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FricoRico

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FricoRico

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742 comments

  1. katod2
    katod2
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    "Adds ability to adjust brightness outside, inside or in dungeons seperately using the shortcuts"
    And what keys can be used to change this? There is no description.
    1. Tendo10do
      Tendo10do
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      bro it is in the description:
      ALT+DEL Toggle Mod
      ALT+INS  Toggle Color Correction
      ALT+END Toggle HUD
      ALT+PAGE_UPIncrease exposure (brightness)
      ALT+PAGE_DOWNDecrease exposure (brightness)
    2. katod2
      katod2
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      There is no description.
      Yes, I see. But it is not clear whether they work differently in different places, or whether this is a general regulation.
    3. lulaby212
      lulaby212
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      It would seem its general , as in it works preety much the same inside , outside and in dungeons...
  2. I tried the 2.0 version and noticed that after a loading screen, the game will become quite bright especially at night, but if I turn off and on the mod again by using Alt + Del, the brightness will return to normal and night is dark. The color saturation always work and the shadow intensity works too, just the brightness increasing when loading. By loading i mean fast travel or going in and out of building. 
    1. Here are the comparison image, one is when i load into a save, and the other is when i turn off and on the mod:
      https://imgur.com/a/aQyO9kW
    2. Do you perhaps have any other mods running?
    3. I see what your saying after you launch the game, and load into your save with the mod already pre enabled the image is brighter. After disabling the mod with alt+delete, and then enabling it again the image is much more dark then what it was before hand. 
    4. I have motsly HUD and gameplay mods like vendor gold increase. This is the only graphic related mod that I use. Also, I do have a reshade of my own but I only use Clarity and Lumasharpen to fix sharpness. I tried without reshade but still the same thing happen. If you cant replicate it and nobody has this issue, then it must be a me problem :X
    5. I was able to replicate the issue, fix will be incoming in a new version.
    6. FrostBee177
      FrostBee177
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      Glad to hear, this mod is amazing, tysm 
    7. FricoRico
      FricoRico
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      The issue is fixed in version 2.3
    8. malchis
      malchis
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      I still experience this behavior, both outdoors and indoors, even with version 2.6.  Toggling the mod off/on using alt+del fixes the problem.  Not a big deal, but just thought I'd let @FricoRico know.
  3. artxp
    artxp
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    I adjusted the values ​​in the config file to reduce the brightness. It worked amazingly on my old GTX1070. I turned on XeSS and it increased the frame rate from 18 frames to 28 frames, which was amazing.

    [ColorCorrection]ExteriorBlueCorrection = 1.66ColorContrastY = 1.08ColorOffsetX = 0.002ColorContrastW = 1.04Enabled = TrueColorContrastX = 1.08ColorSaturationY = 1.08ColorOffsetZ = -0.002ColorContrastZ = 1.02ColorSaturationX = 1.02ColorOffsetW = 0.0InteriorWhiteBalance = 5400ColorOffsetY = 0.002ColorSaturationZ = 1.04ColorSaturationW = 1.08ExteriorWhiteBalance = 5800[General]ReflectionRoughnessThreshold = 0.68RayleighExponentialDistribution = 2.2BloomIntensity = 0.76Enabled = True[AutoExposure]ExteriorShadowContrast = 0.7DungeonOffset = -1.6InteriorShadowContrast = 0.84ExposureDetailStrength = 1.32InteriorBias = 0.8ExteriorBias = 0.8
  4. Diswazzi
    Diswazzi
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    Can anyone help me fix the surface shimmering caused by XeSS in combination with Lumen? Someone said to paste this somewhere 

    r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0.010

    but I have no idea where.
    1. keykey191
      keykey191
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      At the bottom inside the engine.ini file.
    2. Diswazzi
      Diswazzi
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      thanks!
    3. rodrigones2
      rodrigones2
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      besides that, that will fix reflections on small objects

      r.Lumen.Reflections.BilateralFilter.Numsamples=10
      r.Lumen.Reflections.BilateralFilter.StrongBlurVarianceThreshold=0.01
      r.Lumen.Reflections.ScreenSpaceReconstruction.KernelRadius=10
      r.Lumen.Reflections.Temporal.MaxFramesAccumulated=64
  5. go2kant
    go2kant
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    One of the best mods out there! Well done :-)

    Cheers
  6. SurvivalFreak
    SurvivalFreak
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    I'm currently using A Painted World Remastered for a reshade and would like to try using this mod as well alongside it to see how it looks/works.
    After installing this mod, would I simply use the hotkey in game to turn off the color correction it uses so I am only getting the "A Painted World" colors, or do both of these mods conflict too much now to use together? 
    1. aggies11
      aggies11
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      I use both myself, and I find that the Color corection of this mod is very minor, and actually helps enhance the Painted World Reshade. (Makes less of a difference in the outdoors, but helps a bit in dungeons with the over-hazy look).  But you can turn it off with the shortcut key and it should remember. Plus you can just turn it off in the config, if you don't mind tinkering with the settings file.

      Honestly the combo of this mod plus the reshade is gorgeous.  I had to drop down to 1080p output, as at 4k, the reshade eats up way too much performance. However at 1080p painted world is reasonable on my older card (6700xt).   Note: I also use Optimax 4.6 HQ engine.ini preset, to get some performance improvements with minimal impact to visual quality. 

      All of this together makes the game look night and day different.  It's jaw dropping gorgeous. Rich colors, deep lighting, atmospheric dungeons. Good sunsets and sunrises, and you get that "next gen bright sunlight" look, while still preserving colors. 
    2. SurvivalFreak
      SurvivalFreak
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      Sweet! Thanks so much for the information. I was worried it might break A Painted World Reshade, but with your experience I am definitely going to install and try it out now. Thanks again!
  7. Perfumezz
    Perfumezz
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    It's a great mod! thank you! But I'm using Analog Controller Speed and remove Inertia - Gliding (UE4SS) at Oblivion Remastered Nexus - Mods and community this mod now. And I find out that you use the same name for main.lua so it might comflict. Is there anyway to rename this file and keep it working at the same time?
    1. VonLoewe
      VonLoewe
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      Lua scripts from different UE4SS mods do not conflict.
      On the contrary; UE4SS requires there to be a main.lua file in every mod.
  8. Danis13
    Danis13
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    Go outside on a bright sunny day and see what the real world looks like. How can I cancel the download?
  9. vermilixn
    vermilixn
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    This vs Ultra+ ?
    1. SamFisher91
      SamFisher91
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      Also curious
    2. xSenorMikex
      xSenorMikex
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      I’m using both 🤷🏻 some have said ultra+ does everything this mod does, but I see a definite difference when combining the two. And I threw a reshade on top of it all for funsies to test it… and the image is EVEN BETTER 🤣😎 definitely lost like a constant 10-15 fps though when using all of it together. But the graphical fidelity is so pristine I don’t mind only getting 60fps average on a game like this. There’s no pressure to have instant reaction speed like in esports titles. I’m running it on MSI GE66 Raider with RTX 2070S and 32gb of RAM, with medium preset and software lumen on low. I can play it on high, or even with Hardware lumen on low but the fps drops to like 35-45 if I do. Not unplayable by any measure but not quite fluid either. And that kills the immersion a bit for me. I’ll tell you what though, maxing everything out in Ultra+ and my in game settings makes for one HELL of a screenshot 😎 
    3. Tendo10do
      Tendo10do
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      just slap this mod in I bet youre gonna be fine
    4. katod2
      katod2
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      .
  10. Tendo10do
    Tendo10do
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    Honestly, this is how oblivion remaster SHOULD have looked, not that grayish goo they served us on release with 99% default UE5 settings. Initially it was very bright until I installed a bunch of other mods and tweaked some engine ini settings but this is a great start for anyone looking to perfect their look