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- Begin Again - Wabbajack modlist for TTW
Begin Again - Wabbajack modlist for TTW
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Version4.0.2
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About this mod
Begin Again is a modlist focused on bringing the gameplay feel of later Fallout titles into Fallout 3 and New vegas. Whilst being careful to preserve what made those games unique. Overhauled locations, textures, characters and gunplay in a simple to install package thanks to Wabbajack.
- Requirements
-
DLC requirements
DLC name Courier's Stash Dead Money Gun Runners' Arsenal Honest Hearts Lonesome Road Old World Blues Mods requiring this file
Mod name Notes 000 AAA Gyaru Baddy Character Preset - Begin Again Wabbajack Modlist Preset pretty much required, can't really help you if you don't use this as a base tbh Benny's Boons - New Perks for New Vegas (TTW) Technically not required, but designed with BA in mind - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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- Changelogs
-
-
Version 4.0.2
- ADDED:
- Planters HD
- Better Swamp Tree Branches
- Vanilla Plus Terrain
- General Atomics Hand Dryer
- Point and Look Out at Those Rocks
- HV - Classic Props
- 3rd Person Aim Fix
- Nuclear Core - Specular Addon
- REMOVED:
- Improved Lighting Shaders
- UPDATED:
- Enhanced Movement to 1.27
- lStewieAl's Tweaks and Engine Fixes to 9.70
- TTW More Map Markers - Lite to 1.2
- Sleep Wait Hardcore Needs to 2.5
- NPCs Sprint kNVSE - ESPless 1.2
- Bottle the Water to 2.0.0
- Chemistry Set Rebalance to 1.1.0
- Mojave Scenery Overhaul to 1.4b
- Lived-In All-in-One to 1.9.1
- TTW Fallout 3 LOD to 1.7
- Suburban Furniture HD Collection to 1.0.3
- DXVK to 2.6.1
- Begin Again Configs to 4.0.2
- Begin Again Object LOD to 4.0.2
- Begin Again terrain LOD to 4.0.2
- FIXED:
- Point that somewhere else ini settings.
- Texture compression issues
-
Version 4.0.1
- ADDED:
- No More Useless Chemistry Sets
- Atompunk Underwear
- DXVK in the optional section. Disabled by default.
- REMOVED:
- WAP Police pistol. (Using AWRP version so redundant)
- UPDATED:
- 10mm pistol and friends to 2.0a
- Cell Offset Generator - NVSE to 1.04
- PUPTTW to 1.2.1
- Vanilla Placement Fixes to 1.8
- Local Map Overhaul to 2.7
- Sleep Wait Hardcore Needs to 2.4.1
- Enhanced Movement 1.2.5a
- Point That Somewhere Else to 2.15.1
- Mojave Scenery Overhaul to 1.4a
- Lived in AIO to 1.9
- Begin Again Terrain LOD 4.0.1
- Begin Again Object LOD 4.0.1
- FIXED:
- Laser pistol using wrong IMOD
- Combat shotgun refurbished part mesh having the wrong path
- Some hairs not being available in the CC
- Power Armor now carries itself when trained in its use.
- Disabled JIP NPC weapon mod distribution to try an narrow down potential crashing issue.
-
Version 4.0.0
- ADDED:
- Restored Physics Sounds
- Immersive Lockpick Overhaul
- Honest Hearts - Cave Rain Sound Fix
- Improved Vertibird Sounds
- B42 Weapon Iron Sights Foley
- B42 Weapon Iron Sights Foley - Mono
- Lived-In All-in-One
- New Vegas Graffiti Redone - AIO
- Curtain Bangs - New Hairstyle
- Short Afro - New Hairstyle
- TTW _ FO3 - Point Lookout DLC Boardwalk Decal Fix
- Not so Fatal
- Rendezvous at Union (quest only, removed suitcase)
- Faster Main Menu
- Vanilla Placement Fixes TTW
- Simply Boiled Pure
- Chain Link Fences
- New Vegas Animation Overhaul (NVAO) - Throwverhaul
- Vanilla Style Pip-Boy 3000
- School Sign 2K
- Hit - Weighty Deathclaws
- Better Wood Desk
- One Man's Trash is Another Man's Texture
- Pool items redone
- Better Charisma
- Shoulder Mounted Machine Gun - Rat Runners Arsenal
- Grenade Machineguns Reborn
- Misc Content Restoration - Uncreative edition
- Simple Attack Reactions
- Clean Vanilla HUD - Fallout 3 Style Patch Redone
- LOD Flicker Fix
- Audio Region Fix
- Consumables widget
- Unmissable Casino Rewards
- RootnLoot
- JIP Improved Recipe Menu
- Quick Disarm
- EXE - Effect teXtures Enhanced
- DiaMoveNVSE Patched
- Hit - .32 Revolver Anim Set
- TTW .32 pistol 3rd person animation fix
- Securitrons On Alert Fort Face Fix
- TTW More Map Markers - Lite
- WAP year one and bonus
- WAP .22 Silenced SMG Replacer
- WAP F4NV Recharger Weaponry
- WAP Single Shotgun
- WAP Cowboy Repeater Series Replacer
- Hunting Rifle and Friends
- True Holy Hand Grenade
- Replacer DLC Grenade Rifle
- Tesla Cannon Animation Fix
- Detonators
- Auto Melee Debulked
- Power fists debulked
- The True Blade of the East
- The True Blade of the West
- Machete fix
- bowie knife glow fix
- Ripper HD
- Shishkebab HD
- Gauntlets Debulked
- Fire Axe replacer
- 25mm Grenade APW - Replacer
- Mesh Edits - Grenade Rifle - M79 - Retexture
- Atomic Valence Tri Radii Oscillator Redesign
- Heaven's Battle Rifle and This Machine Retextured
- PSRO - Gesundheit Edition
- Modern night vision
- FNV Clean Animations - Sawed-Off Shotgun (TTW)
- FNV Clean Animations - Double-Barrel Shotgun
- DC Geology
- Rustic Grass Lite
- Ultra-Luxe Details
- enhanced Movement - Minor Optimizations
- Ascended Lanterns
- Decent Duster
- HQ Signs
- EVE Lite - TTW
- FNV Clean Animation Sets - Laser Rifle
- P6 .32 Pistols
- TTW Unique wazer wifle
- AWO - Varmint Rifle
- AWO Caravan Shotgun Replacer
- Holorifle retex 2
- Holorifle Reload Animation
- Suburban Furniture HD Collection
- Blue Moon Strip Overhaul
- Gomorrah Imposter
- Cell Offset Generator - NVSE
- Harold Retextured (TTW)
- Weather Based Animations - Legion Recruit Tent
- Fallout 4 Capital Wasteland Swampfolk
- Less Hideous Table Scratches
- Mildy Rebalanced TTW - A Rebalance and Tweaks Collection
- Vanilla Animations Weapon Scale Fix
- Vanilla plus tonemapper
- MoonlightNVSE
- Lucky 38 Relit
- Desolation Flora
- TTW Fuchs run
- Contrasted LOD Noise Texture
- FNV Clean Animations - Red Glare
- Gas Trap Performance Fix
- BA Weather (Custom FO3 Weather plugin)
- Franchise Perk Collection
- Blitz Perk
- Chemistry Set Rebalance
- Essential Caravan Merchants
- No Naked Caravaneers
- True Vendor Specialization TTW
- I Finally Caved
- REMOVED:
- Better Fire Barrels - ESPless (Redundant)
- Lived-In Goodsprings (Redundant with addition of AIO version)
- Lived-In Primm (Redundant with addition of AIO version)
- Lived-In Mojave outpost (Redundant with addition of AIO version)
- Lived-In Novac (Redundant with addition of AIO version)
- FNV-TTW Graffiti Redone (Redundant with addition of AIO version)
- Dead Money Graffiti Redone (Redundant with addition of AIO version)
- Vanilla Graffiti Redone (Redundant with addition of AIO version)
- Great Khans Graffiti Redone (Redundant with addition of AIO version)
- Gore Loot (Reducing the lists loot sources)
- Functional FEV (Some consistency issues with the list I don't want to spend time solving)
- Consistent Spread - Firearms Accuracy and Wobble Fix (redundant)
- Immersive Recoil NPC (Made the game too easy with removal of New Blood)
- Useful Megaton Water Purifier (A little too OP for early game, plus unvoiced)
- FNV Clean Animations - Grenades Pack (redundant)
- FNV Clean Animations - Explosive Mines Pack (redundant)
- PipBoy 3000 HD Retexture (redundant)
- Functional Post Game Ending (How many of you even get this far.. plus patching for it is a pain)
- FPGE - Rebuild Vegas
- Misc Content Restoration (replaced by uncreative version)
- Mesh Replacer - Billiards
- Additive Hit Reactions (still some weirdness with creature anims)
- Checkmate - Skill Check Variety (NV only and a little out of place)
- Critical and Effects - Fixes and Tweaks (Changes a lot and is a little subjective)
- TTW DIEO (adds in stuff I consider out of scope)
- Weathers Revised - Weather Variation (base mod is enough)
- One More Dynamic Camera (issues with enhanced movement)
- AIDUI (Redundant)
- True Condition
- The HUD Editor (redundant)
- ySI - Contextual Prompts
- Contextual HUD
- Compass side fade (redundant)
- Parallax Shaders - Objects (not really needed with the textures in the list)
- Hardcore Zeta (Support burden)
- Casino Rewards Fix (replaced by plugin equivalent)
- Lootable Vanilla Statics (replaced by plugin equivalent)
- Full Mags (the great scriptrunner purge)
- Spacewalk Gravity - TTW Mini-Mod (the great scriptrunner purge)
- NPC Prevention of Chem addiction (redundant)
- Equip and Movement Speed Fix (the great scriptrunner purge)
- JIP Localised damage fix (redundant)
- No More Muzzle Flash Lights (redundant)
- TTW - Wasteland Supplements Essential Caravan Merchants (redundant)
- TTW NVG Brightness Increase (Redundant)
- Locale Fix NVSE (redundant)
- Fixed Repconn Entrance (subjective)
- Mojave Outpost Fence Fix (redundant)
- Hardcore Instant Death Fix ESP-less (redundant)
- Simple Fast VATS (broken)
- Flashbang Tutorial Remover (redundant)
- Consistent Weapon Mod Descriptions (redundant)
- Show Water Source H2O - ESPless (redundant)
- JIP Improved Recipe Menu Espless (Replaced by plugin version)
- Hit - Power Armor Pip-Boy Anim (redundant)
- Animated Workbench - ESPless (the great scriptrunner purge)
- Melee VATS Animation Restoration (I think these were cut for a good reason tbh)
- TTW - Church of Atom Members Look Irradiated (ESPLESS) (redundant)
- V34 ghouls have vault suits espless
- Unique Think Tank Members - Espless
- Dad's Moustache - James and the Giant Soup Strainer - TTW (I have had my fun with it)
- Menace of the new west (a little goofy at times)
- TTW menace of the new west (some crashing issues linked to it)
- Power Attack Tweaks (redundant)
- Shotgun Buffs (too strong now)
- Flak N Shrapnel Expansion
- Craterside supply expansion
- Disarm The Trap (replaced by Quick disarm)
- Remove Faction Armor Paint TTW (Did anyone ever use it?)
- Special FX (prefer EXE)
- Millenia's Environment Map Shader Fix (redundant)
- Swiming Creatures Fix (redundant)
- Diagonal movement (redundant)
- Iron Sights Aligned (all sights aligned by hand)
- TTW's Hunting Rifle and .32 Rifle Textures (redundant)
- Quality of Life ESPless
- Slightly less crusty LMG re-texture
- Unique Weapon Redux - NV - TTW
- Railway Rifle - 2k
- WAP Gauss Rifle
- WAP Trail Carbine
- WAP 10MM SMG
- WAP 10mm Pistol Remaster
- WAP Anti-Materiel Rifle Replacer
- Script for WAP weapons
- WWP AR series
- WAP'ed TTW
- Melee Weapon Replacer Pack
- Hit - Binoculars Anim Set
- Simple nightvison (Replaced by modern night vision remake)
- B42 Dropmag (pain to patch and a little annoying at times)
- TTW mossy rocks (redundant)
- Better Grass
- DXVK *(See Fixed/Changed section for more details)
- NMC LOD Patch
- Tecium LOD patch for NMC
- TTW Ain't That A Kick In The Head Fix (redundant)
- Directional Sneak Indicator (Everyone will stop asking me how to disable it now!)
- WAP Sniper Rifle
- AWO - 10mm Pistol Replacer (Colt N99)
- Weapon textures from EVE
- Holorifle redux Holorifle redux plus
- Hit - Light Machine Gun and Bozar Anim Set
- Strip Palm Trees
- Performance for the People - Exterior Occlusion Additions
- Decent Rubble Piles Add-on
- Bozar Rework
- Atmospheric lighting tweaks (too dark in some areas)
- True Weathers TTW
- True Weathers TTW - Natural Edition
- Consistent Gomorrah Courtyard
- Securitrons On Alert
- Securitrons lip sync
- TTW Perk Overhaul
- Laser Pistol 3rd Person Latch animation fix
- UPDATED:
- TTW NPC Overhaul to 2.2
- Tweaks for TTW to 1.71
- ILS to 1.6a
- Shader Loader - NVSE to 1.3.2
- NVTF - New Vegas Tick Fix to 10.5a
- lStewieAl's Tweaks and Engine Fixes to 9.65
- Yvile's Crash Logger to 5.14
- PUPTTW to 1.1.1
- Performance Of The Titans to 2.0
- Better Caravan to 1.6
- skinned mesh improvement mod to 28
- MAPMO to 6.2
- Local map overhaul to 2.6
- Sleep wait hardcore needs to 2.6
- The HUD editor to 2.7.2
- 3D Grenade Indicator to 2.0
- Drowning Visuals to 1.9
- Sneak Vignette to 1.9
- YSI Assorted fixes to 1.2.1
- ySI Sorting - Extended NV-TTW to 1.3.3
- ySI - Contextual Prompts to 2.6
- Pipboy UI Tweaks to 4.03
- B42 Interact to 0.17b
- B42 Recoil to 0.5
- New Vegas Animation Overhaul to 1.03
- Lone Star to 5.2
- Repeatable Quests Rewards Rebalanced to 1.3
- Essential Capital Enhancements Merged to 1.4
- (Benny Humbles You) and Steals Your Stuff to 12.71
- TTW Ain't That A Kick In The Head Fix to 3.0
- Leveled DLC Delay to 2.9a
- Mojave Scenery Overhaul to 1.3
- New Vegas Suburban Overhaul to 1.1
- TTW Fallout 3 LOD to 1.6
- Nuclear LOD to 4.4
- High Priority LOD to 2.8
- Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) to 11.1
- Items Transformed - Enhanced Meshes to 2.0
- Some UI Sounds (SUS) to 1.3
- Weathers Revised to 1.0.13
- Real Time Reflections - NVSE to 1.3.8
- Desert Natural Creatures to 1.2.2
- Bathroom Doors Overhaul to 1.5
- Landscape Texture Improvements to 1.5
- JohnnyGuitar NVSE to 5.16
- PipBoy UI Tweaks to 4.0.2
- DKS and Friends to 2.0
- Friends With Benefits Perk Pack to 2.05
- Home and Safehouse Tweaks to 21
- TTW New Vegas Speech Checks to 1.6
- Enhanced Movement to 1.25
- Begin Again Configs to 4.0
- Begin Again Terrain LOD to 4.0
- Begin Again Object LOD to 4.0
- FIXED/CHANGED:
- More ini related skill issues (check updated install guide)
- Re "phosphor-ized" the pipboy UI (all green UI again)
- Made companions use ammo when not using their unique weapons
- Better Damage multipliers tweaked.
- Power armor stats now managed by TOTNW.
- Disabled JIPS localised damage feature.
- Capped casino rewards.
- Big recon armor hands fixed
- Hellfire incorrect helmet and shoulder textures fixed
- Remnants/APAmk1/tesla texture paths on meshes fixed and textures edited to fit TOTNW correctly
- *DXVK Removal note. With the latest update of NVTF It allows to force enable flip model with DX9 and still have good performance in windowed mode.
- This means to keep the list as simple and widely compatible as possible I have removed DXVK.
- This also means less steps to enable flip on Nvidia and laptops or to redo it every time a GPU driver updates!
- Removed the performance profile and replaced it with a "Debug" mode. This is basically just TTW and its required mods. Good for troubleshooting and great if you want a purist playthrough.
-
Version 3.1.1
- V3.1.1
- ADDED:
- Barrel Cooker - ESPless
- REMOVED:
- Improved LOD Noise Texture (Redundant)
- Pip-Boy Shading Fix NVSE (Redundant)
- UPDATED:
- JohnnyGuitar NVSE to 5.15
- NVTF - New Vegas Tick Fix to 10.3c
- lStewieAl's Tweaks and Engine Fixes to 9.41
- Viewmodel Shading Fix - NVSE to 2.2
- ySI Sorting - Extended NV-TTW to 1.31
- PipBoy UI Tweaks to 3.1
- B42 Recoil to 0.4.86
- Lone Star to 4.7
- TTW Perk and Consumables Overhaul - Remastered to 2.22.2
- TTW Fallout 3 LOD to 1.3
- FPGE - Functional Post Game Ending to 7.6
- Begin Again Configs to 3.1.1
- Begin Again Object LOD to 3.1.1
- FIXED
- Skill issues with ini settings
- Landscape hole in Megaton
- Big Guns skill still being referenced on some items
-
Version 3.1.0
- ADDED:
- Simple Open Freeside TTW Patch 3.3.3
- TTW FO3 LOD
- Double Barrel Shotgun and Friends
- Lived in Goodsprings
- Lived in Primm
- Lived in Mojave Outpost
- Lived-In Novac
- Decent Rubble Piles Add-on
- Wasted Return of LOD
- Ascended Tables
- Pipboy Holo Panel ESPless
- Clean Just Assorted Mods
- Reflex Sight Mod for WAP Service Rifle
- Simple Night Vision
- True Weathers TTW
- True Weathers TTW - Natural Edition
- Weathers revised
- TTW No Hardcore Sacrifice
- Home and safehouse tweaks
- Lone Star
- Simple Scripted Trash Ownership Removal
- TTW Ain't That A Kick In The Head Fix
- Critical and Effects - Fixes and Tweaks
- Mojave Scenery Overhaul
- Holorifle Redux
- Holorifle Redux Plus
- Marginally Less Bald 'Frazzled' Hairstyle
- Subtle Rifle Equip Sound
- Piber's Unofficial Patches
- Truest Vault 21 Wall Fix (BOS)
- B42 Recoil
- Dialogue Emotion Manager (NVSE)
- Dialogue Emotion Presets - Misc
- Dog-God HD Retexture
- Spore Carrier HD Retexture
- Improved Lighting Shaders (for default profile only)
- Repeatable Quests Rewards Rebalanced
- TTW Hardcore Zeta
- JAM - JLM Hide Fix
- New Vegas Haircut
- Adamowicz Vault Suits
- Removed:
- Simple Open Freeside TTW Patch 3.3.2 (using new version instead)
- Open HQ TTW (using TTW perk overhaul changes instead)
- Harder Barter Faster Stronger (Using TTw Perk Overhaul changes instead)
- Famine (some issues removing mod added stuff)
- WAP sawed off shotgun (superseded by Double barrel shotgun and friends)
- Pip-Boy 2000 (Multiple issues reported)
- Doc Mitchell gives you the Pip-Boy 2000 instead - TTW (redundant)
- Simple Power Armor HUD (replaced by holo panel mod)
- Fallout 4 Style Gamepad Hotkeys (script performance issues)
- Desert Natural Weathers TTW (Replaced)
- Toggleable night vision (persistence issues)
- MoonlightNVSE (redundant with weathers revised)
- High Resolution Bloom NVSE (redundant with weathers revised)
- Benny Humbles You Harder
- Progressive Sneak Attack Damage
- Wild Wasteland Prompt
- Better hacking
- RAD - Radiation (is) Actually Dangerous - Overhaul
- ADO - Armor Damage Overhaul
- New Blood
- Terminals Lock UP
- Dismemberment Tweaks
- Owned Bed Mod
- Faster Doctors Interactions
- Point Lookout Hardcore Fix (for TTW)
- Enhanced landscapes
- Desert Landscapes
- Mojave Backdrop Overhaul
- Wild Card - Open the Lucky 38
- Sierra Madre Grand Entrance
- Dead Money HUD Addons - Toxic cloud and bomb collar hud integration
- Better Wanda TTW
- Vault 22 Flora overhaul remastered
- Unowned skill books
- Real Recoil
- Real Recoil Recalibrated
- DXVK HDR Version
- TTW - Mothership Zeta Rewards
- Assorted Legion Armor Retexture
- HR Armored Vault 101 Jumpsuit
- Atompunk vaultsuits
- UPDATED:
- xNVSE to 6.3.10b
- NVTF - New Vegas Tick Fix to 10.3
- 3D Grenade Indicator to 1.8
- Directional Sneak Indicator to 1.4
- Sneak Vignette to 1.7
- Iron Sights Aligned to 4.8
- TTW Perk and Consumables Overhaul to 2.2.1
- Checkmate - Skill Check Variety to 1.0.4
- (Benny Humbles You) and Steals Your Stuff to 12.56
- Point That Somewhere Else to 2.14.3
- Simple Freeside Overhaul to 1.3
- Better Courtyards to 1.0
- Models Replacement to 1.9
- Special FX to 1.8.31
- Some Additional Sounds to 3.0.1
- Tale of Two Wastelands Quick Start to 1.6
- JohnnyGuitar NVSE to 5.14e
- ROOGNVSE to 3.3.3b
- LOD Fixes and Improvements - NVSE to 1.3.2a
- Essential Capital Enhancements Merged to 1.3
- Stewies Tweaks to 9.40
- Contextual HUD
- Local Map Overhaul to 2.2
- ySI - Contextual Prompts to 2.5
- TTW Arefu LOD to 1.21
- Special FX to 1.8.32
- Begin Again Object LOD to 3.1.0
- Begin Again Terrain LOD to 3.1.0
- Begin Again Performance LOD to 3.1.0
- Begin Again Configs to 3.1.0
-
Version 3.0.3
- UPDATED:
- Local Map Overhaul to 1.9
- DKS and Friends to 1.2 (merged RTR patch as well)
- New Blood to 2.55
- Benny Humbles You) and Steals Your Stuff to 12.52
- Essential Capital Enhancements Merged to 1.2a
- Enhanced Landscapes to 1.5.6
- Tale of Two Wastelands Quick Start to 1.5
- DXVK to 2.5.1
- Begin Again configs to 3.0.3
- FIXED/CHANGED:
- Pipboy 3000s appearing in suitcases
- Talons spawning with T-45 unintentionally
- Added a Separator in MO2 for disabled profile mods to go under instead of sitting in the Ultrawide section.
-
Version 3.0.2
- ADDED:
- Weapon Repair Kit - Repaired
- Physically Based Mail
- Lever Action Rifle and Friends
- WWP AR Series
- Reinvented the (Companion) Wheel
- REMOVED:
- Companion Carry Weight Adder (see below for details)
- Static no longer (Redundant)
- Another Lincolns Repeater Retexture (Redundant)
- Survivalist Rifle Replacer (Redundant)
- Clean Companion Wheel (Redundant)
- UPDATED:
- JohnnyGuitar NVSE to 5.13
- Knvse to 37
- Consistent Weapon Mod Descriptions to 1.7
- skinned mesh improvement mod to hotfix for TTW
- Local Map Overhaul to 1.8
- ySI - Assorted Fixes to 1.2
- PipBoy UI Tweaks to 3.0
- Additive Hit Reactions to 1.2
- Essential Capital Enhancements Merged to 1.2
- Leveled DLC Delay to 2.5a
- Desert Landscapes to 3.5.1
- Physically Based Vehicles to 1.2
- Models Replacement to 1.7
- Desert Natural Weathers to 7.8
- Atmospheric Lighting Tweaks to 1.4
- TTW NPC Overhaul to 2.1.2
- Begin Again Object LOD to 3.0.2
- Begin Again Terrain LOD to 3.0.2
- Begin Again Configs to 3.0.2
- Sleep Wait Hardcore Needs to 2.2
- FIXED/CHANGED
- CONFIG for B42 lean to be contextual only on Mouse and Keyboard
- Removed Companion Carry Weight Adder ESPless that was causing a strange additive weight bug on level up.
- Moved Enhanced movement plugin above 360 movement where it should have been anyway. (thanks perfektmind for spotting it and confirming the fix)
- Recentralised compass for 16:9 monitors
- Update of "Additive hit reactions" should fix weirdness reported with Molerat animations.
- Tweaked grass density to be lower and revised the grass atlas texture to compensate slightly.
- Reverted Creosote bushes back to vanilla from the ones used in Mojave Flora Project. (preference)
- Changed the way Armor takes damage so they should be more durable. (this should also fix companion armor taking damage and them unequipping it)
- Re-Enabled backpacks for heavy weapons to prevent the Cryolator model disappearing. (the backpack model is tied to the actual weapon in that instance)
- Moved "Notes" Column in MO2 to make it more obvious if you have M02 in a smaller window
- Optimised Terrain LOD some more.
- Removed Anchorage crates from the static loot swap list.
- Fixed doors in Underworld and Mick and Ralphs from having the wrong model swap assigned (reported to the mod author)
- Removed "Sheet music book" from Hits animations for B42 interact (To avoid it playing again if in your inventory after finishing OPA or Tranquility lane)
-
Version 3.0.1
- Redistributed and rebuilt some BSAs that were getting bloated on rebuild and causing problems
- Added HDR save image fix that was missed out in V3.0
-
Version 3.0
- Its all new!
-
Version 2.4.2
- ADDED:
- Base Object Swapper
- Real recoil re-recalulated
- Inaccurate NPCs - ESPless
- SawyerBatty Stimpak rebalance
- Bugfixes for mods (in Begin Again modlist v2.4.1)
- HDR Save Image Patch
- REMOVED:
- JIP Localised Damage fix (Redundant)
- 1st person sliding fix (bugs with ground clipping on save load)
- Bethesda plugin manager (Causing mods status to not be updated automatically and generally confusing for users)
- Real recoil recalculated (some wild recoil issues)
- Dynamic Depth-Of-Field - ESPless
- UPDATED:
- MO2 to 2.5.1 RC2
- MAPMO - Main and Pause Menus Overhaul to 5.2.2
- Items Transformed - Enhanced Meshes (ITEM) to 1.3
- Windows to the soul to 2.1
- NVTF - New Vegas Tick Fix to 10.2.2.3b
- Charisma Affects Reputation to 0.6
- JohnnyGuitar NVSE to 5.04d
- LOD Fixes and Improvements - NVSE to 1.2.8
- Show Water Source H2O - ESPless to 1.3
- Charisma Tweaks (NVSE) to 0.5c
- Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) to 5.0
- SWEEP to 1.2.5
- SPARE to 1.19
- TTW NPC Overhaul to 1.4.1
- Consistent Pip-Boy Icons v5 - DLC's Items to 1.5
- Skinned mesh improvement mod to 18
- Sneak Vignette - ESPless to 1.4
- Better Brotherhood to 2.4h
- AIDUI to 2.2
- Strip lights region fix to 1.3.4
- DXVK to 2.3.1
- Desert Natural Weathers TTW to 7.7
- Clean vanilla HUD to 1.0a
- Lively Street Vendor to 3.3
- Stewies Tweaks to 9.15
- CHANGED:
- Rolled back Improved Lighting shaders to just using the Pip boy light priority plugin. A compromise to negate flickering black meshes when not using DXVK.
- Disabled JIP Localised DT.
- Added a Performance mode.
- FIXED:
- Missing Mipmaps for Rivet city
- Wild recoil on some weapons
- Vault 34 ghouls being invisible
- Fixed Securitrons animation
- Companion carry weight bug
- Wazer wifle sights being off
-
Version 2.4.1
- ADDED
- Autosave manager
- Items Transformed - Enhanced Meshes (ITEM)
- DXVK (As an optional mod disabled by default. Mainly for AMD users to bypass the issue of bad drivers for DX9)
- UPDATED
- zlib Updated - NVSE
- MAPMO - Main and Pause Menus Overhaul to 5.1
- CHANGED:
- Actually turned Fullscreen mode on in DX9 mode.
- Disabled Ultrawide configs by default and Stewies tweak for ultrawide disabled by default.
-
Version 2.4.0
- ADDED:
- Bethesda Plugin Manager
- Viewmodel Shading Fix
- VATS LAG fix
- Mojave Backdrop Overhaul
- Corn LOD
- Sprayed and Neutered
- LODIFY
- Smoke on the Desert
- Clothes HD series 2k
- Atompunk Leather Armor
- Dust Bowl
- Bad Touch
- Bad Touch NVSE - Extended
- KEYWORDS
- Minor Mojave Lighting Additions
- Real Campfires
- Better Courtyards
- Simple Headshots
- Vault 34 Ghouls Have Vault Suits
- Disarm The Trap
- Sneak Vignette
- Consistent Pip-Boy Icons v5 - Reputation
- Consistent Pip-Boy Icons v5 - Vault Girl Extension
- Consistent Pip-Boy Icons v5 - Dynamicon
- Consistent Pip-Boy Icons v5 - Addendumb
- Vault Boy paper Doll
- C.A.R and OUR Friends
- Simple Freeside Overhaul
- Wasted Pines
- Urban Windows HD
- Fixed REPCONN HQ Building
- Mojave Outpost Fence Fix
- Open HQ TTW
- Dead Money - Sierra Madre Vending Machine Glowing Codes
- Better Brotherhood TTW patch
- Hidden Valley Overhauled
- 3rd Person Animation Fixpack
- Animated Awnings of Vegas
- Animated Marque
- zlib Updated - NVSE
- Animated Workbench - ESPless
- Show Water Source H2O - ESPless
- Joshua Tree LOD Fixed and Enhanced
- 1st person sliding fix
- SWEEP
- SPARE
- New Blood
- Veronica Outfit Replacer
- Vanilla Fonts Revisited
- Sleep wait hardcore needs
- Charisma Affects Reputation
- TTW Charisma Affects Reputation - Reputations Patch
- Hardcore Perk Every Level
- Unique Think Tank Members - Espless
- OWB Brain bots lip sync animations
- REMOVED:
- Uncut Wasteland
- Freeside Facelift LITE
- Dramatic Mojave Outpost (Superceded by Mojave backdrop overhaul)
- Chinese Assault Rifle Hi-Res Retexture (Superceded by C.A.R and friends)
- DXVK (Walls Guide still applies to those who want to use it)
- Duncan's Uncut Collection - AIO
- Sarah Lyons Companion - TTW Version
- Suplemental Ammo Crafting
- GRA Unique Weapons Relocated
- UPDATED
- NVSE to 6.3.5b
- JIP LN to unnofficial update
- MO2 to 2.5.0
- Rootbuilder to 5.0.4
- MAPMO - Main and Pause Menus Overhaul to 5.0
- Consistent Pip-Boy Icons V4 addon to 4.5
- lStewieAl's Tweaks and Engine Fixes to 9.06
- LOD Fixes and Improvements - NVSE to 1.2.6
- skinned mesh improvement mod to 17
- JohnnyGuitar NVSE to 5.01b
- MoonlightNVSE to 2.0
- Yvile's Crash Logger to 4.5.4
- Viewmodel Shake Fix - NVSE to 1.2
- Viewmodel Shading Fix - NVSE to 2.0
- Depth of Field Fix - NVSE to 1.1a
- Muzzle Flash Light Fix - NVSE to 1.0a
- High Resolution Water Fog - Water Aliasing Fix to 1.0b
- Pip-Boy Shading Fix NVSE to 2.0
- Clean Vanilla HUD to 0.80
- Consistent Pip-Boy Icons v5 - Framework Plugin to 5.07
- Consistent Pip-Boy Icons v5 - Apparel tp 5.05
- Consistent Pip-Boy Icons v5 - DLC's Items to 1.4
- Consistent Pip-Boy Icons v5 - Extension to 3.2
- Iron Sights Aligned to 3.5
- Strip Gamblers to 1.1
- Natural Duster Coats to 1.5.2
- Dismemberment Tweaks to 2.0
- Weapon Requirements System to 2.4.1
- Enhanced Landscapes for NVLO to 1.13
- Edmond's Strip Lighting Overhaul to 2.0
- Better Brotherhood to 2.4c
- Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) to 4.5
- Delay DLC Redux to 2.2
- FPGE - Functional Post Game Ending to 6.8
- Desert Natural Weathers to 7.6
- High Resolution Bloom NVSE to 5.1
- Aqua Performa - Strip Performance Fix to 2.0
- More LODs Additions and fixes to 1.2.5
- Dusty Distance Redone to 2.1
- Fallout Alpha Rendering Tweaks - NVSE to 2.5.2
- TTW Goodies to 1.02
- Begin Again Object LOD to 2.4.0
- Begin Again Terrain LOD to 2.4.0
- CHANGED
- Progressive hardcore needs ini to be more punishing at low survival and not disable needs at survival 100
- Rolled Back Just Sprint anims to 1.00 as I prefer the look.
- Due to the removal of DXVK bFull Screen is now back to 1. This means better performance, but the loss of ALT Tabbing.
-
Version 2.3.1
- FIXED:
- Dead Money DLC crashing after intro
- Terrain hole near Megaton
- Blank Billboard LODS
- ADDED:
- LOD Fixes and Improvements
- View model shake fix
- UPDATED:
- Skinned mesh improvement mod to V9.0
- Landscape texture improvements to V1.3
- Billboards HD remade to V1.1
- FIXED:
- Begin Again DLC crashing after intro
- Terrain hole near Megaton
- Console Paste Support to 2.3
- SUP NVSE to 8.55
- JohnnyGuitar NVSE to 4.98c
- lStewieAl's Tweaks and Engine Fixes to 8.95
- Yvile's Crash Logger to 4.5.3
- Fallout Alpha Rendering Tweaks - NVSE to 2.5.1a
- Consistent Pip-Boy Icons v5 Suite to 5.06
- Improved Console (NVSE) to 3.0
- Iron Sights Aligned to 3.4
- Sarah Lyons Companion - TTW Version to 1.2.2
- (Benny Humbles You) and Steals Your Stuff to 12.37
- Tale of Bi Wastelands TTW to 1.1
- JAM or Just Sprint animation replacers to 1.1
- Weapon Requirements System to 2.4
- Lively Street Vendor to 3.0
- Better Brotherhood to 2.4
- Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) to 3.1
- FPGE - Functional Post Game Ending to 6.7
- TTW - Megaton Lighting Overhaul to 1.1
- DNW TTW to 7.4.5
- Begin Again Object LOD to 2.3.1
- REMOVED:
- Supermutant Behemoth severable head (redundant)
-
Version 2.3
- ADDED:
- PerkSawyer - A JSawyer Addon
- PerkSawyer - TTW and SawyerBatty Patch
- Consistent Pip-Boy Icons v5 - Framework Plugin
- Landscape Texture Improvements
- Consistent Pip-Boy Icons v5 - Apparel
- Rendezvous at Union (TTW)
- Legacy Reborn - Performance
- Legacy Reborn - Great Khan Graffiti Fix
- Consistent Pip-Boy Icons v5 - DLC's Items
- Consistent Pip-Boy Icons v5 - Extension
- Map Marker Icons
- TTW Goodies
- Subtle Sandstorms
- Real Recoil Re-Calculated
- JIP Settings INI
- NPCs Sprint kNVSE - ESPless
- High Quality picket fences
- Mccarran Escalator Glass
- McCarran main terminal transparent glass
- Vanilla Grafiti redone
- FNV-TTW Graffiti Redone
- Great Khans Graffiti Redone
- Dead Money Graffiti Redone
- TTW - Megaton Signs Redone
- BEARDS
- Through the looking glass
- Posters HD Remade
- Rivet City Signs HD
- Capital Wasteland Billboards HD
- Billboards HD Remade
- Fabulous New Vegas sign
- Paradise Falls HD
- Better Wanda
- skinned mesh improvement mod
- JIP Localized damage fix
- Fire Queue Fix - ESPless
- Dynamic Depth-Of-Field
- Wasted Quarry
- Impostors and LOD Flicker Fix
- Heaviin's Desperado Cowboyhat Retextured
- PAVE'd TTTW
- Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
- Removed
- Consistent pip boy icons 4.4
- Legacy Reborn - low
- Red on the rocks
- Wasted LOD DC rocks
- Superpele Texture pack
- NPCs Sprint in Combat
- F4NV Billboards
- Anniversary anim pack - fixes
- Screenshot Helper
- Less Flickery City of New Vegas
- Charge armor 2x
- Formal and Dean Tuxedo Fix
- TTW wasteland sounds
- Sweet Perk Overhaul
- Begin Again perk rebalance
- Home and safehouse tweaks
- UPDATED
- New Vegas Script Extender to 6.3.4
- Console paste support to 2.2
- JIP LN NVSE Plugin to 57.21
- ShowOff xNVSE Plugin to 1.75
- lStewieAl's Tweaks and Engine Fixes to 8.75
- Yvile's Crash Logger to 4.5.2
- Fallout Alpha Rendering Tweaks - NVSE to 2.5
- Clean Vanilla Hud to 0.60
- Consistent Pip-Boy Icons v5 - Items to 5.05
- Consistent Pip-Boy Icons v5 - Weapons to 5.02
- Pop-Up Message Icons to 2.04
- Iron Sights Aligned to 3.3
- B42 Loot to 0.15b
- B42 True Leaning to 0.20b
- Friends With Benefits Perk Pack to 2.02
- B42 Melee Bash to 0.6b
- (Benny Humbles You) and Steals Your Stuf to 12.32
- Weapon Requirements System to 2.1
- OSM - Open Strip Monorail to 2.1
- Simple open strip to 2.1
- Red on the rocks to IRV version 2.1
- Home and Safehouse Tweaks to 11
- Desert Natural Weathers to 7.0.1
- Consistent Gomorrah Color to 1.1
- DXVK to 2.3
- Anniversary anim pack to 2.0
- Natural Duster Coats to 1.51
- Character Preset Menu - Preset Collection to 1.0.2
- CONFIG CHANGES
- Level Cap now 50
- Removed reduced XP
- Removed Repair XP
- Removed key XP
- Skill capped based on SPECIAL Removed
- Skills are lowered by the amount of your current level upon starting New Vegas (so if level 50 all skills reduced by 50)
- Permament SPECIAL reductions when starting New vegas (can be reverted by a specific perk in OWB DLC)
-
Version 2.2.0
- ADDED:
- FPGE Patch Collection
- lStewieAl's Engine Optimizations
- Cookable Grenades
- WASD Menu Controls
- Menu Search
- Consistent Pip-Boy Icons v5 - Weapons
- Yvile's Crash Logger
- Smooth True Ironsights
- REMOVED:
- FPGE PATCH Casino Crowds
- Cobb Crash Logger
- Cyberware (Author has restricted use by WJ lists I can no longer use this mod)
- Cyberware 2281 TTW Patch
- CyberJAM
- UPDATED:
- NVSE to 6.3.2
- Console Paste Support to 2.1
- SUP NVSE to 8.5.1
- lStewieAl's Tweaks and Engine Fixes to 8.7.3
- Depth of Field Fix - NVSE to 1.1
- Better Caravan to 1.3
- MAPMO - Main and Pause Menus Overhaul to 4.7
- Pop-Up Message Icons to 2.0.2
- Iron Sights Aligned to 2.9
- B42 Loot to 0.13b
- B42 True Leaning to 0.19b
- B42 Inject to 0.15b
- B42 Dropmag TTW Patches to 1.3
- Armored Vault 101 Jumpsuit to 1.1
- R91 and Friends to 1.3.1
- DKS and Friends to 1.1
- Player Dialogue Improvements to 6.0
- Supplemental Ammo Crafting to 1.2
- OSM - Open Strip Monorail to 2.0
- Red on the rocks to 2.1
- Lively Street Vendor to 2.1
- Better Brotherhood to 2.3b (Kept ESP suffix for compatability)
- Home and Safehouse Tweaks to 9.6.4
- FPGE - Functional Post Game Ending to 6.4
- More LODs Additions and fixes to 1.1.1
- Different LOD mods little tweaks and additions to 1.2
- Begin Again Object LOD to 2.2.0
-
Version 2.1.1
- ADDED:
- B42 Dropmag TTW Patches
- B42 Dropmag DKS and Friends Patch
- B42 Dropmag R91 and Friends Patch
- UPDATED:
- Iron Sights Aligned to 2.5
- B42 True Leaning to 0.17b
- FIXED:
- Screenshot helper having some very poorly set keybinds that interfered with gameplay.
- Remapped to more sensible keys and disable the mod by default.
-
Version 2.1.0
- ADDED:
- B42 Loot
- B42 True Leaning
- B42 Inject
- B42 Dropmag
- Screenshot helper
- Atompunk Vault suits
- Gomorrah Visible Window LOD Improvement
- Tops Window Bug Fix And Enhancement
- Consistent Pip-Boy Icons v5 - Items
- Duncan's Uncut Collection - AIO Part 1
- Dramatic Mojave Outpost
- Player Dialogue Improvements
- Wild card - Open the Lucky 38
- OSM - Open Strip Monorail
- Enhanced Landscapes NVLO
- New Vegas Landscape Overhaul Re-Remastered
- REMOVED
- YUPPTTW (Integrated into the hotfix file now)
- Blended Locomotion (few animation bugs)
- BLEEDLESS (Lots of people complained that explosions were too OP.)
- Inaccurate NPCs (now the player takes less damage this is not needed for correct balance)
- Animated player interactions (B42 loot replaced loot anims.)
- Butcher Pete Complete - A Melee Animation Overhaul Pt 3 (Anniversry pack covers these just fine)
- Wasteland Warrior (Anniversary pack covers these just fine)
- Harder New vegas Strip Access (lots of conflicting scripts. Not worth the patchwork for what it does)
- Securitrons on Alert (A few Issues with TTW)
- Improved AI (Navmesh Overhaul Mod) (TTW Compat is patchy and is not yet finished. Will revisit at a later date)
- Enhanced Landscapes (Using NVLO version now)
- UPDATED:
- TTW Hotfix (With new YUPTTW 12.8)
- JIP LN NVSE Plugin to 57.15
- Better Caravan to 1.2
- McCarran Field Sign Lit All Night to 0.0.9
- Character Preset Menu to 1.2
- Iron Sights Aligned to 2.4.1
- Friends With Benefits Perk Pack to 2.0.1
- Simple Open Strip to 1.9
- Red On The Rocks to 2.0
- Better Brotherhood to 2.2c
- Delay DLC Redux to 2.0
- FPGE - Functional Post Game Ending to 6.3
- Desert Natural Weathers to 6.8
- More LODs Additions and fixes to 0.91
- Different LOD mods little tweaks and additions to 1.1
- FNV Mod Limit Fix to 3.1
- MAPMO - Main and Pause Menus Overhaul to 4.6.2
- Begin Again Object LOD to 2.1.0
- Begin Again Terrain LOD to 2.1.0
- TTW NPC Overhaul to 1.3
- FIXED:
- Decompressed all records
- Removed Illegal flag combos from all records
-
Version 2.0.2
- V2.0.2
- ADDED:
- Basic Console Autocomplete
- TCM's LOD little tweaks
- Iron Sights Aligned Anniversary
- Formal and Dean Tuxedo Fix
- REMOVED:
- FNV Clean animations
- UPDATED:
- YUPTTW to 12.7
- SUP NVSE to 8.40
- IS Control to 2.3
- Exterior Emittance Fix - NVSE to 1.2
- Tweaks for TTW to 1.5.1
- Sarah Lyons Companion - TTW Version to 1.2.1
- Sweet Perk Overhaul to 13.16
- CyberJAM yo 1.11
- Enhanced Landscapes to 1.5.3
- Desert Natural Weathers TTW to 6.7
- PipBoyOn Node Fixes to 1.2
- Console Paste Support to 2.0
- JIP LN NVSE Plugin to 57.10
- Improved AI (Navmesh Overhaul Mod) to 4.0
- Skill Book Rebalance for TTW to 1.1
- Better Brotherhood to 2.1k
- Home and Safehouse tweaks to 9.6.2
- Delay DLC Redux to 1.6
- FPGE - Functional Post Game Ending to 6.2
- Atmospheric Lighting Tweaks to 1.3
- More LODs Additions and fixes tp 0.4
-
Version 2.0.1
- ADDED:
- VUI Max carryweight patch
- PipBoyOn Node Fixes
- More LODs Additions and fixes
- Improved Metal Shelves
- Properly Illuminated Strip Courtyards - PISC
- Michael Angelo's Workshop Windows Restored
- UPDATED:
- Better Brotherhood to 2.1i
- Desert Natural Weathers to 6.6.6
- VUI Meta link (hopefully this is more reliable)
- Superpele textures Meta link (hopefully this is more reliable)
- Begin Again Object LOD to 2.0.1
- Navmesh patch
- REMOVED:
- New Vegas Reloaded (Users reportng too many issues on different hardware combos)
- 3rd person Movement Animations Overhaul (Bugs with clipping and 360 movement reported)
- Enhanced Vegas ruins (Getting too bloated and some poor mod practices IMHO)
-
Version 2.0
- ADDED
- New Vegas Reloaded (Note this is a very light preset with only a few selected features)
- Uncut Wasteland (Wasteland supplements version)
- Weapon requirement system TTW patch
- Blended Locomotion
- Realistic trashed water
- Lucky 38 exterior remastered
- Pipboy 2000 MK VI
- Pipboy 2000 MK VI Begin Again Integration (Custom mod for the list)
- Begin Again perk pack (Custom mod for the list)
- FOV slider
- Different Pipboy Animations
- Superpele Texture pack (Select files only)
- Stealth Suit Canon Textures
- Consistent Gomorrah Color
- FPGE - Rebuild Vegas
- Misc content restoration
- Sarah Lyons Companion - TTW Version
- Real recoil
- Better Brotherhood
- Harder Barter Faster Stronger
- TTW - Mothership Zeta Rewards
- Home and safehouse tweaks
- 3rd person Movement Animations Overhaul
- Sunset Sarsaparilla HQ Meshes Enhanced
- McCarran Field Sign Lit All Night
- Friends With Benefits Perk Pack
- REMOVED:
- Gun Runners Improved merged (Navmesh issues)
- Dexterised lucky 38 (Navmesh issues)
- NV Cinema Fantastique
- New Vegas Heap replacer (Using NV reloadeds Heap)
- Uncut Wasteland 0.91
- Performance for the people
- Frozen Rockomotion
- Hardcore Instant Death Fix ESP-less
- Tolerable auto aim
- Drug Synthesiser
- Lucky 38 lights redone
- Lucky 38 smooth balls
- Nut water overhaul
- Brightweight strip Overhaul
- S6S perk pack
- Hardcore Zeta
- Dynamic pipboy light NVSE
- Vendyboi 2 - Canterbury Commons Vendortron
- Immersive recoil
- Famine
- Caffiend
- Combat armor reinforced fix
- Lively 13th floor
- TTW Merged collectible quests
- NV Collectibles Merged
- JIP Localised damage fix
- TTW complete player home upgrades
- Strip Street Light corrections
- Strip Light region fix
- Project reality footsteps
- Lucky 38 light pollution clip fix
- Wild wasteland prompt
- UPDATED:
- NVTF - New Vegas Tick Fix to 10.2.2.3
- (Benny Humbles You) and Steals Your Stuff to 12.31
- ISControl to 2.1
- JohnnyGuitar NVSE to 4.96b
- Improved AI (Navmesh Overhaul Mod) to 3.0
- MAPMO - Main and Pause Menus Overhaul to 4.6.1
- Enhanced Landscapes to 1.5.2
- Freeside Facelift LITE to 1.6
- Enhanced Vegas Ruins to 3.8
- FPGE - Functional Post Game Ending to 6.1
- NV Collectibles - Merged to 1.1
- Desert Natural Weathers to 6.6
- Begin Again Object LOD to 2.0
- TTW NPC Overhaul to 1.2
-
Version 1.8.1
- ADDED:
- Depth of Field Fix - NVSE
- Muzzle Flash Light Fix - NVSE
- Fallout Alpha Rendering Tweaks - NVSE
- Dynamic Pip boy Light - NVSE
- REMOVED:
- Better Strip View animated monorail patch (Possible cause of R6025 errors for some users)
- UPDATED:
- Desert Natural Weathers TTW to 6.5
- MO2 to 2.4.5 ALPHA 3
- NVTF - New Vegas Tick Fix to 10.2.2.1
- (Benny Humbles You) and Steals Your Stuff to 12.13
- FIXED
- Incorrect path for NVSE.ini
- Reverted iTweakMiscRendererSafeGuard back to 1 in NVTF.ini due to stability concerns
- Plugins getting scrambled on some CTDs
-
Version 1.8.0
- ADDED:
- Improved AI (Navmesh Overhaul Mod) - Created custom patch ESM as per mod page instructions.
- Improved Lighting Shaders
- UPDATED:
- Vanilla UI Plus to 9.48.1
- Shared interface file in cleaned vanilla hud size reduced to help performance. Instead of deleting it altogether.
- JIP LN NVSE Plugin to 57.01
- ShowOff xNVSE Plugin to 1.60
- Performance for the People to 2.1.1
- MAPMO - Main and Pause Menus Overhaul to 4.6 (Used a higher resolution logo source)
- Desert Natural Weathers - TTW to 6.4.2
- DXVK to 2.2
- Removed:
- NV Quests merged - Snow globe quest. (Auto starting on game start, not a fan)
- FIXED:
- Tweaked some ini settings and generally improved stutter whilst traversing the world.
-
Version 1.7.2
- ADDED:
- Combined TTW hotfix.
- Performance for the People - Exterior Occlusion Additions
- Better Caravan
- Famine - Cyberware 2281 compatibility patch
- TTW Fix Famine Raven Rock
- DXVK
- REMOVED:
- TTW Hotfix 3.3.2
- Dead money hotfix
- UPDATED:
- FPGE - Functional Post Game Ending to 5.6.5
- NVTF - New Vegas Tick Fix to 10.2.2b
- Rootbuilder to 4.4.2
- Simple Open Strip to 1.8
- TTW Hardcore Zeta - Delay DLC Redux Patch to 1.1
- Desert Natural Weathers TTW to 6.4.1
-
Version 1.7.1
- V1.7.1
- ADDED:
- Astounding Appliances
- TTW Dead money Hotfix
- UPDATED:
- Begin Again LOD Split into Terrain and Object BSAs For easier updates and downloading
- Reverted to Uncompressed Legacy reborn files as WJ was breaking the compressed ones on the user setups.
-
Version 1.7.0
- ADDED:
- Pipboy 3000 HD retexture
- Hires asphalt cracks
- Inviting Vaults - A vault retexture
- Red On The Rocks
- Functional post game ending (full version)
- Strip Street Light Corrections
- No Stealthboy In Power Armor
- Harder new vegas strip access
- Forbidden Zone Equations Restored
- Hit - Happy Beeping - ED-E Has Personality
- Simply upscaled grass
- PM Chem textures
- Fetching Filing Cabinets
- NV Collectibles - Merged
- REMOVED:
- Fallout Alpha Rendering Tweaks - NVSE (Some as yet unresolved issues leading to instability, will review at a later date)
- Pipboy 3000 Remastered (Some clipping issues)
- TTW Aint that a scar in the head (Slot issues preventing some armors from being equipped)
- Functional post game ending lite (The reduction in mods has made using the full version viable)
- Pipboy light flicker fix (Redundant with ini tweak)
- Wildcard Open the lucky 38 (Deleted navmeshes and conflicts with FPFE Full)
- Vikki and Vance Improvements (FPGE Full Clash)
- A Little more Lamplight (TTW improves things already and it makes too many edits for my liking)
- MicroClutter (Slimming down of replacement meshes)
- Medkit replacer 2k (Slimming down of replacement meshes)
- Fridge replacer 2k (Slimming down of replacement meshes)
- Furniture retextured (Slimming down of replacement meshes)
- Nuka-Cola Machine and Misc Clutter Retextured (Slimming down of replacement meshes)
- Rustic Grass
- TTW steel ingot quest (redundant)
- Blackwolf HD clutter packs
- Forgotten desk textures
- High quality picket fences
- Higher poly rocks
- MG neat clutter
- Assorted caffeteria textures
- Audleys misc textures
- Neglected clutter
- UPDATED:
- MAPMO - Main and Pause Menus Overhaul to 4.5.3
- Sweet Perk Overhaul to 13
- Enhanced Landscapes to 1.5.1
- Begin Again LOD to 1.7.0
- ANHNVSE to 1.3.1
- TTW Merged Collectable Quests to 3.1
- JIP LN NVSE Plugin to 56.95
- MISC:
- Rebuilt all texture packs
- Compressed Legacy Landscape overhaul to DXT5
- Rebuilt LOD with terrain.
-
Version 1.6.2
- ADDED:
- Desert Natural weathers TTW
- JAM or Just Sprint animation replacers
- Laser Pistol 3rd Person Latch animation fix
- Fixed Repconn Entrance
- TTW - Church of Atom Members Look Irradiated
- Terminals Lock UP
- Super Mutant Behemoth Severable Head (TTW)
- Removed:
- Desert Natural Weathers NV
- True weathers TTW (a few unresolved issues)
- Simple open freeside - north gate fix (redundant)
- Desert natural weathers - Sierra madre patch (redundant)
- UPDATED:
- Progressive sneak attack damage to 1.5 plugin version
- Simple open strip to 1.7
- Simple open freeside to 1.7
- Begin Again LOD to 1.6.2
- AnhNVSE to 1.3.0
- Animated Player Interactions to 1.6.1
- JIP LN NVSE Plugin to 56.90
-
Version 1.6.1
- REMOVED:
- Benny humbles you TTW patch (redundant)
- Vanillia iron sights re-aligned (redundant)
- UPDATED:
- Moved NVHR to optional mods. Disabled by Default.
- Tweaks for TTW to V1.3
- Contextual HUD to 1.9
- FIXED:
- Some erroneous ini settings for Benny humbles you,
- Some improperley resolved conlficts in the master patch,
- Hidden UI element being partially visible still,
-
Version 1.6.0
- ADDED:
- Sierra Madre Suite Windows
- ActorCause Save Bloat Fix
- Auto activate invisible doors
- Anniversary Anim Pack - WMIM TTW Patch
- NVHR 3.2
- UPDATED
- Animated Player interactions to 1.6
- Simple Open Freeside - TTW 3.3.2 Patch to 1.1
- Begin Again Perk rebalance
- REMOVED:
- No Stealthboy in Power armor
- Your buddy is dead
- The Living Desert
- NPCs Use Ammo variants
- Falling and landing animated
- B42 descriptions
- Mojave wildlife
- Reload reloaded
- Fallout 3 Ending Restored
- Reinforced armors renamed
- Varmit rifle 22LR setter
- Companion Characteristics
- Immersive sleeping encounters
- Simple reach
- Harder new vegas Strip access
- Killing costs Karma
- Simple Diseases
- Karma perks
- Dynamic Weapon Displays
- Animated B29
- B42 Notify
-
Version 1.5.3
- ADDED:
- Locale Fix NVSE
- Fire resistant power armor.
- UPDATED:
- Stewies Tweaks to 8.65
- JIP LN NVSE Plugin to 56.85
- REMOVED:
- B42 Inject (Issues with JAM loot menu)
- Hit - B42 Inject Animation Pack - Season 1
- Immersive recoil NPC
-
Version 1.5.2
- ADDED:
- B42 Inject
- Hit - B42 Inject Animation Pack - Season 1
- Desert Natural Weathers - NV
- REMOVED:
- New Vegas Heap Replacer
- Desert Natural Weathers - TTW
- UPDATED:
- Fallout Alpha Rendering Tweaks - NVSE to 2.4.1
- (Benny Humbles You) and Steals Your Stuff to 12.12
- Soft-Lock Aim-Assist to 1.1
- Enhanced Vegas Ruins to 3.4
- High Resolution Bloom NVSE to 5
- Begin Again LOD to 1.5.2
-
Version 1.5.1
- ADDED:
- Exterior Emittance Fix - NVSE
- OJO Bueno - Custom
- 2k MedKit Replacer
- 2k fridge replacer
- Nuka fridge hd
- F4NV Billboards
- Hectrol Mailbox Deluxe HighRes Retex
- Furniture Retextured - Selected files
- Forgotten desk textures
- Nuka-Cola Machine and Misc Clutter Retextured - Selected files
- Playing Cards HD Retexture - Plus Casino Tables
- Megaton Re-Done Texture Pack
- Stupendous Seats
- REMOVED:
- The Divine Bomb Of Atom
- Superpele Texture pack
- The Mogul Mausoleum
- UPDATED:
- Consolodated texture merges to save plugin count and install space
- Begin Again LOD to 1.5.1
- NVSE to 6.3.0
- Fallout Alpha Rendering Tweaks - NVSE to 2.3.1
- Blended Rocomotion to 2.0.2
- Enhanced Vegas Ruins to 3.3
- R91 and Friends to 1.234
- 3D Rain to 2.0
- High resolution Bloom to 4.0
- Resplendent Rugs to 1.2
- FPGEL - Functional Post Game Ending Lite to 5.5
- FIXED:
- Stutter when Tutorial messages appear when using a controller.
- Weird mesh issues in the TOPS casino
-
Version 1.5.0
- ADDED:
- Soft Lock Aim Assist
- Wasteland Warrior - A Melee Animation Overhaul
- Wasted LOD - Cliffs of DC
- Fallout Alpha Rendering Tweaks - NVSE
- Dismemberment tweaks
- Useful Megaton water purifier
- Universal water bottling
- Every Bottle for Universal Water Bottling
- Remove faction armor paint TTW
- Superpele textures
- Progressive hardcore needs
- Progressive sneak attack damage
- Better hacking
- Famine
- UPDATED:
- Bleedless to 1.3
- ShowOff xNVSE Plugin to 1.5.5
- Frozen Hit Rockomotion to 2.0.1
- R91 and Friends to 1.23
- Begin Again LOD to 1.5.0
- Strip Crowds to light version
- REMOVED:
- Physically Based mods. (had reports of users on lower end hardware struggling with these)
- FNVLOD Resources (Redundant)
- FNV LOD Supplementations (Redundant)
- Desert style weathers (not playing nice with TTW FO3 weathers)
- Trap Tweaks (XP gains were too easy to exploit)
- CHANGED:
- XP Gains in Stewies tweaks now reduced by 35% Globally
- Repairing items awards a small amount of XP
- Using keys in locks instead of lockpicking awards a small amount of XP
- Removed Penetrator perk (Too OP and made ammo choice redundant)
- Dusty distance to 79k and tweaked fog alpha
- FIXED:
- Various small LOD Bugs.
- New vegas strip rough edges.
- Messed up image space in Operation Anchorage Sim.
-
Version 1.4.4
- ADDED
- B42 Notify
- Lucky 38 smooth balls
- Desert style weathers
- UPDATED
- Sweet 6 Shooter Perk Pack TTW Version to 15.13
- SUP NVSE to 8.35
-
Version 1.4.3
- V1.4.3
- ADDED:
- Strip Crowds
- Lively 13th Floor Ultimate
- Spacewalk Gravity
- UPDATED:
- Onetweak to 2.1.0.4
- TTW NPC Overhaul to 1.1
- FIXED:
- Rare crash when completing challenges and levelling up occurs at the same time.
- Some NPC heads being mismatched to body colour.
-
Version 1.4.2
- V1.4.2
- ADDED:
- NVHR 3.2
- TTW No Mojave start option
- TTW intro street bus and trailer ruins
- UPDATED
- JIP to 56.81
- Stewies tweaks to 8.60
- Trap tweaks to 1.01
- Enhanced vegas ruins to 3.2
- Begin again LODGEN to 1.4.2
- REMOVED:
- Ragdolls
- Westside suburbs uncut
- FIXED:
- Pink T45 Mesh path from PAVE
- Rock it Launcher now functions correctly
- RL03 Recruitment now worksxs correctly
-
Version 1.4.1
- ADDED
- Compass side fade
- FIXED
- Load order issue causing Chinese pistol to disapear when reloading.
- Reverted grab key back to right thumbstick to avoid issue with MAPMO.
-
Version 1.4.0
- ADDED
- NMC Medium NV
- Water tower clark county fix
- Legacy reborn Alt rocks LOD
- MG misc textures pack 7
- Blackwolf pack 1&2
- Urban food retex
- Better Books
- Physically based suite
- Micro Clutter
- Prime Holotapes
- Textures over time - Sandbags
- Decayed bomb of atom
- High quality picket fence
- Vintage globe
- Resplendent Rugs
- NUT water overhaul
- 3D Rain
- Climate control rain
- Chinese assault rifle Hi res texture
- Dusty Distance redone 99K
- Crash Logger
- Interior Rain
- Traps tweaks TTW
- Reinforced armors renamed
- DKS and friends
- High res ranger visor glows
- Slightly less crusty LMG
- HR Armored vault suit
- Rustic grass
- Limestone quarry rocks
- Enhanced Landscapes
- Simple open Freeside
- Simple open freeside TTW patch
- Simple open Freeside North gate fix
- Charge armor 2x (selected files only)
- Uncut wasteland
- Camp Mccarran animated monorail
- The Mogul Mausoleum - A Lucky 38 Overhaul
- FNV LOD Supplementation
- NMC LOD patch
- TTW Key bridge LOD
- Casino exchange all
- Suplemental ammo crafting
- Nail Gun semi auto rework
- TTW quick start
- Weapon requirements system
- Cyberware 2281
- CyberJAM
- Pop up message icons
- YUI User interface
- YSI Sorting Icons
- Little TTW tweaks
- S6 Base game perks redux
- Strip lights region fix
- better strip view
- lucky 38 lights redone
- Ultralux fountain expanded
- Windows of the mojave
- Window redux
- Lively street vendor
- Baked lighting for palm trees
- Strip wall billbaords
- Welcome to new vegas sniper
- freeside landscape lod
- Sierra madre grand entrance gate fix
- Freeside facelift lite
- Enhanced vegas ruins
- Westside suburbs uncut
- TTW NPC Overhaul
- TTW Trait menu change
- The high road building density
- Tolerable auto aim
- Blended rockomotion
- Tweaked Tundra
- Strip lighting overhaul
- Strip Of Serendipity
- NV cinema Fantastique
- Millenias enviroment map shader fix
- Windows To The Soul
- REMOVED
- NMC Large NV
- Dusty Distance redone 39k
- EDGE TTW
- Book menu restored
- TTW more Map markers
- Lucky 38 Lights restored
- Black litter pile fix
- Tops clipping fix
- Mostly fixed facegen tints
- better burned man
- blended locomotion
- FOV Slider
- UPDATED
- Packed more textures into BSAs
- Begin Again LOD to 1.4.0
- SawyerBatty TTW to 1.14
- True weathers to 1.2
- DNW to 6.2.5
- Moonlight NVSE to 1.5.1
- Dexterised Lucky 38 to 1.3
- NVTF to 10.1b
- NVCS to 13
- Your buddy is dead to 2.0
- Benny humbles you to 12.1
- Infirmary Overhaul to 3.01
-
Version 1.3.2
- V1.3.2
- ADDED
- New Ultrawide optional seperator
- Ulrawide scope overlays
- Begin again ultrawide configs
- UPDATED
- Stewies Tweaks INI with some more useful tweaks!
- FIXED
- Misaligined compass for 16:9 users
- VATS bug in prologue
-
Version 1.3.1
- ADDED
- I know I installed sawyer batty
- REMOVED
- Tutorial Killer
- Armed to the teeth (was causing some odd animation and equipping bugs)
- Armed to the teeth - Cowboy holsters
- UPDATED
- INI and config files
-
Version 1.3.0
- ADDED:
- SawyerBattyTTW
- SawyerBattyTTW PA Rebalance
- FPGE Lite
- Cloud upgrade
- Unladylike hair tweak
- Skill book rebalance for TTW
- TTW more map markers
- Simple Reach
- Blended Locomotion
- Natural duster coats
- veronica outfit retexture
- Power armor footsteps sound
- Ashens animations - suite of 38 different mods.
- Vanilla sights realigned
- Caffiend
- No stealthboys in power armor
- EDGE TTW
- Inaccurate NPCs
- Companion characteristics
- Immersive recoil
- Immersive recoil NPC
- Your buddy is dead
- TTW Megaton lighting overhaul
- Begin Again - Main menu music
- REMOVED:
- Canon Courier Duster
- JSAWYER Ultimate
- Functional post game ending
- Recon under armor
- arcing arc welder
- Alternative repairing
- Limes Faction safehouse overhaul
- Purchase items on display
- Titans of the new west 2.0
- Awesome staggering
- Awesome crippling effects 2
- TTW Trait menu change
- Nevada arsenal
- DC arsenal
- Hits animations 2
- Hits animations 3
- Famine
- Animated Injestables
- Tranquility lane glove and custom race fix
- Trap tweaks TTW
- TTW more ticket options
- Someguy series
- NV bounties 1
- Burrowing Creatures
- Willow
- Willow misc changes
- UPDATED
- Fog based object culling to 2.0
- Dexterized lucky 38 to 1.2
- Atmospheric lighting tweaks to 1.2.1
-
Version 1.2.2
- V1.2.2
- ADDED:
- Dusty Distance Redone
- Minimalist Energy weapons sights
- Lucky 38 light pollution clip fix
- Begin Again Main Menu
- Contextual HUD
- Killing Costs Karma
- Trap Tweaks TTW
- UPDATED:
- Custom Hud preset
- Moonlight NVSE to 1.5
-
Version 1.2.1
- ADDED:
- The HUD Editor
- REMOVED:
- Simplified FO4 HUD
-
Version 1.2
- ADDED
- True Weathers TTW - Doodlez gets his pack of steak knives ;-)
- 32 pistol fix
- TTW Complete player home upgrades
- TTW Armored Vault 101 Jumpsuit - Progress Effects
- Unique fort Armor TTW
- Fallout 3 ending restored
- TTW Trait menu change
- Stop Barking At Me. TTW
- TTW Steel Ingot quest
- Clean Animations
- Fallout 3 loading Wheel
- Simplified F04 HUD
- Removed:
- Vault door loading Wheel
- Vanilla iron sights realinged
-
Version 1.1
- REMOVED
- NVAC - Some unverifiable issues and no real benefits to the list
- Sortomatic - Redundant
- Brave new world - Reports of hard conflicts with TTW. Unverified but removed for now.
- Simple open freeside - A compatability headache in the making. May be re-added at a later date.
- Various redundant LOD mods
- ADDED
- TTW LOD Overhaul
- UPDATED
- Remade LOD Output
- Animated Ingestables to 4.0
-
Version 1.0
- Original Release
-
- Donations
-
Straight donations accepted

Begin, Begin Again Tonight...
Welcome to the Nexus home page for my new Wabbajack mod list Begin Again!
This page will serve as an installation guide and central mod repository for all the unique mods specific to the list.
It is also a good place to learn what the list is about and if it is for you.
Begin Again is a mod list that focuses on bringing the gameplay feel of later Fallout titles into Fallout 3 and New vegas. Whilst being careful to preserve what made those games unique. Built on top of the fantastic Tale Of Two Wastelands this modlist serves to expand on what they have achieved by modernising certain aspects of the game that have not aged well and slightly rebalancing things where needed.
If you have never played Fallout 3 or even New Vegas before then this is designed to be the definitive experience for a player used to some of the features of more modern games.
Why the name? Well Begin Again is a song featured in the new vegas DLC "Dead Money". It has long been one of my favourite songs from the series and I feel the title is also a nod to the user about beginning the game again!
Begin Again Features:
- Thanks to Root Builder all root mods are installed through MO2. Removing the need for the stock game folders as an added bonus!
- A modern Interface thanks to Vanilla UI +.
- Full complement of various fixes.
- Custom mods and patches exclusive to the list.
- Fully featured LOD.
- A hand selected set of textures that fully cover the game without straying from its visual style
- Full Xbox controller support.
- Actually able to sprint like later Fallout titles thanks to Enhanced Movement
- Quick bash mechanic similar to later Fallout titles thanks to B42Bash
- Various tweaks to make the game more fluid thanks to Stewies Tweaks
- Steam Deck Compatibility
- The smallest possible size. Begin Again is 78gb fully Installed including downloads and TTW.
Look elsewhere if you want:
- Lots of extra weapons or armour
- Fancy ENBs
- A survival simulator
- A horror simulator
- Hardcore damage mods
- A radically different experience to the vanilla game.
- Extra lands and mod added questlines
- Mod added companions
- NSFW content
Mod List
Please see The wabbajack archive list for a complete up to date list of all the mods Begin Again has. Bare in mind that this does not list every texture mod as most of them have been merged and optimised into a single overhaul under "Begin Again Worldspace Merge".
What is Wabbajack?
Due to the lack of sharing permissions for the vast majority of mods, traditional mod packs do not exist for Bethesda games. With Wabbajack it is possible to recreate one user’s mod list on another’s computer without redistributing any of the mod files. For more information, please check out the Wabbajack website or join the official Discord server. Using Wabbajack is much easier than following a manual installation guide but it doesn’t absolve you from reading.
Installing the list
Due to how Tale of Two Wastelands is installed and to comply with their terms of use you must follow the instructions shown below carefully. This mod list requires extra steps that you may not be familiar with even if you have used a Wabbajack list before.
Setting up Begin Again with Wabbajack
While Wabbajack takes care of 99% of the work, there are still some steps that need to be completed by the user. The Installation section will take you through the process from start to finish and you are expected to follow it to the letter. Begin Again requires:
- A copy of Fallout 3 and Fallout New Vegas with all official DLC.
- Fallout 3 can be from Steam, Epic or GOG but New Vegas must be from Steam
- The only current supported version is the global one. If you have a PCR or cut German version of New Vegas it won't be recognised by Wabbajack.
- A Nexus Mods account, preferably with a Premium subscription.
Setting up MO2
Mod Organizer 2.5.2 requires the latest Microsoft Visual C++ Redistributable. If the packages are already present on your system, the installers should notify you but best to make sure otherwise MO2 will not run!
- Download and install Visual C++ (Extract the archive and run the included install_all.bat as an administrator to install all of the required libraries at once)
- Download and install VS17 and VS17x86 as well to cover everything.
- Download the latest .NET Runtimes and run the .exe.
If any of them were missing on your system, they will be installed now.
After all that is installed, Restart your PC and continue below.
This list (and all wabbajack lists in fact) use a self contained portable instance of MO2 that ships with the list. DO NOT try and add it as a profile on your existing global instance if you already have one.
Anti Virus Software
It is important to make sure if you have any anti virus software active (even just windows defender) That you add the folders you will be working in as an exemption. The ways to do this vary between different software but defender can be customised from the windows security tab on your PC. Its good practice to add in any game folders to this exemption rules anyway to minimise potential issues.
Whilst you are in the Windows security section make sure Base Address Randomisation is disabled.
- Click on App & browser control in the left sidebar.
- Click on Exploit protection settings under Exploit protection.
- Ensure Force randomization for images (Mandatory ASLR) is set to Use default (Off).
Uninstallation
It is VITALLY important that you start with a COMPLETELY CLEAN INSTALLATION. I repeat your Steam installs of FO3 and NV must be completely CLEAN and VANILLA.
In order to ensure that your Fallout New Vegas and Fallout 3 installation is pristine and vanilla, we are going to completely re-install the game. This is especially important if you have modded the game previously as left-over files might interfere with your installation .If you never modded Fallout New Vegas and Fallout 3 and/or never installed other Wabbajack lists, you may skip this step. However, I still recommend you verify the game files through Steam in that case.
- Uninstall Fallout New Vegas and Fallout 3 through Steam
- Navigate to your Steam directory.
- If there is still a Fallout New Vegas and Fallout 3 folder there, delete it.
When uninstalling a game through Steam, only vanilla files are removed. Mod-added files must be deleted manually.
INI Folder
More Fallout-related files are located inside the so-called INI Folder which needs to be cleaned out as well. It contains your save games as well as the game’s INI files and, if you modded Fallout New Vegas before, NVSE plugin logs.
- Navigate to the INI Folder, this is found under Documents/My Games
- If you have an ongoing vanilla playthrough, back up the Saves folder.
- Delete everything inside the Fallout New Vegas and Fallout 3 folder.
Reinstallation
The reinstallation also serves the purpose of relocating the game files to a better directory. Using UAC protected folders for the game or any modding tools has a risk of causing issues down the line. It is best to avoid those folders to begin with. Most Wabbajack list authors, myself included, will not provide support for people that disregard this warning and use UAC protected folders anyway. Note that this does not include the Steam client. Additionally, Fallout New Vegas and Mod Organizer 2 should be installed on the same hard drive. Ideally that hard drive would be an SSD to reduce loading times and eliminate stuttering.
Steam Library
If you already have a separate Steam Library outside "Program Files" protected folders on the drive you want to install Fallout New Vegas and Mod Organizer 2 on, skip ahead to the next step. Otherwise follow the instructions below to create a new Steam Library:
- Completely exit out of Steam using Task Manager or System Tray.
- Download the steam_library_setup_tool-3.2.exe file from here.
- Once downloaded, run the file and add a new entry by clicking Add Row.
- Type the chosen path under Path, e.g. C:\Games\Steam
- Click Accept then Yes if prompted to create a new folder.
- The tool will ask to exit, select OK.
Setting the language to English
Non-English installations of Fallout New Vegas and Fallout 3 are not supported.
- Right-click Fallout New Vegas and Fallout 3 in your Steam games library.
- Select Properties and switch to the Language tab.
- Ensure that the language is set to English.

Reinstalling the game
- Open Steam and go into your Game Library.
- Find Fallout New Vegas in the list and click install.
- Find Fallout 3 in the list and click install.
- As location, select a Steam Library in a non-UAC protected folder (NOT Program Files) and click Next.
- Wait for both games to be downloaded before you proceed.
Regenerating INI Files
After re-installing the game, it is important to launch it at least once through Steam so that the registry keys are set up. Otherwise, certain modding tools may not recognise the game. Upon launching the game, the default set of INI files will also be regenerated.
- Find Fallout 3 in your Games Library and hit Play.
- You will be prompted with a notification that Fallout 3 is configuring your video options, click OK.
- Click OK again to the next window and hit Exit to close the launcher.
- Do the same for Fallout New Vegas.
Put in your monitors resolution and choose your preset. I recommend Ultra for this list.

The image shown is for Fallout 4 but the message will be identical.
Wabbajack Installation
- Download the Wabbajack executable from the official website.
- Move the downloaded file to a location of your choice.
- Double-click Wabbajack.exe. It will automatically download and install the latest version.
Downloading Begin Again
- Once you Wabbajack running, click "browse modlists" on the left.
- Begin Again Can be found under the "fallout new vegas" dropdown in the Wabbajack UI
- Make sure you have "Show unofficial lists" checked at the top of the page
- Press the little "Download modlist" button to take you through installation.
The Begin Again folder:
- SHOULD be on your SSD or otherwise fastest hard drive.
- CANNOT be inside the Wabbajack installation folder.
- CANNOT be inside the Fallout New Vegas installation folder.
An example of this would be:
Installation Directory: C:/Modlists/Begin Again
Download Directory: C:Modlists/Begin Again/Downloads
Download Location
The MO2 downloads folder within your Begin Again folder will automatically be chosen as the download location. However, this is mostly a waste of space as the downloaded mod archives are only required for the initial installation and subsequent updates but not for gameplay. I strongly recommend changing the Download Location to a folder on a hard drive with plenty of free storage.
You can reuse the download folders from different Wabbajack lists for the same game.
Begin Again Installation
After filling in the installation and download directories, click the Start button on the left. If you have Nexus Premium, you can lean back while Wabbajack downloads the required mod files and installs the setup. Otherwise, you will have to click through the mod pages and download manually (Wabbajack will guide you).
Mod Organizer 2
You must always launch the game through MO2.
- Navigate to your Begin Again installation directory.
- Double-click ModOrganizer.exe.
You will now be greeted by this screen:

Minimise this screen for the moment. You will be needing it later!
Installing TTW
From the TTW Download page, download the 3.4 Installer file.
- Extract the contents of the 3.4 Installer archive to a new folder called TTW Installer in a safe location outside of any default Windows folders.
- Once everything has been extracted, open MO2, select the ... button at the top, and select "create empty mod" name this "[NoDelete] TTW 3.4" and move it to just under where its says "Tale of Two Wastelands Mod Here".
- Back in the TTW Installer folder, right-click the TTW Install.exe and select Run As Administrator.
- In the installer, verify that the automatically set file paths for both your Fallout 3 and Fallout New Vegas installations are correct.
- Set the Tale of Two Wastelands install path to point to the folder "[NoDelete] TTW 3.4" That you made earlier. This should now be in the "mods" folder where you installed Begin Again.
- Start the installer going, this may take some time!
- Ignore the mods that the TTW page tells you to install after completion. These are already included and setup in the list.
- Once the installer has finished launch Mod Organizer 2, or if you kept it open, click the refresh button at the top to refresh the left pane.
- Make sure to tick the box to activate the "[NoDelete] TTW 3.4" mod you just made. That will activate the mod and the plugins.
- If you installed TTW correctly with the correct file paths, you should now see this:


If MO2 asks you about an ini being read only select "clear the flag" and click ok. The blue highlight is irrelevant. Only the order matters.
Debug Profile
As of V4.0 Begin Again ships with a "debug mode". This is just the mods that TTW needs to run. Useful for troubleshooting or if you just want to run the game without any of the Begin Again mods.
Capping your framerate and DXVK
I would definitely give this guide a read to brush up if you are unsure on what this means or why it is important.
The list now doesn't include DXVK and instead uses NVTF to auto enable Flip mode on DX9.
Controls and mod settings
Begin Again aims to be familiar to those who have played later Fallout titles so I have made the control scheme for xbox controller players the same as Fallout 4.
VATS is now on the LEFT BUMPER
BASH is on the RIGHT BUMPER with a weapon out
GRAB is on the RIGHT BUMPER with weapon holstered
WAIT is still on the BACK button but now only functions when sitting like in Fallout 4
BACK when not sitting will now TOGGLE VIEW
SNEAK is on the RIGHT THUMBSTICK CLICK
SPRINT is bound to the LEFT THUMBSTICK CLICK.
If for whatever reason these controls are overwritten, you can put them back by pasting the below ini configs in place of the ones located in the falloutprefs.ini in MO2 itself.
[Controls]
fXenonVertLookSpeed=1200.0000
fXenonHorizLookSpeed=1500.0000
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
Forward=0011FF13
Back=001FFF14
Slide Left=001EFF17
Slide Right=0020FF16
Use=00FF0011
Activate=0012FF0A
Block=00000110
Ready Item=0013FF0C
Crouch/Sneak=001DFF09
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0039FF0D
Toggle POV=00210207
Menu Mode=000FFF0B
Rest=0014FF07
Vats=002FFF0F
Hotkey1=0002FFFF
Ammo Swap=0003FF01
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFF0E
You can change any of these in game if you want to.
Many tweaks and options have been selected in the "Stewies tweaks" ini and I recommend you leave these alone.
The mods under the "Ultrawide Optionals" Separator are for users of 21:9 aspect monitors so leave them disabled If you don't have one.
Gameplay and balance tweaks
The list has many custom balance and gameplay tweaks that help make the game fairer and tie the two wastelands together better.
Here are some you should be aware of:
As of V3.0 it is now possible to skip to Vegas quickly. After playing the FO3 intro (or skipping it entirely by enabling the quick start mod in the optional section) You will be prompted by a message box when exiting the door to the wasteland. Select "Memory" if you want to skip straight into Vegas or select "Now" to continue normally.
The list is designed to have you play FO3 and the DLCs first and then move over to New Vegas after finishing them. You will have a much better time of it if you go in with this in mind.
Benny Humbles You and steals your stuff - Set up so your level gets reset and your skills are also reset upon travelling to Vegas after playing FO3. You will keep your perks.
Finishing Up
You can now click the "Run" button at the top right of MO2 with Begin Again selected in the dropdown box to run the list.
You cannot run the list through the steam launcher!
That should be everything you need to get the list up and running. Enjoy!
Steam Deck
Omni has very kindly took the time to make a dedicated guide to get Begin Again working on your Steam Deck! Please follow the link to learn more. Note I cannot offer any support directly for the deck as I don't own one myself to test on.
FAQ
Q: Wabbajack tells me I'm missing a file from game!
A: Verify the game through steam and then run it through to the launcher and exit. The game must be a non PCR version on Steam with ALL of the DLC and the language must be in English.
Q: When I run the list through MO2 it just waits and then closes again?
A: This could be multiple things, but verify you started with a clean install, check you have no antivirus software that could be interfering and finally make sure all your VC++ redists are up to date as linked in the main guide.
Q: I have missing masters when I run the game! Help!
A: The list requires you to download and Install TTW separately. See the install instructions on the Begin Again Nexus page for full step by step instructions with picture aids.
Q: I have installed TTW as shown but the ESMS still are not there!
A: Double check you have enabled the mod by ticking it and exit and reload MO2. Also check that the install of TTW totals 17GB. If its less than this its gone wrong somewhere.
Q: The TTW install page tells me to install a load of other mods as well, do I need these?
A: No, all of these are included in the list.
Q: I get these weird Triangles with exclamation marks in the game!
A: Missing assets caused by having an incorrect TTW setup. See above.
Q: I get this weird message in game about a script overwrite?
A: You need to make sure YUPTTW is enabled in MO2 and DIRECTLY underneath the main ESMS in the plugin load order as shown in the instructions.
Q: Should I use LOOT to sort my plugins?
A: No. Never use LOOT with this list. You will break the intended order.
Q: I get no DLC messages appearing? Are they installed correctly?
A: Yes, The list has a mod that delays the DLCs and does not spam you with the message boxes at the beginning of the game. Just explore the game normally and you will stumble on to them.
Q: Is "{INSERT MOD NAME HERE}" compatible with the list?
A: Short answer: If you have to ask then no.
Long answer: If you know your way around xEdit and can see what I have done in regards to patching the list for consistency, then go for it. Just know not all mods are well made in the first place and can cause all sorts of issues that are not immediately obvious. Please also bare in mind that you will also void all support when modifying the list even slightly. It is very difficult to maintain just one version without having to troubleshoot custom versions of the list as well.
Q: Why do your updates take so long to come out?
A: I make these list on my own, in my spare time. I don't have a team like many other big list authors. Staff members on the discord are kind enough to pitch in with support but they are not obliged to, and wont know the ins and outs of the lists. They will get updated when I have the time and am happy enough to release it after testing.
Support
Please join the Aetherius Modding Discord group and grab the Begin Again role on there for any support or to chat and give feedback and suggestions!
Credits
Vivector - For the basis of the new Logo and for a few new loading screens.
If you would like to say thanks, consider supporting me on my patreon.