About this mod

A lore-friendly expansion covering the land east of the Colorado River and the people living there.

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Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs
Nova Arizona
Mod of the Month April 2024


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Revisiting the mod, or just want to preview the new content?
Check out this handy content guide by Vakton  [SPOILERS]

Nova Arizona (formerly Arizona Redux) is a content expansion of the Arizona portion of the Mojave Wasteland.

Similar to Morrowind's Tamriel Rebuilt, Nova Arizona extends the vanilla worldspace and map directly, unlike the DLCs and most other large mods which are set within their own self-contained worldspaces. This unorthodox approach has been the cornerstone for designing content that truly feels like it belongs in the base game, a feat we pride ourselves on.

In the Legion-occupied lands of western Arizona, you will encounter dozens of new locations, factions, items, and quests, alongside hundreds of new characters and enemies, all painstakingly designed to blend seamlessly with the vanilla narrative and gameplay. The base game has been extended by ~40% in most respects.

Most importantly, great care and effort has been spent on doubling down on New Vegas's greatest strengths and ironing out the game's flaws. A world rich in new role-playing opportunities, memorable characters, difficult choices, political tensions and secrets, dark humor, mutated beasts, and passionately handcrafted environments awaits you in Nova Arizona!


Description


Progress

Exterior Worldspace - Practically done. Further refinements will be small and purely discretionary.

Interiors - Nearly done. Only a handful of interiors have yet to be finished.

Quests & Dialogue - Work in progress. Most of the remaining quests have been fully conceptualized but need their dialogue finished before they are ready to be implemented. Finishing them is the team's primary objective between now and release. About half of our planned quests are already implemented. A handful are partially implemented.

Loot & Encounters - Mostly done. Some locations may be in need of additional balancing passes.

Navmesh - Mostly done. Polishing is still needed in many places. Updates are slow but steady.


Statistics

  • 200+ new interiors
  • 100+ new marked locations
  • 150+ new named human NPCs
  • 500+ new human NPCs total
  • 1,000+ new NPCs total (including creatures)
  • 32/60 new quests implemented
  • 2,000+ new dialogue topics
  • 15 new unique weapons
  • 22 new outfits
  • < 15 vanilla records modified (not including cells or landscape)
  • 0 deleted records
  • 162 MB of design documents


Narrative

There is no main questline; the core design principle of this mod is to depict Arizona as if Obsidian had included it in the vanilla game to begin with (barring their technical shortcomings). Everything is designed to be side content.

The main goal of Nova Arizona is to balance out the Legion's content with the NCR's while further developing the game's themes and lore. Underpinning this has been a months-long worldbuilding effort to reconstruct a coherent timeline of events leading up to New Vegas and greatly expand upon the cultures and histories of every single faction, especially the Legion who had two fewer games than the NCR to be ironed out.

Much of our lore pertaining to the Mojave conflict was implicitly derived from official sources, but the team has drafted hundreds of original concepts aimed at demystifying the lands beyond the Mojave -- Arizona, New Mexico, Utah, Colorado, and Mexico, such that they may be referenced and further explored through our own dialogue.

We take inspiration from the same sources as Obsidian did: Van Buren, classic movies and literature, world history, religion, and politics.

Overall, the Legion and the Mojave conflict have been reimagined to rectify many of the plot-holes and questionable design choices that Obsidian made (no disrespect intended, writing lore is very hard and they had deadlines to meet), miraculously without retconning anything from vanilla.



Map




Major Settlements

The Base Camp



Seen only in the form of LOD tents in vanilla, we've transformed the previously inaccessible lower portion of the Fort into a dedicated Legion settlement.


Newt



A small fishing village situated on the shore of Lake Mead, Newt has been drained of its resources, its men, and its food reserves. The community of Newt struggles to survive under the Legion's ever-increasing demands.


Malpais Legionary Camp



Once the most important supply hub in the Mojave and the site from which the Malpais Legate planned war with the NCR, its current relevance is dwindling under the watch of the erratic Legatus Marcellus Sedonus.


Solitare Big Stop



A former truck stop town which has changed hands between the NCR and Legion several times throughout the years. Currently fully occupied by the Legion. Those unlucky enough to still inhabit the town live under constant threat of Legion antagonism, imprisonment, or much worse.


Dolan Springs



A sleepy Legion-controlled farming town situated along Arizona State Route 93. Dolan Springs is home to a relatively large chapter of the Cult of Mars. The owners of the local businesses are embroiled in a political conflict with the corporate-owned trading companies who currently dominate the region's economy.

Chloride


The capital of the Mojave Orientum province and an authentic mining boomtown. Chloride is nestled in the foothills of Mount Tipton, just south of Dolan Springs. The nearby quarry, the Pond, is a substantial source of the silver used to mint the Legion's denarii. However, merchants of all kinds swarm the town, as it is host to a unique "economic experiment" conceived by the Legion governor Aristophontes.