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- JohnnyGuitar NVSE
JohnnyGuitar NVSE
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Version5.16
- Download:
- Manual
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Last updated
Original upload
Created by
c6 - carxt - lStewieAl - WallSoGBUploaded by
carxtVirus scan
Activity logs
This page was last updated on 17 April 2025, 3:45PM
- Changelogs
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Version 5.16
- Add GetAcousticSpace, SetAcousticSpace, SetCameraTranslate, SetCameraRotate
- Fix rare save load crash when the player is using furniture
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Version 5.14e
- Enabled the dialogue emotion anti-override patch by default. To revert to vanilla behaviour, create a gamesetting called iOverrideDialogueEmotionValues and set it to 1.
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Version 5.14b
- Added new gamesetting "iOverrideStandardEmotions", enabled by default. When set to 0, it disables the vanilla behavior where all the dialogue emotions are set to the maximum allowed value.
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Version 5.14
- Added Get/SetNoteSpeaker, Get/SetNoteType, Get/SetNoteSound, Get/SetNoteTopic, Get/SetNoteImage, GetNoteQuestList, AddNoteQuest, RemoveNoteQuest
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Version 5.13
- Added EjectCasing function
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Version 5.12
- Fixed EditorIDs not being released on form destruction or FormID change
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Version 5.11
- added additional checks to prevent dead actors from saying DeathResponse lines
- added an optional argument to PlaySoundFile to allow playing sounds during main menu
- added SetJohnnyOnSleepWaitEventHandler, Get/Set/RemoveExtraAccuracyPenaltyMult, SetCustomMapMarker, ClearCustomMapMarker
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Version 5.10
- add HasHealthDamageEffect, SetAlwaysRun, SetAutoMove
- fix vanilla GetINISetting to support all available ini setting types
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Version 5.08
- Fixed OnActorValueChange event dispatching with incorrect previous/new values
- Changed rounding logic in OnActorValueChange to dispatch the event on integer value steps instead of half-steps
- fixed GetFormOverrideIndex not working in most usage scenarios
- added runtime Editor IDs support for some types that were missing - BGSDehydrationStage, BGSRadiationStage, BGSHungerStage
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Version 5.07
- add GetTempIngestibleEffects, PlaySoundFade, GetPointInNavMesh, GetNearestNavMeshTriangle, GetAltTexturesEx
- add optional argument to StopSoundAlt to allow fading the sound out
- fix SetWeaponAltTexture and SetArmorAltTexture not creating new entries in the alt texture list
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Version 5.06
- add isBSALoaded
- GetTextureWidth/Height/Format/MipMapCount now work with textures packed in BSA archives
- GameGetSecondsPassed now works correctly
- AI changes
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Version 5.04d
- Add iFPSCapLoadScreen ini option.
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Version 5.04c
- Add AudioMarkerGetCurrent, HideItemBarterEx, IsItemBarterHiddenEx, GetCurrentFurnitureRef, GameGetSecondsPassed
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Version 5.01e
- Fix another oversight in TuneRadioRef.
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Version 5.01d
- Fix TuneRadioRef not working on inactive radios.
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Version 5.01c
- Remove support for Windows XP.
- Add IsRadioRefPlaying, TuneRadioRef, GetAllGameRadios, GetAvailableRadios, SetJohnnyOnRadioPostSoundAttachEventHandler
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Version 5.01b
- Add aliases for audio marker functions.
- Improve bReset3rdPersonCamera option to handle more cases where it didn't reset.
- Cloud fix: update all cloud layers on game start.
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Version 5.01
- Fix the game not loading clouds correctly.
- Add AudioMarkerGetController, AudioMarkerSetController, AudioMarkerGetProperty, AudioMarkerSetProperty.
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Version 5.00a
- Fix for the 5.00 fix for SetViewmodelClipDistance causing zfighting
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Version 5.00
- Fixed SetViewmodelClipDistance not overriding auto calculated minimum values.
- Fixed GetLocationName printing invalid memory as strings.
- Added GetViewmodelClipDistance.
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Version 4.99
- Added SetViewmodelClipDistance
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Version 4.96b
- Hotfix: Allocate RelatedTopics structure before usage if not existing
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Version 4.96
- New functions: GetPackedPlayerFOV, DialogResponseAddRelatedTopic, DialogResponseRelatedGetAll, GetPlayerCamFOV
- Mod fixes: Fix DeathResponses firing for dead NPCs
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Version 4.93
- Mod fixes: Added sanity checks to GetAmmoEffectsList to fix Rock It Launcher crashes (thanks lStewieAl)
- Mod fixes: ApplyWeaponPoison now removes the weapon poison if you don't pass any arguments.
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Version 4.85
- Mod fixes: Fixed OnAVChange event not firing for several actor values (thanks jazzisparis)
- Mod fixes: Made every array function return empty array by default, instead of Ar_Null (0)
- Mod fixes: Made GetBodyPartTraitString return empty string on invalid input (thanks Demorome)
- Mod fixes: GetEditorID: add alias (GetEDID), add calling reference syntax support (i.e. ref.GetEDID), handle invalid forms (thanks Demorome)
- Mod fixes: Added a dump of all loaded DLLs to JohnnyGuitarNVSE.log on game start for debugging
- New functions: GetFormRecipesAlt, GetMoonPhase
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Version 4.81
- Mod fixes: Fixed new misc stats becoming invisible when loading a save
- Mod fixes: Attempted to fix crash when trying to get an editor ID for refs in console
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Version 4.80
- Mod fixes: Made bFixDeathVoicelines 1 by default in the code
- Mod fixes: Fixed ToggleLevelUpMenu not working properly
- Mod fixes: Changed exported WorldToScreen to accept an int for offscreenHandling
- New functions: Get/ModExtraMiscStat, SetOnProcessLevelChangeEventHandler
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Version 4.75
- Mod fixes: More fixes for death voicelines fix, this will never end
- Mod fixes: Fixed incorrect number of args for SetCustomReputationChangeIcon
- Mod fixes: Made SetCustomReputationChangeIcon work with corner messages as well as messageboxes
- Game fixes: Fixed SaveINI function not saving changes for renderer settings
- Game fixes: Added nullchecks to fix some rare crashes
- Game fixes: Added a check to prevent actors from saying their lines when their head is dismembered
- New functions: Get/SetFactionFlags, GetLandTextureUnderFeet
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Version 4.70
- Game fixes: Fixed GetINISetting function not working with renderer settings
- Mod fixes: Fixed death voicelines fix conflicting with death responses fix
- Mod fixes: Added alias names for encounter zone functions, thanks Trooper
- Mod fixes: Moved GetCompassTargets to ShowOff NVSE, thanks Demorome
- Mod fixes: Added an optional argument to GetCompassHostiles to account for Improved Detection perk entry point, thanks Demorome
- New functions: GetSystemColorAlt, SetCustomReputationChangeIcon, SetArmor/WeaponAltTexture, ClearWeapon/ArmorAltTexture, Add/RemoveNavmeshObstacle, RollCredits
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Version 4.65
- Mod fixes: GetTalkingActivatorActor will no longer crash the game when called for talking activators without an actor
- Mod fixes: Added bFixDeathVoicelines ini option (disabled by default), since the fix has unintended side effects
- Mod fixes: Added aliases for GetBaseScale and GetQuestFailed (thanks Trooper)
- New functions: RemoveScopeModelPath, GetNthRegionWeatherType/Chance/Global, Play/StopSoundFile, StopSoundLooping, GetCompassTargets (thanks Demorome)
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Version 4.60
- Mod fixes: OnActorValueChange event should no longer report the previous value as 0
- Mod fixes: IsCellExpired will return 2 when ResetInteriorAlt is used on the cell, thanks Demorome
- Game fixes: Death topic lines will no longer get cut off halfway through
- New functions: Get/SetLightingTemplateTraitNumeric, Get/SetLightingTemplateCell
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Version 4.55
- Mod fixes: Re-added SetOnAVChangeEventHandler after resolving conflicts with JIP LN, thanks jazzisparis
- Mod fixes: Fixed GetCalculatedSpread using values for the player instead of the calling actor
- Mod fixes: Optimized event handler functions by using CallFunctionAlt from NVSE API
- Mod fixes: Updated the project to VS2022 toolset
- New functions: Get/SetRefEncounterZone, Get/SetWorldspaceEncounterZone, SetCellEncounterZone, UpdateCrosshairPrompt
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Version 4.50
- Mod fixes: Removed OnActorValueChange event handler due to hook conflicts with JIP LN
- New functions: RefreshTerminalMenu
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Version 4.45
- Mod fixes: Actually fixed GetLocationName this time.
- New functions: SetOnActorValueChangeEventHandler
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Version 4.40
- Mod fixes: Fixed crashes in GetContainerSound when container has no sound
- Mod fixes: Fixed crashes when using GetLocationName
- Mod fixes: Added an optional argument to SendStealingAlarm to scan actor's inventory for stolen items
- Mod fixes: Fixed SetCustomMapMarkerIcon not working with formlists
- Mod fixes: Extensive code refactoring
- New functions: GetRGBColor, GetPlayingEffectShaders, Get/SetBookFlags, Get/SetBookSkill
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Version 4.35
- Mod fixes: Fixed crashes when passing invalid scripts to event handler functions.
- Mod fixes: Fixed crashes when using Region functions.
- Mod fixes: bLoadEditorIDs is no longer optional.
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Version 4.30
- Mod fixes: code cleanup, refactoring and optimizations
- Mod fixes: SetWeapon1stPersonModel - model argument made optional, clears the model if not present
- New functions: GetArmorAltTextures, GetWeaponAltTextures, Get/SetIdleMarkerTraitNumeric, Get/SetIdleMarkerAnimations, SetIdleMarkerAnimation, Get/SetRefActivationPromptOverride, Get/SetTerminalMenuItemFlags, GetLocationName, Get/SetRegionMapName
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Version 4.20
- Mod fixes: added all ini options to GetJohnnyPatch
- Mod fixes: set function returns to 1 on success where appropriate
- Mod fixes: moved globals resetting to PreLoadGame to avoid conflicts with JIP Scriptrunner
- Mod fixes: fixed OnAddPerk event not firing after Trait Menu
- New functions: GetSystemColor, Get/SetEffectShaderTraitNumeric, Get/SetEffectShaderTexturePath, RGBtoHSV, HSVtoRGB, GetThresholdedActorValue, GetLocationSpecificLoadScreensOnly
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Version 4.10
- STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.2.3 (or newer) to run. Get it here: https://github.com/xNVSE/NVSE/releases/latest
- Mod fixes: Disabling muzzle flash lights moved to PreLoadGame to avoid conflicts with JIP scriptrunner
- Mod fixes: fix GetTimePlayed resetting every save load
- Mod fixes: 3rd person camera reset made optional
- Mod fixes: Added new modes to DisableMuzzleFlashLights
- Mod fixes: fix TogglePipBoy breaking map menu
- Mod fixes: fix OnAddPerk not firing after selecting a perk in level up menu
- Mod fixes: GetQuestFailed made available as a condition function, thanks Demorome
- New functions: GetAvailablePerks, IsCrimeOrEnemy
- New INI options: bNoMuzzleFlashCooldown, bReset3rdPersonCamera
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Version 4.0
- Added Editor IDs for ActorValueInfo forms, thanks korri123
- Added xNVSE lambda capture support, thanks korri123
- OnAddPerk/OnRemovePerk events now work with NPCs, thanks jazzisparis
- Fixed a crash when failing to retrieve Editor ID for selected console ref, thanks lStewieAl
- Alias names for events now work properly
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Version 3.95
- All subsequent mod updates will be mirrored on Github. https://github.com/carxt/JohnnyGuitarNVSE/releases/
- Mod fixes: Removing event handlers will no longer trigger an NVAC error.
- Mod fixes: SendStealingAlarm will no longer cause issues when called on unowned items
- Mod fixes: Get3DDistanceBetweenNiNodes no longer ignores second reference
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Version 3.90
- STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.1.0 (or newer) to run. Get it here: https://github.com/xNVSE/NVSE/releases/latest
- New functions: GetTalkingActivatorActor, GetPlayerKarmaTitle, GetCompassHostiles, ToggleDisableSaves
- New event handlers: SetJohnnyOnRenderUpdateEventHandler
- Mod fixes: WorldToScreen was rewritten to optimize speed and use script variables as arguments. You will need to recompile your scripts to take advantage of a new version, otherwise it will use the old one without issues.
- Mod fixes: SendStealingAlarm now lets you use container references
- Mod fixes: IsCellExpired correctly accounts for ResetInterior
- Mod fixes: Function aliases were added for all event handlers
- Vanilla fixes: Fixed a combat style bug that caused NPCs to shoot "through their backs" at you while in close range (ini option)
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Version 3.80
- New functions: GetCalculatedSpread, ApplyWeaponPoison, SendStealingAlarm
- Mod fixes: Added optional argument for GetTextureWidth/Height/Format/MipMapCount to use Data/Textures path
- Mod fixes: Fixed thread safety for BaseExtraList::GetByType which was causing crashes while mousing over weapons in inventory. If you're still getting the crash, you're using outdated NVSE.
- Mod fixes: Exported script event functions to allow using them in other DLLs
- Vanilla fixes: Fixed incidental mediasets not playing in mods and DLCs other than Dead Money
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Version 3.76
- Mod fixes: fixed GetWeaponWorldModelPath returning incorrect values
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Version 3.75
- New functions: GetTextureWidth, GetTextureHeight, GetTextureFormat, GetTextureMipMapCount
- Mod fixes: refactoring and code optimization
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Version 3.71
- Post-April Fools update
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Version 3.70
- New functions: GetWeaponWorldModelPath
- New functions: GetBodyPartTraitString
- New functions: GetActorEffectType
- Mod fixes: Various code and performance optimizations
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Version 3.65
- New functions: ModNthTempEffectTimeLeft
- Vanilla fixes: bFixFleeing - Stops NPCs from running away from you while you're in [CAUTION] state, but there are no enemies around.
- Vanilla fixes: bFixItemStackCount - Fixes an item stack count overflow bug when dropping >32k items from the inventory
- Vanilla fixes: Weapon Biped Model Update fix:
* Weapons that have backpacks and weapon mods will no longer create duplicates of the backpack when unequipped/equipped
* Hotkeyed weapons with weapon mods will no longer force play the reequip animation
* Loading a save with a weapon with weapon mods will no longer cause the projectile node to be misplaced
* Reequipping any apparel while having a weapon with mods equipped will no longer cause the weapon to reequip too
* Weapons with backpacks will no longer have the backpack still appear on the player or actor after using RemoveAllItems/RemoveAllTypedItems
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Version 3.60
- STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.0.6 (or later) to run. Get it here: https://github.com/xNVSE/NVSE/releases/latest
- New functions: SetJohnnyOnAddPerkEventHandler
- New functions: SetJohnnyOnRemovePerkEventHandler
- New functions: IsHostilesNearby
- Mod fixes: Runtime editor IDs now correctly work on initially disabled references
- Mod fixes: Event handlers can now be unregistered in their own handler scripts
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Version 3.50
- ExitGameAlt
- ToggleCombatMusic
- IsCombatMusicEnabled
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Version 3.45
- IsCompassHostile
- Mod fixes: GetNearestCompassHostile/Direction now correctly detects invisible NPCs
- Mod fixes: OnDying no longer triggers on NPC spawners (or any unnamed NPCs) upon entering a cell
- Vanilla fixes: Gun spread calculation now correctly uses fWeapSkillReqPenalty instead of fWeapStrengthReqPenalty
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Version 3.40
- Fixes: 3rd person camera no longer uses Vanity camera position
- GetNearestCompassHostile
- RefreshIdle
- SetNoteRead
- SetDisablePlayerControlsHUDVisibilityFlags
- GetCameraTranslation
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Version 3.35
- GetQuestDelay
- IsDLLLoaded
- GetNearestCompassHostileDirection
- SetJohnnyOnSettingsUpdateEventHandler
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Version 3.30
- As of this update, JohnnyGuitar NVSE now uses the latest VS2019 toolset. You may need to install the Visual C++ 2015-19 x86 Redistributable, linked in the Requirements.
- Ar_SortEditor
- SetUIUpdateSound
- Get/Set/Mod/Force/Damage/RestoreActorValueAlt
- HighlightBodyPartAlt
- DeactivateAllHighlightsAlt
- SetJohnnyOnCompleteQuestEventHandler
- SetJohnnyOnFailQuestEventHandler
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Version 3.25
- GetFormOverrideIndex
- GetSequenceAnimGroup
- QueueObjectiveText
- QueueCinematicText
- SetJohnnyOnCrosshairEventHandler
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Version 3.20
- SetWorldSpaceMapTexture
- RemoveTerminalMenuItem
- Fixes: NPCs will no longer increment challenges by equipping items.
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Version 3.15
- GetQuestFailed
- GetTerminalMenuItemCount
- GetPipBoyMode
- GetWeaponVATSTraitNumeric
- SetWeaponVATSTraitNumeric
- SetJohnnyOnChallengeCompleteEventHandler
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Version 3.10
- Fixes: fNPCMaxWobbleAngle setting no longer affects VATS spread calculation
- Fixes: Dialogue topics with both animation and sound will now play correctly
- Sign
- AddTerminalMenuItem
- GetTerminalMenuItemText
SetTerminalMenuItemText - GetTerminalMenuItemNote
- SetTerminalMenuItemNote
- GetTerminalMenuItemSubmenu
- SetTerminalMenuItemSubmenu
- GetRunSpeed
- DisableMenuArrowKeys
- EnableMenuArrowKeys
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Version 3.05
- Fix for event handler flushing
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Version 3.0
- SetJohnnySeenDataEventHandler
- SetJohnnyOnLimbGoneEventHandler
- Mod bugfix: GetKiller now works in OnDying event handler
- Vanilla bugfix: Disintegration Stat Fix included
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Version 2.91
- Plugin version hotfix
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Version 2.90
- SetExplosionSound
- SetProjectileSound
- SetWeaponWorldModelPath
- Clamp
- Remap
- Lerp
- Fixed NVAC warning when Editor IDs are enabled
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Version 2.85
- Fixed vanilla bug that made it so companions would be rendered mute for the next topic after trading with them through dialogue
- Fixed GetCreatureCombatSkill
- Fixed issue with Quest event handler filtering
- SetCustomMapMarkerIcon
- DisableMuzzleFlashLights
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Version 2.80
- GetCreatureCombatSkill
- GetContainerSound
- SetContainerSound
- SetJohnnyOnDyingEventHandler
- SetJohnnyOnStartQuestEventHandler
- SetJohnnyOnStopQuestEventHandler
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Version 2.75
- GetLifeState
- GetLinearVelocity
- GetRaceFlag
- SetRaceFlag
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Version 2.70
- GetDefaultHeapSize
- GetVector3DDistance
- Get3DDistanceToNiNode
- Get3DDistanceBetweenNiNodes
- Get3DDistanceFromHitToNiNode
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Version 2.65
- GetFactionMembers
- GetRaceHeadModelPath
- Fixes: GetRaceBodyModelPath and SetBipedIconPathAlt now function correctly
- Fixes: Vanilla UI Plus will now display plugin version correctly
- Fixes: Reload Speed engine bug fix is now included by default
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Version 2.6
- GetBaseScale
- GetCustomMapMarker
- UnsetAV
- UnforceAV
- ToggleNthPipboyLight
- SetBipedIconPathAlt
- GetFacegenModelFlag
- SetFacegenModelFlag
- GetRaceBodyModelPath
- SetEquipType
- High Noon fix is deprecated as of this version
- Editor IDs functionality is reworked to avoid bugs and include more types
- Fixed an issue with WorldToScreen that could make the function return incorrect values due to the wrong FoV being used for calculations
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Version 2.5.5
- StopSoundAlt
- GetPrimitiveType
- RemovePrimitive
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Version 2.5
- GetTimePlayed now works properly
- GetMusicTypeDB
- SetMusicTypeDB
- GetMusicTypePath
- GetRegionWeatherOverride
- SetRegionWeatherOverride
- GetRegionWeatherPriority
- SetRegionWeatherPriority
- IsWeatherInRegion
- RemoveRegionWeather
- AddRegionWeather
- GetRegionWeathers
- ClearRegionWeathers
- EditorIDToFormID
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Version 2.4
- GetActorValueModifierAlt
- WorldToScreen bugfixes
- Editor ID is now displayed when you select a reference in console (if it doesn't have a name)
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Version 2.3
- GetBufferedCellsAlt
- GetWeapon1stPersonModel
- SetWeapon1stPersonModel
- GetTimePlayed
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Version 2.2
- Editor IDs crash is fixed (hopefully)
- GetMediaSetTraitNumeric
- SetMediaSetTraitNumeric
- GetMediaSetTraitString
- SetMediaSetTraitString
- GetMediaSetTraitSound
- SetMediaSetTraitSound
- SetVelEx
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Version 2.1
- GetEditorID
- GetJohnnyPatch
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Version 2.05
- GetIMODAnimatable
- SetIMODAnimatable
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Version 2.0
- GetCalculatedWeaponDPS
- GetInteriorLightingTraitNumeric
- SetInteriorLightingTraitNumeric
- GetPixelFromBMP
- GetWorldSpaceMapTexture
- Jump
- SetCameraShake
- StopVATSCam
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Version 1.45
- TogglePipBoy
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Version 1.4
- MD5File (credits to Lutana)
- SHA1File
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Version 1.3
- IsCellVisited
- IsCellExpired
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Version 1.2
- GetBaseEffectArchetype
- GetBaseEffectAV
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Version 1.1
- ToggleLevelUpMenu
- IsLevelUpMenuEnabled
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Version 1.0
- WorldToScreen
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- Author's activity
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April 2025
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17 Apr 2025, 3:45PM | Action by: c6dev
Changelog added
'Change log added for version 5.16'
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17 Apr 2025, 3:43PM | Action by: c6dev
Attribute change
'Mod version changed to 5.16.'
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17 Apr 2025, 3:42PM | Action by: c6dev
File added
'JohnnyGuitar NVSE [version 5.16]'
January 2025
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19 Jan 2025, 5:56PM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.15]'
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14 Jan 2025, 7:21PM | Action by: c6dev
Attribute change
'File \'JohnnyGuitar NVSE\' description changed.'
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11 Jan 2025, 2:44PM | Action by: carxt
Changelog added
'Change log added for version 5.14e'
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11 Jan 2025, 2:43PM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.14e]'
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08 Jan 2025, 9:18AM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.14d]'
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08 Jan 2025, 9:17AM | Action by: carxt
Changelog added
'Change log added for version 5.14d'
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08 Jan 2025, 9:16AM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.14d]'
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08 Jan 2025, 2:35AM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.14c]'
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08 Jan 2025, 2:34AM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.14c]'
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08 Jan 2025, 2:30AM | Action by: carxt
Changelog added
'Change log added for version 5.14b'
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08 Jan 2025, 2:28AM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.14b]'
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07 Jan 2025, 8:05AM | Action by: c6dev
Changelog added
'Change log added for version 5.14'
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06 Jan 2025, 11:49PM | Action by: carxt
File added
'JohnnyGuitar NVSE [version 5.14]'
November 2024
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05 Nov 2024, 5:47PM | Action by: WallSoGB
Changelog added
'Change log added for version 5.13'
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05 Nov 2024, 5:46PM | Action by: WallSoGB
File added
'JohnnyGuitar NVSE [version 5.13]'
September 2024
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30 Sep 2024, 12:58AM | Action by: WallSoGB
Attribute change
'File \'JohnnyGuitar NVSE\' description changed.'
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29 Sep 2024, 11:26PM | Action by: WallSoGB
Changelog added
'Change log added for version 5.12'
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