Hi, Im playing on yuzu and everything works fine until i go to the ursaluna encounter. As soon as the fight sequence is suppost to start i receive a black screen.
Im also playing on steam deck so there might be another issue.
Hey what happened with your individual mod of more wild pokemon in pokémon Legends Arceus, could you resubmit it, it helped me a lot in the past, your mods help me a lot to play this game, practically thanks to you I can replay the game without it being so tedious. :)
Most of the changes made with this pack serve to just make the game more annoying to play. The increased spawn amount and aggression from wild pokemon doesn't do much to add realism or challenge but just makes catching and traversal annoying.
The changes to Wyrdeer have good intentions, but it would have been better off using a Toggle to dash instead of just making the dash automatic. Wyrdeer's controls were not designed around an automatic dash, with the turning speed decreased while dashing. Being able to scale cliffs is convenient, but it breaks the game's intended progression. The worst part about Wyrdeer's controls is not only not addressed but made worse with the auto-dash, which is the camera automatically pointing skyward whenever you start or stop a dash. Sure, my thumb is free to move the camera, but now I'm constantly wrestling with the camera any time I change speed.
The Blisseys are convenient but having them appear near the start camp is shoddy implementation. If it were me I would spawn them in a relatively empty or redundant area of each map that would still be easy to get to from a camp, like Horseshoe Plains in the first map.
Increasing swim time has the same effect as Wyrdeer climbing walls. Convenient, but all it does is break progression.
The changes to Space Time Distortions just make them worse. The increased pokemon spawns combined with increased aggression makes it near impossible to actually catch any of the pokemon that spawn in, because they all spawn at once and instantly aggro to you. By the time I had gotten away, another wave had spawned on top of me.
The other tweaks are nice, but not worth the hassles this modpack adds. Between this and SV+ (half of all the pokemon walking around are starters?) This author proves that knowing how to program doesn't mean knowing how to design.
The changes are mainly intended as a new game experience, by then you should be able to make progression choices yourself instead of relying on the game physically blocking you.
Either way these big overhaul mods are not for everyone, sorry you didn't like them, but a few thousand people would disagree :)
If you want to make your own versions of PLA+/SV+ feel free to join my Discord to learn how.
PLA+ adds purchase-able Origin Balls and Strange balls by default, but the Strange Ball can also be reskinned into anything that has a skin available. I usually use a Premier ball or Luxury ball skin by Exustio.
Thank you for this. Recently bought a switch and plan on modding my game with it. Would your be be compatible with the performance boost mod for Potato switch?
I feel like the only person who has ever wanted to ask this since its not elaborated on anywhere else, but, how exactly does one remove the classic style type icons? I see that they are optional and can be removed but I don't see anywhere or in any of the videos a mention of how to actually do that and I'm wildly confused. Edit: I figured it out. appli/"icon_type"
There seems to be an issue for me in the Enamorus encounter. That area of the bog has been having spawning in and out trouble since she moved there, her included. In general with her as an alpha with these spawning and despawning borks the fight in a lot of ways more than it already was.
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The author has locked this comment topic for the time beingIm playing on yuzu and everything works fine until i go to the ursaluna encounter.
As soon as the fight sequence is suppost to start i receive a black screen.
Im also playing on steam deck so there might be another issue.
I don't have a steam deck so I can't troubleshoot there
The changes to Wyrdeer have good intentions, but it would have been better off using a Toggle to dash instead of just making the dash automatic. Wyrdeer's controls were not designed around an automatic dash, with the turning speed decreased while dashing. Being able to scale cliffs is convenient, but it breaks the game's intended progression. The worst part about Wyrdeer's controls is not only not addressed but made worse with the auto-dash, which is the camera automatically pointing skyward whenever you start or stop a dash. Sure, my thumb is free to move the camera, but now I'm constantly wrestling with the camera any time I change speed.
The Blisseys are convenient but having them appear near the start camp is shoddy implementation. If it were me I would spawn them in a relatively empty or redundant area of each map that would still be easy to get to from a camp, like Horseshoe Plains in the first map.
Increasing swim time has the same effect as Wyrdeer climbing walls. Convenient, but all it does is break progression.
The changes to Space Time Distortions just make them worse. The increased pokemon spawns combined with increased aggression makes it near impossible to actually catch any of the pokemon that spawn in, because they all spawn at once and instantly aggro to you. By the time I had gotten away, another wave had spawned on top of me.
The other tweaks are nice, but not worth the hassles this modpack adds. Between this and SV+ (half of all the pokemon walking around are starters?) This author proves that knowing how to program doesn't mean knowing how to design.
Either way these big overhaul mods are not for everyone, sorry you didn't like them, but a few thousand people would disagree :)
If you want to make your own versions of PLA+/SV+ feel free to join my Discord to learn how.
PLA+ adds purchase-able Origin Balls and Strange balls by default, but the Strange Ball can also be reskinned into anything that has a skin available. I usually use a Premier ball or Luxury ball skin by Exustio.
Edit:
I figured it out. appli/"icon_type"