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bobby

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Baronysmith12

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397 comments

  1. Baronysmith12
    Baronysmith12
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    Looks like the vortex extension is fixed, this mod will no longer be bundled with UE4SS
  2. venusflytrapq
    venusflytrapq
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    After testing out the mod on the Gamepass version for a few hours, I can definitely say the game looks awesome and the mod itself works real well.

    For anyone wondering, the installation for the Gamepass version is the same as in the Steam version: you just put the 'ue4ss' folder and the dwmapi.dll into 'The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK'

    Thanks for the mod!
    1. RipCityOR
      RipCityOR
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      Thank you for clarifying the game pass installation process.
    2. Jabadabadoe
      Jabadabadoe
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      The mods files seems to have changed drastically in the new update. Any idea how to install the .71 version?
    3. Baronysmith12
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      It is the same but you have to get ue4ss yourself, or use vortex for automatic installation
    4. shinshyguy
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      *whoops wrong quote lol
    5. I have it on Steam but that's not the path I have. Also the subdirectories aren't the same. So how do I manually install it on Steam?
    6. Baronysmith12
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      steam is C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64
  3. nymphatica
    nymphatica
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    new update still does not work for me. Lumen is turned off indoors still
    1. Baronysmith12
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      can you send your ue4ss.log
  4. WilliamTael
    WilliamTael
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    HELP! DFAO mod gives me shadow ghosting. How do I fix it?
    1. Baronysmith12
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      try newest version
  5. platoon1993
    platoon1993
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    with 1.511.102 patch, indoors lumen doesn't work anymore.. if I set r.Lumen.DiffuseIndirect.Allow=1 in engine.ini, lumen comes back but it also comes back to outdoor as well, killing the purpose of this mod :( basically mod doesn't work anymore.
    1. Noobpwnerking
      Noobpwnerking
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      same issue here
    2. BelegCufea
      BelegCufea
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      For anyone interested and able to edit text files.

      1) find main.lua in ue4ss/Mods/LumenBegoneOutside/scripts.
      2) add ", 0)" to all (there are 4 in in standard version) lines containing ksl:ExecuteConsoleCommand.

      Example:
      original line:
      ksl:ExecuteConsoleCommand(engine, "r.DynamicGlobalIlluminationMethod 0", nil)
      new line:
      ksl:ExecuteConsoleCommand(engine, "r.DynamicGlobalIlluminationMethod 0", nil, 0)
      I didn't try it but should work (i hope).
    3. platoon1993
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      bro you legend!.. it works both standart and custom settings version.
      That changes somehow made it work again. Thanks a lot!
    4. JackJones93
      JackJones93
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      This worked for me, you are a lifesaver. This mod is the only thing keeping my game playable
    5. Baronysmith12
      Baronysmith12
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      thank you BelegCufea, I will update soon
  6. mrjack900
    mrjack900
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    I'm using the custom version and the only setting I have active in the config are the DLSS ones. DLSS on, FrameGen on for indoor and outdoor and then Balanced for Outdoor and Quality for indoor. It does work and overrides the in game settings unless I open the graphics settings at all (including just scrolling past it on controller) and then it reverts to my in game settings (I used DLAA or ultra performance to test as it's obvious). I could live with that although it also seems to happen if I pause but it's not consistent. Sometimes opening directly into any menu (like inventory) will do it.

    And the only way to get the config settings back is to restart as far as I can tell.
    1. Baronysmith12
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      Yeah i've noticed this too, but I haven't had time to work on the mod at all recently, ill look for a fix as soon as i can.
      The settings should re apply if you change levels, game restart shouldn't be needed.
    2. mrjack900
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      Thanks for letting me know. With other mods installed and because it wasn't every time, I was starting to question my sanity. And no rush on the update on my account. Good luck finding the culprit.
    3. exaslave
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      I was having a similar issue with the "Hardwre - Software lumen outdoors" version.

      Removing the "enabled.txt" file from the ue4ss\Mods\LumenBegoneOutside folder and adding "LumenBegoneOutside : 1" line to the ue4ss/Mods/mods.txt seems to make it stick.
    4. mrjack900
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      I'll give that a go, thanks
    5. mrjack900
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      I forgot when I downloaded it, but thanks for updating the Custom settings version. As far as I can tell, it's working great now. Honestly being able to switch between graphics settings between interior and exterior cells (or even some other condition) could be its own own mod rather than focusing on Lumen. 
  7. shinshyguy
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    works okay for the mostpart but there's a few indoor areas that get some messed up lighting
    1. Baronysmith12
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      im guessing the name of this location is a different format than other interiors, where on the map is this?
    2. shinshyguy
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      It's the fighters guild in Cheydenhal. This is happening in alot of the indoor areas around there
    3. Baronysmith12
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      I dont have time to test it myself unfortunately but looking at fmodel I dont see why this interior should be any different. Can you load a save inside the fighters guild, not change location and then send your ue4ss.log
    4. shinshyguy
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      Upon further testing it seems your mod isn't at fault. I removed it and the blown out lighting still persists. This is something I'll troubleshoot my self so don't worry about it
  8. malchis
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    Kudos to Baronysmith12 for this mod.  It gives me at least a 10FPS boost outdoors!

    I was just wondering if anyone else encountered the following problem, however.  With this mod installed, it seems to force "screen space reflections" to be enabled, no matter what I do.  It seems like this can't be avoided when this is set:

    r.Lumen.DiffuseIndirect.Allow=0

    Mind you, the GUI indicates they are off, but they're definitely on, as can be seen with this example screenshot:

    https://imgur.com/a/FtUEt9L

    You can see the dreaded weapon reflection in the water, as well as the weird reflection clipping at the left and right edges of the water.

    If I use the console to change `r.Lumen.DiffuseIndirect.Allow` between 0 and 1, the ugly screen space reflections appear with the former and vanish with the latter.

    I've also tried using various console/Engine.ini CVARs to disable the screen space gunk, to no avail.  It seems I have to choose between lower FPS and better reflections or higher FPS and this corrupted rendering.
    1. Baronysmith12
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      not sure if youve already tried these:

      Altar.GraphicsOptions.ReflectionQuality=0 or 1
      r.Lumen.Reflections.Allow=0
      r.SSR.Quality=0
    2. malchis
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      Hey, thanks for getting back to me!

      I did gives those a try, and they didn't seem to make a difference.  But I discovered something else in the process.  The issue seems to be due to having software lumen selected.  If I switch to hardware lumen, the problem goes away.  This is, of course, odd, because I thought lumen was supposed to be disabled via the Engine.ini changes.  And in a further twist of irony...with the hardware lumen selected, my framerate is _higher_ if I turn screen space reflections _on_ in the GUI.  Turning them off drops the framerate by 5-10.  Something funky is afoot.

      Anyhow, selecting the hardware lumen option in the GUI seems to be working, though it does eat a lot more FPS than if I have software lumen selected.  Again, I don't understand why the choice of either should matter if, in theory, lumen is turned off in Engine.ini.  No big deal though.

      Thanks again for the mod and the response!
    3. malchis
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      Slight correction.  These do remove the problem:

      r.SSR.Quality=0
      or
      Altar.GraphicsOptions.ReflectionQuality=0 or 1

      ...but they drop the reflection quality to medium instead of high, which basically removes reflections from the surface of the water.  Or, at least, that's what it looks like in terms of how the water actually renders.  I'd still like to see reflections, so I'll stick with the hardware lumen "hack".
    4. Baronysmith12
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      well, yes, the fixed reflections are lumen reflections, by enabling hardware lumen it is likely overwriting the mod and re enabling lumen. With lumen disabled you have to either use SSR or no reflections.

      The fps increase you are seeing is likely the game replacing lumen reflections with SSR for on screen elements, and using lumen reflections as a fallback, though thats just a guess.
    5. malchis
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      You are precisely correct.  It is turning lumen back on.  I verified by checking through the console.  Good call!

      I'll just deal with the annoying SSR water reflections with lumen turned off.  It's worth the FPS.  Thanks again for all the help.
  9. Tinuzzo
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    how can i combine this with ultimate engine fix? im confused.
    1. Baronysmith12
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      install both, then add r.Lumen.DiffuseIndirect.Allow=0to your engine.ini
    2. Tinuzzo
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      it doesnt seem to be working properly. i set indoors frame rate to 120 and outdoors to 60 but both are 60. lumen is on both outside and in but when i go into the inventory it turns off.
      am i supposed to set 1 for 60 fps and 2 for 120fps or insert the actual value?
    3. Baronysmith12
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      actual value.
      can you send your ue4ss.log?
    4. Tinuzzo
      Tinuzzo
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      yes, how? are you on discord?
    5. Baronysmith12
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      you can just paste the text or upload to google drive and send the link
    6. Tinuzzo
      Tinuzzo
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      https://drive.google.com/file/d/1rr0glJ-6V3jXEqfO-RasheNQIpZhgR4H/view?usp=sharing
    7. Baronysmith12
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      check if the latest update fixes it
    8. Tinuzzo
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      yes it does. thank you so much <3
      i still have the issue of lumen disabling when i open the graphics settings, sometimes it stays the same but i gain fps. i assume it's replacing lumen with dfao? i dont know...
    9. Baronysmith12
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      so in your config you have lumen enabled both indoors and outdoors? in that case remove r.Lumen.DiffuseIndirect.Allow=0from the ini
    10. Tinuzzo
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      i have lumen enabled indoors but disabled offdoors.
      in the config.ini there was two instances of r.Lumen.DiffuseIndirect.Allow=0which i both changed to allow=1
      so if im indoors and i open the graphics menu, the illumination stays the same but i gain 30fps, i assume it's switching from hardware lumen to software lumen even though it's meant to be software lumen all the time.
      if i open the menu outdoors the illumination just disappears, which i assume is the dfao just turning off.
    11. Tinuzzo
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      same issue if both values are set to 0 btw. i gain performance both outside and inside after opening the graphics menu and getting out.
      im also using the latest ultimate engine tweaks that came out today and it's set to read only if that helps.
  10. BelegCufea
    BelegCufea
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    For a while I was looking for a way to set different configurations for indoor and outdoor locations. And your mod made it possible. Thank you very much!

    Nevertheless, there’s a small issue in the `main.lua` script of Custom Settings v0.7.7 regarding the `indoors` variable.  
    It's currently defined as `local` inside an `if` statement, but it should instead be defined within the hook body.  
    Otherwise, the `set...` functions are called with `nil` as a parameter, which causes incorrect behavior.

    It should read something like this:
      local indoors
     
      if not world:find("World/") then
    print("interior\n")
    indoors = 1
      else
    print("exterior\n")
    indoors = 0
      end

    instead of original:
      if not world:find("World/") then
    print("interior\n")
    local indoors = 1
      else
    print("exterior\n")
    local indoors = 0
      end
    1. Baronysmith12
      Baronysmith12
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      odd, i thought i already fixed this
    2. Baronysmith12
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      nevermind, uploaded the wrong file, thank you!
  11. ColinClambakin
    ColinClambakin
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    Shame it relies on U4SS, would love to try it out but cant.
    1. Baronysmith12
      Baronysmith12
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      Curious, why cant you use ue4ss?
  12. InYourFace1023
    InYourFace1023
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    Very nice mod to pair with the necesary removal of lumen outdoors for my hardware. Thank you and good work.