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FricoRico

Uploaded by

FricoRico

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About this mod

NOT A RESHADE MOD! Drastically improve Lumen shadows by reducing skylight intensity, improving auto exposure, adding color correction. Zero performance impact!

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Bring back the shadows that were already there by reducing the skylight intensity. A skylight is basically a global light that applies to all shadows to give reduce the shadow intensity. I feel like the skylight is a bit too bright in Oblivion Remastered, making some scenes feel weird and removing shadows altogether.


This mod has zero performance impact and mostly changes outdoor lighting and shadows. Indoor lighting is a lot darker thanks to better auto-exposure settings and more local contrast. Make sure to bring a torch at night or in your dungeons.

Specifically tuned for both Hardware- and Software Lumen.

Be sure to check your in-game brightness if you find the mod is to dark for you. The mod is calibrated on brightness settings '0', on a calibrated OLED monitor 


Features
✅ Better shadows, without sacrificing performance
✅ Tweaked auto exposure adaption for darker nights and dungeons 
(bring a torch)
✅ More vivid and lush colors, like original Oblivion
✅ Improved metal and armor reflection quality

Extras
 Easily toggle the mod on and off
 Hardware and Software Lumen compatible
 Achievements keep working
 Easy to adjust to personal preference
 Compatible with other most other mods such as Ultimate Engine Tweaks
 Can be removed without breaking save-game


Key-Bindings
The mod can be toggled on and off and settings are persisted. 

ALT+DEL
 Toggle Mod
ALT+INS  Toggle Color Correction
ALT+END Toggle HUD
ALT+PAGE_UPIncrease exposure (brightness)
ALT+PAGE_DOWNDecrease exposure (brightness)



Instructions
Make sure to install UE4SS Mod, follow their instructions 

After installing UE4SS simply copy the LumenRemastered folder from the zip into the following directories:

Game Pass Version
C:\XboxGames\The Elder Scrolls IV- Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods

Steam Version
C:\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods

Steam Deck/Linux
~/.local/share/Steam/steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/ue4ss/Mods




Changelog
v2.6
- Adds ability to adjust brightness outside, inside or in dungeons seperately using the shortcuts

v2.5
- Fixes reflections turning white in some scenarios
- Now properly persists and reloads the mod and color correcting state (on/off)
- Moving more options to config.ini for easier user tweaking
- Outdoor nights are a bit less dark by default
- Reduced blooming in hazy/fogging conditions and indoor windows
- Improved armor and metal reflections
- Properly switches between software and hardware lumen settings, or when enabling and disabling the mod without reloading the game
- Fine-tuned ambient occlusion on faces
- Darkened skies during dawn and dusk, giving it more contrast

v2.4
- Now properly applies white-balance tweaks when toggling color correction, also indoors
- Huge tweaks on color correction, solving overly saturated blues, reds and greens in certain conditions
- Indoor buildings (shops, inns) now are not overly exposed, while still having darker dungeons
- Outdoor lighting is now less crushed blacks at night, also fixed auto exposure settings

v2.3
- Fixed issue where settings would not apply after loading from main menu
- Reflections should now work properly again and no longer be cloudy and white

v2.2
- Add key-bind to change exposure settings on the fly (ALT+PAGE_UP and ALT+PAGE_DOWN)
- Increased exposure in buildings, reduced exposure in dungeons
- Reduced over saturated blues in certain dark/night time scenarios

v2.1
- Adjusted interior exposure to be less dark

v2.0
- Huge rewrite and update, the mod now requires UE4SS to be installed
- Easily toggle the mod on and off
- Settings are fine-tuned separately for Software and Hardware Lumen
- Much darker interiors thanks to better auto exposure
- Color correction for more lush environments

v1.3
- Slighty increased shadow contrast to strike a balance between v1.0 and v1.2

v1.2
- Attempts to restore performance degredation for some specific GPUs

v1.1
- Tweaked shadow intensity
- Better color grading
- Hopefully resolved incompatibility for some users

v1.0
- Initial Release