971 comments

  1. C0nzo
    C0nzo
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    Please read the mod page before you ask questions, thank you.
  2. Arccharger448
    Arccharger448
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    See changlog for all changes!
    This was a huge update and took us a while to get everything perfect. thank you all the beta testers in the AM discord!

    Remove the old knvse pack/hotfix!

    --------------------------------------------------------------------------------------------------------------------------------
    TTW 3.3
    All uniques now obey ttw Economy
    Spawns adjusted
  3. Arccharger448
    Arccharger448
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    FAQ
    :Q:Is this mod compatible with Wotnm&friends/insert other Millenia pack
    A:No, we do not provide support or recommend using any other Millenia pack with our mod

    Q:is this mod compatible with ttw 3.3?
    A: Yes, weapons will spawn in the ttw lists and some even change caliber upon its detection

    Q: is this mod compatible with CFWR? what about duplicate weapons like the deagle?
    A: Yes, we included an ini just like they did to enable and disable weapons

    Q:How do i know the mod is working?
    A: As of version 2.3 the mod will print Am start and Am run succesful to console

    Q:Will you add x gun?
    A: See addon!

    Q:Does it add items to the level list, does it have B42 functionality?
    A: Everything is fully integrated into leveled lists, and for the most part yes!

    Q:When will you add animations to everything?
    A: we already did!

    Q: Will you add support for x project mod?
    A: Maybe, depends what it does/how big the thing is, most mods that use vanilla lists will see my weapons pop up often(see overseer quest mods)

    Q: I cant find a unique! what gives
    A: See Spreadsheet

    Q: X weapon from your mod isnt finished, is this a bug?
    A: No, if its in and unfinished its most likley not implimented in anyway

    Q:Hey mil didn't make this gun! Why is it here?
    A: We made edits and changes to guns that fit our own flavor and uniqueness to our pack, on top of that we have made several new weapons using mils assets, if you don't like them disable them in the ini, we also have recently come into mils old unreleased assets and have been getting them up and running!

    Q:This weapon is too weak/strong! Fix it!
    A: Make mod lmao

    Q: Is this added to x perk
    A: Yes.

    Q:Guns aren't immediately appearing in my game, what gives!
    A:Sometimes if adding to an existing save you need to wait a few days, otherwise it's a bad run of RNG.

    Q:How do I report bugs?
    A: To the Nexus page or to my discord, the discord is much faster

    Q:Will you add MTindie or Tactaghoul weapons like Wotnm+F?
    A: Probably not! But they have cool stuff through!

    Q: Why so big!
    A: Because files take up space

    Q:Will you do standalone mods i dont like X
    A: The ini exists for a reason, disable what you dont like

    Q:where did the knvse pack go?
    A:Included it in the main download




    Imgur guide to unique placements
    1. Arccharger448
      Arccharger448
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      Below discord is for debuging/teasers
      Discord Link
  4. Absovec
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    L85 guns don't use their animations, instead they use default game anims, those are only guns with such problem
    Upd: Turns out it was due to "Another Millenia Standalone L85 and L86 LSW" mod
  5. fawesizzle
    fawesizzle
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    Is there a list or a way of listing all the weapons included in the mod that are available as "holdout weapons" for sneaking into casinos? With or without the perk that adds more holdout weapons? I can't seem to find a list or find a way of listing which weapons the mod adds that I can suitcase smuggle up into the 'ino. 
  6. falafelout3
    falafelout3
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    Mick doesn't sell any uniques, I waited for a few ingame days but to no avail.
  7. boukarawalid1996
    boukarawalid1996
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    just a curious question about the cowboy carbine ,is that weapon affected by the cowboy perk and is it possible to use it to complete against all tyrants challenge????
  8. falloutfanforreal
    falloutfanforreal
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    What if i use another Knvse animation pack? will it still work?
  9. ProudPooper98
    ProudPooper98
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    Are perms open?  I wanted to go a little old school using some of the newer Millenia assets and create a micro pack 
  10. Ambersol13
    Ambersol13
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    I have been getting the weirdest bug with the police sniper's animations
    Everything works mostly fine, but for some reason when cycling the bolt, the thing the bolt handle attaches to leaves the gun and moves opposite to the bolt handle
    Did I install some animations wrong?
    1. Arccharger448
      Arccharger448
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      grab the hotfix
    2. Ambersol13
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      Thank you!
    3. Ambersol13
      Ambersol13
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      Uh, where is the hotfix exactly?
    4. Arccharger448
      Arccharger448
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      ..on the mod page
    5. Ambersol13
      Ambersol13
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      Which file?
      Sorry, I'm kinda dense...
    6. KirisakiZero
      KirisakiZero
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      It's called "Update 2.6a", download that and put it after the main mod.
  11. superboy813
    superboy813
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    Hey I'm a bit confused on the B42 Optics support for this mod, it seems that the B42 optics patch linked in the description page hasn't been updated in a while (you guys aren't the ones updating it so its fine) but I notice that a few of the weapons already have B42 optics functionality out of the gate.

    Do you guys still recommend using that patch to cover the guns without B42 optics functionality?
    1. C0nzo
      C0nzo
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      Yes
  12. 956785412
    956785412
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    I'm using the latest version, with hit's millenia anims installed. For some reason, the KS-23 unique Kasey has no knvse animation set, just the default.
    1. C0nzo
      C0nzo
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      Works fine for me.
  13. 956785412
    956785412
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    What do you think of updating the melee animations to use rock's relatively new melee animations? They have a bit less screen shake.