There is a function I added to quickly get to the train transition: put call BHYQuickNVStart into the console to be teleported straight to the train switch and get a ticket for free.
KEYWORDS has been removed as a requirement. The perk removal option has been removed, as it's been a nightmare to try to get to occur without issues. Even with intense ironing out of kinks, it probably couldn't ever work right in every circumstance.
If you're really, really desperate to use that problematic option, read the note at the bottom of the description. As stated there, posts and bug reports describing issues with it will be deleted.
Is there no way to to have Benny remove your caps and store them with your other stuff? Keeping my caps after being robbed blind seems silly, and I don't like the idea of them being straight up deleted either.
yes, tbf after reaching lvl 40+ in DC game is starting to get a bit boring. choosing new special and and resetting skills completely rather than reducing them would breathe a bit of new life into the nv playthrough. would be good to keep quest perks and skill bonuses from quests and books
Maybe not because on a whim, I wanted to see how starting in the mojave would be like without going through DC and in Doc Mitchell's house, I wasn't able to pick my special stats at all and it skipped straight to the exit.
yeah, the vigor tester is broken if you start in the mojave. i guess its best to only enable this one when starting in DC. i tried setting bQuickStart=0 in the config, but it didnt change anything
So did I read the mod description right - if you choose to skip Fallout 3 (i.e., select "Memory" upon leaving Vault 101) this mod will not trigger at all? You won't get head trauma or anything else that this mod does if you didn't finish F3's main questline first?
for some reason even with iFireCompanions=1 two of the companions I had in the capital are just waiting outside of Doc Mitchell's post transfer, even though the pop-up between wastelands saying they all went back to their DC locations did happen, seemingly no conflicts in xEdit.
edit: tested with every single mod disabled besides this mod and the tbot essentials, cross and fawkes are still outside of doc mitchells after travelling to the mojave.
I have QuickStart option set to 0, but it doesn't let me use the vigor machine and instead marks the quest as complete and then proceeds to the couch sequence. Any fixes?
Edit: I downloaded the newest update (released april 20th) and now nothing seems to work. Even my skills are retained instead of beign reset.
Having arrived at the safe now I'm also wondering why it isn't in one of the picture frames like the main safe? The Safe is supposed to be hidden in pre-war times but is visible due to the pictures being gone.
475 comments
The perk removal option has been removed, as it's been a nightmare to try to get to occur without issues. Even with intense ironing out of kinks, it probably couldn't ever work right in every circumstance.
If you're really, really desperate to use that problematic option, read the note at the bottom of the description. As stated there, posts and bug reports describing issues with it will be deleted.
edit: tested with every single mod disabled besides this mod and the tbot essentials, cross and fawkes are still outside of doc mitchells after travelling to the mojave.
Edit: I downloaded the newest update (released april 20th) and now nothing seems to work. Even my skills are retained instead of beign reset.