There is a function I added to quickly get to the train transition: put call BHYQuickNVStart into the console to be teleported straight to the train switch and get a ticket for free.
KEYWORDS has been removed as a requirement. The perk removal option has been removed, as it's been a nightmare to try to get to occur without issues. Even with intense ironing out of kinks, it probably couldn't ever work right in every circumstance.
If you're really, really desperate to use that problematic option, read the note at the bottom of the description. As stated there, posts and bug reports describing issues with it will be deleted.
I have QuickStart option set to 0, but it doesn't let me use the vigor machine and instead marks the quest as complete and then proceeds to the couch sequence. Any fixes?
Edit: I downloaded the newest update (released april 20th) and now nothing seems to work. Even my skills are retained instead of beign reset.
Having arrived at the safe now I'm also wondering why it isn't in one of the picture frames like the main safe? The Safe is supposed to be hidden in pre-war times but is visible due to the pictures being gone.
I'm wondering how I have both "Brainless" and "Head Trauma".
I was willing to accept that the Mojave docs simply weren't capable of fixing the damage Benny caused, but there's no way the replacement brain I received from Big MT should be suffering from damage inflicted on my original brain.
UPDATE 1: I changed the ini to bPerkHumbleHeadTrauma=0
Didn't change a thing.
UPDATE 2: Since the "Begin Again" crew made their Mod Organizer a black box, I put the contents of this mod's folder into a folder I called "coffin" and that caused quite a mess; error sounds on startup, black screen, but the music plays. Trying to open Task Manager got me nowhere. So I had to restart my computer.
UPDATE 3: I downloaded a cheatroom mod that contained only an esp file, replaced the contents of your folder with that file, which I then renamed to "Benny Humbles You and Steals Your Stuff.esp".
The game started perfectly.
AND the Head Trauma perk was gone!
I could not care less about recovering my stuff from Benny, because I so thoroughly hate F3 that I made it to the train station before I reached level 5 (I think I gained another level or two just doing all the crap needed to get that damn train up & running), and therefore didn't have much on me to begin with.
If it feels like this post is an insult to your work, I had to do it because a) your bPerkHumbleHeadTrauma switch didn't work, and b) you decided an artificial brain created in a lab should bear damage caused to a real brain by a hoodlum out in the desert.
I cannot for the life of me figure out a config combination that results in the vigor tester working. With love tester on and quick start disabled, the tester does nothing, skips past special allocation, then Doc Mitchell has me sit on the couch and then he just gives me my stuff and tries to talk to me repeatedly until I leave out the door. This mod is very much a must-have, so if there's any ideas I'm all ears.
Gotcha. So you're starting in DC, then teleporting to the NV transition train? If you have a handy set of console commands for that, I'd love to know about them. The new version might have fixed the issue? I disabled the option to skip the vigor tester completely, removed a couple "previous info" lines from dialog, and reverted the love tester script to being practically TTW vanilla, just with dynamic SPECIAL point allocation. The GECK seems to automatically add those previous info lines, I don't know what they do, but I think they're what causes Doc's harassment.
We're making some progress here. The vigor tester still does not let me reallocate SPECIAL or traits or anything like that, but if I have the humbling quick start enabled Doc Mitchell goes straight to the part where he goes to the door to let me out and give me my stuff. This seems to have fixed the harassment, but I haven't been as thorough on testing that bit. It seems like it's skipping the love tester script entirely and just going off of whatever my DC character stats were.
My testing process is starting in DC in the 101 exit tunnel. Creating my character at the exit door. Waiting a bit for the outside to fade in and startup stuff to process. Then using the below to give myself a train ticket and coc to the train car, then activating the switch to travel to NV.
Uh, I'm honestly not too worried about being able to reallocate SPECIALs and traits, I don't really mind the notion of just needing to stick with DC selected SPECIALs. I'm glad to hear it's mostly functional at the moment. It sure is tough to go in on someone else's mod in the back end and try to add more to it without understanding everything it did. If the original worked perfectly I'm sure it would be fine, but it's tough trying to fix the bugs that were in it. Thanks for your patience, and the console commands for the wasteland transition.
Fair enough then! I can at least confirm that the humbling quick start works as it should now. Sorry if I was unclear on what the issues I was having were.
No, you were perfectly clear! Your feedback helped me hit the point of "good enough for now", which is all I can generally really hope for on the stuff that was in the initial BHY. I know some people will probably really want to be able to reallocate then, so I'll probably try to make it work better eventually, but right now it fits my criteria for what I need it to do.
I just tested this without TTW Quick Start and with a NV start - the vigor tester seems to work, but I don't get the extra 5 points to spread around. All stats are set to 5 and there's no extra points to put anywhere. I also still get the psych eval with the humbling quick start.
I can fully confirm that the humbling quick start works perfectly for DC > NV apart from the lack of reallocation. No psych eval, he just goes straight to the door and gives me my stuff and I can leave. He also does not harass me at all like he did previously.
Oh, this also happens to me. I haven't gone to NV on my actual character, but I decided to test it out on a whim by starting in the Mojave and the same thing happens. I use the vigor tester but I don't have any extra special points and after picking which ones to debuff, Doc just goes straight to the exit.
yes, tbf after reaching lvl 40+ in DC game is starting to get a bit boring. choosing new special and and resetting skills completely rather than reducing them would breathe a bit of new life into the nv playthrough. would be good to keep quest perks and skill bonuses from quests and books
Maybe not because on a whim, I wanted to see how starting in the mojave would be like without going through DC and in Doc Mitchell's house, I wasn't able to pick my special stats at all and it skipped straight to the exit.
FYI some items added from Wild Animals of Mojave will cause a CTD when you first travel into New Vegas. As an example, my game kept crashing until I deposited or dropped the 'INGR: Chick' item. I reloaded and traveled again 5-6 times in a row just to be sure.
This is probably because when you drop that specific item, a cute little chick NPC will walk around, so something with that item in particular is definitely causing some issue.
Other than in Old World Blues, is there any opportunity when entering the Mojave to change selected traits? Was curious if traits also get reset through this, though as perks don't I'd understand if not.
you could change them with quick start set to 0 but i'd strongly suggest against it, many traits aren't cleanly removed, even skilled has issues with the removal of traits resulting in free skill points.
Use the "call" command before BHYQuickNVStart in the console. The command is call, to call a function. BHYQuickNVStart is just the name of the function.
466 comments
The perk removal option has been removed, as it's been a nightmare to try to get to occur without issues. Even with intense ironing out of kinks, it probably couldn't ever work right in every circumstance.
If you're really, really desperate to use that problematic option, read the note at the bottom of the description. As stated there, posts and bug reports describing issues with it will be deleted.
Edit: I downloaded the newest update (released april 20th) and now nothing seems to work. Even my skills are retained instead of beign reset.
I was willing to accept that the Mojave docs simply weren't capable of fixing the damage Benny caused, but there's no way the replacement brain I received from Big MT should be suffering from damage inflicted on my original brain.
UPDATE 1: I changed the ini to bPerkHumbleHeadTrauma=0
Didn't change a thing.
UPDATE 2: Since the "Begin Again" crew made their Mod Organizer a black box, I put the contents of this mod's folder into a folder I called "coffin" and that caused quite a mess; error sounds on startup, black screen, but the music plays. Trying to open Task Manager got me nowhere. So I had to restart my computer.
UPDATE 3: I downloaded a cheatroom mod that contained only an esp file, replaced the contents of your folder with that file, which I then renamed to "Benny Humbles You and Steals Your Stuff.esp".
The game started perfectly.
AND the Head Trauma perk was gone!
I could not care less about recovering my stuff from Benny, because I so thoroughly hate F3 that I made it to the train station before I reached level 5 (I think I gained another level or two just doing all the crap needed to get that damn train up & running), and therefore didn't have much on me to begin with.
If it feels like this post is an insult to your work, I had to do it because a) your bPerkHumbleHeadTrauma switch didn't work, and b) you decided an artificial brain created in a lab should bear damage caused to a real brain by a hoodlum out in the desert.
edit: I have not taken Almost Perfect.
The GECK seems to automatically add those previous info lines, I don't know what they do, but I think they're what causes Doc's harassment.
My testing process is starting in DC in the 101 exit tunnel. Creating my character at the exit door. Waiting a bit for the outside to fade in and startup stuff to process. Then using the below to give myself a train ticket and coc to the train car, then activating the switch to travel to NV.
player.additem 10001e15 1
coc TTWTrainEngine01b
I'm glad to hear it's mostly functional at the moment. It sure is tough to go in on someone else's mod in the back end and try to add more to it without understanding everything it did. If the original worked perfectly I'm sure it would be fine, but it's tough trying to fix the bugs that were in it. Thanks for your patience, and the console commands for the wasteland transition.
I can fully confirm that the humbling quick start works perfectly for DC > NV apart from the lack of reallocation. No psych eval, he just goes straight to the door and gives me my stuff and I can leave. He also does not harass me at all like he did previously.
This is probably because when you drop that specific item, a cute little chick NPC will walk around, so something with that item in particular is definitely causing some issue.
-> call BHYQuickNVStart <-