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Cosmin G

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CozmiNU

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  1. CozmiNU
    CozmiNU
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    New in 1.2.1:
    - Shivering Isles worldspace will no longer trigger local map

    New in 1.2.0:
    - Map will now center on player when switching from local to world map

    New in 1.1.0:
    - Added configuration options so you can choose when the local map is opened:

    alwaysLocalMap - Force local map view even when outdoors (Tamriel worldspace).
    citiesLocalMap - Force local map when inside city worldspaces (e.g., Chorrol, Bruma).
    dungeonLocalMap - Force local map inside dungeons and interiors.

    Config file can be found in AutoLocalMap\scripts\config.lua. Cities and dungeons are enabled by default.

    Note: There might be edge cases that I couldn't find. Please report them here or make a bug report if you find any.
  2. Derbycounty
    Derbycounty
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    Mod not working for me 
    have installed to correct place but I always gets the world map still and have to zoom in no matter where I am?

  3. OfficiallyKP
    OfficiallyKP
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    Love yer thumbnails! And yer mods!
  4. KingLeeps
    KingLeeps
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    for some reason this mod crashes my game and gives me "fatal error".

    I'm on gamepass and using the version that includes UE4SS.

    the mod works fine at first and the game seems fine but as soon I try to fast travel or load a different save it crashes.
    I have confirmed it's this mod because when I take the UE4SS folder and the map file out of the WinGDK folder, the game works fine.

    not really sure what could be causing it.
    1. seoman86
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      Yeah I'm getting crashes as well =( its either this or UE4SS as like you, when I remove the UE4SS folder - no more crashes =/ I noticed it happens just as an autosave occurs, but up until that point autosaves were fine.
      Crash logs say the crashes are "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address *various hex*"

      Edit: Im on Steam
      EDIT2: will test if its this or UE4SS by removing this mod but not UE4SS and see if it still crashes
    2. AllanBanana
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      Happening to me too.
    3. seoman86
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      Yeah have not had a single crash when only removing this mod but leaving UE4SS in tact.

      Next step is to find another mod which requires UE4SS and see if that crashes - may be that UE4SS sitting idle in the background isnt an issue, only becomes a problem when called upon via the mod...
    4. wind635
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      I think I managed to fix it? I really don't know but since I placed AutoLocalMap = 1 in the mods.txt in the Mod folder I had zero CTD's. Can you test for confirmation?
    5. AllanBanana
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      I'm having other crashes related to UE4SS too. Don't even know if it's this mod who's crashing my game, but removing it seemed to at least mitigate it a little.
  5. bradtucker
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    It would be nice to be able to get a mod that's like this that doesn't have a outside Nexus source to install because it seems like it would be a simple fix because for me it's annoying to have to zoom in all the time so I would rather deal with it instead of installing stuff that's outside Nexus
  6. zwetschgnmandi
    zwetschgnmandi
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    Suggestion:

    If at all possible I think it would be a great addition if the local map didn't open by default if inside a city. 
  7. Omenpapa
    Omenpapa
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    Functionally the mod does what it says and is a great addition, but it could be even better if when we press M in a dungeon, it would not open the global map first then go to the local dungeon map, but instead would just go to the local dungeon map immediately aka skipping/overwriting the vanilla functionality entirely.
  8. Autre31415
    Autre31415
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    Does using the script extender and mods like this break achievements?
    1. Vulpi42
      Vulpi42
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      It does unless you get a mod that restores achievements like Universal Achievement Unblocker.
    2. CozmiNU
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      It shouldn't because I don't run any console command. 
  9. koloved
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    Hello. Is it possible to do console commands when the player Indoor/outdoor ? i wanna set some Lumen commands to make lighting more realistic , but its has to be separated into two different presets. what do you think?
    I want to make something like a mod like you did, this mod is the closest to what I need. thanks
    1. CozmiNU
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      Yes you can. You can execute console commands from Lua using the KismetSystem, and you can get a handle from UEHelpers. Something like 
      local kismet = UEHelpers.GetKismetSystemLibrary()
      kismet:ExecuteConsoleCommand(engine, "command")

  10. mimonbaraka67
    mimonbaraka67
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    Vortex keeps telling me UE4SS is corrupted, I use the version bundled with your Mod. Can I just ignore it or is this an issue?
    1. CozmiNU
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      If you use Vortex don't chose the version packed with UE4SS, because as far as I know Vortex installs UE4SS by default.
  11. zeiferl
    zeiferl
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    wait, there is a local map?!
    1. jfennhawk
      jfennhawk
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      Yeah, but you have to zoom the map in all the way to see it