About this mod
Changes Bandits, Highwaymen, and Marauders to have less expensive gear - Iron, Steel, Fur, Leather, and Chainmail. Bandit Bosses are unaffected.
- Requirements
- Permissions and credits
- Changelogs
- Bandits, Highwaymen, and Marauders now only have: Iron, Steel, Fur, Leather, and Chainmail armor variants.
- Bandits, Highwaymen, and Marauders now have a 90% chance of having an Iron or Steel weapon.
- Bandits, Highwaymen, and Marauders now have a 10% (down from 20%) chance of having a magic weapon. These can still spawn as Silver, Elven, Dwarven, Glass, Ebony, or even Daedric, in addition to Iron/Steel.
- Bandit and Marauder Archers have a 10% chance (down from 20%) to have nice arrows. These can still spawn as Silver, Elven, Dwarven, Glass, Ebony, or even Daedric, in addition to Iron/Steel.
- Bandit and Marauder bosses are unaffected. Being the boss has its perks after all!
This mod WILL:
- Adjust generic NPCs that go into leveled lists by changing their inventories.
- Use NEW leveled lists to assign gear to these NPCs.
- Make it a little harder to find nice gear, but not too much harder.
- Have open permissions to be merged into or have its changes forwarded to other, more involved mods. ESP slots are precious in Oblivion, so I encourage other mod makers to forward or merge these changes. Any other mod that changes the generic Bandits/Marauders/Highwaymen should have its changes BASHED/MERGED with this - we're back at Old School Oblivion Modding rules for now which means no ESL flagged patches.
This mod WILL NOT:
- Change any containers.
- Change any vanilla leveled lists.
- Change the inventory of Bandits, Highwaymen, and Marauders that have already spawned in your game.
Installation
- Place the esp in ...\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\
- Add "Impoverished Bandits.esp" to the plugins.txt in that folder (without the quotes) AFTER all of the main game files (but in any order with other mods you have downloaded)
Patches
- Due to the current early state of Oblivion modding, patches will need to be done manually in Xedit. If you want a version made for another mod that touches these NPCs, let me know in the comments and I'll make a version for that mod and post it in the Optional Files. Use this optional file instead of the main file esp. Currently supported: Balanced NPC Level Cap and Hooded Outlaws. If you use more than one of these other mods, you will need to merge the combination yourself (I will not be supporting 3-way, 4-way, 5-way merges, as that escalates very quickly).
Thank you to the folks updating Xedit for getting it into a workable state so quickly for this kind of mod-making in Oblivion Remastered.