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c6 - carxt - lStewieAl - WallSoGB

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carxt

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462 comments

  1. c6dev
    c6dev
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    This plugin requires xNVSE v6.3.0 (or newer) to run.
    xNVSE is an updated version of NVSE.
    Get it here:
    https://github.com/xNVSE/NVSE/releases/latest
  2. c6dev
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    Windows in Doc Mitchell's house being dark is a vanilla issue - explanation and fix available here.

    You can post your function requests in Forum->Feature requests and bug reports in Bugs section.

    Troubleshooting
    If JohnnyGuitar NVSE doesn't seem to be working (other mods complain that it's not installed, or you don't see its effects in the game or GECK):

    • Make sure that xNVSE 6.3.0 or newer is installed (can be tested using GetNVSEVersionFull command in game console)
    • If the above didn't help, post nvse.log file (found in game folder) in the comments using pastebin.com.
    • If the above steps were not followed, complaints will be ignored.

    If you experience issues (CTDs, lags, etc.) that go away if you remove JohnnyGuitar NVSE:

    • JG does very little on its own, so these issues are most likely caused by mods utilizing its features. Find mods that require JG in your load order, disable them and see if the problem goes away. If yes, report it on the relevant mod page.
    • If the above didn't help, it's possible that a recent update of JG is causing it. In case of crashes, install Crash Logger, disable NVAC, run the game until it crashes and post the CobbCrashLogger.log file it produced in comments.
  3. carxt
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    The Viva New Vegas team now maintains a repository of INI presets with diverse options preconfigured for ideal usage aimed at mod users, as we've now decided to keep JG itself with the minimum options enabled so that mod creators can have their test environments unaffected by our gameplay patches.
    Grab it here: JG NVSE - INI Presets
  4. RADC
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    I just updated "lStewieAl's Tweaks and Engine Fixes" and "JohnnyGuitar NVSE" and now I get this message

    ""The form (Russell.esp#25019687) has scripts that failed to compile when calling command GetQuestVariable. This may cause a crash if the script is called.""

    and it's not the only one if I click yes then another mod involving quests have the same issue.
    1. RADC
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      I think I have found a solution because other people have asked for something similar like this of course in the past and from the looks of it my entire load order somehow became f***** up just by updating those two mods and now I need to start completely from scratch and uninstall and reinstall everything
  5. lucannocore
    lucannocore
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    How do I update ? just overwrite the old file with this new one ?
    1. c6dev
      c6dev
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      Yes
  6. kompot1232
    kompot1232
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    Hud needs in mapmo is broken on the new version.
  7. why tf does every mod require this mod when this mod doesn't even do anything, whats in it for YOU huh?
    1. birdswatchback
      birdswatchback
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      From the description "Over 250 new functions and event handlers." All those mods use the scripts and event handlers from this mod to function. If you look at the description it tells you what the mod does. Additionally it fixes bugs from the base game and helps with overall stability even for "unmodded" games.
  8. EaseOfGames
    EaseOfGames
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    I think the greatest sin this plugin has committed is liking Johnny guitar song

    other than that its pretty good
    1. Debatemaster1
      Debatemaster1
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      PLAY IT AGAAAAIN! JOHNNY GUITAR!
  9. KrazeScreen
    KrazeScreen
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    I updated to the newest versions of NVSE and now im getting "No save location" esq errors
  10. Yusni5127
    Yusni5127
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    For some reasons this mod prevents me from saving.
  11. IllusiveMan196
    IllusiveMan196
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    File description for new archive being almost full 2 A4 pages long of nothingness is intentional?
  12. TwelveYO
    TwelveYO
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    What is the emotion of the dialog?
  13. Raszls
    Raszls
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    IIIIIIIIIIIIIIIIIII WAS ALWAYS A FOOOOOOOOOOOOOOOOL
    FOR MY JOHNNY