I don't know if this was intentional or not, but Novac's job board gave me a quest to hunt Tom Quigley from NVBI and I already had the quest active for Randall, so I get to receive payment for the same work from two sources, which is awesome. I'm using Bounties LE and S6S's rework which changes his location near Novac, so I guess Radiant's system detected him as a hostile NPC or something like that.
how do you deliver packages? i have the package, i talk to the correct npc, but they have no dialogue and nothing happens? edit: coc back and forth and it works if you do it right away. script gets lost along the way?
Sorry if this was already asked, but what are the settlements that have a board for jobs. For example: Does the strip or any of the casinos individualy have boards? I dont mind a little spoiler here. Making a new run of NV to test this mod.
Hi! Thank you for a great mod! Could you please point at what parts to translate when you have a moment? Scripts are scary :") I get the string_var, but can I touch AuxVarSetStr without breaking anything?
The issue comes down to how other languages structure their phrasing. It’s challenging for me to explain precisely, as I only speak English, but other languages might require additional words for prepositions, possessives, or clarity. They may also need a different word order, which complicates things due to how string formatting works on the GECK side.
But yes, to answer your initial questions - you can touch the AuxVarSetString - you just need to make sure that the AuxVar’s name doesn’t change, only its value. You would, however, need to do it every time I update the mod.
Is there a possibility of a lite version of this mod? This thing kills performance more than the over 50 script heavy mods I have installed and ttw combined.
Been playing with this mod and it has been great so far, most of the issues i had were fixed upon realizing i forgot to download the settings ini lol. aside from that the only the thing i wish to see in the future is maybe have the kill quest scale to your level. other than that the whole mod's very fun.
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Great mod!
edit: coc back and forth and it works if you do it right away. script gets lost along the way?
The form id of the script is "XX008A96", so I suppose that the function that is being called in the script is faulty (thus the XX008A97).
[...](begin function {array_var aIter}
ref rQuest = *aIter
ref rFaction = AuxVarGetRef "rFaction" 0 rQuest
if (rActor.GetInFaction rFaction); << The quest has a faction variable, and the faction
int iKilled = (AuxVarGetFlt "iKilled" 0 rQuest) + 1
AuxVarSetFlt "iKilled" iKilled 0 rQuest
AuxVarSetFlt "bUpdate" 1 0 rQuest
endif
end)[...]
I get the string_var, but can I touch AuxVarSetStr without breaking anything?
But yes, to answer your initial questions - you can touch the AuxVarSetString - you just need to make sure that the AuxVar’s name doesn’t change, only its value. You would, however, need to do it every time I update the mod.