I'm back! Sorry for removing this guys. I knew it was going to take a while to get the update done and I didn't think I could leave it hidden that long. I created an installation script for Vortex, but it still doesn't run it. Wyre Bash is still the preferred installation method and is the only method that will help you configure the mod to your liking. That option isn't possible with FOMOD scripts.
The FAQ and Levelling Customizations are now articles in this mod page.
For those new to this mod, this version was originally released in October, 2010 with dozens of updates. I had to temporarily remove it when Nexus introduced collections because we can't delete old versions any more. It's hard enough supporting the current release. I didn't want the added burden of supporting old ones with bugs I had fixed already. The full list of changes is in the change log in the readme.
If it's not working, then you haven't installed it properly. Follow the instructions in the readme in the download package. Wrye Bash will install it correctly. Vortex will not. You can try following the instructions pinned below if you're using Vortex.
I just uploaded a new version of the frameless log windows. Now they are actually frameless and more transparent. Please let me know if you find them too transparent.
Installation: Extract the archive in \Data\Textures\menus\Oblivion XP, or extract somewhere else and copy the files to that folder.
If anyone tries to use Vortex. Here is what worked for me:
1. Download the achieve 2. Create "Oblivion XP" folder on the Desktop 3. Copy in it the content of "01 Core" and "02 Northern UI" (of course this is the UI mod I choose in case you use another, copy the corresponding 02 folder) 4. Archive the "Oblivion XP" folder 5. Drag it in Vortex->Downloads 6. Install 7. Activate
In case changes to the .ini are needed it can be done before the archivation or after the mod is installed in Vortex (right mouse click->Open in File Manager). In case it is installed and enabled after edits of the .ini the mod has to be redeployed(I believe Vortex reminds about this).
From what I've seen, it might be obsolete with the remaster. They changed the levelling system to be more like Skyrim. I looked at doing Skyrim XP, but they removed the ability to control the player level via scripting. If they've done that again, then there's nothing I can do.
They've also changed the menu system, so I'd have to see if the new one is editable.
I'm not planning on buying it at this point. If it comes on sale for a good price, I might. I've played over a thousand hours, so I don't think the new one would hold much interest once I've gotten over the new graphics. I'd only be interested in porting my mods to it. I've been working on a major project since 2011 and that's my no. 1 priority right now.
I see. Respectfully disagree with it being obsolete—I hate TES' leveling system with a passion. I truthfully can't play Oblivion without this mod even with how much I adore the game.
It's only been a day, of course. People have to dig around in the pipes, I get it. But if it had even a chance of getting something like this mod over to OR, and there were no other way, I'd buy it for you if that's what it took.
They've changed the levelling system so that it's XP based. Having said that, there was still an opportunity for an XP mod in Skyrim, so there might be an opportunity in Oblivion Remastered as well.
I'd love it if you could buy remastered for me! I certainly can't afford it right now.
It doesn't have to be this exact mod, just one where you level up by gaining XP for kills, quests, lockpicking and so on. If you promise to take a look at that for remastered, I'll gift it to you on Steam.
I'd definitely take a look at it. The first thing we'll do is to direct our new TES4 Gecko Sharpened app (still in development) at it to take a peak at the internals. Unfortunately I really don't want the Steam version though. I avoid Steam as much as I can. I'm not sure about the xbox app, but if I can ignore it once the game is installed, then I'll be happy.
Edit: after doing a bit of research, it sounds like we’d be better off with the Steam version. I was hoping the xbox version would be installation only, but I guess that would be too much to wish for. *sigh*.
Yeah, doesn't seem to be many options. Sorry it's not what you wanted, but not sure what else to do. If you have any other ideas, let me know, otherwise I suppose this is our only option.
If you're okay with Steam in the end, you can DM me your ID and I'll send it to you.
As far as my understanding with the Remaster, and I have not played it yet with the lack of this mod being one of my primary reasons not to, what they changed about the leveling system is:
You get level XP for skill XP (so it's the same skill grind, but more abstracted instead of 10 skill levels = level up)
You get the same number of attribute points every level up, regardless of which skills you use
I'm sure as the author here you have a complete understanding of how much the mod differs from those two points.
Anyway, glad to see the author (at least for the update) is still active and interested, so maybe there's hope. Probably won't be fast or easy.
In practice, most seem to be happy with it. I'm glad to see I'm not the only one who needs this mod, though. Quests in RPGs should contribute to character growth. Vanilla TES games, however, generally don't have quests that do this. This mod and others like it are vital for that sense of progress.
Im currently playing with this mod in ''A painted World'' modlist. Managed with MO2. I wanted to change/tweak the XP curve but cant seem to find how to do it. I've located the .ini folders and the Oblivion xp update files. In this folder, there is a Docs forlder with an .ods and a .xlsx files names ''LevelingEquiation'' . I cant open them and I dont find any .ini file to edit.
Have a look at the readme. It's a PDF so it needs Adobe reader or something that can open PDF files. The ini file should be in data\ini. You'll be editing that to make the changes. ODS and XLSX files are spreadsheets. ODS is opened by OpenOffice and it's free. XLSX is Microsoft Excel. You don't need those. They are included so you can play with the levelling parameters and see what the effect is on the levelling curve.
The readme explains how to edit the ini file, although the ini file also has a lot of comments to help. Have a look at the customizations article for examples of peoples' adjustments to the levelling parameters. You might find one that matches your requirements and you could just copy the changes. You have to make sure you're changing the same lines though!
I think I've checked every XP Mod so far and this one is my absolut favorit. Now that I decided to replay this game in a very vanilla modded state of mind, I wanted to get rid of the Leveling Problem and started exploring the mod "Oblivion XP update" which in my opinion works pretty well if you'r able to get it to work :D
There is just one downside, it seems to break the BTmod a little bit beyond the point where it's not bugging me personally.
So if there is even a small chance that this message makes a slight difference I would appreciate it for the other people who play with a similar modded version of Oblivion.
Also if I forgot to mention it, BTmod + Oblivion XP Update is hands down improving my experience with the real vanilla game so far by probably 100%
I'm going to post this in both post sections of both mods so maybe there is a new version coming soon :D
i have DarNified UI installed, when i look in the character tab, i don't see an XP bar, also I'm not getting any xp pop ups in the bottom right. I finished delivering the amulet of kings and i got no XP from completing it and using skills does not give me progress. when i first load in i see a popup that says Oblivian XP initalized but then nothing happens. anyone know what is going on?
Edit: it may have to do with the version of Dar ui im using. I'm using the Darnified UI FOMOD Conversion version. I think thats maybe what is stopping it from working properly.
Yeah, something isn't installed properly. Did you follow the instructions in the readme? You have to follow the order of installation so files are overwritten properly. Make sure Darnified UI is installed and working properly before installing Ob XP.
Is there a way for me to add compatibility for enemies killed by other damage effects? For example, Races Reshoveled adds a bonus to khajiit that gives them bleed damage over time when they perform a sneak attack. If an enemy is killed in this way however, no xp is rewarded by Oblivion XP.
You'd have to replicate the poison damage fix that I have in Ob XP. Damage over time isn't credited back to the player. I fixed it by replacing the arrow being used with the same arrow with a scripted magic effect that ties to arrow to the player so when the target dies, the kill is credited to the player.
You'd have to do the same with that mod. It's not an Ob XP issue. If the kill is credited to the player, Ob XP will award points. You'd have to modify that mod or get the author to do it.
Are you using one of the translation files? I've never had a complaint about this and people have provided translations for several languages. It also depends on which UI you are using.
It's too bad, this mod is cool and worked great for me,but I had to reinstall Oblivion and start from scratch due to other reasons and when I reinstalled this, it for some reason wont work now even though all my other mods are working fine.. :(
Followed install instructions perfectly several times over and been trying for 2 hours to get it to work, but it bricks every character loaded. States it "initializes" but doesn't seem to load all the UI elements(i.e. No xp bar, no xp updates on kill, no UI when scrolling over level in character menu), and causes weird bug issues(i.e. resetting the level-ups of characters that never played with ObXP, but not with my character that started with ObXP.)
Checked the list of incompatibility and I don't have anything that would be considered within that list.
For clarification, I did try manual installation with vortex and followed the instructions exactly as described.. Guess I'll find a different XP system and start from scratch. :/
edit: I ended up getting it to work by deleting my entire Oblivion folder, redownloading it, using Wyre Bash instead of Vortex. If you really want to use this mod, I'd recommend using it in case you change around mods often. Not sure why it worked with Vortex initially but decided to never work again.
Yeah Vortex is weird. Some people say it works fine, others can't get it working even after following the installation instructions pinned at the top of the comments. Since I last worked on this, I've been doing small mods for Fallout 3 and 4 and have gotten the technique for creating FOMODs figured out, so when I return to this, I will redo the FOMOD and I think that will help.
In the meantime, I encourage people to use Wrye Bash for this. The installation wizard will help you configure the mod as well. That option isn't available with FOMODs. Even if you're using MO2, you'll need to use Wrye Bash.
695 comments
The FAQ and Levelling Customizations are now articles in this mod page.
For those new to this mod, this version was originally released in October, 2010 with dozens of updates. I had to temporarily remove it when Nexus introduced collections because we can't delete old versions any more. It's hard enough supporting the current release. I didn't want the added burden of supporting old ones with bugs I had fixed already. The full list of changes is in the change log in the readme.
If it's not working, then you haven't installed it properly. Follow the instructions in the readme in the download package. Wrye Bash will install it correctly. Vortex will not. You can try following the instructions pinned below if you're using Vortex.
Installation: Extract the archive in \Data\Textures\menus\Oblivion XP, or extract somewhere else and copy the files to that folder.
1. Download the achieve
2. Create "Oblivion XP" folder on the Desktop
3. Copy in it the content of "01 Core" and "02 Northern UI" (of course this is the UI mod I choose in case you use another, copy the corresponding 02 folder)
4. Archive the "Oblivion XP" folder
5. Drag it in Vortex->Downloads
6. Install
7. Activate
In case changes to the .ini are needed it can be done before the archivation or after the mod is installed in Vortex (right mouse click->Open in File Manager). In case it is installed and enabled after edits of the .ini the mod has to be redeployed(I believe Vortex reminds about this).
You should install Docs from the 00 Documentation folder to Data\Docs too.
They've also changed the menu system, so I'd have to see if the new one is editable.
I'm not planning on buying it at this point. If it comes on sale for a good price, I might. I've played over a thousand hours, so I don't think the new one would hold much interest once I've gotten over the new graphics. I'd only be interested in porting my mods to it. I've been working on a major project since 2011 and that's my no. 1 priority right now.
It's only been a day, of course. People have to dig around in the pipes, I get it. But if it had even a chance of getting something like this mod over to OR, and there were no other way, I'd buy it for you if that's what it took.
I'd love it if you could buy remastered for me! I certainly can't afford it right now.
Edit: after doing a bit of research, it sounds like we’d be better off with the Steam version. I was hoping the xbox version would be installation only, but I guess that would be too much to wish for. *sigh*.
If you're okay with Steam in the end, you can DM me your ID and I'll send it to you.
- You get level XP for skill XP (so it's the same skill grind, but more abstracted instead of 10 skill levels = level up)
- You get the same number of attribute points every level up, regardless of which skills you use
I'm sure as the author here you have a complete understanding of how much the mod differs from those two points.Anyway, glad to see the author (at least for the update) is still active and interested, so maybe there's hope. Probably won't be fast or easy.
In practice, most seem to be happy with it. I'm glad to see I'm not the only one who needs this mod, though. Quests in RPGs should contribute to character growth. Vanilla TES games, however, generally don't have quests that do this. This mod and others like it are vital for that sense of progress.
It's a taste stemming from an RPG fogey. :)
So yeah, I'm not going to play it until I start working on getting Ob XP ported.
I've located the .ini folders and the Oblivion xp update files. In this folder, there is a Docs forlder with an .ods and a .xlsx files names ''LevelingEquiation'' . I cant open them and I dont find any .ini file to edit.
Any clue?? thanks
The readme explains how to edit the ini file, although the ini file also has a lot of comments to help. Have a look at the customizations article for examples of peoples' adjustments to the levelling parameters. You might find one that matches your requirements and you could just copy the changes. You have to make sure you're changing the same lines though!
Now that I decided to replay this game in a very vanilla modded state of
mind, I wanted to get rid of the Leveling Problem and started exploring
the mod "Oblivion XP update" which in my opinion works pretty well if
you'r able to get it to work :D
There is just one downside, it seems to break the BTmod a little bit beyond the point where it's not bugging me personally.
So if there is even a small chance that this message makes a slight
difference I would appreciate it for the other people who play with a
similar modded version of Oblivion.
Also if I forgot to mention it, BTmod + Oblivion XP Update is hands down improving my experience
with the real vanilla game so far by probably 100%
I'm going to post this in both post sections of both mods so maybe there is a new version coming soon :D
Edit: it may have to do with the version of Dar ui im using. I'm using the Darnified UI FOMOD Conversion version. I think thats maybe what is stopping it from working properly.
You'd have to do the same with that mod. It's not an Ob XP issue. If the kill is credited to the player, Ob XP will award points. You'd have to modify that mod or get the author to do it.
There are three or four scripts involved in the entire process.
They are displayed when you mouse over the skill.
2
3
Can you tell me how I can fix this now?
The fix will be in the next release. Thanks for bringing this to my attention.
Yes you should be able to use existing saves.
Followed install instructions perfectly several times over and been trying for 2 hours to get it to work, but it bricks every character loaded. States it "initializes" but doesn't seem to load all the UI elements(i.e. No xp bar, no xp updates on kill, no UI when scrolling over level in character menu), and causes weird bug issues(i.e. resetting the level-ups of characters that never played with ObXP, but not with my character that started with ObXP.)
Checked the list of incompatibility and I don't have anything that would be considered within that list.
For clarification, I did try manual installation with vortex and followed the instructions exactly as described.. Guess I'll find a different XP system and start from scratch. :/
edit: I ended up getting it to work by deleting my entire Oblivion folder, redownloading it, using Wyre Bash instead of Vortex. If you really want to use this mod, I'd recommend using it in case you change around mods often. Not sure why it worked with Vortex initially but decided to never work again.
In the meantime, I encourage people to use Wrye Bash for this. The installation wizard will help you configure the mod as well. That option isn't available with FOMODs. Even if you're using MO2, you'll need to use Wrye Bash.