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- No Crack for AI - Difficulty and suspect count selection
No Crack for AI - Difficulty and suspect count selection
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Version9.3
- Download:
- Manual
File information
Last updated
Original upload
Created by
SkebbZUploaded by
SkebbZVirus scan
Tags for this mod
Activity logs
This page was last updated on 24 January 2025, 9:09AM
- Changelogs
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Version DLC2
- Just a Vanilla unmodded AI file for those who need it, otherwise ignore this.
- New global: SquadMemberKilledStress = 0.0
- New global: SuspectEngagementTimeResetOnLOSLossTime = 1.0
- New global: SuspectWeaponSwitchCooldown = 2.0
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Version DLC1
- They did some additional line-of-sight detection changes and Gas/smoke visibility stuff
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Version 9.3
- Removed incorrectly placed sick accuracy line for No Crack For You - Heart Attack on Spider level.
- Buffed Island Resort (3 Triad) SAS forces to elite status
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Version 9.2
- Fixed an error with a swapped min/max suspect count on Rig (I blame the devs ;))
- Minor stuff
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Version 9.1
- Updated for DLC2
- Minor tweaks for the DLC2 maps to make the suspects a bit more hardened
- Updated to the new targeting format the devs used in this patch, hopefully they did that on purpose
- For the harder difficulties, some added surprises on the new maps
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Version 9.0
- Initial test release without tweaking anything, but should work like before for anything older and the DLC2 maps should run fine with my global tweaks.
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Version 8.0
- Major rework of suspect types!
- Even further differentiation of suspect types when it comes to time-to-aim, reload speed, calm under pressure, etc.
- Penthouse and Sins will be much more dangerous if you carelessly enter rooms.
- Club and Hospital also gets some increased danger.
- Thug-level suspects will be somewhat worse under pressure, and fumble reloads more often.
- Methheads will be unlikely to land headshots.
- Added the possibility for the eco terrorists on Lawmaker to place bombvests on their hostages (max 2, random).
- Heart Attack mode only: removed bombvests from Valley and Beachfront. Bombvests are now only on maps where the suspects have a "last stand" mentality, such as Club, Hospital, Penthouse, etc.
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Version 7.2a
- Heart Attack mode: Removed suicide vests from Dorms and Narcos maps. Didn't make much sense there.
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Version 7.2
- Removed an earlier hack I added to combat keyhole shooting and wallbanging. The devs added something themselves, and combined with my hack it made you invisible while leaning.
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Version 7.1
- Buffed all trained suspects like veterans and secret service for target acquisition speed (not accuracy) and some other things on harder difficulties.
- Added some traps to Lawmaker for internal doors on higher difficulties.
- Suspects will now try to dodge grenades if spotted quick enough (on paper anyway)
- Harder difficulties only: suspects hesitating will spend less time doing so
- Suspects will change position more frequently and stop suppressing fire quicker after losing track of you
- Suspects will fall back and hide/regroup/flank more often
- Removed chance to spawn with no weapon on Sins and other maps where this made sense.
- Hearing range for suspects increased on harder difficulties (mainly explosions, gunshots and door kicking)
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Version 7.0b
- Minor morale tweaks and stuff for Dorms, thugs and the like so they are less likely to fight to the death if pressed.
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Version 7.0a
- Tweaked the suspect numbers down for Heart Attack mode on the new DLC maps specifically, as it was potentially causing crashes with people spawning inside each other. Or it could just be that the game is unstable...
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Version 7.0
- Initial update for UE5.3 and Home Invasion DLC
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Version 6b
- Made suspects target center mass again for Crack Attack/Cracked Souls, as the devs changed it in hotfix 3 so they targeted arms/legs
- Removed damagecap on Crack Attack/Cracked Souls, allowing everyone (players/suspects/civs/swat) to die more easily. Can die in 1 hit without armor with some calibers.
- On "No Crack For You"/"Some Crack" only, the accuracy has been slightly reduced at long ranges
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Version 6a
- Some minor tweaks after the recent dev changes on some morale and stress values
- Capped morale on Gas and Streamer thugs a bit
- Removed Melee suspects from Valley (Voll)
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Version 6
- Quick and dirty update which I have not even tested, gotta run to work in 5 min
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Version 5a
- Removed knife boys from Agency and Agency2
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Version 5
- Additional tweaks to reaction times and added differing values for different suspects
- More potential roamers per map
- More potential melee suspects on maps where this makes sense, like meth
- Terrorists have higher chance to try something if you don't watch them after surrendering
- More accuracy loss while moving for suspects
- Upped suicide chance for Campus active shooters when cornered (again)
- Some suspects will flee and hide/take cover more
- Higher chance to play dead if wounded until you turn around
- Small time criminals more likely to surrender if friendlies are killed
- Meth people increased chance to shoot floor if surprised
- Some suspects which previously took 0.1% morale damage from suppression will now take 1%
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Version 4
- Removed some of the defensive buffs on Ridgeline for the suspects (almost stun immune, etc).
- 0% chance to spawn without weapon on Campus/Elephant
- Slightly upped timer on Campus/Elephant to allow for 1-2 players to complete with S rating.
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Version 3
- Tweaked morale a bit more, slightly reduced sight lines by about 12% to help with Port Hokan.
- Generally this version let's you be a bit more stealthy at the start.
- Suspects will be more prone to surrender if fired upon by multiple players or hit by explosions.
- Upped suicide chance from 10% to 20% on the Elephant/College map.
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Version 2
- Tweaked morale settings on suspects and nonlethals to allow for surrenders!
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Version 1
- Init
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- Author's activity
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January 2025
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24 Jan 2025, 9:09AM | Action by: SkebbZ
Attribute change
'Description changed.'
December 2024
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18 Dec 2024, 8:34PM | Action by: SkebbZ
Mod edited
'Troubleshooting'
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18 Dec 2024, 8:27PM | Action by: SkebbZ
Attribute change
'Description changed.'
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18 Dec 2024, 8:25PM | Action by: SkebbZ
Attribute change
'Description changed.'
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16 Dec 2024, 9:09PM | Action by: SkebbZ
Attribute change
'File \'No Crack For You - Low Intensity\' description changed.'
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16 Dec 2024, 9:09PM | Action by: SkebbZ
Attribute change
'File \'No Crack For You - No Traps\' description changed.'
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16 Dec 2024, 9:07PM | Action by: SkebbZ
File added
'Some Crack - As a Treat - Overdose Mode [version 9.3]'
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16 Dec 2024, 9:07PM | Action by: SkebbZ
Attribute change
'File \'Some Crack - As a Treat - Heart Attack Mode\' description changed.'
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16 Dec 2024, 9:06PM | Action by: SkebbZ
File added
'Some Crack - As a Treat - Heart Attack Mode [version 9.3]'
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16 Dec 2024, 9:06PM | Action by: SkebbZ
File added
'Some Crack - As a Treat [version 9.3]'
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16 Dec 2024, 9:06PM | Action by: SkebbZ
File added
'No Crack For You - Overdose Mode [version 9.3]'
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16 Dec 2024, 9:05PM | Action by: SkebbZ
File added
'No Crack For You - No Traps [version 9.3]'
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16 Dec 2024, 9:05PM | Action by: SkebbZ
File added
'No Crack For You - Low Intensity [version 9.3]'
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16 Dec 2024, 9:04PM | Action by: SkebbZ
File added
'No Crack For You - Heart Attack Mode [version 9.3]'
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16 Dec 2024, 9:04PM | Action by: SkebbZ
File added
'No Crack For You - Blaze Of Glory [version 9.3]'
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16 Dec 2024, 9:04PM | Action by: SkebbZ
File added
'Cracked Souls - Overdose Mode [version 9.3]'
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16 Dec 2024, 9:03PM | Action by: SkebbZ
File added
'Cracked Souls - Heart Attack Mode [version 9.3]'
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16 Dec 2024, 9:03PM | Action by: SkebbZ
File added
'Cracked Souls [version 9.3]'
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16 Dec 2024, 9:02PM | Action by: SkebbZ
File added
'Cracked but Sweet - Overdose Mode [version 9.3]'
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16 Dec 2024, 9:02PM | Action by: SkebbZ
File added
'Cracked but Sweet - Low Intensity [version 9.3]'
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- Mod page activity
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April 2025
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25 Apr 2025, 9:36PM | Action by: Nova1A
Tracked
'No Crack for AI - Difficulty and suspect count selection'
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25 Apr 2025, 9:31PM | Action by: Davidjiang816
Tracked
'No Crack for AI - Difficulty and suspect count selection'
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25 Apr 2025, 3:26PM | Action by: ashefell
Untracked
'No Crack for AI - Difficulty and suspect count selection'
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25 Apr 2025, 2:18PM | Action by: Sh1n0suk3
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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25 Apr 2025, 9:08AM | Action by: raiderO8
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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25 Apr 2025, 6:10AM | Action by: pagez
Tracked
'No Crack for AI - Difficulty and suspect count selection'
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25 Apr 2025, 4:26AM | Action by: QiulingRei
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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25 Apr 2025, 1:33AM | Action by: GoldSmasherZ
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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24 Apr 2025, 11:58PM | Action by: raiderO8
Tracked
'No Crack for AI - Difficulty and suspect count selection'
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24 Apr 2025, 6:18PM | Action by: weregore
Tracked
'No Crack for AI - Difficulty and suspect count selection'
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24 Apr 2025, 5:51PM | Action by: JustCraZzy
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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24 Apr 2025, 2:34PM | Action by: Fear1258
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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24 Apr 2025, 3:15AM | Action by: F1ZXJohnny
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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23 Apr 2025, 11:04PM | Action by: Flint226
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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23 Apr 2025, 9:41PM | Action by: Prezotto357
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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23 Apr 2025, 6:36PM | Action by: Reaper92442
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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23 Apr 2025, 6:11PM | Action by: splooshfx
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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23 Apr 2025, 4:48PM | Action by: TinDiazz
Endorsed
'No Crack for AI - Difficulty and suspect count selection'
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23 Apr 2025, 3:32PM | Action by: ZakuroxX
Tracked
'No Crack for AI - Difficulty and suspect count selection'
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23 Apr 2025, 1:18PM | Action by: hytym
Tracked
'No Crack for AI - Difficulty and suspect count selection'
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