If the mod doesn't seem to be working, ensure you have the INI installed from the optional files.
If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
Oh right that tweak prevents the 'Map Marker Added' UI message. Not the popup that shows when placing a custom marker. You're looking for bNoPlaceMarkerPopup
Is there a function to replace the textures of world weapon models with those used in first person (higher quality)? I only found it for npcs but not for the world
Could bContainerRespawnsMessage be updated so that we can put in our own warning message? I think its a good quality of life feature but i'd like to make the text more immersive
Could be added an option to make throwable weapons set up detection on enemies just like normal weapons do? Would make possible to distract enemies by throwing a knife.
weirdly specific issue but the stewie tweak "don't show container after lockpick" doesn't work well with JAM's "Just Loot Menu" regardling key locked containers, for example vendor containers locked behind a key at tenpenny tower or the fridges in The Pitt FO3 DLC, JLM displays these containers as containing.... a couple of pencils, until manually opened, or the pencils are taken, then it will show the correct inventory.
I think I found a bug with 'Combined Post-Combat XP Bar', as with it enabled, I get the level up window to open during combats, while normal/vanilla behavior is to have this window open outside combat only
edit : i'm unsure about this I get rather inconsistent results upon testing
Do you use any mod that changes when the level up menu can occur? The old "Sleep to Level Up" sometimes produced really fucked results like this for me.
No I don't have that kind of mod installed, I think the problem is sometimes my companion is in combat and I'm not really doing much, so I end up in 'Cautious' state mid combat, which makes the level up window pop
According to Lime on his Death and Reload Consequences page, there is no way to subtract earned XP from the player. Would it be possible to make this a thing?
8512 comments
If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
Abominable, Animal Control, Bug Stomper, Lord Death, Machine Head, Mutant Massacrer
rescue command
player.addperk <id>
Abominable[15EADB], Animal Control[15EAE0], Bug Stomper[15EAD7], Lord Death[15EAE4], Machine Head[15EADC], Mutant Massacrer[15EAE2]
Doesn't work.... message still appears when placing custom markers.
Also, is there no Fast Exit option?
edit : i'm unsure about this I get rather inconsistent results upon testing