800 comments

  1. ArizonaDev
    ArizonaDev
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    Make sure to Endorse and share the project! 
  2. DuncanWasHere
    DuncanWasHere
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    Before reporting a bug, read the following FAQ:

    Q) Why shouldn't I install with Vortex?
    A) Vortex is unsupported. Due to the region and NPC edits included in this mod, which are highly sensitive to load order, Vortex is not a suitable tool for installing Nova Arizona. Previously we were receiving many false bug reports from Vortex users who were unfamiliar with manual load order management, so the decision was made to discourage Vortex installs to filter out these reports. PSA: LOOT IS NOT A USEFUL TOOL FOR NEW VEGAS. IT ONLY RANDOMIZES YOUR LOAD ORDER!

    Q) Is this compatible with X...?
    A) In 99% of cases the answer is yes. This mod touches very few vanilla records. The only mod that is confirmed to be hard incompatible is the old first episode of Tales of New Reno.

    Q) How do I gain access to Arizona?
    A) To maintain the vanilla pacing, the vast majority of our content will be inaccessible until you have met Benny and acquired the Mark of Caesar.
    At the start of Render Unto Caesar, Lucullus will first take you to the docks at Camp Willow before escorting you the rest of the way to the Fort on foot. At this point you are free to wander off and explore on your own.
    If you don't care about immersion, you can either use TCL to get into Arizona or TMM 1 to enable all fast travel markers.

    Q) Do I have to run xLODGen?
    A) As of 0.23, the mod comes bundled with pre-generated terrain and object LOD. You must still install and enable the required resource plugins in the Viva New Vegas LOD Guide for objects to unload properly. Keep in mind that LOD files are only meshes and textures that if installed properly can be disabled at any time.

    Q) Why are objects popping in?
    A) Another mod is overwriting Nova Arizona's object LOD. Check your loose files and BSAs, including in MO2's overwrite folder.

    Q) Why is some of the landscape covered by blurry textures?
    A) Another mod is overwriting Nova Arizona's terrain LOD. Check your loose files and BSAs, including in MO2's overwrite folder.

    Q) Why is my Pip-Boy map offset?
    A) Either you are missing hNVSE or our Pip-Boy map texture is being overwritten by another mod.

    Q) Will there be consistency patches for FPGE/TLD?
    A) Quests are being designed with post-game consequences in mind and an FPGE patch is planned after our base content has been finished, if no one else has made one by then. Any mod authors are free to create and upload patches themselves. We can host them here if you so desire. On TLD parity: currently we plan to natively include world encounters and reactivity within Arizona that should bring our content up to par with TLD's. If a patch is warranted to have this mod affect the vanilla parts of the worldspace or existing TLD content, we will look into making one.
  3. corruptedpsyche71
    corruptedpsyche71
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    If Vortex is unsupported because it isn't a suitable tool for installing a mod like this (and in general I might add), then that begs the question. Why does Nexus even bother supporting Vortex to begin with? Viva New Vegas and The Best of Times already fill the role of a beginner-friendly introduction to modding.
    1. Replacedeagle99
      Replacedeagle99
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      Because nexus created vortex.
    2. NoraJae
      NoraJae
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      It's a hassle for noobs to go to three different sites and guides instead of watching a video inside of their mod manager. And yes, vortex can install this just fine. I've never had an issue installing anything, I genuinely do not know why people are saying it doesn't work. I've installed over 5000 mods and every single one has worked as intended.
    3. ThaSkwaQc
      ThaSkwaQc
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      wait so i could just auto install with vortex.?
  4. ThaSkwaQc
    ThaSkwaQc
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    ayy i know its says that vortex is unsupported so what do i do.? can i still use vortex if i have the correct load order.? if not what my options.? sorry im new to modding 
  5. anungunrama987
    anungunrama987
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    i know in the installer it says no need for map add on weather patch, however to get the pip boy map add on to work i had to put the mad add on.esp  on the very bottom and that did something to the weather making it looking very rough. no matter i where in the plugin load order i couldn't get it to work nice with my weather, don't know if it is something else random,

    worse case still want to use mod, might just see if  i can unlock the pip boy cursor so i can move it more on the map and stick with vanilla world pip boy map 

    not sure if anyone else has a similar issue  
    1. DuncanWasHere
      DuncanWasHere
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      You are missing hNVSE. Weather mods stay below the map addon now.
  6. IHaveToDoThisAGAIN
    IHaveToDoThisAGAIN
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    Possibly a stupid question, but if the Legion hates me - which they probably will! - Will I need a disguise to experience most of this content? And would I be correct in assuming I'll have to leave Boone behind? 

    Deeply impressed with the work you've done and the fact that this mod is still getting updates, too!

    Sincerely,

    >a player who wishes Obsidian had been able to finish the East of the Colorado content, but will always be anti-Legion.
  7. Daowz
    Daowz
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    Hello ! I forgot that Tales of New Reno edited the Mojave Worldspace, so I installed this, and everything is broken, as it should.

    Is it safe to uninstall mid playtrough ?
    1. megamike15
      megamike15
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      i'm not understanding what you mean. nova aerizona only touches   the area of the map east of the river whitch to my knowledge no other quest mod touches. 
    2. 2Dimm
      2Dimm
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      tales of new reno in fact places huge new areas on the same spot as nova arizona, anyway its never "safe" to remove a mod, but doing so on a save that has never went to that area should minimize stuff missing and floating there
    3. megamike15
      megamike15
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      i have looked more into this and geez. i don't think the rework of ep 1 is fixing that. 

      edit: my advice? make a profile in mo2 just for cellblock pycho's mods. they conflict so much with other quest mods it's better to just do them as your only quest mods that playthrough,
    4. NoraJae
      NoraJae
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      Please don't uninstall worldspace mods mid play-through. Your save bakes world data into itself, and when that data is no longer valid it will crash.
    5. megamike15
      megamike15
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      yeah uninstalling a visual mod just reverts it back to vanilla so thats safe. if it's a full on new world space your game is gonna break or worse crash on load.
  8. luhatusebner
    luhatusebner
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    I use Begin Again and my map markers are all in the wrong place. Is there any fix?
  9. KiwiLifter
    KiwiLifter
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    Hello, and congratulations on such an ambitious and exciting looking project. While I can appreciate that you don't want to support multiple mod managers, if those of us who use other options could at least install the mod (at our own risk and without any expectation of support), I'd love to do so in the future. I've got a very stable and fun Vortex build going. 

    Regardless, best wishes on the the development of the project.
    1. DuncanWasHere
      DuncanWasHere
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      You can. Nothing is technically stopping you from installing on Vortex.
    2. KiwiLifter
      KiwiLifter
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      Ok, I tried but got only empty files. I'll make a more sustained effort. Thank you for the reply.
  10. MoonStarfall
    MoonStarfall
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    So hyped for the full release of this!
  11. Silwiz
    Silwiz
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    Nevermind
  12. luhatusebner
    luhatusebner
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    is it voiced?