Some odd behavious with other mods. I use the mods available at WeMod.
After the last game update, the WeMod Fly Mode stopped working. I renamed my BepInEx folder and it came back. Deleted all my Nexus mods and reinstalled one by one. All worked as expected until I tried reloading Command Console (v1.0.1.27). As soon as that is installed, the Fly Mode stops working. I tried setting the cfg use command to false. Still doesn't work. Fly Mode is restored if I delete the dll for Command Console. Okay, so if I need the Command Console I can add/remove it on an ad hoc basis but I'm just curious as to why it doesn't like the Fly Mode but the others from WeMod run fine.
Like the other guy said is seems to only effect items with a number in them
Welcome to <b>Command Console</b> version <color=#00FF00>1.0.1.25</color>. <margin=1em>Type in <b><color=#FFFF00>/help</color></b> to list the available commands. <margin=1em><i>Use the <b><color=#FFFFFF>Up/Down Arrow/D-Pad</color></b> to cycle command history.</i> <margin=1em><i>Use the <b><color=#FFFFFF>Mouse Wheel or Left Stick Up/Down</color></b> to scroll up/down the output.</i> <margin=1em><i>Use the <b><color=#FFFFFF>ESC or Gamepad B</color></b> close the dialog.</i> <margin=1em><i>Start typing <color=#FFFF00>/</color> and press <b><color=#FFFFFF>TAB or Gamepad Y</color></b> to see commands starting with those letters.</i>
<color=#FFFF00><noparse>/spawn Bee1Larvae</noparse></color> <margin=1em><color=#FF8080>System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.FindGroup (System.String gid) [0x0006c] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.Spawn (System.Collections.Generic.List`1[T] args) [0x002f6] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <margin=1em><color=#FF8080> at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) <margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 <margin=1em><color=#FF8080> --- End of inner exception stack trace --- <margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 <margin=1em><color=#FF8080> at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin+<>c__DisplayClass46_0.<Awake>b__2 (System.Collections.Generic.List`1[T] list) [0x00000] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.ExecuteConsoleCommand (System.String text) [0x000b0] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <color=#FFFF00><noparse>/build BedDouble</noparse></color> <color=#FFFF00><noparse>/spawn BalzarQuartz</noparse></color> <margin=1em>Items added <color=#FFFF00><noparse>/spawn Bacteria1</noparse></color> <margin=1em><color=#FF8080>System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.FindGroup (System.String gid) [0x0006c] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.Spawn (System.Collections.Generic.List`1[T] args) [0x002f6] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <margin=1em><color=#FF8080> at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) <margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 <margin=1em><color=#FF8080> --- End of inner exception stack trace --- <margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 <margin=1em><color=#FF8080> at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin+<>c__DisplayClass46_0.<Awake>b__2 (System.Collections.Generic.List`1[T] list) [0x00000] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.ExecuteConsoleCommand (System.String text) [0x000b0] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0 <color=#FFFF00><noparse>/copy-to-clipboard</noparse></color>
how do you ctaully start the meteor events? i figured out the ids but idk if you have to set a time or if you do how to do that, but i cant figure out how to start the meteor showers.
If you type in a command without parameter it will often you more about it so /meteor will give you its sub-commands and what they do /meteor list will tell the queued meteors, all their numbers and their required TI. if you don't have the required TI and spawn it in anyway it will be queued until you reach the TI
Hey hab ein problem mit /spawn wenn ich fertilizer1 plus 1 für menge eingebe zeigt er ein langen text an und gibt mir das item nicht das gleiche habe ich mit allen items wo eine zahl dran steht wie fuseenergy1 fuseheat1 usw.
[Error :(Feat) Command Console] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetException: Non-static field requires a target at System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x0000b] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00009] in <321eb2db7c6d43ea8fc39b54eaca3452>:0 at FeatCommandConsole.Plugin.AddToWorldUnit (SpaceCraft.DataConfig+WorldUnitType wut, System.Single amount) [0x00165] in <782f1390ba3c4e2bb5fc34cf0f1ddd5d>:0 at FeatCommandConsole.Plugin.AddAnimals (System.Collections.Generic.List`1[T] args) [0x00061] in <782f1390ba3c4e2bb5fc34cf0f1ddd5d>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
I looked at the info in the in game spawn command for DNA, but I still don't quite get it. Can you or someone else provide an example of the console command for a full DNA strand? Or possibly add a /spawn-trait command for selecting options specific to traits? I've noticed the trait spawning seems to just randomly spawn numbered stuff rather than anything colored.
/spawn-dna 5 5 2 _ 4 4 10 1 I tried this for example, but it just came out with black feet. I was using the wiki as an idea and thought the color would let me just choose a color choice with the numbers rather than needing a hex code. I notice it talks about using a hex code but I have no idea what it means by that in the case of choosing a choice and a color so I would like a full example spawn with colors and all fields filled out.
173 comments
See [Mod Bundle] for previews for upcoming game versions.
Updates
Do not post about the mod being out-of-date. I know. It will be updated.
Installation prerequisite
Item List
https://www.nexusmods.com/planetcrafter/articles/4
Doesn't work
If you followed the install instructions but the mod still doesn't work, it could be due to many things.
Please find me on discord: akarnokd
If you do a clean install and put back all the latest mods, you should be fine.
After the last game update, the WeMod Fly Mode stopped working. I renamed my BepInEx folder and it came back. Deleted all my Nexus mods and reinstalled one by one. All worked as expected until I tried reloading Command Console (v1.0.1.27). As soon as that is installed, the Fly Mode stops working. I tried setting the cfg use command to false. Still doesn't work. Fly Mode is restored if I delete the dll for Command Console. Okay, so if I need the Command Console I can add/remove it on an ad hoc basis but I'm just curious as to why it doesn't like the Fly Mode but the others from WeMod run fine.
Please try again, then issue /ctc and Ctrl+V the text into a message here.
Welcome to <b>Command Console</b> version <color=#00FF00>1.0.1.25</color>.
<margin=1em>Type in <b><color=#FFFF00>/help</color></b> to list the available commands.
<margin=1em><i>Use the <b><color=#FFFFFF>Up/Down Arrow/D-Pad</color></b> to cycle command history.</i>
<margin=1em><i>Use the <b><color=#FFFFFF>Mouse Wheel or Left Stick Up/Down</color></b> to scroll up/down the output.</i>
<margin=1em><i>Use the <b><color=#FFFFFF>ESC or Gamepad B</color></b> close the dialog.</i>
<margin=1em><i>Start typing <color=#FFFF00>/</color> and press <b><color=#FFFFFF>TAB or Gamepad Y</color></b> to see commands starting with those letters.</i>
<color=#FFFF00><noparse>/spawn Bee1Larvae</noparse></color>
<margin=1em><color=#FF8080>System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.FindGroup (System.String gid) [0x0006c] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.Spawn (System.Collections.Generic.List`1[T] args) [0x002f6] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<margin=1em><color=#FF8080> at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
<margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
<margin=1em><color=#FF8080> --- End of inner exception stack trace ---
<margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
<margin=1em><color=#FF8080> at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin+<>c__DisplayClass46_0.<Awake>b__2 (System.Collections.Generic.List`1[T] list) [0x00000] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.ExecuteConsoleCommand (System.String text) [0x000b0] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<color=#FFFF00><noparse>/build BedDouble</noparse></color>
<color=#FFFF00><noparse>/spawn BalzarQuartz</noparse></color>
<margin=1em>Items added
<color=#FFFF00><noparse>/spawn Bacteria1</noparse></color>
<margin=1em><color=#FF8080>System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.FindGroup (System.String gid) [0x0006c] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.Spawn (System.Collections.Generic.List`1[T] args) [0x002f6] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<margin=1em><color=#FF8080> at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
<margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
<margin=1em><color=#FF8080> --- End of inner exception stack trace ---
<margin=1em><color=#FF8080> at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
<margin=1em><color=#FF8080> at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin+<>c__DisplayClass46_0.<Awake>b__2 (System.Collections.Generic.List`1[T] list) [0x00000] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<margin=1em><color=#FF8080> at FeatCommandConsole.Plugin.ExecuteConsoleCommand (System.String text) [0x000b0] in <7aec891e134e4b4ba4fbf1d7727c8fc3>:0
<color=#FFFF00><noparse>/copy-to-clipboard</noparse></color>
What game version and what language are you running?
Please try 1.0.1.26
/meteor list will tell the queued meteors, all their numbers and their required TI.
if you don't have the required TI and spawn it in anyway it will be queued until you reach the TI
[Error :(Feat) Command Console] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetException: Non-static field requires a target
at System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x0000b] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00009] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at FeatCommandConsole.Plugin.AddToWorldUnit (SpaceCraft.DataConfig+WorldUnitType wut, System.Single amount) [0x00165] in <782f1390ba3c4e2bb5fc34cf0f1ddd5d>:0
at FeatCommandConsole.Plugin.AddAnimals (System.Collections.Generic.List`1[T] args) [0x00061] in <782f1390ba3c4e2bb5fc34cf0f1ddd5d>:0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
This was working great prior to the moon update
Got the moon update today, grabbed the latest version of your mod and overwrote the old version - deleted the old config too just in case
Enter does nothing for me - have remapped Open Chat window to another key so I don't thinks that's interfering
Have tried to remap the Mod to a few other key - backspace, p, end, delete - to no avail
any ideas?
I have the same issue. Installed via Vortex. Other mods (newly updated) seem to work, for example Stacking.
Couldn't find you in the Nexus discord, or is there another?
Carl
I re-downloaded, deleted the existing folder, dll and config then copied over again and all is now good
guessing PEBKAC, sorry!
/spawn-dna 5 5 2 _ 4 4 10 1
I tried this for example, but it just came out with black feet. I was using the wiki as an idea and thought the color would let me just choose a color choice with the numbers rather than needing a hex code. I notice it talks about using a hex code but I have no idea what it means by that in the case of choosing a choice and a color so I would like a full example spawn with colors and all fields filled out.