FAQ :Q:Is this mod compatible with Wotnm&friends/insert other Millenia pack A:No, we do not provide support or recommend using any other Millenia pack with our mod
Q:is this mod compatible with ttw 3.3? A: Yes, weapons will spawn in the ttw lists and some even change caliber upon its detection
Q: is this mod compatible with CFWR? what about duplicate weapons like the deagle? A: Yes, we included an ini just like they did to enable and disable weapons
Q:How do i know the mod is working? A: As of version 2.3 the mod will print Am start and Am run succesful to console
Q:Will you add x gun? A: See addon!
Q:Does it add items to the level list, does it have B42 functionality? A: Everything is fully integrated into leveled lists, and for the most part yes!
Q:When will you add animations to everything? A: we already did!
Q: Will you add support for x project mod? A: Maybe, depends what it does/how big the thing is, most mods that use vanilla lists will see my weapons pop up often(see overseer quest mods)
Q: I cant find a unique! what gives A: See Spreadsheet
Q: X weapon from your mod isnt finished, is this a bug? A: No, if its in and unfinished its most likley not implimented in anyway
Q:Hey mil didn't make this gun! Why is it here? A: We made edits and changes to guns that fit our own flavor and uniqueness to our pack, on top of that we have made several new weapons using mils assets, if you don't like them disable them in the ini, we also have recently come into mils old unreleased assets and have been getting them up and running!
Q:This weapon is too weak/strong! Fix it! A: Make mod lmao
Q: Is this added to x perk A: Yes.
Q:Guns aren't immediately appearing in my game, what gives! A:Sometimes if adding to an existing save you need to wait a few days, otherwise it's a bad run of RNG.
Q:How do I report bugs? A: To the Nexus page or to my discord, the discord is much faster
Q:Will you add MTindie or Tactaghoul weapons like Wotnm+F? A: Probably not! But they have cool stuff through!
Q: Why so big! A: Because files take up space
Q:Will you do standalone mods i dont like X A: The ini exists for a reason, disable what you dont like
Q:where did the knvse pack go? A:Included it in the main download
Q: How do i use the grenade launcher on x? A: Hold E for the m4's for the mp7 press g
I am not seeing TTW unique spawns (for example Snakelore) on a new game after updating to v2.6d for a new playthrough of TTW 3.4. Same thing for uniques from Gun Add-on like Clearance Special. I have vTTW1.7 for unique placement. Base Object Swapper and Showoff NVSE are up to date.
The TTW Placements file somehow got uploaded with its base object swapper folder missing, so thats why Add-on uniques aren't showing, will be fixed shortly. No effect on base uniques like Snakelore tho so thats a problem on your end.
Thanks for the update, that fixed it! After reloading a save, AM's uniques like Snakelore and Drug Runner were properly there. I apologize for concluding there was something wrong with the base uniques; it must have been a havok incident for both cases where a grenade explosion made the guns clip out of cell.
This is probably one of the best weapon mods for new vegas. However, I wanted to ask if it's possible to edit models? I'd like to get rid of the scope and compensator to million knives' gun to make it look more like the one in trigun.
Getting jerky crouching (camera jerking instantly to position instead of slower transition to give to for character to stand/crouch). Haven't been able to test all of them but can confirm it happens with a couple of the rifles.
Whenever I fire full-auto with these weapons (or even manual bursts), my game will crash after a few seconds, faster if an enemy is also firing full auto. I'm not sure if it's this mod on its own, or one of the necessary (according to nexus, i.e. 'this mod requires') additional mods, but I have to imagine it involves the animations or sounds. Any help is appreciated - crash logger isnt generating crash logs for this, which is extremely frustrating.
I cant find the LAUG, in the place it's supposed to be accordingly to the spreadsheet (and the imgur file doesn't mention it) Also... i found the mystifier other times, but in my current playthrough, the khan's corpse isn't appearing.
At the very least, the MP7 has wood furniture to fit the world of Fallout better. No such excuse for the Glock though. 1980s or not, it should not be made out of polymer in a world where such material is extremely limited due to oil shortage and only available as rare experimental pre-War prototypes.
1102 comments
This was a huge update and took us a while to get everything perfect. thank you all the beta testers in the AM discord!
Remove the old knvse pack/hotfix!
--------------------------------------------------------------------------------------------------------------------------------
TTW 3.3
All uniques now obey ttw Economy
Spawns adjusted
:Q:Is this mod compatible with Wotnm&friends/insert other Millenia pack
A:No, we do not provide support or recommend using any other Millenia pack with our mod
Q:is this mod compatible with ttw 3.3?
A: Yes, weapons will spawn in the ttw lists and some even change caliber upon its detection
Q: is this mod compatible with CFWR? what about duplicate weapons like the deagle?
A: Yes, we included an ini just like they did to enable and disable weapons
Q:How do i know the mod is working?
A: As of version 2.3 the mod will print Am start and Am run succesful to console
Q:Will you add x gun?
A: See addon!
Q:Does it add items to the level list, does it have B42 functionality?
A: Everything is fully integrated into leveled lists, and for the most part yes!
Q:When will you add animations to everything?
A: we already did!
Q: Will you add support for x project mod?
A: Maybe, depends what it does/how big the thing is, most mods that use vanilla lists will see my weapons pop up often(see overseer quest mods)
Q: I cant find a unique! what gives
A: See Spreadsheet
Q: X weapon from your mod isnt finished, is this a bug?
A: No, if its in and unfinished its most likley not implimented in anyway
Q:Hey mil didn't make this gun! Why is it here?
A: We made edits and changes to guns that fit our own flavor and uniqueness to our pack, on top of that we have made several new weapons using mils assets, if you don't like them disable them in the ini, we also have recently come into mils old unreleased assets and have been getting them up and running!
Q:This weapon is too weak/strong! Fix it!
A: Make mod lmao
Q: Is this added to x perk
A: Yes.
Q:Guns aren't immediately appearing in my game, what gives!
A:Sometimes if adding to an existing save you need to wait a few days, otherwise it's a bad run of RNG.
Q:How do I report bugs?
A: To the Nexus page or to my discord, the discord is much faster
Q:Will you add MTindie or Tactaghoul weapons like Wotnm+F?
A: Probably not! But they have cool stuff through!
Q: Why so big!
A: Because files take up space
Q:Will you do standalone mods i dont like X
A: The ini exists for a reason, disable what you dont like
Q:where did the knvse pack go?
A:Included it in the main download
Q: How do i use the grenade launcher on x?
A: Hold E for the m4's for the mp7 press g
Imgur guide to unique placements
Discord Link
Magnum Research BFR (aka vanilla Hunting Revolver) release date: 2001
Just wait till you find a vanilla Marksman Carbine, you might have a conniption