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S6S

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Sweet6Shooter

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146 comments

  1. Sweet6Shooter
    Sweet6Shooter
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    V11 is a massive overhaul and update to the mod. Almost everything got overhauled or touched in some way.
    Review the changelog, or the description for more detail.

    UPDATING FROM V 10.XX OR BELOW REQUIRES A NEW SAVE! This is non-negotiable.
  2. Prospero14
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    About the incompatibility with Alternate Start with Delayed Main Quest, I have to play the second new game without quitting the whole game if i understand you correctly? It might not work if I simply launch the game again and then load the first save?
    Additionally MAPMO allows to reenable the button to exit to the main menu in its settings INI, so I suppose it shouldn't be an issue on this side.
    Also I would be grateful if you could specify which setting must be enabled in lStewieAl's Tweaks and Engine Fixes.
    Your perk packs add a lot of depth to this game (obviously your other mods as well…), and I’d really like to use this mod to complement Qolore’s Transcendence. Thanks a lot!
  3. Kenshironoto
    Kenshironoto
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    Is the healing factor a hardcore perk or is it just bugged?
    1. Sweet6Shooter
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      Hardcore.
  4. Cedric4SlaVEI
    Cedric4SlaVEI
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    is there a way to forcefully activate the message box about the redemption arc thought? i've been sitting here for a long while with 1 hp and very evil karma waiting for it to trigger and nothing has happened yet
    1. Sweet6Shooter
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      Worked on my end when I tested it.
      MessageBoxExAlt SCPTPromptRedemptionArc "^Redemption Arc^|Internalize|Reject"
      That should do it for you.
  5. TenderHooligan
    TenderHooligan
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    Does Addictive Personality replace Daytripper or do you get both?
    1. Sweet6Shooter
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      Daytripper gets added normally, addictive is an opt in prompt at that time.
  6. Ashcrow22
    Ashcrow22
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    new vision make game crash when travel in ttw 
     disable this mod make game normal
    1. Sweet6Shooter
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      I don't understand what you're saying.
  7. DeadEastProvidence
    DeadEastProvidence
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    In relation to miss/mister impossible, does it nullify weapons with innate "extra critical damage" effects?
    (It shouldn't because that would be less fun I think)
    1. Sweet6Shooter
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      Crit. damage x 0
  8. lStewieAl
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    Please do not toggle features in tweaks' INI. Use an INI override file.

    In tweaks 9.60 and above you should use Tweaks' method for querying values instead of GetINIFloat, as it correctly handles override INIs. e.g. if eval (StewVal "bPreviewPerksOnLevelUp:Tweaks")
    I fixed the crashing issue with essays in perk descriptions, but would appreciate if you raised the bug on Tweaks' page next time.
    1. Sweet6Shooter
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      It didn't really seem like a bug with your feature, just an incompatibility, so I didn't think of it as something to report as a bug. I'll use that command in the future.
    2. lStewieAl
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      Thanks!
  9. BezerkGamingCRU
    BezerkGamingCRU
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    if you don't mind me asking, what's the new intended purpose of the possessed flaw, and will there be a version of it that works with MSS?
    1. Sweet6Shooter
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      It'll tell you to do stuff like pull out your weapon, attack, steal things, reload, take off clothing, and other stuff. If you do it, you get a free perk until the next levelup, but if you don't, you lose the perk.
      I'll be unrelated to that mod entirely.
  10. LordDweedleMan50
    LordDweedleMan50
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    Thank you for making compatible with M.U.X, was much concern and frustration that no one was doing anything as was lot blame of one vs other
    1. VentruePL
      VentruePL
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      How do you know that it is now compatible with M.U.X?
    2. Sweet6Shooter
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      It was never an MUX issue to begin with, that was a misunderstanding.
  11. oicher
    oicher
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    can I get an explanation of how Miss/Mister Impossible works? since I am still doing crit damage. does it mean it won't do any bonus crit damage?
    1. Sweet6Shooter
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      Crit chance is multiplied by zero. No crits should trigger under any circumstances.