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This page was last updated on 05 September 2024, 5:30PM
- Changelogs
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Version 1.80
- ===Vanilla Bug Fixes:
- * Fixed PlaceAtReticle always spawning items with 100x their max health (credits to lStewieAl for the code).
- * Fixed AuxTimerPaused not returning a boolean (1 or 0).
- * Fixed ShowSleepWaitMenu: if shouldCheckPreconditions == 1, then it always opened the Sleep menu regardless of isSleep arg
- ===Bug Fixes:
- * Fixed WriteToJSON not correctly writing forms.
- * Fixed WriteToJSON crashing when specifying a JsonPointer.
- * For ApplyEasing: fixed Circ easing potentially returning weird values.
- * Added null checks for GetEquippedWeaponRef
- * Fix being able to un-prevent stuff in OnPre events
- ===Function Improvements:
- * Two new flags for AuxTimers: "Ignore Turbo" and "Ignore TimeMult in GameMode".
- ===Event Changes:
- * For "ShowOff:OnPreProjectileExplode":
- ** If the explosion is prevented, mines will now just revert to their deactivated state, and thrown grenades are replaced with their inert weapon variant (the projectile is deleted and replaced with an item).
- ** This way the event doesn't keep trying to run for an explosion that was prevented this way.
- ===New Functions:
- * GetIsActivationPromptShown
- * GetHitLocationLingering
- * HighlightAdditionalReferenceAlt
- * GetVATSMaxEngageDistance
- * SetForceDrawHitscanProjectiles
- * SetProjectileTracerChanceOverride
- * SpawnTracingProjectile
- * GetVATSTargetable
- * GetProjectileRefIsStuck
- * ForceRecoilAnim
- * ForceHitStaggerReaction
- * IsPlayerLookingAround
- * GetActorFadeState
- * IsActorInvisibleToPlayer
- * IsFormLoading
- * ApplyEasingAlt
- * PatchFreezeTime
- * PlaceAtReticleAlt
- ===New Events:
- * "ShowOff:OnPlayerJump"
- * "ShowOff:OnPOVChange"
- * "ShowOff:OnChallengeProgress"
- * "ShowOff:OnPreProjectileCreate"
- * "ShowOff:OnMenuCreate"
- * "ShowOff:OnExplosionHitAnyRef"
- * "ShowOff:OnWeaponUnholster"
- * "ShowOff:OnWeaponHolster"
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Version 1.75
- ===Bug Fixes:
- Fixed GetCalculatedActorSpread always returning 1 due to faulty IsWeaponOut check
- Fixed ObjectiveCompleted/Displayed freezing the game with NVAC, due to bug in v1.74's NVAC hook conflict resolution
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Version 1.74
- ===Bug Fixes:
- Resolved hook conflict w/ NVAC at 0x5EC5DC
- Fixed ToggleQuestMessages, which got broken by faulty hook conflict checks at 0x76BADC, 0x76BAEB, 0x76BAAC and 0x76BABB since v1.71
- Fixed breaking the first arg passed to the NVSE OnActivate event due to changes in 1.71. This probably broke a lot of mods relying on that event, now fixed.
- ===New Functions:
- GetCalculatedActorSpread
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Version 1.73
- ===Bug Fixes:
- Hook conflicts at w/ NVAC at 0x780648 & 0x701FAE should now be resolved.
- Fixed crash by delaying hook conflict console print if hook conflict was detected right as the plugin is loading in (i.e before console is even loaded).
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Version 1.72
- ===Bug Fixes:
- * Hook conflict message is now just a console print; should no longer accidentally crash the game for some users.
- * Fixed a hook conflict with Tweaks at 0x88C65C (it partially broke my "ShowOff:OnPreActivateInventoryItem" event for special activations)
- * Fixed bad hook conflict detection for 0x785087. This caused the hook to not install, causing an insane amount of perk points to be available in the perk menu.
- * I didn't get around to fixing all reported hook conflicts, so expect another update soon.
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Version 1.71
- ===Event changes:
- "ShowOff:OnPreActivate" now runs before NVSE's "OnActivate" event, so preventing an activation in PreActivate will prevent "OnActivate" from running for that instance.
- ===General changes:
- Hook conflicts are now much more visible with the addition of an error msg box that will appear only once if an error is detected. Should help with error reporting.
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Version 1.70
- ===Bug Fixes:
- * Fixed "ShowOff:OnPreActivate" running for certain scripted activations, and running twice for loading doors.
- ===New Events:
- * "ShowOff:OnPreProjectileExplode"
- * "ShowOff:OnPreRemoveItemFromMenu"
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Version 1.65
- ===Bug Fixes:
- * Fix innacurate projectile position in OnProjectileImpact/Destroy.
- * Fix IsGamePaused check for AuxTimers
- * Fixed GetEquippedItemRefForItem's return type (niche issue)
- * Fix IsWeaponMelee/IsWeaponRanged requiring a calling ref
- ===New Functions:
- * IsAiming
- * IsBlockingOrAiming
- * SetOnAuxTimerUpdateHandler
- * SetItemHotkeyIconPath
- * GetItemHotkeyIconPath
- * GetExplosionHitDamage
- * SetExplosionHitDamage
- * IsJumping
- * FreezeAmmoRegen
- ===New Events:
- * "ShowOff:OnExplosionHit"
- * "ShowOff:OnFireWeapon"
- ===Function changes:
- * Add RunOnTimerUpdateEvent flag for AuxTimers
- * Fixed AuxTimerStop/Start potentially causing crashes inside the timer events.
- ===General changes:
- * Better hook conflict error message in log.
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Version 1.60
- ==Bug Fixes==
- Removed confusing hook conflict detection msg related to Tweaks.
- Level Up Menu: Fixed hook oversight that changed the vanilla behavior for how perk selection can be swapped
- ==New Functions==
- GetAmmoName
- SetAmmoName
- KillAllHostiles
- ==Function changes==
- RefillPlayerAmmo now only shows error console messages if console is open, and returns 1/0 for success.
- A couple of SO's item functions should now run faster, thanks to lStewieAl fixing the abuse of the slow DYNAMIC_CAST function.
- ==New Events==
- "ShowOff:OnReadBook"
- "ShowOff:OnDispositionChange"
- "ShowOff:OnAdd"
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Version 1.55
- ===Bug Fixes===
- Fixed GetIngestibleConsumeSound causing a crash if the ingestible has no consume sound.
- Fixed hook for "ShowOff:OnProjectileCreate" causing issues with "continuous beam"-type projectiles
- Fixed GetEquippedItemRefForItem not working properly with formlists.
- ===New Functions===
- GetIsPlayerOverencumbered
- RefillPlayerAmmo
- AuxTimerStart
- AuxTimerStop
- AuxTimerPaused
- AuxTimerTimeElapsed
- AuxTimerTimeToCountdown
- AuxTimerTimeLeft
- SetOnAuxTimerStartHandler
- SetOnAuxTimerStopHandler
- ClearShowoffSavedData
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Version 1.51
- ===Bug Fixes:
- * Fixed bad hook for the "ShowOff:OnShowCornerMessage" event. This may fix the NVAC-related crashes users have reported.
- ===Function changes:
- * Allow passing a formlist of items for GetEquippedItemRefForItem
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Version 1.50
- AS OF THIS VERSION, xNVSE 6.2.9 or greater is required.
- ===Misc:
- A .pdb file is now included, to produce better crash logs with Cobb's crash logger.
- Added aliases for the INI functions.
- JSON functions will give better error messages.
- ===Bug Fixes:
- ShowPerkMenu:
- Copied code from Tweaks to prevent perks from being selected if there are none to assign (used to go to -1 perks).
- Copied code from Tweaks to force the perk menu to open even if not on a perk level (allows previewing perks).
- Copied code from Tweaks to allow multiple perks to be selected.
- RandSeeded and company:
- Fixed bug where no matter what seed was being given, it always resorted to default.
- ===New Functions:
- SetEnableParent
- GetEquippedWeapon
- GetEquippedWeaponRef
- GetCalculatedAPCost
- GetPosArray
- GetCompassTargets
- IsOutsideMainThread
- GetLiveEffectBaseTrait
- GetActorValueName
- SetINIInteger_Cached
- GetAddedItemRefShowOff
- ===New Event Handlers (for SetEventHandler & SetEventHandlerAlt):
- "ShowOff:OnPreActivate"
- "ShowOff:OnPreActivateInventoryItem"
- "ShowOff:OnPreDropInventoryItem"
- "ShowOff:OnLockpickMenuClose"
- "ShowOff:OnPCMiscStatChange"
- "ShowOff:OnProjectileCreate"
- "ShowOff:OnProjectileDestroy"
- "ShowOff:OnProjectileImpact"
- "ShowOff:OnQuestAdded"
- "ShowOff:OnQueueCornerMessage"
- "ShowOff:OnShowCornerMessage"
- "ShowOff:OnDisplayObjective"
- "ShowOff:OnCompleteObjective"
- "ShowOff:OnFireWeapon"
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Version 1.46-b
- Fixed the plugin not loading on Windows 7 systems.
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Version 1.46
- Changelogs will now be written in GitHub releases - https://github.com/Demorome/Showoff-NVSE/releases
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Version 1.20
- New releases available on Github: https://github.com/Demorome/Showoff-NVSE
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Version 1.17
- New releases available on Github: https://github.com/Demorome/Showoff-NVSE
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Version 1.15
- New releases available on Github: https://github.com/Demorome/Showoff-NVSE
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Version 1.10
- -Semi-major refactorings (file inclusion was changed around, behaviors hopefully shouldn't change)
- -Fixed GetCalculatedEquippedWeight and GetBaseEquippedWeight expecting an int "minWeight" instead of a float.
- -GetCalculatedEquippedWeight - Fixed nullptr issue (caused crashes if no weapon was equipped)
- -GetCalculatedEquippedWeight - Fixed "Modify Light Items" adjustement not being calculated per-reference (used to only care about if the player had the effect)
- -For GetCalculatedEquippedWeight / GetBaseEquippedWeight / GetNumBrokenEquippedItems:
- *Fixed items being counted multiple times if they had multiple equip slots.
- *Added two new flags: skipUnplayable and noQuestItems
- *DEFAULT BEHAVIOR CHANGED: In order to avoid including unplayable items like the pipboy by default-calling the function,
- `skipUnplayable` is automatically checked if Flags == 0 (or not provided).
- (This also applies to the new GetEquippedItems/UnequipItems functions)
- -New Functions:
- * SetShowOffDebugMode
- * GetShowOffDebugMode
- * UnequipItems
- * GetEquippedItems
- * IsBaseForm
- * SetRandomizerSeed
- * SetSeedUsingForm
- * GetRandomizerSeed
- * RandSeeded
- * GetRandomPercentSeeded
- * IsReferenceCloned
- * AdvanceSeed
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Version 1.05
- Fix GetNumBrokenEquippedItems (uses item health % now).
- Rename PlayerHasNightVision -> PlayerHasNightVisionActive
- Rename SetPCIsAMurderer -> SetIsPCAMurderer
- Re-uploaded v1.05, forgot to recompile the .dll after changing the version.
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Version 1.0
- Initial release.
- ModNumericGameSetting
- ModNumericINISetting
- SetPlayerCanPickpocketEquippedItems
- GetPlayerCanPickpocketEquippedItems
- GetPCHasSleepWaitOverride
- SetPCHasSleepWaitOverride
- ShowingOffDisable
- ShowingOffEnable //best to keep undocumented to not waste people's time.
- GetNumActorsInRangeFromRef
- GetNumCombatActorsFromActor
- IsWeaponMelee
- IsEquippedWeaponMelee
- IsWeaponRanged
- IsEquippedWeaponRanged
- GetChallengeProgress
- ConditionPrint
- GetNumQueuedCornerMessages
- GetCreatureTurningSpeed
- SetCreatureTurningSpeed
- GetCreatureFootWeight
- SetCreatureFootWeight
- SetCreatureReach
- SetCreatureBaseScale //JG's GetBaseScale should return the creature's base scale, so no need for a GetCreatureBaseScale.
- DumpFormList
- ListAddArray
- ListAddList
- IsAnimPlayingExCond
- GetNumCompassHostiles
- AuxStringMapArrayGetSize
- AuxStringMapArrayGetValueType
- AuxStringMapArrayGetFloat
- AuxStringMapArrayGetRef
- AuxStringMapArrayGetString
- AuxStringMapArrayGetFirst
- AuxStringMapArrayGetNext
- AuxStringMapArrayGetKeys
- AuxStringMapArrayGetAll
- AuxStringMapArrayGetAsArray
- AuxStringMapArraySetFromArray
- AuxStringMapArraySetFloat
- AuxStringMapArraySetRef
- AuxStringMapArraySetString
- AuxStringMapArrayEraseKey
- AuxStringMapArrayValidateValues
- AuxStringMapArrayDestroy
- GetRadiationExtraData
- SetRadiationExtraData
- PlayerHasNightVision
- PlayerIsDrinkingPlacedWater
- SetPCIsAMurderer
- IsNight
- IsLimbCrippled
- GetNumCrippledLimbs
- GetCrippledLimbsAsBitMask
- GetNumBrokenEquippedItems
- GetEquippedItemsAsBitMask
- GetEquippedWeaponType
- GetBaseEquippedWeight
- GetCalculatedEquippedWeight //NOTE: bWeightlessWorn(Power)Armor from Stewie's is not accounted for.
- GetCalculatedMaxCarryWeight
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- Author's activity
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July 2024
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23 Jul 2024, 12:36AM | Action by: AVeryUncreativeUsername
Tracked
'ShowOff xNVSE Plugin'
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08 Jul 2024, 9:12PM | Action by: Demorome
Permission change
'Author changed their permission instructions.
Author changed their file credits.'
May 2024
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05 May 2024, 12:23AM | Action by: Demorome
Changelog added
'Change log added for version 1.80'
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05 May 2024, 12:22AM | Action by: Demorome
Attribute change
'File \'ShowOff xNVSE\' category changed to Old versions.'
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05 May 2024, 12:22AM | Action by: Demorome
File added
'ShowOff xNVSE [version 1.80]'
September 2023
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28 Sep 2023, 10:48PM | Action by: Demorome
Attribute change
'Description changed.'
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28 Sep 2023, 3:17AM | Action by: Demorome
Changelog added
'Change log added for version 1.75'
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28 Sep 2023, 3:17AM | Action by: Demorome
Attribute change
'File \'ShowOff xNVSE\' category changed to Old versions.'
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28 Sep 2023, 3:16AM | Action by: Demorome
File added
'ShowOff xNVSE [version 1.75]'
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27 Sep 2023, 8:41PM | Action by: Demorome
Changelog added
'Change log added for version 1.74'
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27 Sep 2023, 8:41PM | Action by: Demorome
Attribute change
'File \'ShowOff xNVSE\' category changed to Old versions.'
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27 Sep 2023, 8:41PM | Action by: Demorome
File added
'ShowOff xNVSE [version 1.74]'
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25 Sep 2023, 5:18PM | Action by: Demorome
Changelog added
'Change log added for version 1.72'
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25 Sep 2023, 5:16PM | Action by: Demorome
File added
'ShowOff xNVSE [version 1.72]'
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22 Sep 2023, 5:21PM | Action by: Demorome
Attribute change
'Mod version changed to 1.70.'
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22 Sep 2023, 5:21PM | Action by: Demorome
Changelog added
'Change log added for version 1.70'
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22 Sep 2023, 5:17PM | Action by: Demorome
File added
'ShowOff xNVSE [version 1.70]'
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16 Sep 2023, 12:24AM | Action by: Demorome
Changelog added
'Change log added for version 1.65'
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16 Sep 2023, 12:23AM | Action by: Demorome
File added
'ShowOff xNVSE [version 1.65]'
November 2022
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10 Nov 2022, 1:20AM | Action by: Demorome
Attribute change
'Description changed.'
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