Hard Requirement, no point installing this without Nova Arizona
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[ DEVELOPERS ]
Team Leads/Area Designers =========================
TrickyVein, AnaCostia Crossing, DogtoothCG, Gribbleshnibit8, Pintocat, Puppetron, RoyBatty, Thauxian, and Xilandro - San Fran (hanging corpses and skull pikes):
- Numerous bug fixes, consistency fixes, ownership fixes- Dead wastelander at Big Stop had NVDLC01ChipsChange100 on him, added a new record and gave him a 50% chance to have some denarii instead
- Lowered health of cowboy repeater in AZbigStopHouse01 to 50%
- Lowered health of veteran legionary outfit and hunting rifle to 40-60%, adjusted brahmin to hopefully not go underground
- Lowered health of weapons and armor around Lalo Shen
- Set items to be owned by Lalo Shen so the player can't take them
- Lowered health of garments around Malachi, set items in his stand + safe to be owned by him
- Reduced size and adjusted the industrial machine in AZRustyHooksWorkshop to no longer clip through the stairs, it should be less noticeable
- Lowered health of laser rifle in AZRustyHooksWorkshop
- Added a typewriter and some assorted papers for Jillian
- Fixed blood zfighting in AZColoradoBungeeJumpingCave
- Lowered health of prewar outfits in AZDolanSpringsHome03
- Lowered health of hats in AZDolanSpringsTradingPost
- Lowered health of a couple hats on the manequinns in AZElephantHillGiftShop
- Lowered health of multiplas rifle near Dolan Springs Energy Weapons Merchant
- Added items to Energy Weapons Merchant ownership
- Re-decorated Dr. Clays clinic to be more Clinic like.
- Added a new NPC named Rae (Largely a filler character, works the front of the Clinic but you can walk past her).
- Added dialogue to Rae and Dr. Clay.
- Fixed rocks refracting water along base camp shore across from Newt
- Updated the Malpais Market.
- small adjustment to statue position and size of plaque in Big Stop
- Renamed one of the generic Rusty Hooks, gave her some flavor dialogue.
- Reworked Mars Shrine. Moved to West Rim Gas Station
- Detailed some of the canyons along the Chainway
- Gave the Legion Veteran in the Bath house some flavor dialogue.
- Temple Bar Updated and Reworked
- modifications to Subterranean Homesick Blues Quest
- Added Character to Elephant Hill, Slippery Will
- Large chunk of cliffs south of Ruben's Ranch removed, area has been opened up and made more accessible
- Huge detail pass to general Cow Field - Von Weiss - Ruben's Ranch region. Rocks, bushes, flora and landscaping
- Updated Rock Wall behind Legates Camp, Legates camp now visible from exterior
- Added dialogue to Julius, Calvin and Luke.
- Added a Highway Ramp to the Chainway
- Detailed road from Hoover's Hope Refugee Camp all the way to the start of the Chainway
- Added ramp down to Camp Willow, adjusted area to fit.
- Added small Lakelurk dungeon to vanilla cave by Camp Willow.
- Added a collectible challenge "Find 25 Beaver Toys" for 100 xp
- Hid 25 Stuffed beaver Toys around the worldspace. Roughly half indoors, half outdoors. None are in containers
- Massive Map Expansion in the East, several new locations and interiors. SMART Array moved.
- added sleep and daytime packages to all the civilian big stop npcs
- added preliminary Laertes dialogue + Steffie dialogue for two quests
- added terrifying presence dialogue to titus killus
- added quest marker to Somethin' Stupid so that Arceus mentioning he serves under Syracuse will point you to Syracuse
- altered Bear dialogue about the Legion and Super Mutants
- Several fixes and adjustments to the Unique Riot Shotgun "Waste Sweeper"
- Bullets and Burgers updated
- Added three new Enemies, the Electro Beetle, Bombardier Beetle and Blister Beetle.
- Massive Navmesh updates map-wide.
- Added new named Legionary with Unique Trail Carbine
Version 0.19.2
Revamped Von Weisshugel interiors and exterior.
Added Raided Home interior north of Von Weisshugel, based on its previous design.
Fixed many floating objects.
Fixed terrain seam outside of Cave Inn.
Cleaned dirty edits and ensured all actor and furniture refs are flagged as persistent.
Various minor clutter/lighting fixes and improvements.
Revamped Arizona Hot Spring exterior.
Added new NPCs to 3-Some Caravan.
Added Daria, Sutter, and Malpais Market Scribonius.
Version 0.19.1
Merged Malpais landscape plugin that was accidentally skipped.
Added the Castle Doctrine unique weapon as compensation.
Version 0.19
Added/updated the following interiors: Abandoned Mine, Abandoned Ranger Shack, Canyon Ridge Cave, Cave Inn, Cisco Mine, Cisco Mine Shack, Deathclaw Caverns, East Point Cave, Gila Monster Burrow, Lake Mead Intake Tunnel, SMART Array Assembly Building, SMART Array Generator Room, SMART Array Offices, SMART Array Visitors Center, Stewart Cliffs Cavern, Temple Bar Office, The Big Dog, Von Weisshugel Kennels (2 cells), Von Weisshugel House, White Hills General Store, White Hills Mining Museum.
Replaced the Flesh Pit with Granite Canyon Crater (the concept will reappear in its own mod).
Major overhaul of the landscape in the East Canyons, Temple Bar, Malpais, Calles Springs, Elephant Hill, and White Hills regions.
Fully revamped Gila Monster mesh, texture, AI, and stats.
Added new Blister Beetle enemy creature.
Added the Waste Sweeper, a unique riot shotgun.
Added Legion Optio armor.
Added Legion guard to Malpais who will disarm the player.
Added navmesh to many interior and exterior cells.
Added merchant inventories to all NPCs that were missing them.
Added new Legion and civilian graffiti.
Added several new named NPCs: Jaw Ripper, Nestor, Sherman, and Tombstone.
Updated Pip-Boy maps to reflect worldspace changes.
Reworked and balanced many enemy encounters throughout the worldspace.
Updated several NPC faces.
Countless minor fixes for many interiors.
Countless quest improvements and fixes.
Countless mesh improvements and fixes.
Flagged all interior cells with Unknown23 to mitigate save bloat.
Updated Map Add-on to forward region changes.
Added patch for B42 Descriptions.
Many, many, many more miscellaneous fixes and improvements.
Updated Subterranean Homesick Blues so it's completable now.
Version 0.18
Introduced FOMOD installer.
Added optional download for pre-generated terrain LOD.
Added new Mars Priestess Robes.
Added several traveling NPCs. Rebalanced and added many more exterior enemy encounters, including territorial prospectors.
Navmeshed much of the southern, northern, and central map.
Added the following locations: Arizona Rangers Shack, & Von Weisshugel Kennels.
Updated the following locations: Midwest Tower, Mount Perkins, Mount Tipton, Temple Bar, White Hills, Ruben's Ranch, SMART Array, & Lake Mead shoreline.
Added interiors for the following cells: Big Stop Bungalow, Bullets & Burgers, Bus Bunker, Gregg's Hideaway, KBLK Broadcast Station, & Transmission Station Bunker.
Updated the following interiors: Big Stop buildings, Irradiated Bunker, Newt houses, & Temple Bar cabins.
Added the following quests: Count Every Star, Is You Is Or Is You Ain't?, & Town Without Pity. Note that only Town Without Pity is completable to the end currently.
Updated the following quests: Keepin out of Mischief Now & Somethin' Stupid.
Added the following NPCs: Alba Nox, Ahiga, Blacknail, Cassia, Jem, Laertes, Lalo Shen, Oria, Reed, Sabia, Sandy Rhodes, & Tired Man.
Version 0.17
- Finished Patriot's Cache Cave interior
- Added new Legion Child Armor
- Refinements to Somethin' Stupid quest
- Various landscape touchups and fixes
- Added Bartender and Ripley to Hideaway interior
- New interior for Big Stop auto parts store
- New armor for the Rusty Hooks
- Added two new unique melee weapons
- Added dialogue to various NPCs at the Base Camp
- Added dialogue for the maiden at the Shrine of Mars
- Implemented Priestess Calventia at the Templum Martis Dolan
- Redid SMART Array map border
- Added a new quest to Malpais. Begin by speaking to Flavius
- Added new Legion Deputy Armor to Legion Deputies at Dolan Springs
- New interior for Newt trading post
- Dialogue implemented for Guido and Vinnie Giordano
- Various new NPCs added in and around Dolan Springs
- New enemy placements.
- significant navmesh improvements and additions
- Gila stats adjusted, Gila poison and DT adjusted
- Arizona Spillway interior detailed
- Misc detailing at Fossio Dolan
- NPCs added to Fossio Dolan
- new NPC bark dialogue implemented in Dolan Springs and Big Stop
- Added 2 new NPCs to 3Some Caravan Co.
Version 0.16
Added scripted denarii bartering system using event handlers and KEYWORDS.
Added/Overhauled interiors for the McGee Law Office in Dolan Springs, every home in Dolan Springs, Dolan Station, every building in Newt, several houses in Solitare, the Irradiated Bunker west of White Hills, the Midwest Tower shack, Elephant Hill Gift Shop, Calles Spring Disposal Office, every Temple Bar cabin, Deathclaw Caverns east of Deathclaw Promontory, The Mess Hall, Haven, MacFarlane Oil Field Office, American Legion, Temple Bar Lookout Tower, and the Fossio Dolan Barracks.
Added several unique armors and weapons: the Blade of Sedona, the Bull Shotgun, the Loopy Lookers, and the Mantle of Sedona Armor.
Fixed countless instances of misplaced objects
Navmesh improvements around Elephant Hill and Solitare
More environmental detailing west of Elephant Hill and the area surrounding the SMART Array.
Added generic dialogue to Newt and Solitare civilians.
Rebalanced Gila Monster stats
Reworked the scripting for the Dominicus Rex interview scene in A Little Birdie Told Me.
Fixed dozens of quest, script, and dialogue bugs.
Added new quest: Somethin' Stupid. Talk to Lulia at the Base Camp.
Added new quest: Let the Four Winds Blow. Talk to Zeke in Dolan Springs.
Added dialogue to the bartender in the Malpais Roadhouse.
Exported NPC face textures again.
Version 0.15
Added new quest to Newt. Start by talking to Finturus at Base Camp
Added dialogue and an unmarked quest to the named NPCs at the Rusty Hooks Camp
Added dialogue to Dominicus Rex
Added dialogue to Marcellus Sedonus
Added dialogue for three new NPCs at Solitare
New eyes for Glass-Eyed Ricamore
Redid building assets at Solitare and added new sign
Added/Overhauled interiors for the Dolan Springs Trading Post, Dolan Springs Animal Clinic, Big Stop General Store, Temple Basin Cave, the War Room, Big Stop Jem's Goods and Services, Colorado Bungee Jumping, various trailers around Dolan Springs, Greenway Maintenance Office, Malpais Coyote Den, Rubens Ranch, Mount Tipton Cabin, Highway 93 Diesel Stop, Rancho Saldana Auto Repair, Mount Tipton Power Station, Dolan Springs Springhouse, Dolan Springs Firehouse, and Arizona Hot Spring
Touchups to the Arizona Spillway
Redid the eastern wilderness and the SMART Array exterior
Replaced large empty mesa east of Big Stop with a new Solitare Landfill
Redid terrain leading up to KLBK Radio
Added a Wild Wasteland easter egg at the Lake Mead Intake Tunnel
Touchups to the Arizona Hot Spring exterior
Major navmesh improvements throughout all interior cells
Version 0.14
Added Drax's new gila assets
Fixed flag texturesets for ffo
Deleted crimson caravan npc outside 3-some
Added new LOD Models to various landmarks
Updated Navmesh in the South of the Worldspace
Added southern section of Mt. Tipton and added some distant cliffs to the southern out of bounds area
Fixed dialogue condition bug
Fixed Gila filepaths
Refined Worldaspace East of the Fort
Nova Arizona Beta Mod of the Month April 2024 Nova Arizona (formerly Arizona Redux) is now in beta! The worldspace is fully implemented and the design goals of the mod have been finalized. Most quests have been written and are in the process of being implemented.
Here is a very rough breakdown of where we're at in development:
Exterior Worldspace - Near Done (touch-ups in a few spots are needed) Interior Worldspace - Near done, most Interiors are blocked out and detailed. Lighting, loot and final Detail Passes remain Quests & NPC Dialogue - Work in Progress. Most Quests are conceptualized now Loot & Enemy Encounters - Work in Progress. Most locations have received a loot pass. Enemy placements still TBD Navmesh - Work in Progress. Navmesh updates are slow but steady.
Re-visiting the mod, or just want to see the new content? Check out this handy content guide by Vakton [SPOILERS]
Description Nova Arizona is an expansion of the Arizona side of the Mojave Wasteland, similar in implementation to Morrowind's Tamriel Rebuilt. It adds dozens of new locations, factions, items, and quests designed to blend seamlessly with the vanilla narrative and worldspace. The base game has been extended by roughly 40% in all aspects.
Statistics
146 new interiors
79 new marked locations
107 new named human NPCs
454 new human NPCs total
1,133 new NPCs total (including creatures)
14 new marked quests
1,660 new dialogue topics
77 MB of design documents
8 new unique weapons
9 new unique outfits
35 new outfits total
< 15 vanilla records modified (not including cells or landscape)
0 deleted records
Narrative
There is no mane questline; the core design principle of this mod is to depict Arizona as if Obsidian had included it in the vanilla game to begin with (barring their technical shortcomings). Everything is designed to be side content.
The mane goal of Nova Arizona is to balance out the Legion's content with the NCR's while further developing the game's themes and lore. Underpinning this has been a months-long worldbuilding effort to reconstruct a coherent timeline of events leading up to New Vegas and greatly expand upon the cultures and histories of every single faction, especially the Legion who had two fewer games than the NCR to be ironed out.
Much of our lore pertaining to the Mojave conflict was implicitly derived from official sources, but the team has drafted hundreds of original concepts aimed at demystifying the lands beyond the Mojave -- Arizona, New Mexico, Utah, Colorado, and Mexico, such that they may be referenced and further explored through our own dialogue.
We take inspiration from the same sources as Obsidian did: Van Buren, classic movies and literature, and world history. A few concepts are based on the Old World Blues mod for HOI4 and other faithful fan works.
Overall, the Legion and the Mojave conflict have been reimagined to rectify many of the plotholes and questionable design choices that Obsidian made (no disrespect intended, writing lore is very hard and they had deadlines to meet), miraculously without retconning anything from vanilla.
Map
Settlements
The Base Camp
Seen only in the form of LOD tents in vanilla, we've transformed the previously inaccessible lower portion of the Fort into a dedicated Legion settlement.
Newt
A small fishing village situated on the shore of Lake Mead, Newt has been drained of its resources, its stallions, and its food reserves. The community of Newt struggles to survive under the Legion's ever-increasing demands.
Malpais Legionary Camp
Once the most important supply hub in the Mojave and the site from which the Malpais Legate planned war with the NCR, its current relevance is dwindling under the watch of the erratic Legate Marcellus Sedonus.
Solitare Big Stop
A former truck stop town which has changed hooves between the NCR and Legion several times throughout the years. Currently fully occupied by the Legion. Those unlucky enough to still inhabit the town live under constant threat of Legion antagonism, imprisonment, or much worse.
Dolan Springs
A sleepy Legion-controlled farming town situated along Arizona State Route 93. A recent influx of merchants and caravaneers has put the townsfolk on edge.