You would have to account for how many buds you get per seed as well. The tent only gives 8 buds while thee pots you have in the RV or get from Oscar give a base of 12 with PGR increasing both of those numbers by 4 meaning you can get either 8 or 12 from tents and 12 or 16 from normal pots.
You could also take it further by adding the cost of additives (one each for a plant so again price divides crazily) and soil(same again but divides further if using longer lasting soil). Quick math shows my actual profit for a 5 mix of OGKush that sells for $116 (PCuBVV5 shorthand for ingredients then number for step) with $15 in ingredients is $93 not 101. $35 for seed, $60 fertilizer & PGR, $60 Extra ling-life soil divide by 16 buds, round up for safety since we do not use cents at all in game so $8 cost per bud to grow plus $15 for $23 cost per bud to make the 5 mix.
I realize as I finished that that maybe that was a bit much for this post but I already spent a few typing it so i'll just leave it sorry. I like math and figuring out the mixes and costs and all this has become a hyper fixation.
I'll be honest I tried to implement it, and as you said, because of the different types of additives, pots etc. it ends up being a bit crazy lol, especially taking into account that they have certain amount of uses aka extra long-life soil, having to divide by how much product you get so that an additive isn't counting as "per drug". I got some of it to work but it got to a point where I was just looking at it and my brain was melting lmao and ended up just reverting
This app is great but would it be possible to have it so that each drug could connect to another. That way I can track that this drug mix goes to this which then turns into this by adding another banana. My only issue right now is that it is hard to track anything after 3 mixes or so and 44 different mixes and several more duplicates because a different mix somehow makes the same product but cheaper/more expensive.
you need a warning to include not to use a personal password/credentials, Nexus doesnt like doing that from what ive seen. (also common bad practice for Security, so they may have just flagged it bc of the desc alone). Hope to see it back up soon, also maybe provide the source so anyone cautious can check for themselves (You can always license it if needed), as im making a specific password for this if i were to use it as im not sure what the mods doing with it
Source code is provided at the bottom of the desc :) I have added a disclaimer to use a unique password for this tool - the only need for a login is for the online database, it can be used offline too
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You could also take it further by adding the cost of additives (one each for a plant so again price divides crazily) and soil(same again but divides further if using longer lasting soil). Quick math shows my actual profit for a 5 mix of OGKush that sells for $116 (PCuBVV5 shorthand for ingredients then number for step) with $15 in ingredients is $93 not 101. $35 for seed, $60 fertilizer & PGR, $60 Extra ling-life soil divide by 16 buds, round up for safety since we do not use cents at all in game so $8 cost per bud to grow plus $15 for $23 cost per bud to make the 5 mix.
I realize as I finished that that maybe that was a bit much for this post but I already spent a few typing it so i'll just leave it sorry. I like math and figuring out the mixes and costs and all this has become a hyper fixation.