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lStewieAl

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  1. lStewieAl
    lStewieAl
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    Locked
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    If the mod doesn't seem to be working, ensure you have the INI installed from the optional files.

    If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.

    Before making a suggestion please check it's not already on the trello board.
  2. TwelveYO
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    When “bNoRecurringChallenges” is enabled, the following challenges cannot be repeated and each Perk will stop at rank 1

    Abominable, Animal Control, Bug Stomper, Lord Death, Machine Head, Mutant Massacrer

    rescue command
    player.addperk <id>
    Abominable[15EADB], Animal Control[15EAE0], Bug Stomper[15EAD7], Lord Death[15EAE4], Machine Head[15EADC], Mutant Massacrer[15EAE2]
  3. Nargo44
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    bNoMapMarkerAddedPopup = 1

    Doesn't work.... message still appears when placing custom markers.

    Also, is there no Fast Exit option?
    1. lStewieAl
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      You need to relaunch the game, NVTF has fast exit.
    2. Nargo44
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      Nope.. message still appears after re-launch when adding custom marker -

    3. lStewieAl
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      Oh right that tweak prevents the 'Map Marker Added' UI message. Not the popup that shows when placing a custom marker. You're looking for bNoPlaceMarkerPopup
    4. Nargo44
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      Ah sorry about that, my bad, works fine now
  4. Dead47
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    Is there a function to replace the textures of world weapon models with those used in first person (higher quality)? I only found it for npcs but not for the world
  5. NotNotFreeman
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    Could bContainerRespawnsMessage be updated so that we can put in our own warning message? I think its a good quality of life feature but i'd like to make the text more immersive
    1. lStewieAl
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      You already can customize it in the in-game menu.
    2. NotNotFreeman
      NotNotFreeman
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      oh, my bad
  6. DevvEloper
    DevvEloper
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    Could be added an option to make throwable weapons set up detection on enemies just like normal weapons do? Would make possible to distract enemies by throwing a knife.
    1. STMsystem801
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      this is covered already in the mod "Grab n' Throw - Tactically Integrated Throwing System" or T.I.T.S for short
    2. ProP8oX0
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      Wow, that's uhhh, an abbreviation
  7. Nomporu
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    weirdly specific issue but the stewie tweak "don't show container after lockpick" doesn't work well with JAM's "Just Loot Menu" regardling key locked containers, for example vendor containers locked behind a key at tenpenny tower or the fridges in The Pitt FO3 DLC, JLM displays these containers as containing.... a couple of pencils, until manually opened, or the pencils are taken, then it will show the correct inventory.
    1. lStewieAl
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      That's normal due to how the merchant containers work, not something I can fix
    2. Nomporu
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      okay, that's fine! just glad i finally figured out why that was happening! love the new update btw, amazing work!
  8. Hulgore
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    I think I found a bug with 'Combined Post-Combat XP Bar', as with it enabled, I get the level up window to open during combats, while normal/vanilla behavior is to have this window open outside combat only

    edit : i'm unsure about this I get rather inconsistent results upon testing
    1. lStewieAl
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      That feature wouldn't cause that.
    2. Hulgore
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      Okay thank you
    3. ARavenOfManyHats
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      Do you use any mod that changes when the level up menu can occur? The old "Sleep to Level Up" sometimes produced really fucked results like this for me.
    4. Hulgore
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      No I don't have that kind of mod installed, I think the problem is sometimes my companion is in combat and I'm not really doing much, so I end up in 'Cautious' state mid combat, which makes the level up window pop
  9. ARavenOfManyHats
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    According to Lime on his Death and Reload Consequences page, there is no way to subtract earned XP from the player. Would it be possible to make this a thing?
    1. ARavenOfManyHats
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      Bumping this, Sir Stewie 🙏
  10. ertrink3n
    ertrink3n
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    Ultrawide fix broken, does nothing.
    1. lStewieAl
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      It's not, if you're using wider than 21:9 you'll need to adjust the settings.
  11. GoganFazendeiro
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    quick question but how do you change the default vanilla menu keybinds like X for Modding, A for Accepting.. bla bla to using E in your demo vids?
    1. lStewieAl
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      I use VUI+ with the 'WASD keybindings' option