This is a great mod to pair up with walking inertia, but I dont think it's ready for a legit playthrough.
What it is really missing is affecting NPCs or creating the illusion it it is affecting NPCs. If you are also a user of S tweaks, you'll be missing out on some great gameplay tweaks verus how TM executes it.
Pretty much TM is more about giving features to the player versus using S tweaks giving it to player and NPCs.
If you are more about immersion, then this mod is for you, but if you more about gameplay depth, I'd give this a track and see where this mod goes later on.
May not be relevant for anyone but me, but make sure this mod's esp is loaded AFTER Enhanced Movement by Woooombat, if you use it. I have leaning controls in EM set to LShift + A/D and was working without problems, but recently I moved Enhanced Movement below True Movement without noticing, and suddenly, whenever I lean in-game I start moving in the lean direction. Reordering them solved the issue.
Add key bind to disable TM for convenience...Looking forward to the next version as right now I cant use this mod as I use a certain sprint mod that conflicts.
Also, I wonder what you think about changing turbo mode speed? Base vanilla has turbo as the only chem that gives turbo mode and in vanilla its for like 3 seconds. This is because its just too powerful with everyone just standing still as you run around like superman aka with no speed slowdown. I think if turbo effect was even for both NPCs and players it would be much better. You could then use a mod like FO4 Jet for FNV and not feel like your breaking the game. The AI does just fine running and gunning at vanilla speeds (they run at digital speeds afterall) while we humans can have a harder time and NGL I am hungover and getting up there in age and I just wish that jet could be used to slow the game down a bit without causing the cheat of slowdown only for NPCs.
The toggle key is a bit small for an update atm. I might just put up a patch for you. It would be easy enough to make. What key do you use for sprint? I'll put that default. Don't know about the chem stuff atm
I use SHIFT key as sprint which I feel everyone does so that should probably be set as default. And I can wait for an update for sure, don't bother yourself....plus too many options to download just causes confusion.
Don't know if you're still playing with this but got that toggle key in there. And you can go nuts with the max speeds and how fast you accelerate there now. Also can separately reduce the hill speed penalty. First 5 settings in the config
I meant it's in there now. Value of 42 is the left shift button. Think I wrote that in the config though too. Glad you brought it up, it's a good option for users to have
Its simply superb! Its like a tactile feel of using sprint on steep inclines and letting gravity keep my speed up on downgrades that immerses me quite a bit. I find the default preferable for some reason while my brain "thinks" I will prefer the more subtle LOL. It pairs well with DBP Sprint mod as that mod only increase the animation speed and feels way more fluid than having a different animation for running faster. All IMO but I link here as it pairs perfectly with this mod. Only thing you need to do is open the MCM menu once to start the mod for some reason or it wont work.
https://www.nexusmods.com/newvegas/mods/65907
And the icing was the 42 listed as Lshift key for ease of install. Only thing I would say it needs is an http link for other key users to be perfect. Thank you for this mod :)
Thanks a lot. Appreciate it. I'll put the full key list in separately. Can you do me a favour, I just got a bug report that the slowing down going up hills is malfunctioning and continuing to slow to a halt. This sounds like an experimental recode I was doing and must have uploaded the wrong esp. I think it's just an incompatibility with another mod as I can't produce it.
I'm out atm but I can hide the mod till it's fixed if it is an issue and not a conflict( which is possible)
Howdy! Hope all is well, this is a great mod! However, I'm having a bug which manifests in the fact that when my courier exits into an exterior cell, he becomes stuck in place, unable to move. I can jump, open my pipboy, fire weapons, etc. But I cannot move. WASD keys all seem to not work. Any ideas on what might cause such a bug?
Does it happen often? Do you have a save so you can return to the issue and try something with the config file? Try turning off jump momentum and see what happens. Says here you're using Version 1. I've done a lot since to it since then
151 comments
What it is really missing is affecting NPCs or creating the illusion it it is affecting NPCs.
If you are also a user of S tweaks, you'll be missing out on some great gameplay tweaks verus how TM executes it.
Pretty much TM is more about giving features to the player versus using S tweaks giving it to player and NPCs.
If you are more about immersion, then this mod is for you, but if you more about gameplay depth, I'd give this a track and see where this mod goes later on.
I have leaning controls in EM set to LShift + A/D and was working without problems, but recently I moved Enhanced Movement below True Movement without noticing, and suddenly, whenever I lean in-game I start moving in the lean direction.
Reordering them solved the issue.
Thank you!
Also, I wonder what you think about changing turbo mode speed? Base vanilla has turbo as the only chem that gives turbo mode and in vanilla its for like 3 seconds. This is because its just too powerful with everyone just standing still as you run around like superman aka with no speed slowdown. I think if turbo effect was even for both NPCs and players it would be much better. You could then use a mod like FO4 Jet for FNV and not feel like your breaking the game. The AI does just fine running and gunning at vanilla speeds (they run at digital speeds afterall) while we humans can have a harder time and NGL I am hungover and getting up there in age and I just wish that jet could be used to slow the game down a bit without causing the cheat of slowdown only for NPCs.
Don't know about the chem stuff atm
https://www.nexusmods.com/newvegas/mods/65907
And the icing was the 42 listed as Lshift key for ease of install. Only thing I would say it needs is an http link for other key users to be perfect. Thank you for this mod :)
I'm out atm but I can hide the mod till it's fixed if it is an issue and not a conflict( which is possible)
However, I'm having a bug which manifests in the fact that when my courier exits into an exterior cell, he becomes stuck in place, unable to move. I can jump, open my pipboy, fire weapons, etc. But I cannot move. WASD keys all seem to not work. Any ideas on what might cause such a bug?