784 comments
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LockedStickyTo check if Simple Blueprint Loader is running and has loaded other mods; check if files are generated in the below directory after a level load or game restart.
%localappdata%\ReadyOrNot\Saved\SaveGames\SBL\states
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Please update for latest version of the game <3
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Bug: Setting the original headquarters map as default in level settings (I think its better looking) does not apply that change when rounds end or games start, requiring a second manual map load and re-selection of vote map, which is time consuming and a disjointed experience for users.
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update limit lobby plz i need to play with 8 party
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it just crashes my game, item asset loader doesnt do that tho
not using any outdated mods either -
I'm either blind or stupid, but I have no idea how to activate mods with this, can anyone help me with that?
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Maybe I can help ,How do you instal it normally?
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I installed it by downloading all 3 files and added it to paks, but I'm confused on where I'm suppose to activate mods e.g No Swat ect.
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yeah i dont understand either :(
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Oh so is there a build in version of "No Swat" in the blueprints tab or does a newer version have to be made first?
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I think I might also be stupid because I followed the install instructions and when I press M nothing pops up and the weapon mods i downloaded that need this aren't there and they still don't show up
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Check the key settings in the game and remove all interactions that use the M key
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No matter what I try, everything else in the menu seems to work fine such as loading up a map and so on, but I cannot join any servers no matter how many times I click join. Checksum is disabled and I am clicking join on servers which also have it disabled but still nothing ever happens.
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Do you have any idea why, when the number of players increases beyond 5, the fps decreases progressively, reaching values such as 15 fps ?
Is there a software/hardware solution for this, for example using processors with a large L3 cache or something similar ? -
Hi TheRareKiwi,
- My game is up to date
- The players joining me have their game up to date + the server checksum disabled
- We all have the content from "All-in-One 3.5.2" extracted into the Paks folder
And yet, some players can join while others get instantly kicked before even spawning at HQ.Example:
Player1 joined game
Player1 left game
Player2 joined game
Player2 left game
...etc
Should we use an earlier version?
What is the purpose of checking net.MaxPlayersOverride ?
Thank you for your help. -
Right so theres a fix to the crashing issues ~
What i did to fix the crashing issues (bc i already had buttloads of mods installed) i went through and deleted all of em except item asset loader and simple blueprint loader then single handedly went through every mod installing one mod at a time to figure out which ones would cause crashes. If say the mod crashed the game i would just either get rid of em or make a folder called "outdated mods" which i did but thats up to you tbh. So yeah its pretty much just filtering through the mods to see which ones cause crashes and keep the ones that didnt crash, most mods are outdated thats why it will crash your game, but that worked for me its annoying but works ;)
From what i know i keep seeing its the item asset loader and the simple blueprint loader that causes the crashes but thats simply not the case -
causes visual glitches when intsalled