About this mod
Replaces all humanoid character assets
- Requirements
- Permissions and credits
- Changelogs
- Donations
Textures are 2K
In it's nature this mod is simple, no esp, or bugs by itself, meant for anyone who just wants a casual mod list. A straight file path replacer of files already in the game.
It also covers all base game DLC's and TTW DLCs.
You NEED to have Archive invalidation on in whatever Mod Manager you use
for VORTEX: go to the Workarounds tab in Settings and enable the BSA Redirection.
minor issues to be mentioned
Generating facegen textures works as intended, but due to these models having a different UV than their vanilla counter parts, means without the fallout.ini line "bLoadFaceGenHeadEGTFiles" set to 1, you will have to generate facegen for all esp/esms that either modify or add NPC entries.
if anyone is curious or willing to make these patches be sure to follow this guide
the most effective way to set the line to 1 is through falloutcustom.ini in MO2
By default NPC EGT Values are all over the place, so I recommend downloading Simple Character Expansions for more balanced appearances.
Incompatibilities: Any mod that adds it's own assets using the vanilla character kit is incompatible. patches should be a straight texture replacement, but will require texture editing skills to be made and in some cases mesh edits.
Popular mods incompatible with the CKR include:
Brave New World - only the face edits are incompatible, the voices by themselves can be used without issue
New Vegas Redesigned 3 and all it's forks (NVR2, NVR2 Revised ect)
Fallout Character Overhaul
The Frontier
New California
Mods that add their own entries with their assets completely separate from the vanilla character kit are compatible and without issue
(Mannequin Races, c-6 race, dragbody overhauls ect)
It has out of the box support for Authentic Burned Man just load this mod after it.
I heavily recommend using this mod alongside the rest of the character kit modules.
CKR - Hair
CKR - Teeth
CKR - Hands
Head models were purchased from 3D Scan
Textures were edited in substance painter.
3DS max for Optimization, animations, and geometry sculpting.
Huge thanks to all those who have cheered me in the process of making this, without you guys I would've gone insane making this : )