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akarnokd

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  1. karnokd
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    Dev/Beta branch support

    See [Mod Bundle] for previews for upcoming game versions.

    Updates

    Do not post about the mod being out-of-date. I know. It will be updated.

    Installation prerequisite


    Item List

    https://www.nexusmods.com/planetcrafter/articles/4

    Doesn't work

    If you followed the install instructions but the mod still doesn't work, it could be due to many things.

    Please find me on discord: akarnokd
  2. vishcheung
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    i saw you mentioned i have to remove all previous bepinex stuff.. will it mess up my save?
    1. karnokd
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      Depends on what mods you have.

      If you do a clean install and put back all the latest mods, you should be fine.
  3. Kepheus2nd
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    Thanks a lot for keeping your mods up to date and improving them!
  4. katefiddles2
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    Some odd behavious with other mods. I use the mods available at WeMod.

    After the last game update, the WeMod Fly Mode stopped working. I renamed my BepInEx folder and it came back. Deleted all my Nexus mods and reinstalled one by one. All worked as expected until I tried reloading Command Console (v1.0.1.27). As soon as that is installed, the Fly Mode stops working. I tried setting the cfg use command to false. Still doesn't work. Fly Mode is restored if I delete the dll for Command Console. Okay, so if I need the Command Console I can add/remove it on an ad hoc basis but I'm just curious as to why it doesn't like the Fly Mode but the others from WeMod run fine.
    1. karnokd
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      Conflict because Command Console also offers /fly and /noclip commands. I can't do anything about the conflict. Recommend not using WeMod, at all.
  5. ChibiiBear
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    if i have but the host doesnt do they have to have it?
    1. karnokd
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      The host doesn't have to have it.
  6. dj8472
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    The build, spawn and ingredients-for commands don't work with the latest update for me
    1. karnokd
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      How does it not work? Do you get an ugly red text?

      Please try again, then issue /ctc and Ctrl+V the text into a message here.
    2. dj8472
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      Like the other guy said is seems to only effect items with a number in them

      Welcome to <b>Command Console</b> version <color=#00FF00>1.0.1.25</color>.
      <margin=1em>Type in <b><color=#FFFF00>/help</color></b> to list the available commands.
      <margin=1em><i>Use the <b><color=#FFFFFF>Up/Down Arrow/D-Pad</color></b> to cycle command history.</i>
      <margin=1em><i>Use the <b><color=#FFFFFF>Mouse Wheel or Left Stick Up/Down</color></b> to scroll up/down the output.</i>
      <margin=1em><i>Use the <b><color=#FFFFFF>ESC or Gamepad B</color></b> close the dialog.</i>
      <margin=1em><i>Start typing <color=#FFFF00>/</color> and press <b><color=#FFFFFF>TAB or Gamepad Y</color></b> to see commands starting with those letters.</i>

      <color=#FFFF00><noparse>/spawn Bee1Larvae</noparse></color>
      <margin=1em><color=#FF8080>System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin.FindGroup (System.String gid) [0x0006c] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin.Spawn (System.Collections.Generic.List`1[T] args) [0x002f6] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <margin=1em><color=#FF8080>  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
      <margin=1em><color=#FF8080>  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
      <margin=1em><color=#FF8080>   --- End of inner exception stack trace ---
      <margin=1em><color=#FF8080>  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
      <margin=1em><color=#FF8080>  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin+<>c__DisplayClass46_0.<Awake>b__2 (System.Collections.Generic.List`1[T] list) [0x00000] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin.ExecuteConsoleCommand (System.String text) [0x000b0] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <color=#FFFF00><noparse>/build BedDouble</noparse></color>
      <color=#FFFF00><noparse>/spawn BalzarQuartz</noparse></color>
      <margin=1em>Items added
      <color=#FFFF00><noparse>/spawn Bacteria1</noparse></color>
      <margin=1em><color=#FF8080>System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin.FindGroup (System.String gid) [0x0006c] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin.Spawn (System.Collections.Generic.List`1[T] args) [0x002f6] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <margin=1em><color=#FF8080>  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
      <margin=1em><color=#FF8080>  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
      <margin=1em><color=#FF8080>   --- End of inner exception stack trace ---
      <margin=1em><color=#FF8080>  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
      <margin=1em><color=#FF8080>  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin+<>c__DisplayClass46_0.<Awake>b__2 (System.Collections.Generic.List`1[T] list) [0x00000] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <margin=1em><color=#FF8080>  at FeatCommandConsole.Plugin.ExecuteConsoleCommand (System.String text) [0x000b0] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
      <color=#FFFF00><noparse>/copy-to-clipboard</noparse></color>
    3. karnokd
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      Thanks. Works for me.

      What game version and what language are you running?
    4. dj8472
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      English and the standard steam build. not beta
    5. karnokd
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      Weird you get crashes.

      Please try 1.0.1.26
    6. dj8472
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      New version works. thanks
    7. karnokd
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      Btw, do you have Valriz's Foundation Plus mod as well?
    8. dj8472
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      yes
    9. karnokd
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      Thanks. A few of Valriz' mods break other mods in sublte ways. He will post updates to them shortly so please update too.
  7. Alexm162
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    how do you ctaully start the meteor events? i figured out the ids but idk if you have to set a time or if you do how to do that, but i cant figure out how to start the meteor showers.
    1. karnokd
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      Please buy the game.
    2. Alexm162
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      ??!? i did buy the game thats what im playing im playing the full game not the demo
    3. karnokd
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      Just type in /meteor 0 or whatever number you want to trigger.
    4. TundraNomad
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      Would the Pulsar Meteor be "/meteor 6"?
    5. dj8472
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      If you type in a command without parameter it will often you more about it so /meteor will give you its sub-commands and what they do
      /meteor list will tell the queued meteors, all their numbers and their required TI.
      if you don't have the required TI and spawn it in anyway it will be queued until you reach the TI
  8. SchwuleHose69
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    Hey hab ein problem mit /spawn wenn ich fertilizer1 plus 1 für menge eingebe zeigt er ein langen text an und gibt mir das item nicht das gleiche habe ich mit allen items wo eine zahl dran steht wie fuseenergy1 fuseheat1 usw.
    1. karnokd
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      Please try again, then issue /ctc and Ctrl+V the text into a message here.
  9. Inny78
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    Hello, the add commands like /add-animals 5 fail.

    [Error  :(Feat) Command Console] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetException: Non-static field requires a target
      at System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x0000b] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 
      at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00009] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 
      at FeatCommandConsole.Plugin.AddToWorldUnit (SpaceCraft.DataConfig+WorldUnitType wut, System.Single amount) [0x00165] in <782f1390ba3c4e2bb5fc34cf0f1ddd5d>:0 
      at FeatCommandConsole.Plugin.AddAnimals (System.Collections.Generic.List`1[T] args) [0x00061] in <782f1390ba3c4e2bb5fc34cf0f1ddd5d>:0 
      at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
      at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
    1. karnokd
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      Thanks. Fixed with 1.0.1.22
  10. remmagell
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    Hi,

    This was working great prior to the moon update

    Got the moon update today, grabbed the latest version of your mod and overwrote the old version - deleted the old config too just in case

    Enter does nothing for me - have remapped Open Chat window to another key so I don't thinks that's interfering

    Have tried to remap the Mod to a few other key - backspace, p, end, delete - to no avail

    any ideas?
    1. karnokd
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      Please find me on discord: akarnokd
    2. Carlvon80
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      Hey,

      I have the same issue. Installed via Vortex. Other mods (newly updated) seem to work, for example Stacking.

      Couldn't find you in the Nexus discord, or is there another?

      Carl
    3. remmagell
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      Thanks for the response and sorry for wasting your time

      I re-downloaded, deleted the existing folder, dll and config then copied over again and all is now good

      guessing PEBKAC, sorry!
  11. VasVadum
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    I looked at the info in the in game spawn command for DNA, but I still don't quite get it. Can you or someone else provide an example of the console command for a full DNA strand? Or possibly add a /spawn-trait command for selecting options specific to traits? I've noticed the trait spawning seems to just randomly spawn numbered stuff rather than anything colored.

    /spawn-dna 5 5 2 _ 4 4 10 1
    I tried this for example, but it just came out with black feet. I was using the wiki as an idea and thought the color would let me just choose a color choice with the numbers rather than needing a hex code. I notice it talks about using a hex code but I have no idea what it means by that in the case of choosing a choice and a color so I would like a full example spawn with colors and all fields filled out.