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Millenia-AM Team

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Arccharger448

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  1. C0nzo
    C0nzo
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    Please read the mod page before you ask questions, thank you.
  2. Arccharger448
    Arccharger448
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    See changlog for all changes!
    This was a huge update and took us a while to get everything perfect. thank you all the beta testers in the AM discord!

    Remove the old knvse pack/hotfix!

    --------------------------------------------------------------------------------------------------------------------------------
    TTW 3.3
    All uniques now obey ttw Economy
    Spawns adjusted
  3. Arccharger448
    Arccharger448
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    FAQ
    :Q:Is this mod compatible with Wotnm&friends/insert other Millenia pack
    A:No, we do not provide support or recommend using any other Millenia pack with our mod

    Q:is this mod compatible with ttw 3.3?
    A: Yes, weapons will spawn in the ttw lists and some even change caliber upon its detection

    Q: is this mod compatible with CFWR? what about duplicate weapons like the deagle?
    A: Yes, we included an ini just like they did to enable and disable weapons

    Q:How do i know the mod is working?
    A: As of version 2.3 the mod will print Am start and Am run succesful to console

    Q:Will you add x gun?
    A: See addon!

    Q:Does it add items to the level list, does it have B42 functionality?
    A: Everything is fully integrated into leveled lists, and for the most part yes!

    Q:When will you add animations to everything?
    A: we already did!

    Q: Will you add support for x project mod?
    A: Maybe, depends what it does/how big the thing is, most mods that use vanilla lists will see my weapons pop up often(see overseer quest mods)

    Q: I cant find a unique! what gives
    A: See Spreadsheet

    Q: X weapon from your mod isnt finished, is this a bug?
    A: No, if its in and unfinished its most likley not implimented in anyway

    Q:Hey mil didn't make this gun! Why is it here?
    A: We made edits and changes to guns that fit our own flavor and uniqueness to our pack, on top of that we have made several new weapons using mils assets, if you don't like them disable them in the ini, we also have recently come into mils old unreleased assets and have been getting them up and running!

    Q:This weapon is too weak/strong! Fix it!
    A: Make mod lmao

    Q: Is this added to x perk
    A: Yes.

    Q:Guns aren't immediately appearing in my game, what gives!
    A:Sometimes if adding to an existing save you need to wait a few days, otherwise it's a bad run of RNG.

    Q:How do I report bugs?
    A: To the Nexus page or to my discord, the discord is much faster

    Q:Will you add MTindie or Tactaghoul weapons like Wotnm+F?
    A: Probably not! But they have cool stuff through!

    Q: Why so big!
    A: Because files take up space

    Q:Will you do standalone mods i dont like X
    A: The ini exists for a reason, disable what you dont like

    Q:where did the knvse pack go?
    A:Included it in the main download

    Q: How do i use the grenade launcher on x?
    A: Hold E for the m4's for the mp7 press g



    Imgur guide to unique placements
    1. Arccharger448
      Arccharger448
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      Below discord is for debuging/teasers
      Discord Link
  4. RuskiNeko
    RuskiNeko
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    Anyone know if I can use this mod with Uranium Fever Modpack ?
    1. Saltyfoal
      Saltyfoal
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      yes i am using it
  5. nukagobbler
    nukagobbler
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    I am not seeing TTW unique spawns (for example Snakelore) on a new game after updating to v2.6d for a new playthrough of TTW 3.4. Same thing for uniques from Gun Add-on like Clearance Special. I have vTTW1.7 for unique placement. Base Object Swapper and Showoff NVSE are up to date.
    1. C0nzo
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      The TTW Placements file somehow got uploaded with its base object swapper folder missing, so thats why Add-on uniques aren't showing, will be fixed shortly. No effect on base uniques like Snakelore tho so thats a problem on your end.
    2. nukagobbler
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      Thanks for the update, that fixed it! After reloading a save, AM's uniques like Snakelore and Drug Runner were properly there. I apologize for concluding there was something wrong with the base uniques; it must have been a havok incident for both cases where a grenade explosion made the guns clip out of cell. 
  6. spicetrex
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    This is probably one of the best weapon mods for new vegas. However, I wanted to ask if it's possible to edit models? I'd like to get rid of the scope and compensator to million knives' gun to make it look more like the one in trigun.
  7. Nartaga
    Nartaga
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    Getting jerky crouching (camera jerking instantly to position instead of slower transition to give to for character to stand/crouch). Haven't been able to test all of them but can confirm it happens with a couple of the rifles.
  8. Paladinia44
    Paladinia44
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    Hello there. Probably a stupid question, but does the Sten gun have 3rd person animations?
  9. TheFinisher420
    TheFinisher420
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    Whenever I fire full-auto with these weapons (or even manual bursts), my game will crash after a few seconds, faster if an enemy is also firing full auto. I'm not sure if it's this mod on its own, or one of the necessary (according to nexus, i.e. 'this mod requires') additional mods, but I have to imagine it involves the animations or sounds. Any help is appreciated - crash logger isnt generating crash logs for this, which is extremely frustrating.
    1. C0nzo
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      It's not this mod.
  10. IH8hypocrites
    IH8hypocrites
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    I cant find the LAUG, in the place it's supposed to be accordingly to the spreadsheet (and the imgur file doesn't mention it) Also... i found the mystifier other times, but in my current playthrough, the khan's corpse isn't appearing.
    1. Arccharger448
      Arccharger448
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      sometimes she can survive the encounter with the cazadors somehow, feel free to cheat one in
  11. Thuellai
    Thuellai
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    if I disable a gun in the ini will it also disable the unique versions of that gun or do I have to disable those separately?
  12. jessdog97
    jessdog97
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    the weapons are not on any faction ll have i missed somthing 
  13. xsmoothgoldx
    xsmoothgoldx
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    Everything was looking lore friendly until i seen a MP7 and a Glock 19 Sigh :(
    1. C0nzo
      C0nzo
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      MP7 release date: 2001

      Magnum Research BFR (aka vanilla Hunting Revolver) release date: 2001
    2. EggTheKing
      EggTheKing
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      Glocks have been around since like the 1981 and they're canonically the company that designed the laser pistol.
    3. iAmaNewb
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      At the very least, the MP7 has wood furniture to fit the world of Fallout better. No such excuse for the Glock though. 1980s or not, it should not be made out of polymer in a world where such material is extremely limited due to oil shortage and only available as rare experimental pre-War prototypes.
    4. iAmaNewb
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      To be fair the BFR is just a scaled-up version of the Single Action Army
    5. C0nzo
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      it should not be made out of polymer in a world where such material is extremely limited


      Just wait till you find a vanilla Marksman Carbine, you might have a conniption
    6. iAmaNewb
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      Just wait till you find a vanilla Marksman Carbine, you might have a conniption
      It's a Colt 993 that's still made out of metal that's issued to paratroopers, this isn't the gotcha you think it is.
    7. C0nzo
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      The Marksman Carbine's stock is a Magpul PRS from around 2005ish, which is made out of polymer.
    8. iAmaNewb
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       issued to paratroopers
      It's still an equipment issued only to paratroopers, not widely used by others and they're only in New Vegas because of Nellis AFB.