if target has ammo equipped
-
Version 7.26
- Mod BugFix: Inline Vanilla Functions - fix culling objects with z = 0 (regression in 7.25)
- Mod BugFix: Scope Weapon Zooming - clamp minimum zoom to 5.0 to avoid strange behaviour when zooming too far
- Vanilla BugFix: Fix level-up menu softlock when reaching max points while using the iSkillPointsTagSkillMult gamesetting
-
Version 7.25
- Add: No Stealing After Repair
- Add: Prevent NPC Comments
- Change: Internal restructuring, upgrade to 2022 Toolset and C++17
- Enhance: Tweaks Menu - minor improvement to menu speed and fix compatibility for yUI
- Enhance: Menu Search - add compatibility for yUI
- Enhance: Havok Error Warnings - prevent the 'Old hkpRigidyBody' warnings by default
- Mod BugFix: MenuSearch/Crafting Condition Uses Repair Skill - address conflict with NVAC when opening crafting menu (regression in 7.20)
- Mod BugFix: MenuSearch - fix objectives list occasionally not updating when changing filters
-
Version 7.21
- Enhance: Improved Hacking - add option to mark guesses as duds
- Enhance: Pipboy Light Stays On After Cell Change - option to turn light off if entering an exterior cell during daytime
- Enhance: VATS Ignores Companions - option to ignore them in combat only
- Enhance: No Skill Tags - add option to hide misc stat and challenge corner messages
- Mod BugFix: WASD Menus - fix slots machine not working (regression in 7.20)
-
Version 7.20
- Add: Scale Explosion Shake
- Add: Reload While Firing
- Add: Repair Scales Crafting Condition
- Add: Menu Alternate Ammo Type Indicator
- Add: Mark Nearby Locations On Map
- Enhance: Inline Vanilla Functions - minor improvements to Note, Quest, Inventory and Save menu loading speeds
- Enhance: Fallout 76 Encumbrance - optional scale to movement speed while running overencumbered
- Enhance: Sit To Wait - option to show current time when pressing the wait key while standing
- Enhance: Talk While Sneaking If Shift Held - option to invert shift behavior
- Enhance: Weightless Worn (Power) Armor - add configurable scale to worn weight
- Change: Refactoring of Menu hooks
- Mod BugFix: Cap Skills By SPECIAL - fix tagged skills over their max values preventing point assignments
- Mod BugFix: Charged Attacks Cost AP - fix AP being charged when using any weapon with no ammo type selected
- Vanilla BugFix: Fix crafting menu using incorrect condition on the condition bar and show notch midway along bar for armors
-
Version 7.17
- Change: Remove fix for startup crash when loading with a mod containing empty actor leveled lists, due to a conflict with NVAC (regression in 7.15)
-
Version 7.15
- Add: More Precise Rad Meter
- Add: Aiming Unholsters Weapons
- Enhance: Disable Reloading With Non-Empty Clip - add option for energy weapons only
- Mod BugFix: Add compatibility between 'Disable Reloading Non-Empty Clip' and 'Reloading With Full Clip Switches Ammo Type'
- Vanilla BugFix: Fix startup crash when loading with a mod containing empty actor leveled lists
-
Version 7.10
- Add: No Lock Encounter Zone Levels
- Add: Changing Container Category Scrolls To Top
- Mod BugFix: Remember Selected Console Ref - fix rare crash when reopening the console after clicking a non-persistent ref
- Mod BugFix: Living Anatomy Shows DR - fix rare crash when the target dies
- Mod BugFix: Player Melee Range Scale - fix menu config
- Mod BugFix: Weightless Aid Items In Non-Hardcore - also affect books and ingredients
-
Version 7.05
- Add: Player Melee Distance Scaling
- Add: Player Placed Marker Height Indicator
- Change: Place Marker At Pos - use the fast travel marker instead of the location marker, since the height is wrong on most vanilla markers
- Mod BugFix: No Aid Items In Combat - fix doctors bags not increasing their usage misc stat
- Mod BugFix: Hide Hotkeyed Items In Repair Menus - close the menu when there's no more items to repair a hotkeyed item
-
Version 7.00
- Add: Per Bullet Looping Reload
- Add: Ammo Label Uses Long Name
- Add: No Player Stagger Anims
- Add: Console Print Timestamps
- Enhance: Allow localization of most strings in the mod
- Enhance: Tweaks Menu - add warning that the game needs restarted for changes to be applied
- Enhance: WASD Menus - shift scale - scale hacking movement
- Enhance: Quick Use - use sInventoryUse for 'Use' prompt
- Mod BugFix: Fix caravan caps not being removed from vendor containers (e.g. No-bark)
- Vanilla BugFix: Fix radio volume staying quiet when submenus (Barter etc.) are opened from dialogue
-
Version 6.95
- Add: Hide Hotkeyed Items In Repair Menu
- Enhance: Improved Hacking - single line prints - remove brackets for longer words
- Mod BugFix: XP Scale - no longer affects using RewardXP in console
- Mod BugFix: Pickpocket Worn Items - recalculate DR/DT after pickpocketing
- Vanilla BugFix: Fix lockpick preventing movement keys after forcing a lock
-
Version 6.91
- Add: Disarming Mines Picks Them Up
-
Version 6.90
- Add: Run And Gun Mult In Combat Only
- Add: Crit Chance Ignores Firerate
- Enhance: Hide Misc Quest Items - show ears and dogtags
- Mod BugFix: Cap Skills by SPECIAL - fix settings getting truncated
- Mod BugFix: Grabbing Items Is A Crime - fix crime being reported if player is in faction
- Mod BugFix: SPECIAL Softlock Fix - use _MaxValue trait for checking max special values instead if 10
- Vanilla BugFix: Bloody Mess no longer prevents explosives gibbing limbs
-
Version 6.86
- Mod BugFix: Inline Vanilla Functions - fix freeze if not using 'No Loading DLC Popup'
-
Version 6.85
- Add: Cap Skills by SPECIAL
- Add: Mousewheel Scrolls Weapon Hotkeys
- Enhance: No Controller Deadzones - call SetDeadzoneLS and SetDeadzoneRS from JIP for compatibility
- Enhance: Compass Dead NPC Indicator - lower ignore time from 1000ms to 500ms
- Enhance: Inline Vanilla Functions - minor improvements to saving time
- Enhance: Power Armor Scales Fall Damage - add player only option
- Enhance: Manual Reload - add option to reload when firing with empty clip
- Mod BugFix: Equip Last Weapon Key - fix throwables not switching (regression in 6.50)
- Mod BugFix: Equip Last Weapon Key - prevent mousewheel weapon switching if not using tweaks to prevent mousewheel switching 1st->3rd person
- Mod BugFix: fTweaksMovementPenalty gamesetting scales correctly if using a controller
- Mod BugFix: Unequip Weapon Mods - fix crash when removing a mod that increases weapon health if the weapon is undamaged
- Mod BugFix: Fix incompatibility between 'Weightless Ammo' and 'Individual Hardcore Features'
- Vanilla BugFix: Fix reload AP being charged when changing weapons if the fActionPointsRunAndGunMult gamesetting is non-zero
- Vanilla BugFix: Fix rare UI related crash when switching between controller and mouse
-
Version 6.80
- Add: Item Repair List Preview
- Add: Explosion Knockdown Avoidance Chance Uses Strength
- Enhance: Equip Last Weapon Key - add Mousewheel Support
- Enhance: Place Markers At Locations - add support for local map (doors)
- Enhance: Hide HUD Key - add option to hide HUD by default
- Enhance: Movement Penalties - add (read-only) gamesetting 'fTweaksMovementPenalty' to get current movement penalty
- Enhance: Tweaks Menu - clicking on slider text now lets you type a value
- Enhance: Tweaks Menu - add warning if JIP or UIO aren't installed
- Enhance: Tweaks Menu - set selection square for tweak when enabling hotkey settings
- Mod BugFix: Tweaks Menu - cycle subsetting values no longer reset when re-hovering a tweak
- Mod BugFix: Tweaks Menu - fix first Pipboy Key press being ignored after closing Tweaks menu with the Tab key
- Mod BugFix: Place Markers At Location - fix rare bug where markers would be placed at the center of the worldspace
- Mod BugFix: Adjustable Scope Zoom - fix rare random zooming if keyboard hotkeys aren't set
- Mod BugFix: Quick Use - remove holotape support as it was not functioning correctly
- Mod BugFix: Doubled Caravan Payout Fix - fix engine bug with not receiving caps if target has >32,768 caps
- Vanilla BugFix: Prevent crash when viewing an item whose effects list string is too long
- Vanilla BugFix: Fix landing on a fake ledge (which occurred when jumping sometimes)
-
Version 6.76
- Enhance: Adjustable Scope Zoom - add keyboard hotkeys to zoom in/out
- Mod BugFix: Fix menu slider values showing incorrectly for some settings
- Mod BugFix: Fix auto melee weapons attacking slowly in godmode
- Mod BugFix: Fix potential instability with controller vibration (regression since 6.75)
-
Version 6.75
- Add: In-Game Tweaks Menu (requires reopening the game)
- Enhance: Recently Dead NPC Indicator - add option to only show player damaged NPCs
- Enhance: UK Keyboard - also change the sKeyboardBackslash and sKBOEM102 gamesettings to fix display of the # and \ keys
- Mod BugFix: Barter Sorting no longer reverts when using Synchronized Container Categories
- Vanilla BugFix: Fix tiny memory leak whenever controllers vibrate
-
Version 6.70
- Add: Billy Goat Mode (Climb Steeper Angles)
- Add: Switch Controller/Mouse By Clicking/Pressing A
- Enhance: Spin Weapon Sound Fix - fix weapons being silent when tap firing (thanks Kormakur)
- Mod BugFix: Rename bPipboyAPCost -> iPipboyAPCost
- Vanilla BugFix: Populate the saves list when deleting a save by pressing Enter
-
Version 6.65
- Add: No Melee Weapon Damage If Target Dead
- Add: Lockpick/Hacking Requirement Message Shows Current Skill Level
- Add: No Drop Weapon Sound On Player Death
- Enhance: Decrease Dialogue And Start Menu Click Delay - add controller support
- Enhance: Lockpick Keyboard Controls - add DPAD support for controllers
- Enhance: Save Character Selector - make mousewheel obey bInvertContainerTitleScrollwheelDirection
- Enhance: Custom Crafted Item Health Percentage - also scale displayed DR/Damage/Value
- Mod BugFix: Fix SPECIAL being capped incorrectly when SetSPECIALPoints is used if the player already has points assigned (TTW Quickstart for example)
- Mod BugFix: Fix missing space after 'Permanent' when viewing book effects
- Mod BugFix: Fix Inventory Sort Filter resetting when changing categories with synchronized tabs
- Vanilla BugFix: Fix another crash related to loading without a race mod a save was created with
- Vanilla BugFix: Fix fCombatMissileStickDepth and fCombatMissileImpaleDepth gamesettings only being checked for first projectile of the session
- Vanilla BugFix: Fix invisible DR display after viewing an armor with DR and DT
- Vanilla BugFix: Fix rare crash with dismembered pinned limbs
-
Version 6.60
- Add: Auto Continue Game
- Add: Terminal Number Hotkeys
- Add: Sort Misc Stats
- Add: Allow Take All In Companion Containers
- Add: Randomize Killcam Mode
- Add: Synchronize Container Categories
- Add: Prevent Bush Passthrough Sounds
- Add: Show Book Effects
- Enhance: Add support for overriding main tweaks INI
- Enhance: Unequip Weapon Mods - return weapon mods when repairing with a modded weapon
- Enhance: Agility Scales Movement Speed - add player/NPC options
- Enhance: Living Anatomy Shows DR - option to show health bars of full-health NPCs
- Enhance: Map Marker Reputation Shows Faction Name - option to hide the reputation/name if you have no reputation with the faction
- Enhance: Wear Power Armor Without Training - Make the GetPCCanUsePowerArmor command return true
- Enhance: Equip Last Weapon Hotkey - remember last selected weapon through saves
- Enhance: Remember the stored ammo type for modded ammos
- Mod BugFix: Tab Exits Terminals - add support if a controller is connected
- Mod BugFix: Partial Reloads - fix rare crash if anims are freed (when returning to start menu)
- Mod BugFix: Prevent hotkeys set to the escape button (i.e. key = 1)
- Mod BugFix: Container Store All - hide the store all prompt in companion and rock-it-launcher containers
- Vanilla BugFix: Add ALT-F4 support during load-screens
- Vanilla BugFix: StopMagicShaderVisuals no longer spams console if it's open while a script calls it
- Vanilla BugFix: Add a '+' after modded weapon names in the repair menu
- Vanilla BugFix: Fix bug where [SpeedTree] bForceFullLOD = 1 reset to 0 when opening the PipBoy
- Vanilla BugFix: Remove 1000 saves limit
-
Version 6.56
- Add: Hide Hotkeyed Items in Barter/Containers
- Mod BugFix: Fix rare crash when equipping items (regression from 6.55)
- Enhance: Various changes to the mod's settings code
-
Version 6.55
- Add: Right Click Changes To Previous Container Category
- Enhance: WASD Menus - add support for the Hacking Menu
- Enhance: Improved Hacking - add option to jump to the top when scrolling past the bottom
- Enhance: Unsafe Container Warning - hide prompt for companions
- Enhance: Improved Character Menu - sort hairs and facial hairs alphabetically
- Enhance: Improved Character Menu - add pan speed multipliers
- Enhance: Compass Door Indicator - minor optimisations
- Enhance: Repair/Modding Requires Workbench - count EDE as a workbench
- Mod BugFix: Fix various crashes in debug builds (thanks Kormakur!)
- Mod BugFix: Inventory Sorting - sort by weight now sorts alphabetically if weights are equal
- Mod BugFix: Container Quick Use - make right click only work when mouse hovering over an item
- Vanilla BugFix: Fix debug bobby pin health display being incorrect when opening the lockpick menu
- Vanilla BugFix: Allow hotkeying books and the implant GRX
- Vanilla BugFix: Fix negative recipe component counts
- Vanilla BugFix: Fix the [GamePlay] bHealthBarShowing setting not affecting the NPC under the crosshair
-
Version 6.50
- Add: Improved Character Edit Menu
- Add: Crippled Legs Prevent Fast Travel
- Add: Map Marker Reputation Shows Faction Name
- Add: Prevent Repair If Not At Workbench
- Add: Hotkeying Equipped Items Holsters Them
- Add: Hide Reputation Tab If Empty
- Add: Show Active Quest Notes Shows All Started Quests
- Enhance: Equip Last Weapon Hotkey - equip the highest durability item
- Enhance: Improved Hacking - add option to show attempts on a single line
- Enhance: Remove Weapon Mods - add option preventing modding weapons if not at a workbench
- Mod BugFix: Remove Weapon Mods - give back the correct number of weapon mods when removing them from a stack of modded weapons
- Mod BugFix: No Pipboy Sway - fix position being offset if you open the pipboy while moving
- Mod BugFix: Recently Dead NPC Indicator - don't hide if bNoCompassPipsIfNotInDanger is enabled
- Mod BugFix: Save Character Selector - fix crash if changing characters with no saves
- Mod BugFix: Fix rare NVAC warning if viewing certain weapons with 'Compare Weapon Stats' enabled
- Vanilla BugFix: Show perk modified chem durations in the inventory UI
- Vanilla BugFix: Fix crash related to stealing items
-
Version 6.46
- Mod BugFix: Save Character Selector - make case sensitive
-
Version 6.45
- Add: Save Character Selector
- Add: Disable Pipboy Idle (Sway) Anims
- Enhance: Anim Debugging - add support for MenuMode
- Enhance: Menu Search - add support for the Save/Load menu
- Enhance: Godmode Needs No Ammo - allow firing an empty Rock-It launcher while in godmode
- Enhance: No Out Of Bounds TCL Reset - add support for exteriors
- Mod BugFix: No Out Of Bounds TCL Reset - only affect the player
- Mod BugFix: Compass Door Indicator - correctly scale opacity in exteriors
- Vanilla BugFix: Fix rare crash when moving very quickly (speedmult 10k+) near multibounds
- Vanilla BugFix: Optimise the save/load menu to improve menu load time
- Vanilla BugFix: Fix mouse not functioning correctly in barter/container if a terminal is open
-
Version 6.40
- Add: HUD Weapon Name Label
- Add: Hide Healthbar In Killcams
- Add: Compass Rotates In Vanity Camera
- Add: Compress Duplicate Console Prints
- Change: Extra Console Details - enable by default
- Enhance: Extra Console Details - option to show mesh path, and always show mesh path if the mesh is missing
- Enhance: General Console Prints - Shorten hkpRigidBody error; remove newline after Audio file missing errors
- Enhance: Extended Console Details/Anim Debug Prints - align text to match vanilla console messages
- Enhance: Quick Use - use sTargetTypeEquip gamesetting for Equip string
- Mod BugFix: Colored HUD Bars - fix AP color not updating when AP is instantly fully restored
- Vanilla BugFix: Prevent softlock when gaining SPECIAL points when already at max
- Vanilla BugFix: Prevent potential freeze when moving too quickly in exteriors
- Extend XML keybindings to support Numbers, F1-F12, CAPS, TAB and ALT. e.g. _PCBUTTON_1, _PCBUTTON_F10, _PCBUTTON_CAPS, _PCBUTTON_TAB, etc.
-
Version 6.35
- Add: Skip Radio Track/Topic Key
- Add: Level-Up Always Shows Perks
- Add: Change Radio Station Hotkeys
- Add: Allow Pickpocket If Already Caught
- Add: Place Map Marker At Hovered Location
- Add: Hide Crosshair In Killcams
- Enhance: WASD Menus - add delete key to delete a save
- Mod BugFix: Godmode needs no ammo - ignore demigod mode
- Vanilla BugFix: Fix crash when leveling over level 99
-
Version 6.30
- Add: Smooth Camera Hotkey
- Enhance: General Debug Prints - suppress 'Set show time %s: %f', 'OCCLUSION DISABLED' and '===TARGET RESET==='
- Mod BugFix: Sort Recipe Menu - fix nvac warning when using mods that set the skill of a recipe to 'none'
- Mod BugFix: Timescale Affects Reload Sounds - fix downpitched reload sounds when using high agility or rapid reload
- Mod BugFix: Clip Size Matters - no longer prevents NPCs using grenades (regression from 6.25)
- Vanilla BugFix: Suppress 'GetVATSValue' console prints when the function is called from scripts
- Vanilla BugFix: Fix VATS hit percentages being zero when using Steady with a weapon with 0 min-spread
-
Version 6.25
- Add: Sort Recipe Menu
- Add: Living Anatomy Shows DR
- Add: Timescale Affects Reload Sounds
- Add: No Poison Confim
- Add: No Main Menu Exit Confirmation
- Add: No Ammo From Taking NPC Weapons
- Add: Drop Equipped Weapon Hotkey
- Change: Remember Weapon Ammos - no longer replaces the vanilla dropped ammo feature
- Change: Godmode Needs No Ammo, Near/Far Weapon Sound Blend Fix, Select Console Refs While Menus Open, Drop Items In Midair, Godmode Prevents Crippled Head Effect, Deselect Quests, VATS Dpad Changes Body Part, AddItem Console Commands Need No Count, Center On Cell Accepts Form IDs - no longer optional
- Enhance: Print Havok Errors - shorten '... contains an old hkpRigidBody!' message
- Enhance: Weapon Requirements Matter - ignore weapons that destroy forcefields (for Old World Blues)
- Enhance: Entering VATS Costs AP - fail only option - now functional while using NVAC
- Enhance: Manual Reload - allow queueing VATS shots with an empty clip
- Mod BugFix: Clip Size Matters - only affect the player
- Mod BugFix: No Scale NPC Weapon Damage By Condition - actually use 100% for the condition (the tweak previously made NPC weapons behave as if they had less condition)
- Mod BugFix: Save On Exit - now works with xNVSE
- Mod BugFix: Player View killcams no longer force you to stop aiming (regression from 6.20)
- Mod BugFix: VATS Costs AP - added compatibility between 'fail on exit' and 'only charge AP when exiting without targets'
- Vanilla BugFix: Fix rare crash if an actor is disarmed while performing a looping reload
- Vanilla BugFix: Speed Up Quest/Note Menu (originally part of 'cached quest/note menu')
-
Version 6.20
- Add: Bloody Mess Only Gibs Targeted Limb
- Add: Un-hotkey Items
- Enhance: Controller Cycles Weapon Hotkeys - add weapon requirements matter support
- Mod BugFix: Controller Cycles Weapon Hotkeys - fix potential nvac warning
- Vanilla BugFix: Prevent aiming causing screen to flicker during cinematic killcams
- Add: April fools - make main menu theme big iron and modifies Victor and easy Pete's voices
-
Version 6.15
- Add: Container Store All Hotkey
- Add: Container Take All Confirmation Prompt
- Add: Saving Doesn't Close Start Menu
- Add: Take All Doesn't Close Container Menu
- Enhance: Prevent Companion Disarm - now also prevents their weapon being dropped if it breaks
- Enhance: Remember Weapon Ammos - make per-weapon count optional
- Enhance: Hide HUD Key - add option to hide sneak label
- Enhance: Print Errors To Console - ignore printing 'Matching Bip01'... errors
- Mod BugFix: Print Errors To Console - fix potential rare crash (race condition) when printing havok errors
- Mod BugFix: MenuSearch and Barter Buy/Sell flags are now compatible
- Mod BugFix: Fix NVAC warning when opening the pipboy if using a pipboy remover
- Mod BugFix: Compare Armor Stats - fix potential nvac log while hovering over armor in the inventory
- Mod BugFix: Cached Quest Menu - don't show all objectives on completed quests (regression from 6.05)
- Vanilla BugFix: Recalulate DR/DT when a vendor repairs worn armor
-
Version 6.10
- Add: Lockpick Keyboard Controls
- Enhance: Hold Breath Requires Skills - ignore requirements in godmode
- Enhance: Hacking Improved - add option to make 'dud removed' not pick guessed words
- Mod BugFix: Inline Vanilla Functions - fix quiet static in interiors for some users
- Mod BugFix: Partial reloads - now correctly handles reload variants
- Mod BugFix: Better Map Zoom - fix map opening at the top corner for some users using bMenuSearch
-
Version 6.06
- Mod BugFix: Compass Distance Based Alpha and Closest Map Marker Visible - address conflict that caused NPCs limbs to disappear occasionally
- Mod BugFix: Remember Weapon Ammos - equipped throwables no longer show an X beside their damage
- Mod BugFix: Recent Dead NPC Indicator - fix rare nvac warning when an NPC unloaded
- Mod BugFix: Compass Door Indicator - above/below icon names are no longer inverted
-
Version 6.05
- Add: Compass Always Shows Nearest New Location
- Add: Controller Cycles Weapon Hotkeys
- Add: Skill Level Matched Weapon Repairs
- Add: VATS Max Distance Uses Weapon Max Range
- Add: Less Frequent Player Combat Pain Sounds
- Add: More Frequent NPC Light Updates
- Add: Use Weapon Hotkeys While Equipping
- Add: Better Map Zooming
- Change: Remember Ammo Count/Type On Load and 'Caravan Payout, Looping Reload Ammo Swap Clip Refill, Console Visibility, Perk Menu, and TCL Diagonal Movement' fixes are no longer optional
- Enhance: Cached Quest Menu - significantly improve initial quest menu load speed (versus vanilla)
- Enhance: Hide Completed Quests - now speeds up quest menu
- Enhance: Inline Vanilla Functions - further improve save/load speed
- Enhance: Slower Backpedaling/Run Slower While Aiming - add controller support
- Enhance: Manual Reload - option to ignore non-automatic weapons
- Enhance: WASD Menus - add spacebar/enter to click in recipe menu
- Enhance: Weapon Requirements Matter - option to only enforce strength requirement for 2HH and 2HL weapons
- Enhance: Sneak Criticals Melee Only - also include melee throwables
- Enhance: Save Manager - prevent saving while aiming weapons
- Mod BugFix: Recent Dead NPC Indicator - Fix rare NVAC warning when loading a save
- Mod BugFix: Fix potential rare crash when viewing weapons with Remember Weapon Ammos
- Mod BugFix: Quest objectives are now hidden if all quests are filtered out while using Menu Search
- Vanilla BugFix: Automatic weapons with ammo use > 1 function correctly in VATS
- Vanilla BugFix: Fix rare bug where pipboy light effect stayed on when viewing your inventory
- Vanilla BugFix: Prevent crash when an NPCs race couldn't be resolved - default to using the CaucasianVanilla race
- Vanilla BugFix: Prevent crash when a disabled object has LOD, and print the ID of the object to console
- Vanilla BugFix: Fix crash with broken facegen files
- Vanilla BugFix: Fix crash related to console prints
-
Version 6.02
- Mod BugFix: Inline Vanilla Functions - fix issue affecting menus; print an error in console if NVTF inlines are enabled
-
Version 6.01
- Mod BugFix: Inline Vanilla Functions - fix NPCs not using their optimal weapon
-
Version 6.00
- Add: Partial Reloads
- Add: Optimise Vanilla Functions
- Add: Inactive Window Scroll Fix
- Add: Faster Enter Lockpick Menu
- Add: No Scale NPC Weapon Damage By Condition
- Add: Using Keys Rewards XP
- Add: NPCs Earn Ammo Casings
- Add: Drowning Drains Action Points
- Add: Added To Inventory Message Uses Item Icon
- Add: Anim Debug Prints
- Enhance: Remove XP Popups - add options to prevent specific popups (location discovery, kills, RewardXP command, etc.)
- Enhance: Extended Console Details - add option to show current cell name or editor ID
- Enhance: Anim Variants - add support for Aim and AimIS (Up/Down)
- Enhance: Interior Fog Remover - add minimum distance to keep fog
- Enhance: Interior Fog Remover - keep fog in TTW metros
- Mod BugFix: Two Hotkey Restored - fix rare bug where a [2] icon could appear in the center of the HUD
- Mod BugFix: Revert fix for HighlightBodyPart added in 5.90 as it caused a rare bug where hit percentages were 0%
- Mod BugFix: Inventory Sorting - Sort by Weight now takes hardcore into account
- Mod BugFix: Remember Weapon Ammos - fix projectile count being incorrect when hovering over multi-projectile ammos
- Mod BugFix: Reload Current Save Hotkey - no longer triggers if console is open
- Mod BugFix: Rename setting bWadingMovementMult to fWadingMovementMult and iRightStrageSpeedPercentage to iRightStrafeSpeedPercentage
- Mod BugFix: No PipBoy In Combat - fix rare nvac warning when pressing pipboy hotkeys before main menu loaded
- Vanilla BugFix: Reset last scaled anim time when resetting blend or morph anims
- Vanilla BugFix: Armor recipes no longer use their glow icons
- Vanilla BugFix: Fix crash relating to NPC reload loop animations
- Vanilla BugFix: Fix crash viewing a weapon that has mod flags for a weapon modification that is no longer present
- Add a warning if using iPerksPerLevel = 1; since user has probably mistook it for the iPerksPerLevel gamesetting.
-
Version 5.95
- Add: Reload Jams Affected By Agility
- Add: Run Slower In Water (thanks JazzIsParis)
- Add: PipBoy Light and Weapon Holster Timers Ignore Timescale
- Add: Hostiles Use Neutral Color On Compass
- Add: Agility Scales Jump Height
- Change: Rename bUseReloadVariants to bUseAnimVariants
- Change: List Missing Mods On Load, TCL Prevents Player Position Reset, Disintegrations Stat Fix, Item Mod Menu Unequip Fix, Rapid Reload Fix and Run/Gun Negative AP Fix - are no longer optional
- Enhance: Use Anim Variants - add support for equip/unequips
- Enhance: Scope Hold Breath - make keyboard key customisable
- Enhance: Holdable Mines - now optional
- Enhance: WASD Menus - add keyboard input for Quantity Menu
- Enhance: Remember Selected Console Ref - now supports loading saves with the Load console command
- Enhance: Menu Fades Ignore Timescale - also affect VATS zooming in and target selection
- Enhance: (for nvse plugin developers) call DebugBreak before terminating the process if a debugger is present and ExitProcess is called
- Mod BugFix: Holdable Mines - fix throwing taking longer than in vanilla
- Mod BugFix: Hold Activate To Steal - no longer affects owned live mines
- Mod BugFix: Reload Variants - remove support for reload loop weapons
- Mod BugFix: Unsafe Container Message no longer disappears when hovering over an item with Pickpocket Percent enabled
- Mod BugFix: Remember Weapon Ammos - fix being unable to reload when switching to hotkeyed weapons that have none of their stored non-default ammo type
- Mod Bugfix: Fix crash if using ammo weight in non-hardcore alongside weightless ammo.
- Mod BugFix: Show an error if loading the plugin with a NoGore exe
- Vanilla BugFix: Fix crash when loading with a weapon modification that has weight
- Vanilla BugFix: Prevent crash relating to explosions near water
-
Version 5.90
- Add: Compass Left Side Fade
- Add: Weapon Near/Far Sound Blend Fix
- Add: Activating While Seated Doesn't Stand Up
- Add: Hip Fire VATS
- Add: Alternate Levelup Sounds
- Add: Console Output Text Shadow
- Add: No Skill Book Message If Increase Is Zero
- Add: XP Sound For Minigames At Max Level
- Add: Select Console Refs While Menus Open
- Enhance: Reload Current Save Key - add support in menus and flycam
- Enhance: AP-HP Visible While Scoped - add option to customise visibility of other hud elements
- Enhance: Melee Locational Damage - add separate setting for NPC-NPC Attacks
- Enhance: Inventory Sort Button - option to toggle alpha instead of icon when enabled
- Enhance: Recently Dead NPC Indicator - indicators persist if NPCs are still dead when loading a save
- Mod BugFix: Exit VATS Key now rewards AP for Grim Reapers Sprint
- Mod BugFix: Unspoken NPC Indicator now works with essential NPCs
- Mod BugFix: Stats Menu Percentage XP - fix regression in 5.85 that caused crashing on load without NVAC
- Vanilla BugFix: Fix crash when Actors highlighted using HighlightBodyPart and HighLightAdditionalRef were unloaded
- Vanilla BugFix: NPC weapon idles play at their position instead of the player's
-
Version 5.85
- Add: Show Doors On Compass
- Add: Weapon Reload Variant Support
- Add: Custom Hacking Answer Length
- Add: NPCs Use High-Res Weapon Models
- Add: Alternate Sighting Node Hotkey
- Add: Toggle Sneak Indicator Hotkey
- Add: Encumbrance Includes Grabbed Items
- Add: Critical Hit Messages Include Limb Name
- Add: No NPCs on Compass Unless In [Danger]
- Add: Menu Fades Ignore Timescale
- Enhance: Hold And Release Throwables - add support for mines
- Enhance: Custom Buy/Sell Scale Per Category - add Weapon Mod multipliers
- Enhance: Locational Melee Damage - options to affect only player or nonplayer attacks
- Enhance: Custom SPECIAL Points - distribute points equally and start with 5 remaining points like in vanilla
- Enhance: Togglable Night Vision - add PipBoy key to toggle
- Enhance: Recently Dead Actor Indicator - color now configurable
- Mod BugFix: Include Hotkeys.xml to prevent conflicts that lead to a '2' key showing on the HUD
- Mod BugFix: Fix intro video skipping when pressing the 'Activate' button to select new game in the main menu (regression from 5.35)
- Mod BugFix: Fix console lines becoming squashed if invalid gamesettings were added to the INI (regression from 5.80)
- Mod BugFix: Cached Notes Menu - now updates when notes are removed
- Mod BugFix: Custom SPECIAL Points now supports Intense Training
- Mod BugFix: Stats Menu Percentage XP - show current level progress instead of overall progress (which would be 90% for most high levels)
- Explosion flag 'bit 31' can now be used for marking an explosion as 'does not shake camera'
-
Version 5.81
- Mod BugFix: Remember Weapon Ammos - fix regression in 5.80 which lead to recharger weapons losing their ammo count when using hotkeys
-
Version 5.80
- Add: Use Hip Fire Anims While Scoped
- Add: 2 Hotkey Restored
- Add: Allow Weapon Hotkeys While Firing
- Add: Move While Open Pipboy Anim Plays (separated from 'Move During VATS Playback')
- Enhance: Add timescale support to Scope Visibility Delay, 76 Encumbrance, Running Costs AP and Scope Hold Breath
- Enhance: WASD Menus - add scrollwheel support to CharGen and SPECIALBook Menus
- Enhance: WASD Menus/Numbered Dialog Hotkeys - 'Tab' to highlight last option in dialog menu now works even if the topics box isn't highlighted
- Enhance: Numbered Dialog Hotkeys - add option for 'Tab' to pick the last dialog option
- Enhance: Entering VATS Costs AP - option to charge AP if exiting without selecting targets
- Enhance: Allow Unsafe Fast Travel - add warning when fast travelling from 'no fast-travel' locations
- Enhance: GameSettings are now read earlier to allow modification of settings that are used before the main menu
- Mod BugFix: Remember Weapon Ammos - don't save ammo count when switching from mines/explosives
- Mod BugFix: Remember Weapon Ammos - fix NVAC warning and incorrect ammo displayed in Barter/Container menus
- Mod BugFix: Remember Weapon Ammos - fix stored ammo type being ignored if you have no 'default' ammo for the weapon
- Mod BugFix: Remember Weapon Ammos - fix clip refilling when loading a save with a mod that re-equips weapons when loading in
- Mod BugFix: COC Accepts FormIDs - fix crash if formID was not for a cell
- Mod BugFix: Save Manager - incremental saves function even when COCing from the main menu
- Vanilla BugFix: Fix crash relating to BSMasterParticleSystem's
- Vanilla BugFix: Rock-It-Launcher projectiles now show their 'Take' prompt as in Fallout 3
-
Version 5.75
- Add: Custom Num Special Points
- Mod BugFix: Ammo Count/Type Memory - no longer refills clip if you have no default ammo
- Mod BugFix: Ammo Count/Type Memory - now refills the clip when automatic reloading
- Enhance: Save Manager - add option to prevent scripted saves
-
Version 5.70
- Add: Locational Melee Damage
- Add: Ammo Count/Type Memory Per Weapon Ref
- Add: Fatal Non-Sneak Crits Always Gib
- Add: Center On Cell Accepts Form IDs
- Add: Skip Vigor Tester SPECIAL Pages
- Add: No Character Name Limit
- Add: Queue Holster Weapons While Anims Play
- Add: Delay Reputation Message Box After Combat
- Add: No Lock Failed Terminals
- Add: Looping-Reload AmmoSwap Refill Fix
- Add: No Free Barter Items
- Add: Grabbing Items Is A Crime
- Enhance: Save Manager - add option for saving pre-levelup
- Enhance: WASD Menus - add mousewheel support to the Vigor Tester menu
- Enhance: Respawned Cell Indicator - make respawned/unvisited optional
- Enhance: Scope Hold Breath - optionally require weapon skill/strength
- Mod BugFix: Allow Activate While Anim Plays - restrict activating while scripted anims play
- Mod BugFix: WASD Menus - wasd keys no longer repeat in console
- Vanilla BugFix: Radio volume now correctly resets when leaving dialogue or loading a save
- Vanilla BugFix: Fix 'Invalid Chip Data in CasinoData List'
- Mod BugFix: Show Firing Enemies On Compass - no longer shows when NPCs use thrown weapons
- Mod BugFix: Equip Last Weapon Hotkey - prevent in VATS
-
Version 5.66
- Enhance: Disable HUD Hotkey Wheel - add controller support
- Mod BugFix: Fix inventory forgetting scroll position after repairing items
- Mod BugFix: Adjustable Scope Zoom - fix buffered scope zoom not being cleared when scrolling then immediately stopping aiming
-
Version 5.65
- Add: No Turning Anim
- Add: Sort Level Up Perks
- Add: Less Restrictive VATS Menu Exiting
- Add: Custom Add To Inventory Message Timer
- Add: Hide Red Crosshair On Distant Invisible NPCs
- Add: Lower Ambient Music Volume During Dialogue
- Mod BugFix: PipBoy scroll positions save correctly if the PipBoy is closed from the Map and Stats menus
-
Version 5.60
- Enhance: Entering VATS Costs AP - option to only cost if no targets found
- Enhance: RGB HUD Sliders - option for terminals to use HUD color
- Mod BugFix: 1st Person Scope Anims now only applies to scoped weapons
- Mod BugFix: Scope Visibility Delay only applies to 1st person
- Mod BugFix: No Auto Weapon Fire Delay/Fire While Landing/Aiming - only affects player
-
Version 5.55
- Add: Local Map Hotkey
- Add: No Healing Items In Combat
- Add: Location Discovered Corner Message
- Add: Hide Ranks In Trait Description
- Enhance: Delayed Scope Visibility - option to always show 1st person anims
- Enhance: Prevent Aiming While Reloading - also affect reload loop weapons
- Enhance: Autosave Manager - option to not autosave in combat
- Enhance: Held Activate Key - option to delay stealing items
- Enhance: Unequip Weapon Mods - mod removal sound is now configurable
- Mod BugFix: Delayed Scope Visibility - also delays night vision effect
- Mod BugFix: Disable Weapon FOV and Custom Sniper Zoom Rate function as expected with Delayed Scopes
- Mod BugFix: Using arrow keys to modify the mouse hovered setting in the StartMenu no longer incorrectly selects a different tile
-
Version 5.50
- Add: Scope Visibility Delay
- Add: Custom Subtitle Distance
- Add: Recurring Challenge Indicator
- Add: No Recurring Challenges
- Add: Disable Border Regions and Show Message
- Enhance: Difficulty Doesnt Affect NPC-NPC Damage - add option to scale companion<-->npc damage
- Enhance: WASD Menus - option to make Tab return to the Inventory menu instead of closing the PipBoy from the Repair and ItemMod menus
- Enhance: Godmode Needs No Ammo - allow automatic weapons to fire with no selected ammo type
- Mod BugFix: Menu Search - keep filter applied when changing challenge categories
- Mod BugFix: Cap actor values for Agility Scales Movement Speed, Robot Compaions Use Scrap Metal, Running Costs AP, Pickpocket Overhaul
- Mod BugFix: Allow Movement During VATS - no longer causes PipBoy to be slanted if opened while moving left/right
-
Version 5.45
- Add: Invert Pipboy Repair Condition Sorting
- Add: Sort Repair Services Menu Alphabetically
- Enhance: Unequip Weapon Mods - fix vanilla bug where weapon would flicker upon modding
- Enhance: Unequip Weapon Mods - don't show misc stat challenge progress when removing mods
- Mod BugFix: Terminal Instant Display Hotkeys - fix crash when left clicking while hacking (bug introduced in 5.40)
- Mod BugFix: Using arrow keys to modify the mouse hovered skill in the LevelUpMenu no longer incorrectly selects a different tile
- Vanilla BugFix: RepairServicesMenu no longer loses its scroll position when repairing items
- Vanilla BugFix: Fix exploit where repair menu items could be duplicated by rapidly opening/closing the menu
- Vanilla BugFix: Prevent crash and print model name if a HkpShape has invalid child nodes
-
Version 5.40
- Add: Clicking Shows Rest Of Terminal Note Page
- Enhance: Menu Search/Inventory Sort Button - significantly reduce lag when filtering/sorting
- Enhance: Unequip Weapon Mods - don't change the alpha for equipped mods, instead use the 'Equipped' square like other menus
- Enhance: Unequip Weapon Mods - option to show unowned weapon mods
- Enhance: Terminal Instant Display Hotkeys - also speed up the initial splash screens
- Enhance: Terminal Instant Display Hotkeys - add left click to speed up display of submenus
- Enhance: Godmode Needs No Ammo - allow firing in VATS with no ammo item equipped
- Mod BugFix: Inventory Sorting - value per weight now takes item condition and 'pack rat' into account
- Mod BugFix: Unequip Weapon Mods - don't allow controllers to open the menu if the button is greyed out or invisible
- Mod BugFix: VATS Exit Key - right click only exits if the game is the active window
-
Version 5.35
- Add: Pickpocket Worn Items
- Add: Keep Broken Items Equipped
- Add: Move During VATS Playback
- Change: Removed E key from WASD menus in favour of Spacebar
- Enhance: Unequip Weapon Mods - prevent Mod button if weapon is unmodded and player has no mods for the weapon
- Enhance: Unequip Weapon Mods - option to hide mod button for weapons that can't be modded
- Enhance: Unequip Weapon Mods - play a sound when mods are removed
- Enhance: Menu Sorting - add show H20/FOD/HP/RADS filtering modes
- Enhance: Menu Sorting - add icons for each sorting mode
- Enhance: Menu Sorting - add Shift/Control modifiers and a controller hotkey for cycling between modes
- Enhance: Menu Sorting - play a sound when switching sorting modes using hotkeys or clicking on the active pipboy category
- Enhance: Menu Sorting - add customisable weight threshold for 'hide weightless' mode
- Enhance: Loot Unconscious NPCs - allow taking worn items
- Enhance: Pickpocket Overhaul - add multiplier for stealing worn items
- Mod BugFix: Show Poison Effects String - Fix ammo effects being hidden
- Vanilla BugFix: Equipping a pipboy item while opening/closing the pipboy no longer crashes the game
- Vanilla BugFix: HighlightBodyPart and HighlightAdditionalReference no longer hide the player's weapon
- Vanilla BugFix: RepairServicesMenu and BookMenu now hide behind the pause menu
-
Version 5.30
- Add: Unequip Weapon Mods
- Add: Difficulty Doesnt Affect NPC-NPC Damage
- Add: Stats Menu Percentage XP
- Add: Disable Combat Music
- Add: Descriptive Missing Masters Error
- Enhance: Menu Search - option to include objectives in Quest search
- Enhance: Popup Menus Don't Move Cursors - add JIP Improved Recipe Menu Support
- Mod BugFix: Timed autosave is now only active if bImprovedAutosave is also enabled
-
Version 5.25
- Add: Disable Achievements
- Add: PipBoy Shows Weapon Poison Effects
- Add: Sort PipBoy Quests
- Add: Hide Unavailable Radios
- Add: Open Radio Hotkey
- Enhance: Print Vanilla Errors To Console - add BSA name to 'Loading user or misnamed BSA' warning
- Enhance: Hold To Activate - Add Electric Hotplate support
- Enhance: WASD Menus - add option to always allow movement with WASD keys by ignoring WASD xml hotkeys
- Enhance: Hide HUD Key - add hide hardcore needs option
- Enhance: Save Manager - add optional incremental save slot change interval
- Mod BugFix: B button now closes PipBoy again even if it's remapped (bug introduced in 5.15)
- Mod BugFix: Inventory Sort Button - controller hotkeys no longer change the current tab
- Mod BugFix: Improved Flycam - fix stuttering when using NVTF's framerate manager
-
Version 5.20
- Add: Allow Sleep Wait With Reduced Max Health
- Add: Colored HUD Bars
- Add: Level Difference Based Combat XP
- Add: Sneak Attack Criticals Require Headshots
- Add: SpeedMult Scales Jump Height
- Add: Stealing Sends No Alarm
- Add: Swap Ammo With Weapon Holstered
- Add: Wear Power Armor Without Training
- Add: Sort Pipboy Notes
- Enhance: Add sorting for containers/barter menu button
- Enhance: Modified Overencumbered Regen Rate - option to only modify rate while moving
- Enhance: Held Activate Key - option to support terminals
- Enhance: Held Activate Key - option to not take items if they would overencumber the player
- Enhance: Power Attacks Cost AP - option to scale AP cost based on weapon weight
- Enhance: Weightless Power Armor - option to require Power Armor Training
- Enhance: Quick Use - add Voice Holotape support
- Enhance: Extended Console Details - add option to always show ToggleFullHelp information
- Enhance: Extended Console Details - hide the ToggleFullHelp Action Flags if they are only USE_DEFAULT
- Mod BugFix: Held Activate Key spam take item no longer activates terminals
- Mod BugFix: Caravan Doubled Caps Fix removes caps from the opponent when they lose
- Mod BugFix: Incremental Autosave index is now stored in the INI correctly
- Mod BugFix: Ctrl-Shift-S loading hotkey only shows the Tweaks Txt if NV is the foreground window
- Vanilla BugFix: Reset the queued objective/quest updates when loading a save
- Add a warning if any mods have recompiled all scripts
- Don't generate missing tweaks INI and show a warning for MO2 users
-
Version 5.15
- Add: Hold And Release Throwables
- Add: Weightless Items
- Add: VATS Stop Burst If Target Dead
- Enhance: Weapon Requirements Matter - add ignore throwables
- Enhance: Inventory Sort Button - add filtering Barter and Container menus (no sorting)
- Enhance: Inventory Search - add Ctrl-W to click the inventory Sort Button if it's enabled
- Enhance: WASD Menus - shift left/right switches devices in the controls menu (alongside the vanilla Shift-Enter hotkey)
- Mod BugFix: Scoped Zoom Rate - don't scale speed if weapon is holstered
- Mod BugFix: Fix controller back key being activated twice with WASD Menus active
- Mod BugFix: Disable TCL Movement fix if a controller is active
- Mod BugFix: L3/R3 now function in action mapping menu (bug introduced in 5.10)
- Mod BugFix: Closing the Note Menu no longer also closes the PipBoy
- Mod BugFix: Print General Errors To Console - Fix crash for some messages (thanks UnchosenWanderer)
- Mod BugFix: Print Errors To Console - messages when loading the game are no longer in reverse order
-
Version 5.11
- Add: Min Blood Splatter Damage Threshold
- Mod BugFix: Dead Actor Indicator - remove actors when their ash/goo piles are viewed
- Mod BugFix: Using a controller with WASD Menus no longer also closes the container when the quantity menu is closed
- Mod BugFix: Inventory Sorting Button - address a conflict with Inventory Search which caused the filter to not be reset when viewing other menus)
-
Version 5.10
- Add: Sneak While Equipping Weapons
- Add: Recently Dead NPC Indicator
- Add: Custom Max HUD NPC Compass Ticks
- Add: Back Button Doesn't Close PipBoy
- Change: Separated 'Auto Weapon No Firing Delay' functionality out from 'Fire While Aiming'
- Enhance: Companion Pip Color Change - color now customisable
- Enhance: Smooth Iron Sights - add OutQuart and InOutQuart easing functions
- Enhance: Skip Deathcam Hotkey - add controller support using the 'Back' button
- Enhance: Clicking Active Tab Sorts Inventory - now updates the inventory sorting button's icon
- Enhance: Inventory Sorting Button - add controller support with customizable key (default is R3)
- Enhance: Save Manager - autosave timer no longer increases while in the Pause and Console menus
- Mod BugFix: Smooth Iron Sights - don’t aim if weapons are holstered
- Mod BugFix: Add additional check for Note Menu caching to ensure it updates when notes are added
- Mod BugFix: Terminal Skip Display Hotkey fix bug where it could occasionally not work
- Mod BugFix: Charged Attacks Cost AP - charge AP for consecutive hits when holding down the attack button while unarmed
- Vanilla BugFix: Queued attempts to attack/fire weapons are now cleared when loading a save
- Menus are now passed controller input messages when L3 or R3 are pressed (17/18)
-
Version 5.05
- Add: Faster Quest And Note Menu
- Add: Disable Hardcore/RADS Needs Messages
- Add: Keep Holotapes Playing When Selecting Other Notes
- Add: (for nvse plugin developers) Call DebugBreak before terminating the process if a debugger is present
- Enhance: No Auto Continue Dialogue - holding shift will auto continue
- Enhance: Menu Search - Recipe Menu search also filters on component names
- Enhance: WASD Menus - show a note's content when navigating to it even if another note is already selected
- Enhance: Equip Last Weapon Key - don't allow switching weapons while animations are playing (unless bAllowWeaponHotkeysAndPipBoyWhileReloading is active)
- Mod BugFix: Save Manager - iMinAutosaveInterval no longer incorrectly prevents timed autosaves
- Mod BugFix: Toggle True Ironsights - correctly display the crosshair when toggling modes while aiming
- Mod BugFix: Menu Search - Recipe Menu search is now reset when reopening the menu
- Mod BugFix: VATS Exit Key - exiting right after firing a burst now charges Action Points
- Mod BugFix: bOpenPipboyToInventoryByDefault is now compatible with the Map/Quest menu hotkeys
- Add: Smooth Iron Sights Camera
-
Version 5.02
- Add: Toggle Crosshair Key
- Enhance: Activate Key Take Items While Key Held - add timer before taking items
- Enhance: Menu Search - add support for Keys menu
- Enhance: Menu Search - option to not clear search string when reopening the menu with bDisablingMenuSearchRefreshesMenu enabled
- Enhance: Menu Search - persist Searches across Map and Stats Menu tabs
- Enhance: Decrease searchbar alpha to indicate a filter is applied when not using bDisablingMenuSearchRefreshesMenu
- Mod BugFix: Fix crash when searching in the misc tab with the keyring visible
- Mod BugFix: Toggle True Ironsights doesn't set the sight visible if you aren't aiming
- Mod BugFix: Cookable Grenades no longer affects VATS
- Mod BugFix: Cookable Grenades no longer triggers for proximity explosives (thanks HeroinZero)
- Mod BugFix: Cookable Grenades don't play more sounds after the final countdown second if bOvercookedGrenadesExplode is disabled
- Mod BugFix: Manual Reload Prevent Firing Animation no longer fails with 1 ammo in clip
- Mod BugFix: Better Pickup Prompt overencumbered indicator takes into account perk modifiers
- Vanilla BugFix: Allow closing PipBoy from the Keys menu, and the Stats Menu Limb Selection Mode (while a controller is connected but disabled in the Settings menu)
-
Version 5.01
- Add: NVAC Prints Module Addresses
- Add: Toggle True IronSights Hotkey
- Enhance: Cookable Grenades - add customizable sounds for a countdown timer till explosion and ignore weapons with attack anim Throw2 (dynamite etc.)
- Enhance: Menu Search - add option to clear the remove the filter when closing the search bar and Ctrl-R to cancel the filter
- Mod BugFix: Menu Search - closing the Perk Menu with a filter active will still grant the selected perk if it was hidden
- Mod BugFix: Equip Last Weapon Hotkey - ignore throwables option now switches to the expected weapon
- Mod BugFix: Spin Weapons Sound Fix - revert change from 5.00 as overlapping sounds are undesired
-
Version 5.00
- Add: Menu Search
- Add: Cookable Grenades
- Add: Lower Radio Song Volume During Dialogue
- Add: Use Keyboard/Mouse In Gamemode While A Controller Is Connected
- Add: Scale Critical Damage
- Add: AddItem Console Commands Need No Count
- Add: Louder Third Person Empty Clip Sounds
- Add: Auto SetConsoleOutputFile
- Enhance: Spin Weapons Sound Fix - play sound when weapon is cooling down after multiple clicks
- Enhance: No Weapon FOV - option to still use weapon FOV if a weapon has no ironsights
- Enhance: Manual Reload - option to play empty clip sound when clip is emptied for automatic weapons
- Enhance: No Karma Messages - optional threshold to ignore gain/loss messages for minor changes
- Enhance: Save Manager - add interval to ignore autosaves
- Enhance: Allow Pipboy While Reloading- also allow dropping the equipped weapon while anims play
- Enhance: Show Note Menu in PipBoy - add controller support
- Enhance: Equip Last Weapon Key- option to ignore throwable weapons and do nothing if the last weapon is already equipped
- Mod BugFix: Prevent Tutorial Messages- also prevent recipe menu and caravan popups
- Mod BugFix: fix crash when throwing your last grenade/mine if iAutoReloadThreshold is active
-
Version 4.95
- Add: Compare Armor Stats
- Add: Disable Holstered Weapon Zooming
- Add: Allow Entering VATS While Anims Play
- Add: Include Plugin Name In Console Prints
- Add: Stats Effects Menu Show Time Remaining
- Add: Robotic Companions Heal With Scrap Metal
- Add: Convert Screenshot Format (credits to iranrmrf)
- Enhance: Escape key now resets controller keybinds
- Enhance: Custom Scope Zoom Rate - option to make zooming out at the same rate
- Enhance: Manual Reload - Add auto reload clip size threshold
- Enhance: Weightless Worn Power Armor - option to require torso armor to make headgear weightless
- Enhance: Fast Travel Nuka Cola also accepts Ice Cold Nuka Cola
- Mod BugFix: Custom Pickpocket Formula now allows instant success when pickpocketting knocked over actors (requires Loot Unconscious Actors)
- Vanilla BugFix: Fix crash when reconnecting a controller while hacking a terminal
- Holding Control Shift S while loading to main menu now opens the Tweaks ini in the system text editor
-
Version 4.90
- Add: VATS Target Head By Default
- Add: Show Sneak Label While Standing
- Add: Scroll Only Changes Camera Height If POV Held
- Enhance: Repeated Jump Key prevents Jump sounds within 100ms of each other
- Enhance: Show Note Menu in PipBoy - mark notes as read and don't select them in the map menu to allow scrolling without needing to click again
- Mod BugFix: Show Note Menu in PipBoy - replace variables like &PCNAME;
- Mod BugFix: Local Map Menu Hotkey now closes the PipBoy
- Mod BugFix: Slow Breath Regen no longer shows the breath meter when endurance increases (max breath is tied to endurance)
- Vanilla BugFix: allow exiting the VATS menu while zoomed out (vats key is held)
-
Version 4.85
- Add: Power Attack While Overencumbered
- Add: Spin Weapons Sound Fix
- Add: Slow Breath Regen
- Add: Show Note Menu in PipBoy
- Add: Don't Set Quest When Gaining New Objectives
- Add: Turn Slower While Aiming
- Mod BugFix: Fix crash where missing mods string could be too long
- Vanilla BugFix: Prevent companions mentioning having no ammo if they are using a recharger weapon
- Enhance: Keep Quest Text Visible When Aiming also includes if the game is paused
-
Version 4.81
- Fix regression from 4.80 causing a crash with bOverencumberedTweak enabled and bJumpingCostsAP disabled (thanks youngone01)
- Enhance: Add Barter Menu support to "Invert Container Menu Scrollwheel Category Change"
-
Version 4.80
- Add: Fire While Landing
- Add: Fire While Aiming In/Out
- Add: No Disarm Companions
- Add: Don't Allow Console Till Init Is Done
- Add: Open Pipboy And Use Weapon Hotkeys While Reloading
- Enhance: Keep Quest Text When Aiming also applies for scopes
- Enhance: Jumping Costs AP now compatible with 76 Encumbrance
- Enhance: Manual Reload - option to stop automatic weapon firing animations continuing when the clip is emptied
- Mod BugFix: AP is no longer subtracted for consecutive rapid jumps while overencumbered
- Mod BugFix: AP can no longer become negative with bWeightBasedAPPenalty enabled
-
Version 4.75
- Add: Invert Container Menu Scrollwheel Category Change
- Add: Disable Godmode On Load
- Add: HUD Fatigue Indicator
- Change: VATS Exit Key is now the PipBoy key and works with controllers
- Change: Move Bugfixes from WASD Menus to be enabled by default
- Enhance: Map Menu Hotkey - add option to show local map when in interiors
- Mod BugFix: Remember Ammo Count - Fix regression from 4.70 that lead to a crash on the first call to GetCurrentAmmoRounds if a save was loaded with a melee weapon equipped- or if a melee weapon was equipped in TTW
- Mod BugFix: Remember Ammo Type correctly limits ammo count to the clip size instead of inventory count if bRememberAmmoCount is disabled
- Vanilla BugFix: Fix BSFadeNode crash
- Enhance: Faster Controller POV Rotate also affects flycam rotation speed
- Enhance: Repeated Jump Key - now prevents player landing sounds within 100ms of each other
-
Version 4.70
- Add: VATS Dpad Changes Body Part
- Add: Hide Crosshair In First Person
- Add: Toggle Menus Hotkey
- Add: Weightless Worn Armor
- Add: Weightless Aid Items In Non-Hardcore
- Add: Show Quest And Non DR/DT Items In Vendor Repair Menu
- Add: No Casino Bans
- Add: NPCs Can Sneak Attack Critical
- Add: NPCs Can Disarm Player
- Add: Sneak Attack Criticals Only For Melee Weapons
- Add: Non-Melee Damage Ignores Scale
- Enhance: Remove Controller Deadzones - now increases look accuracy
- Enhance: Manual Reload - show the reload animation when setting a weapon's ammo if it was empty
- Mod BugFix: No Fast Travel Time Change no longer causes following NPCs faces to freeze
- Mod BugFix: Remember Ammo Count - fix ammo getting stuck at 0/0 when loading a save created with with no ammo selected
- Mod BugFix: Remember Ammo Count - now correctly restores the ammo count if Remember Ammo Type is enabled, fix crash when dropping equipped ammo
- Option: Manual Reload - don't reload when taking ammo from the ground or containers
-
Version 4.65
- Add: Remember Selected Ammo Type
- Add: Ultrawide Black Rectangle And Zoomed Menus Fix
- Add: No Exterior Load Screen Backgrounds
- Enhance: Improved Flycam - add toggleable smooth camera
- Mod BugFix: Remember Ammo Count On Load - now selects a default ammo if you only have special ammo
-
Version 4.60
- Add: Fix Doubled Caravan Payout
- Add: Custom Armor Condition Penalty
- Add: Remember Ammo Count On Load
- Add: Character Melee Damage Ignores Scale
- Add: Skip To Perk Screen If No Skill Points To Assign
- Remove: Switch POV On Cell Change as it occasionally could crash the game
- Enhance: WASD Menus - Scrollwheel now swaps hands if they are split in BlackJack
- Mod BugFix: ReduceXP no longer limits earned XP to 32,000
- Mod BugFix: Fix crash when closing PipBoy with the map or quest keys
- Mod BugFix: Kills Reward AP no longer crashes if an esp is loaded that calls KillActor before the main menu with the player as the killer (e.g. TTW)
-
Version 4.55
- Add: Compare Weapon Stats
- Add: Save PipBoy Scroll Positions
- Add: No Interior Black Loading Screen
- Add: Player Melee Damage Ignores Scale
- Add: Hide Map Marker Faction Reputation
- Add: No Weapon Condition Damage Penalty
- Change: Replace "Midair Sleep Wait" with "Sleep Wait Anywhere"
- Change: Remove bCustomGamesettings, always apply gamesetting changes if they are present
- Enhance: Custom Gamesettings - read all ini files from NVSE/Plugins/Tweaks/Gamesettings folder
- Enhance: bDisableTutorialMessages now disables tutorial scripts kCGTutorialScript and kVCGTutorialScript
- Mod BugFix: Incorrect gamesettings are now properly ignored, and an error is printed to console
- Mod BugFix: No Fast Travel Time Change now works for short distances
- Vanilla BugFix: Settings now save if the start menu is closed without clicking on "Back"
- Vanilla BugFix: PipBoy scroll position correctly saves when closing the menu without clicking on a tile
- Vanilla BugFix: XP, Quest and Messages are no longer invisible after closing the start menu
-
Version 4.51
- Enhance: Hold To Activate - Add crafting
- Enhance: Hold To Activate - option take items while activate is held
- Enhance: Hold To Activate - don't require holding for locked containers
- Enhance: Repeated Use Key - option to only take items
-
Version 4.50
- Add: Hold To Activate (Furniture, Containers/NPCs And Water)
- Add: Keep Quest Text Visible While Aiming
- Add: Meltdown Affects Teammate Kills
- Add: Hide Compass and HP Bars Key
- Add: No Self Explosion Damage
- Enhance: Sleep In Owned Beds - allow sleeping while trespassing
- Enhance: Hold To Sneak - Don't stand when in VATS
- Mod BugFix: Terminal Fail On Early Exit no longer gets stuck
-
Version 4.45
- Add: 24 Hour Sleep/Wait Clock
- Add: 12 Hour Pipboy Clock
- Add: Container Respawns Message
- Add: Deselect Quests
- Add: Local Map Respawned Cell Indicator
- Add: No Place Marker Popup
- Add: Better Pickup Prompt
- Add: Hide Equipped Items In Barter/Containers
- Add: No Food Worn Off Message
- Add: Fix Disintegrations Stat
- Add: DD.MM.YY Date Format
- Add: Perk Menu Conditions Visibility Fix
- Enhance: Quick Use Notes - Show "Re-read" on notes that have already been read
- Mod BugFix: Fix potential crash with "Quick Use Notes"
- Mod BugFix: Quick Use Stats now scales DAM/DPS with condition
- Vanilla BugFix: AP Regen modifiers now apply when the player has no weapon equipped
-
Version 4.40
- Add: Ignore Terminal Lock Level
- Add: Rotate Further While Seated
- Add: Loot Unconscious Victims
- Add: Color New Map Markers
- Add: Open PipBoy To Inventory By Default
- Add: Show Weapon Ammo Use In Menus
- Mod BugFix: Don't check weapon requirements when a weapon is force equipped
- Mod BugFix: Default time for "Hold Wait Key To Show Menu" set to 1000ms instead of 0ms
-
Version 4.35
- Add: Save On Exit Game
- Add: Fallout 3 Audio Distortion
- Add: Pick Locks Regardless Of Skill
- Add: Keep XP Bar Visible When Closing Menus
- Mod BugFix: Quick Use Notes - Now replaces format specifiers such as &PCName; in note text
- Mod BugFix: Fix potential odd behavior with Running Costs AP including VATS and Wait keys not functioning, and occasional crashes
- Mod BugFix: Remember Selected Console Ref no longer restores the previous selected ref when reopening the console if none were selected when it was closed
-
Version 4.31
- Add: Hold Wait Key To Show Menu
- Option: Quick Use - show item stats
- Option: Don't scale Sleep/Wait time by the current timescale
- Enhance: Quick Use Notes - use Scroll layout instead of Book, and mark viewed notes as read
- Mod BugFix: Hide teammates from Detected By Whom
- Mod BugFix: Actor Buy/Sell flags are now properly retrieved
-
Version 4.30
- Add: Remember Selected Console Ref
- Add: Sleep In Owned Beds
- Add: Vendors Obey Their Buy/Sell Flags
- Add: Disable Hard-coded Tutorial Messages
- Add: Fast Travel Doesn't Progress Time
- Add: Detected By Whom
- Add: Switch POV On Cell Change
- Add: Running Costs AP
- Add: Hide Completed Quests
- Option: Apply a custom scale to the action points regen rate while overencumbered
- Option: Reduced XP - multiplier now configurable
- Enhance: Extended Console Details - Added EditorID support from JohnnyGuitar NVSE
- Enhance: WASD Menus - added ALT scroll support for the Stats Menu, allowing scrolling of perk descriptions by holding alt and pressing up/down
- Enhance: WASD Menus - added scrollwheel to change bet in SlotMachine, Roulette and BlackJack menus
- Enhance: HUD RGB Sliders - add option to the PipBoy color toggle to use HUD color
- Enhance: Quick Use - add option to show the Book Menu for notes (requires Book Menu Restored)
- Enhance: No Casino Max Bet - After losing a game, set slot machine bet to total chips instead of 1 if the bet amount is larger than the total chips
- Mod BugFix: Don't show the pause menu when loading a save if a menu is already shown (e.g. message menu)
- Mod BugFix: Zoomable Non-Scoped Weapons no longer resets while aiming
- Mod BugFix: Add workaround for WASD Menus 'E' key conflicting with the 'Caravan' Menu
- Vanilla BugFix: Fix crash when loading a save after lowering uGridsToLoad, and decrease minumum uGrids to 3 (from 5)
-
Version 4.25
- Add: Sort Unavailable Radios To Bottom
- Add: Remove Follower Topics
- Add: Fix Console Visibility
- Option: VATS Hide Friendlies By Default
- Mod BugFix: Don't try to unequip broken armor if it was force equipped
- Mod BugFix: Don't scroll to bottom when a setting slider is at max (WASD Menus)
- Mod BugFix: Limit volume up/down keys
- Mod BugFix: Quick Use no longer affects calls to Activate from scripts
-
Version 4.20
- Add: Run and Gun Negative AP Fix
- Add: Hide Grenade Indicator If Explosion Does No Damage
- Add: Unspoken NPC Indicator
- Add: Radio Volume Up/Down Keys
- Add: No Scale NPC Armor DR/DT By Condition
- Enhance: Update RGB Slider Positions when using the vanilla HUD Color toggle
- Enhance: Quantity Menu now works with WASD/Arrow Keys
- Enhance: Inventory Sort Button - Add option to hide weightless and quest items then sort by weight
- Enhance: Scope Hold Breath - holding the Activate key also holds breath
- Enhance: bNoPipboyOnAltTab now also prevents the pipboy from closing when alt-tabbing
- Enhance: Inventory Sort Button - Now compatible with mods that use JIP's SetOnMenuClickEventHandler
- Option: Only hide reputation popup if at min/max reputation and the change was non-scripted
- Mod BugFix: Lockpick Doesn't Open Menus no longer prevents the LevelUpMenu showing till a container is opened
- Mod BugFix: Right clicking with VATS Exit Key no longer erroneously ignores the next 'tab' key press
- Change: Move individual itemstack stats hook to address a conflict with NVAC
-
Version 4.15
- Add: Console Background
- Add: Pipboy Quest Hotkey
- Add: Main HUD Color Sliders
- Add: Don't Multiply Item Stats By Stack Size
- Add: TCL (Toggled Collision) Diagonal Movement Fix
- Add: Show Currency In Misc Containers And Caps In PipBoy
- Enhance: Sit To Wait option for not showing "You cannot wait while standing!" message
- Enhance: Decrease Dialogue Click Delay also decreases the start menu clicking delay from 500ms to 256ms
- Enhance: Add filtering modes - Hide Weightless and Hide Quest Items
- Change: Don't use stack size when sorting by weight
- Vanilla BugFix: Hide the crippled limb indicator when reloading a save
-
Version 4.12
- Mod BugFix: Fix Pickpocket Success Rate crash introduced in 4.11
-
Version 4.11
- Add: Clicking Current Pipboy Tab Sorts/Filters Inventory
- Add: Hide HUD Crippled Limb Indicator
- Option: Adjustable Scope Zoom - add min/max scope fov multipliers
- Enhance: WASD Menus now allows assigning SPECIAL points on the summary Vigor Tester page
- Mod BugFix: Fix pickpocket success rate showing in teammate containers
- Mod BugFix: Fix Pipboy Inventory Drop Key causing the inventory to not register inputs (bug introduced in 4.10)
-
Version 4.10
- Add: PipBoy Map Hotkey
- Add: No Reputation Messages
- Add: Disable Character Respec
- Add: No Regen AP While Overencumbered
- Add: Pipboy Hide Weightless/Sort By Weight Button
- Add: Hide Current Clip Rounds
- Option: 76 Encumbrance - always allow run
- Option: Compass Hide Non-Firing Enemies
- Enhance: Add general messages to available logging
- Mod BugFix: Fix crash with Clip Size Matters when using a weapon that uses no ammo in VATS
- Change: Allow rebind number keys is now optional, since DUI doesn't properly account for the extra controls
- Change: Compass NPC Alpha - Remove iMaxNPCDistance and use the vanilla gamesettings fSneakMaxDistance and fSneakExteriorDistanceMult instead
-
Version 4.05
- Add: HUD Show Region Names
- Add: No Companion Kill XP
- Add: Repairs Reward XP
- Add: Kills Reward AP
- Add: Clip Size Matters
- Add: Disable HUD Hotkey Wheel
- Remove: Use Button Grabs
- Mod BugFix: Fix crash when using PickRefByID with Extended Console Details enabled
- Mod BugFix: VATS Exit key no longer exits cinematic killcams
- Mod BugFix: Toggle Pipboy Light Key no longer works if the player Pipboy Control flag is disabled
- Vanilla BugFix: Fix PickRefByID command incorrectly creating two lines when selecting in console
-
Version 4.01
- Mod BugFix: Pickpocket Overhaul now subtracts the correct amount of karma
-
Version 4.00
- Add: Hide Misc Quest Items
- Add: Pickpocket Overhaul
- Add: Non-Selectable Player In Console
- Add: Print Vanilla Errors To Console
- Add: No Map Marker Added Popup
- Add: Godmode Prevents Landing Pain Sound
- Add: Extra Console Selected Ref Details
- Enhance: Add option to sort ini alphabetically
- Enhance: Add option to create new options at the tops of sections rather than the bottom
- Enhance: Only write to the ini file if changes were made
- Mod BugFix: Interior Fog Remover now functions correctly for cells that have lighting templates
-
Version 3.95
- Add: Lockpick Show Key Name
- Add: AP and HP Visible While Using Scope
- Add: Delay Post Combat LevelUp
- Add: Jumping Doesn't Drop Grabbed Item
- Enhance: 76 Encumbrance now works if always run is disabled
- Mod BugFix: Add workaround for a bug in the NVSE Serialisation API that caused a crash when loading a save with the bobby pin health tweak disabled if it was previously enabled for that save (thanks C6)
- Mod BugFix: Add one frame delay to "Open Start Menu On Save Load" to prevent visual bugs
- Vanilla BugFix: F1/F2/F3 PipBoy hotkeys no longer trigger if the console is open
-
Version 3.90
- Add: Pause on Load Game
- Add: Interior Fog Remover
- Add: Improved Hacking
-
Version 3.86
- Mod BugFix: Fix crash with bSneakAttackWithoutCrouching
-
Version 3.85
- Add: Sneak Attack Without Crouching
- Add: Remove Sneak Attack Criticals
- Add: Disable Loading Screen Tips
- Add: Disable Companion Killcam
- Enhance: Add option to not require strength or skill in Weapon Requirements Matter
- Enhance: Add skill points per int to Modify Skill Points
- Enhance: Add option for min/max scope zoom
- Mod BugFix: fFallDamageMult now correctly expects a float value
-
Version 3.80
- Add: Power Armor Scales Fall Damage
- Add: Agility Scales Movement Speed
- Add: Disable Weapon FOV
- Add: Automatically Unequip Broken Armor
- Add: Weapon Requirements Matter
- Add: No Capitalised Container Categories
- Mod BugFix: Fix crash if GameSettings section was more than 4000 characters long
- Enhance: GameSettings section now supports comments
- Enhance: Double Tab Ammo Swap length customisable
- Enhance: Add option for * to be shown on visited cells instead of unvisited
- Enhance: Shift Arrow Keys also prevent mouse from taking priority in menus (WASD Menus)
-
Version 3.75
- Add: Scope Hold Breath
- Mod BugFix: Fix cursor depth not being set with "Pop-up Menus Don't Move Cursor"
- Enhance: Add option to allow night-vision during daytime
- Enhance: Make Smooth Scope Zoom Optional
- Enhance: Add option to only allow zooming on weapons with no projectile (e.g. Binoculars)
- Enhance: Add option to reset scope zoom after some time
-
Version 3.70
- Add: Adjustable Scope Zoom
- Add: Toggleable Scope Night Vision
- Add: Popup Menus Don't Move Cursor
- Add: Item Mod Menu Unequip Fix
- Enhance: Add option for Map Menu WASD to center the selection rectangle position
- Change: E key now functions the same as spacebar in menu (WASD Menus)
- Enhance: Add option to hide cursor only when NPC is talking in the Dialog Menu
- Enhance: Sit To Wait - Allow waiting while standing in godmode
- Enhance: Godmode Needs No Ammo - add VATS support for throwables
- Vanilla BugFix: Fix notes and LevelUp/Trait menu list selection disappearing when using Arrow Keys (WASD Menus)
- Mod BugFix: Don't autosave while using a scope
- Mod BugFix: Using 'Place Marker' with MapMenu WASD no longer places where the cursor is
-
Version 3.65
- Add: List Missing Mods on Load
- Add: Luck Skill Doesn't Affect Gambling
- Add: Custom Skill Points Base
- Add: Remove Explosion In Face IMOD
- Add: Remove Chem Worn Off IMOD
- Mod BugFix: Fix oversight with bMapMenuWASD where stopping clicking when dragging the map would open the Fast Travel menu
- Mod BugFix: Fix crash when using VATS with no weapon with bFirstPersonVATS enabled (bug introduced in 3.25)
- Vanilla BugFix: Selected tile no longer disappears when changing Recipe category with Arrow Keys/WASD (WASD Menus)
- Enhance: Add scrollwheel to change Recipe menu categories (WASD Menus)
- Enhance: Holding alt scrolls notes (Menu WASD)
-
Version 3.60
- Add: Holster Weapon Key
- Add: Faster Title Screen
- Add: Custom Perks Per Level
- Add: VATS Holding Shift Ignores Friendly NPCs
- Remove: Remove Help Button, since the MCM XML requires it
- Enhance: Add sound to no bobby pins message
- Mod BugFix: Fix bug introduced in 3.05 where the Disable Collision key could be active despite being set to 0 (thanks Crygreg)
- Vanilla BugFix: Stop mouse taking priority when scrolling in VATS (WASD Menus)
- Vanilla BugFix: Fix shift arrow keys occasionally not working in Containers/Barter (WASD Menus)
-
Version 3.55
- Add: Hide Cursor In Dialog
- Enhance: Allow custom thumbstick deadzones with bDisableControllerDeadzones enabled
- Mod BugFix: Fix crash with bFasterControllerPOVRotate option
-
Version 3.50
- Add: Remove Controller Deadzones
- Add: Faster Controller POV Rotation
- Mod BugFix: Prevent bobby pin use if force is pressed while lock is being successfully forced
- Enhance: Change VATS Exit key to TAB from Left-ALT
- Enhance: Prevent Tab closing pipboy when closing a menu such as the quantity menu
-
Version 3.45
- Add: Double Tapping Reload Changes Ammo Type
- Add: Force Lockpick Breaks Pin Instead of Lock
- Enhance: Add option to number dialog topics
- Mod BugFix: Alt-Tabbing no longer triggers Start Menu Back Key (bug reintroduced due to restructuring in 3.40)
-
Version 3.40
- Enhance: Stop mouse taking priority when navigating with WASD/Arrow Keys
- Enhance: Show save image in SaveLoad menu without mouseover (WASD Menus)
- Enhance: Add Tab As Terminal Back/Close Button to WASD Menus
- Enhance: Allow exiting VATS while zoomed out (WASD Menus)
- Enhance: Add message when trying to read a book at 100 skill
- Mod BugFix: MapMenu Zoom no longer occurs without the map tab selected (WASD Menus)
- Vanilla/Mod BugFix: Add debounce to allow Tab, E, Space and Enter to function correctly in the Control/Action Mapping menu
-
Version 3.35
- Add: Custom Gamesettings Section
- Add: Disable Knockdowns in Godmode
-
Version 3.30
- Add: Weightless Worn Power Armor
- Add: Shift-Screenshot Hides Menus
- Add: Map Menu WASD Support (WASD Menus)
- Add: Godmode Prevents Crippled Head Effect
- Add: Fast Travel While Enemies Are Nearby
- Mod BugFix: Don't Autosave if the PipBoy is opening/closing
- Enhance: Add options OnLocationDiscovered and OnQuestCompleted for Autosave Manager
- Enhance: Allow Fast Travel Without Nuka-Cola in GodMode
- Enhance: Shift Scales Item List Arrow Keys now scales the Dialog, Recipe, SaveLoad, Terminal, LevelUp, Start menus and the PipBoy Quest, Note, Radio, Challenge and MiscStat tabs.
-
Version 3.25
- Add: Improved Flycam Controls
- Add: Reloading With Full Clip Changes Ammo Type
- Add: Holding Shift Scales Scroll Speed, Map Zoom Speed and Item List Arrow Keys (WASD Menus)
- Add: NPCs Drop Their Holstered Weapon On Death
- Add: Prevent Reloading With Partially Full Clip
- Add: Disable Grenade Indicator
- Enhance: Dialog menu hotkeys skip through speech, and hotkeys greater than the number of topics pick the last response
- Mod Bugfix: First Person VATS no longer applies to scoped weapons
-
Version 3.21
- Mod BugFix: Fix oversight in 3.20 which meant subsettings were not generated unless the tweak was enabled
-
Version 3.20
- Add: Instant Terminal Display Hotkeys
- Add: Disable Hit Shader
- Add: Custom iMaxCharacterLevel
- Add: No Auto Continue Dialog
- Add: Qwertz Keyboard Layout
- Enhance: Terminal Exit Key now works even if the mouse hasn't moved
- Enhance: Add left/right arrows for pageup/pagedown in Start, SaveLoad, Terminal and LevelUp menus (WASD Menus)
- Mod BugFix: Alt-Tabbing no longer goes back in Start Menu with "Start Menu Back Hotkey"
-
Version 3.15
- Add: Custom Barter Buy/Sell Scale Per Category
- Add: Fast Travel Requires Nuka-Quantum/Quartz/Victory
- Add: Don't Allow Selling Items
- Add: Constant Purified Water Price
- Add: Dialog Number Hotkeys
-
Version 3.10
- Enhance: Fallout 76 Encumbrance - Add controller support
- Vanilla BugFix: Enable keyboard escape and printscreen when controller is connected
- Mod BugFix: 1st Person VATS no longer causes the player's deathcam to also be first person
- Add: Sneak Is Held Rather Than Toggleable
- Add: Remove landing Anim
- Add: Allow Unsafe Fast Travel (Indoors)
- Enhance: Quick-Use works when aiming with a controller connected (no HUD prompt though)
-
Version 3.05
- Add: Equip Last Weapon Hotkey
- Add: Skip Intro Video
- Option: Quick Use Book Support
- Enhance: Godmode Needs No Ammo supports VATS
- Add: First Person VATS
- Enhance: If AutoWalk is started while the Forward key is held, it must be released and pressed again to stop AutoWalk
- Enhance: Entering VATS Costs AP supports godmode
- Enhance: Forward/Back Movement keys cancel each other
- Option: Pressing automove while walking backwards will automove backwards
- Add: Custom Console Key
-
Version 3.00
- Add: Persistent Console History
- Add: Don't Save Duplicate Commands to Console History
- Add: No Quest Added Sound When Killing in Cinematic Killcam
- Add: No Grabbing Owned Items
- Mod BugFix: Alt-Tabbing no longer closes terminals with the Unified Close Key tweak active
- Enhance: Pick Locks Even When Holding Key also supports terminals
- Option: VATS exit key waits till current action ends before exiting
- Option: Fail terminals if exited early when using No Exit Hacking
-
Version 2.96
- Add: Pick Locks Even When Key Is Owned
- Mod BugFix: Remove potential for unset hotkeys to activate
-
Version 2.95
- Add: No Quest Objective Text
- Add: No Exit Hacking
- Add: Don't Set Quest If Completing Objective With No Active Quest
- Add: Remove Help and MCM Buttons
- Mod BugFix: VATS Exit Key no longer gets stuck, and supports Right Click
- Add: Slot Machine Continual Spin Hotkey
- Add: Exit to Main Menu Hotkey
- Add: Exit Game Hotkey
- Change: Move hotkey options to [Hotkeys] and remove bAddDisableCollisionKey and bAddRepeatActivateHotkey
- Add: UK Keyboard Layout
- Vanilla BugFix: Shift key no longer gets stuck when typing in console
-
Version 2.90
- Add: Decrease Dialogue Click Delay
- Add: Hide Unspoken NPC Names
- Add: Instant End VATS Hotkey
- Option: Don't show XP bar for XP earned during dialogue
- Mod BugFix: AP is no longer drained if in godmode
- Mod BugFix: Message and Text Edit menu’s no longer close when returning from ALT-Tab
- Mod BugFix: bNoVATSIfNotEnoughAP functionality restored
- Add: Reduced XP
-
Version 2.85
- Add: Skip Continue Game Confirmation
- Add: Quick Use
- Add: Separate Zoom Speed for Scoped Weapons
- Add: Distance Based Quest Marker Visibility
- Option: Remove the [SUCCESS] and [FAILED] from dialogue responses
- Vanilla BugFix: stop keyboard input persisting when loading a save
- Add: In VATS, added tab as back key, and spacebar as a select bodypart key (WASD Menus)
-
Version 2.80
- Add: Inventory Drop Hotkey
- Add: Drop Items in Midair
- Add: No TCL Out-of-Bounds Position Reset
- Vanilla BugFix: Crash when closing quantity menu if opened with arrow keys
- Mod BugFix: Don't decrease AP when jumping while swimming
- Mod BugFix: LevelUp scroll-wheel no longer inverted
-
Version 2.75
- Add: Enhanced Camera Ground Sink Bug Fix
- Add: Talk While Sneaking If Shift Is Held
- Add: Charged Attacks Cost AP
- Change: Allow PipBoy Open While Screen Shakes now resets the screen shake when opening the PipBoy
- Vanilla Bugfix: Inventory selection no longer disappears when activating an item with Arrow Keys/Enter
-
Version 2.70
- Add: Unified Exit Key - tab exits most menus
- Add: No Red Crosshair on Enemies
- Add: No LT/RT Texture on Controller PipBoy
- Add: Left/Right Movement Keys Cancel Out
- Add: Level Up Menu Scrollwheel Support
- Add: Allow Opening Pipboy While Camera Shakes
- Add: Continue Game Hotkey for Developers
- Fix: Vanilla crash when pressing enter on an inventory page after changing tabs without selecting a new item
- Mod BugFix: Change spacebar key to act like the controller 'A' button, so can skip through dialogue now
- Option: [Menu WASD] Spacebar Doesn't Close Menus
- Option: [Save Manager] Hide Autosave Message
- Add: Allow Equipping Broken Items now includes Armor
- Mod BugFix: Autosave timer now resets on every save (to improve compatibility with other mods that save)
- Mod BugFix: Autosave Index resets correctly if manually altered to a high value
-
Version 2.67
- Mod BugFix: Remove space in bAddDisableCollisionKey name, which added a duplicate option
-
Version 2.66
- Mod BugFix: Default setting values are now correctly used for the session when a setting is generated
-
Version 2.65
- Add: Improved Autosave - incremental autosave slots, hotkey to incremental save/fullsave/reload current save
- Add: Terminal Exit Key (Tab)
- Add: Start Menu Back Key (Tab)
- Add: Hide [HIDDEN] label
- Add: Holding jump repeatedly jumps
- Add: Hotkey to Spam the Use Key
- Fix: Bug where repeating WASD keys could get stuck
- INI settings now generate with comments, and the ini is automatically formatted
-
Version 2.60
- Add: Remove weapon damage buffer
- Add: Keep crosshair when iron sighting
- Option: WASD key repeat now optional
-
Version 2.55
- Add: "Toggle PipBoy Light" key
- Add: entering VATS costs AP
- Add: allow vanilla keys to be unbound by pressing escape in the keybinding section
- Add: reset fall height when using toggle collision button
- Add: WASD keys now repeat like the arrow keys do
- Option: fix the shift key sticking when navigating menus with arrow keys or WASD
- Option: show respawned cell indicator on door prompt
-
Version 2.50
- Add: No equipped weapon movement penalty
- Add: Remember bobby pin health
- Add: Show unconscious companions on the map (in red)
- Add: Show companions on the compass as white instead of the current HUD color
- Add: Remove minimum distance companions are shown on the world map
- Add: Compass height indicator for quest markers
- Add: Disable the Show Quest button's functionality
- Add: Disable fast travel
- Add: Disable use of skillbooks if skill is already at 100 (vanilla cap was 200)
- Change: Moved bDisableVanillaEdgeAlpha to be its own tweak
- Option: bUnnameUnvisitedCells to change the prompt for Unvisited Cell Indicator to obscure the cellname
- Mod BugFix: Skip Invisible VATS now takes into account if player has enhanced sensors perk
-
Version 2.45
- Add: only show unvisited locations on the compass if they are marked on the map
- Add: remove ability to target invisible enemies in VATS
- Add: Remove "Downloads" Button From Main Menu
- Add: scale compass NPC alpha based on distance to player
- Add: Scale compass location alpha based on distance to player
- Add option to fix the engine bug where reload and holster speed aren't affected by the Agility stat and the Rapid Reload/Quickdraw perks after loading a save
- Add: Compass Height Indicator
- Add: Hotkeys 1-8 Included In Vanilla Settings' Controls Menu
-
Version 2.40
- Add: Disable Collision Key
- Add: End Player DeathCam Hotkey
- Add: Include Location Name In "Map marker added" Popup
- Add: Unvisited Interior Cell Indicator
- Option: [Menu WASD] bOldMenuWASD=1; to use the old WASD hotkey that conflicted with default keybindings
-
Version 2.35
- Add: Keep Roulette Bet Amount
- Add: Console Numpad Support
- Add: Allow Activate While An Animation Is Playing
- Add: Custom Crafted Item Health Percentage
-
Version 2.30
- Add: No Quest Failed / Location Discovered Popup
- Add: No Ammo Casings
- Add: Faster Terminal Hacking Transition
-
Version 2.23b
- Option: Carryweight based AP scaling for Fallout 76 Encumbrance
- Add: Fast Travel While Overencumbered
- Add: Sit to Wait
-
Version 2.23
- Add: Faster Save Menu Close
- Add: No Max Casino Bet
- Mod BugFix: Fixed WASD menu keys interfering with vanilla keybindings
-
Version 2.22
- Add: Fallout 76 Overencumbrance
- BugFix: Fix bug where dialogue options had a double space after skill tags
-
Version 2.21
- Add: Left Click to Rotate Lockpick
-
Version 2.2
- Add: configurable hotkey for screenshot, pipboy sub-menus and VATS accept
- Add: movement penalty for aiming and backpedaling
- Add: hide enemy markers on compass
- Add: Equip Broken Items
- Add: VATS Ignores Teammates
- Add: Don't Show Container Menu After Lockpick
- Add: Keep Pipboy Light On For Cell Changes
- Add: Stop Bad Karma Sound Repetition
- Add: Toggleable Ammo Weight, Essential Companion and Sleep Healing regardless of the Hardcore Setting
-
Version 2.1
- Mod now automatically fills out the ini with any updated key/values, so there's no need to reset your ini settings every update
- Add: No Start Menu DLC Message
- Add: basic WASD key support for menus (keys don't repeat as they do with arrows though)
-
Version 2.01
- Mod BugFix: Fixed bNoAudioDistortion CTD
- Add: Godmode Needs No Ammo
-
Version 2.0
- Add: Jumping Costs AP
- Add: Combined Combat XP
- Add: Manual Reload
- Add: No Skill Tags
- Option: Faster Sleep Wait - delay is now configurable via iWaitTimeMS
-
Version 1.0
- Add: Better AutoWalk
- Add: Debug Lockpick Menu
- Add: Faster Sleep Wait
- Add: Jump While Aiming
- Add: Midair Fast Travel
- Add: Midair Wait
- Add: No Alt Tab Pause
- Add: No Audio Distortion
- Add: No Cripple/Critical Messages
- Add: No Karma Messages
- Add: No PipBoy In Combat
- Add: No PipBoy On Alt Tab
- Add: No Screenshot Popup
- Add: No Scrollwheel POV Change
- Add: No Unconscious Message
- Add: No XP Popup
- Add: Rebind 2 Key
- Add: Run While Aiming
-
- Author's activity
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May 2025
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04 May 2025, 11:44AM | Action by: lStewieAl
File added
'Stewie Tweaks Source [version 9.65]'
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04 May 2025, 11:43AM | Action by: lStewieAl
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04 May 2025, 11:42AM | Action by: lStewieAl
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'Name changed to \'lStewieAl\'s Tweaks and Engine Fixes\'.
Description changed.'
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04 May 2025, 11:40AM | Action by: lStewieAl
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04 May 2025, 11:39AM | Action by: lStewieAl
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04 May 2025, 11:38AM | Action by: lStewieAl
Changelog added
'Change log added for version 9.65'
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01 May 2025, 11:39PM | Action by: lStewieAl
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01 May 2025, 11:36PM | Action by: lStewieAl
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'Change log added for version 9.65'
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19 Apr 2025, 3:32PM | Action by: lStewieAl
File added
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'Stewie Tweaks [version 9.60]'
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'Name changed to \'lStewieAl\'s Tweaks and Engine Fixes\'.
Description changed.'
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19 Apr 2025, 3:13PM | Action by: lStewieAl
Mod edited
'Changelog'
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19 Apr 2025, 3:05PM | Action by: lStewieAl
Readme file added
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19 Apr 2025, 3:05PM | Action by: lStewieAl
Changelog added
'Change log added for version 9.60'
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01 Apr 2025, 1:34PM | Action by: lStewieAl
Attribute change
'Name changed to \'lStewieAl\'s Tweaks and Engine Fixes\'.
Mod version changed to 9.55.'
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01 Apr 2025, 1:34PM | Action by: lStewieAl
File added
'Stewie Tweaks Source [version 9.55]'
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01 Apr 2025, 1:33PM | Action by: lStewieAl
File added
'Stewie Tweaks [version 9.55]'
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01 Apr 2025, 1:01PM | Action by: lStewieAl
Attribute change
'Name changed to \'lStewieAl\'s Tweaks and Engine Fixes\'.
Description changed.'
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01 Apr 2025, 12:56PM | Action by: lStewieAl
Mod edited
'Changelog'
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01 Apr 2025, 12:50PM | Action by: lStewieAl
Readme file added
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