File information
Last updated
Original upload
Created by
Millenia-AM TeamUploaded by
Arccharger448Virus scan
Tags for this mod
Activity logs
This page was last updated on 05 December 2024, 12:53PM
- Changelogs
-
-
Version 2.6a
- -Fixed L96 animation bug
-Updated all the meshes with some missing flags
-Integrated some missing weapons to challenge formlists
- -Fixed L96 animation bug
-
Version 2.6
- -One new weapon: the SR25
-Updated RTR support for everything
-Changed default texture for the Scout, and added a new attachment
-Improved textures on MP7
-Fixed MP7 ammo check having no sound
-Fixed MP7 equip anim
-Adjusted Police Shotgun animation
-Fixed 74u floating mag in 3rd person
-New uniques for the AUG and SR25
-Added in two uniques designed by the community
-Improved compatibility with Local Map Overhaul
-Fixed Saiga shells to be 12ga
-Fixed improperly converted P220 textures
-Fixed Stakeout floating shell in 3rd person
-Minor balance tweaks
- -One new weapon: the SR25
-
Version 2.5b
- -Fixed a few oversights concerning weapon integration
-
Version 2.5a
- -Improved quality of MP7 textures
-Adjusted specular for Scout rifle
- -Improved quality of MP7 textures
-
Version 2.5
- -All textures adjusted for Real Time Reflections support
-One new unique added, the Stakeout
-New animations for the Police Shotgun
-Assorted minor fixes
- -All textures adjusted for Real Time Reflections support
-
Version 2.4.7
- -Added new fixed RPG 3rd person animations, thanks to Anirvana
-RPG has been de-uniqued and integrated into leveled lists
-New RPG and Tokarev uniques added
-Resized some icons to blend better with vanilla
- -Added new fixed RPG 3rd person animations, thanks to Anirvana
-
Version 2.4.6
- -Fixed bullet textures on many guns
-Changed all 20ga shotguns to use yellow shells, to match their casing
- -Fixed bullet textures on many guns
-
Version 2.4.5
- -Added a new weapon: the Makeshift Anti-Materiel Rifle
-Added new animations for the Duplet/Makeshift AMR by Hitman
-Rebalanced a few weapons including Heilong, Precision Sniper Rifle, AK47, M4, G3
-A few general bug fixes
- -Added a new weapon: the Makeshift Anti-Materiel Rifle
-
Version 2.4.4
- -Fixed Liquidator not having the correct ammo list
-Fixed a typo in the repair list injection script preventing it from working
-Changed some TTW leveled lists for better balancing
-Fixed sights on Redline having an incorrect texture
- -Fixed Liquidator not having the correct ammo list
-
Version 2.4.3
- Added back the 357 Coonan Meshes that got lost somehow
Added sound effect and plasma hit effect to the Enclave Plasma Cutter
Added 3rd person 2 shot animations to the Twin Fang
Added a extended mag mod to the WA2000
Ran all the meshes through SNIFF to make sure they are all properly set up (this is mostly just for cleaning things up but some guns might look a bit better as well)
- Added back the 357 Coonan Meshes that got lost somehow
-
Version 2.4.2a
- -Fixed challenge perks having incorrect effects and applying to all weapons
-
Version 2.4.2
- -Texture edits for the MP7, PPK, and MAC-10 unique
-Fixed some mod effects
-Changed all challenges to be about dealing damage rather than collecting weapons, to avoid exploits
-More mesh fixes
-Fixed some unique placements
- -Texture edits for the MP7, PPK, and MAC-10 unique
-
Version 2.4.1
- -Changed P220 to correct animations
-Made Civil Protector's underbarrel grenade launcher actually work
-Add HIPControl configs for various weapons, credit to Hitman for these
-Fixed L96 bolt sound
-Added Hitman's Service Rifle Redux anims for the Mojave Campaign Rifle
-Added third person anims for pump shotguns and the AUG
-Various mesh fixes
- -Changed P220 to correct animations
-
Version 2.4
- Changelog: Merge and redo of Knvse pack
removed locomotion files
Added new challenges and perks for relavent weapons
Moved around several problem uniques and placed every shop unique
Various mesh fixes
Added 7 new weapons and several uniques(3 unreleased mil weapons in mp7/L85/lsw, 1 f4 port P220, 1 revamp mac-10, 1 Custom weapon Mercenary Sniper rifle)
1911 changed to .357
Changed MP5 supressor to be smaller
New icons for several weapons by Zealotree(most based)
Several fixes for mipmaps on textures
Fixes for several animations
Various small bugfixes i cant remember
Small adjustments to balance
- Changelog: Merge and redo of Knvse pack
-
Version 2.3b
- Mercenary Pistol: Increased damage and crit by 1, weight increased to 1.85, spread increased to 1.2
Smugglers pistol: Crit rate upped to 1.3
9mm Police Pistol:Reduced crit to 20 from 25, crit rate lowered from 1.5 to 1.2
Chinese Pistol: Increased Ap to 19, Raised base vats chance to hit, Weight increased to 2.6, Damage increased to 19
Service Revolver: Ap increased to 22 .
45 tactical: Crit rate rased to 1.1, damage increased to 24, chance to hit raised to 25
Chinese MachinePistol:Ap cost raised to 20 .45 machine pistol: damage raised to 23, chance to hit raised to 25, health raised to 300
Bullpup Assault Rifle:Increased crit to 22 to match its damage
Bullpup Sniper Rifle: Base chance to hit increased
Bullpup Combat Shotgun: Minspread Increased to 1.8, ap increased to 30
Cowboy Carbine:Minspread Increased to .2 from .06 deagle: Lowered crit damage to 32(oversight)
defense Smg: Lowered min spread to 1.3 from 1.5(more accurate)
Police Sniper RIfle: Raised crit to 55(oversight)
All uniques have been tweaked to feel better and be more fun overall, too many lists to change but everything got some love
Included Pkm Belt lag fix
Including S6s Famas top rail retex
fixing some accidental reversions from 2.3 that got carried over, fixed oversight with service revolver not spawning properly
- Mercenary Pistol: Increased damage and crit by 1, weight increased to 1.85, spread increased to 1.2
-
Version 2.3a
- Fixes sounds with Big chungus and makes dual american ambition use the dual icon, Fixes Mares leg to properly use ammo types, fixes kitten being silent detection level fixes mesh for The Duke to use proper iron sights, gives Mystifier the proper mesh Fixes all cshotgun and rmr meshes missing a map, reintroduces saiga to SM lists along with new anims for them to actually use them(thanks hitman!), as well as a lot of other little fixes Fixes Aug, mystifier,stantons rage, millenium smuggler and anti-armor rifle using incorrect scope path Fixes aug using wrong casing Reverts the mp5 to the beta straight mags due to a lighting error fixes aug integration script Changes all micks Uniques to have 100% health fixes all combat shotgun meshes using a wrong map fixes all rmr meshes fixes sneaki breaki using wrong icon, adds guns to more lists on NV side
(S6S changes) Overall Simplification of the naming ini section Created toggles for every unique placement, but didn't implement them. To turn them on, add the text in "unique implementation text for config ini" to the bottom of the config ini, then add the "start game enabled" flag to the arcUniquesTogglesQuest in the esp. Marked every placement as no AI acquire/ignored by sandbox so that it doesn't get eaten by Famine/Unfound Loot Fixed a deleted reference in the gun runners HQ by marking it as initially disabled instead of deleted Fixed a deleted reference in LR by marking it as initially disabled instead of deleted Deleted a few stray light/fog/cell edits that seemed accidental Removed has water flag from a handful of cells that don't have water Altered Gun Runner/Gomorrah/Caesar uniques to be added to their containers by script, for greater compatibility with mods which touch those forms like Rewarding Exploring NOTE: this can result in players with ongoing saves being able to obtain second copies of some uniques. Removed stray container in the NV worldspace that overwrote a Rewarding Exploring container change with an ITM Marked cheat chest as no AI acquire/ignored by sandbox to prevent loss of items via Famine/Unfound Loot, added a config option to hide it, left it enabled by default Marked a placed NPC as persistent to ensure that they don't disappear after dying while the player is still around Removed destructible explosion from throwing knife projectiles, removed alt trigger and can be picked up flags to ensure proper behavior of projectiles Changed all startup quests with default quest delay to .1 instead, to ensure quick initialization of all startup scripts instead of them taking ~5 seconds to do their thing Removed stray edit to cowboy repeater condition list Changed removal of non-american grunt weapons to checking if EDGE is installed, since that's where I removed the chinese weapons from it, not S6S Perks Fixed the AUG being controlled by the 74u's config option Added the 1911 option to the config ini Adjusted config variable names to have correct prefixes for posterity Clarified and reordered all config ini options Implemented the KS23 big guns option that wasn't in the config ini Added big guns options for anything that could be construed as such or is a unique version of something that there's a toggle for in S6S' Big Guns mod Changed all gunrunner weapon additions to 99% health to align with base game GR stock
- Fixes sounds with Big chungus and makes dual american ambition use the dual icon, Fixes Mares leg to properly use ammo types, fixes kitten being silent detection level fixes mesh for The Duke to use proper iron sights, gives Mystifier the proper mesh Fixes all cshotgun and rmr meshes missing a map, reintroduces saiga to SM lists along with new anims for them to actually use them(thanks hitman!), as well as a lot of other little fixes Fixes Aug, mystifier,stantons rage, millenium smuggler and anti-armor rifle using incorrect scope path Fixes aug using wrong casing Reverts the mp5 to the beta straight mags due to a lighting error fixes aug integration script Changes all micks Uniques to have 100% health fixes all combat shotgun meshes using a wrong map fixes all rmr meshes fixes sneaki breaki using wrong icon, adds guns to more lists on NV side
-
Version 2.3
- Added 20+weapons and dozens of uniques, various fixes and adjustments across the board
Fixed errors in naming script
Overhaul of weapon health values,damage, and value
Optimised some textures to reduce size
General bug fixes and scripting optimization
- Added 20+weapons and dozens of uniques, various fixes and adjustments across the board
-
Version 2.2c
- Forwarded ttw hotfix, fixed issue with some ini options not working properly, meshfixes for deagle/famas.
-
Version 2.2b
- Left old jsons in, oops, replace don't merge
-
Version 2.2a
- Fixes broken bullpups(oops) lowers reload sounds on famas/pancor, fixes issues with zastava/rye's caravaneer
-
Version 2.2D
- Fixed issue with weapons not spawning, if persists reload a previous save before 2.2C, then load your current one Also fixed issue with duplet not having equip sounds
-
Version 2.2
- Various small bug fixes, new pancor/famas anims, new config ini!
-
Version 2.1
- fixed errors with 25mm grenade launcher and Valkaryre, added new pipboy icons for existing weapons, greatly buffed TTW Capital wasteland spawns(thanks s6!)
-
Version 2.0
- New stuff Bugfixes with the Mercenary Rifle using wrong mods on one of the attachments Weapons have been changed in LL options making some less or more common Weapons added to DLC lists! ALL WEAPONS NOW HAVE UNIQUES! New AS VAL mods 25mm Grenade Launcher now use new mods! Mercenary Shotgun now has matching furniture, a long barrel and a laser! Combat Shotgun now has mods! red dot, laser, and a synthetic stock! .44 pistol no longer has gold finish, replaced with a scope! two new unique versions! Makarov now added in as the Smuggler's Pistol Usp Now added as Operators Pistol! added Lolwuttys kalashnibren(v2) as the paratrooper machinegun Added Mares leg as Cowboy Carbine Added Model 10 as Service Revolver
-
Version 1.6
- lots of small balance tweaks and bugfixes. Added several new weapons and uniques. In console type StartQuest arcMILWEAPDIST. this is the only time youll have to do this!
-
Version 1.5
- Several list fixes as well as brand new weapons(Bullpup Battle Rifle, Defense Smg,Pancor Wood) Added integrated Knvse Animations
-
Version 1.4
- fixed issue with "withammo" lists not using the use all option, Marine Carbine RDS now aligned properly (thanks lolwutyyy)
-
Version 1.3
- Fixed dist quest not being associated with said script
-
Version 1.2
- Added ttw support (thanks s6s)
-
Version 1.1
- Fixed issue with animations
-
- Author's activity
-
December 2024
-
05 Dec 2024, 12:53PM | Action by: C0nzo
Attribute change
'Description changed.'
-
05 Dec 2024, 12:53PM | Action by: C0nzo
Attribute change
'Description changed.'
November 2024
-
24 Nov 2024, 9:03PM | Action by: C0nzo
Changelog added
'Change log added for version 2.6a'
-
24 Nov 2024, 9:02PM | Action by: C0nzo
File added
'Update 2.6a [version 2.6a]'
-
17 Nov 2024, 8:18PM | Action by: Arccharger448
Mod edited
'AM Unique Locations'
-
17 Nov 2024, 3:40AM | Action by: C0nzo
File added
'Hit Millenia Season 2 LAUG Patch [version H1]'
-
16 Nov 2024, 10:17PM | Action by: C0nzo
Attribute change
'Description changed.'
-
16 Nov 2024, 10:16PM | Action by: C0nzo
Attribute change
'Description changed.'
-
16 Nov 2024, 9:57PM | Action by: C0nzo
Attribute change
'File \'Another Millenia - TTW Unique Placements\' description changed.'
-
16 Nov 2024, 9:38PM | Action by: C0nzo
Mod image added
-
16 Nov 2024, 9:38PM | Action by: C0nzo
Mod image added
-
16 Nov 2024, 9:38PM | Action by: C0nzo
Attribute change
'Description changed.'
-
16 Nov 2024, 9:37PM | Action by: C0nzo
Changelog added
'Change log added for version 2.6'
-
16 Nov 2024, 9:36PM | Action by: C0nzo
Attribute change
'Mod version changed to 2.6.'
-
16 Nov 2024, 9:36PM | Action by: C0nzo
File added
'Another Millenia - TTW Unique Placements [version TTW1.6]'
-
16 Nov 2024, 9:35PM | Action by: C0nzo
File added
'Another Millenia [version 2.6]'
October 2024
-
25 Oct 2024, 2:21AM | Action by: C0nzo
Attribute change
'File \'Another Millenia\' category changed to Old versions.'
-
04 Oct 2024, 10:58AM | Action by: C0nzo
Attribute change
'Description changed.'
-
04 Oct 2024, 10:58AM | Action by: C0nzo
Attribute change
'Description changed.'
-
04 Oct 2024, 10:53AM | Action by: C0nzo
Attribute change
'Description changed.'
-
- Mod page activity
-
December 2024
-
20 Dec 2024, 8:23PM | Action by: BrazenConch4888
Tracked
'Another Millenia'
-
20 Dec 2024, 1:31PM | Action by: Awesome30015
Tracked
'Another Millenia'
-
20 Dec 2024, 9:20AM | Action by: RaisiVI
Endorsed
'Another Millenia'
-
20 Dec 2024, 6:35AM | Action by: WanderingCourier051206
Endorsed
'Another Millenia'
-
19 Dec 2024, 11:01PM | Action by: OjibweNishnaabe78
Endorsed
'Another Millenia'
-
19 Dec 2024, 12:19AM | Action by: zodiac213
Tracked
'Another Millenia'
-
18 Dec 2024, 10:46PM | Action by: RedAxel22
Tracked
'Another Millenia'
-
18 Dec 2024, 9:22PM | Action by: GoldenAfroGamer
Tracked
'Another Millenia'
-
18 Dec 2024, 8:25PM | Action by: Cookes4Life
Tracked
'Another Millenia'
-
18 Dec 2024, 10:04AM | Action by: Defectuet
Endorsed
'Another Millenia'
-
18 Dec 2024, 5:45AM | Action by: meneses753
Tracked
'Another Millenia'
-
17 Dec 2024, 8:29PM | Action by: mimjaus
Tracked
'Another Millenia'
-
17 Dec 2024, 6:59PM | Action by: kar1s0n
Tracked
'Another Millenia'
-
17 Dec 2024, 4:31PM | Action by: Rustedtitan158
Untracked
'Another Millenia'
-
17 Dec 2024, 7:33AM | Action by: Gusx1
Tracked
'Another Millenia'
-
17 Dec 2024, 1:34AM | Action by: Mangakinomodder
Untracked
'Another Millenia'
-
16 Dec 2024, 8:38PM | Action by: loosernombre
Endorsed
'Another Millenia'
-
16 Dec 2024, 5:47PM | Action by: Kapert
Tracked
'Another Millenia'
-
16 Dec 2024, 3:17PM | Action by: CornoCornson
Tracked
'Another Millenia'
-
15 Dec 2024, 10:13PM | Action by: Pufik28
Endorsed
'Another Millenia'
-