NVIDIA App is now available which has settings to enable RTX HDR in games - go download it from NVIDIA site! Will keep NvTrueHDR available here for those who wish to enable it in older drivers, or use it with multiple monitors.
TrueHDRTweaks should still work with the new drivers too, so you can customize some extra things that aren't available in NVIDIA App (eg. changing quality level to lessen performance impact, disabling the adaptive brightness, increasing peak brightness beyond what NVIDIA App allows...)
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If you used NvTrueHDR in the past and now have issues with the NVIDIA App, try opening the old NV control panel's 3D settings page and press the Restore button, that should remove anything that NvTrueHDR had setup.
If you installed NVIDIA App but wish to use the driver-level RTXHDR that NvTrueHDR can enable, you'll need to disable the NVIDIA Overlay in the app settings, otherwise the overlay/freestyle version of RTXHDR will take precedence.
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About NvTrueHDR AV detections, finally heard back from MS after submitting: "We cannot reproduce any detection on the file. If the detection is still observed, follow the steps below to capture support log files from the system reporting detection." ...
Before that response their cloud tool did briefly show it as "Win32/Phonzy", but since they responded it now shows as "No malware detected" again, not sure if that means they removed the detection themselves or maybe cloud tool RNG just decided it was safe again.
Hopefully the detections will be gone for now though, but if you still get any detection please let me know.
Could someone please give a breakdown on how to get TrueHdrTweaks to work when they already have a reshade. The Reshade relies on the dxgi.dll I have in the game directory already, so I don’t know how I can rename and add an additional dll to get TrueHdrTweaks to work. The instructions don’t break it down well enough for me. Anyone here who has been able to get it to work while also running a Reshade, I would appreciate some step by step guidance. Thank you!
Hello, can you provide a similar tool for *RTX Dynamic Vibrance*? I found RTX Dynamic Vibrance works well with a game(Deep Rock Galactic)'s inside HDR, but one day this filter does not take effect and it says I need to disable the HDR option inside the game to use this filter, is there any way to force this filter applied to game regardless of its HDR?
Isn't it just simpler to install Reshade at that point and simply bump the vibrance up some? Or else just go into Nvidia control panel and turn up vibrance globally just until you are done playing the game, but that's kind of annoying. But I could understand maybe the need for this, just wondering why RTX Vibrance is anything special. Does it actually "Dynamically change the vibrance"? And how well does it actually work and look? Not saying don't use it lol but perhaps this could be a workaround just for your specific game issue here.
When using the NVthrueHDR app (im on latest drivers as of time of writing) I am facing a weird issue. i have windows desktop hdr on, autohdr off, native ingame hdr off, i use nvtruehdr to direct towards "thrones of liberty" and then choose "hud". I have had it working for some time now. But now it no longer works correctly.
When games starts hud icon shows, dissppears, shows, dissappears in a second but then decides to stay gone. Then I tried starting the game 20 or so times. and finally after that 20th game suddenly i got my HDR!!! Then my game crashed and i started game again and then again no HDR... :(
I generally use the native RTX HDR implementation from the nvidia app. Do the XML files actually work with the native RTX HDR implementation? and can I set the global profile to low quality, and it'll work across the board for each game, or do I have to set it on a per-game basis?
you can add lossless scaling to the rtx hdr itself, set to low for lowest impact to fps. then install the tweaks, then edit the ini, then make sure the dll is renamed. woof this sucks ass to set up typing it out
I downloaded the file ran the exe added elden ring and put on the Hud,it didnt show anything in the top left,disabled turned on veryhigh went ingame and had no difference,i tried it in other games too and didnt work,i have a rtx3060 laptop with an external monitor which is at 420nits as i can see from settings it has hdr and is an ips not an oled,is there anyway you can help me resolve it?ive tried borderless and fullscreen too and i have the amd version of dsr enabled for multiple resolutions but i dont only use the native one 1440p, neither this nor the autohdr mod work for any games/chrome/opera.
Absolutely astonishing! Works better than RTX HDR from Nvidia App in terms of quality. The whites are more pronounced compared to Nvidia app. In addition, it is the only way I know of to inject HDR into Gears of War 4 (UWP protected, poor AMD buyers)! Even GTA IV with Fusion Fix gets a massive improvement in visual quality, it looks absolutely amazing with this mod. Works with DX9, DX11, DX12, no more fiddling with dgVodoo2 or dxvk, you are a wizard, thanks! Tested on RTX 3060 Ti, 12600KF
How does the trueHDRTweaks settings relate to those for posted here for the RTX HDR app: https://www.reddit.com/r/nvidia/comments/1b03yfg/rtx_hdr_paper_white_gamma_reference_settings/. Still 69 mid gray for 1500 nits displays (like my G4?)? Is contrast 0.85 equal to 0 in the app?
Is there any way to force RTX HDR to override HDR Native? Some games just do not have HDR on/off toggle, it will be forced on as long as Windows HDR is enabled. For examples The Witcher 3 NextGen (DX12) or EA FC 25. I cannot get RTX HDR to work with these 2 since it keeps asking to disable game's HDR
Apologies if I misunderstood the description, but is it necessary to install the HDR portion of this mod for the extra DLSS settings in the .xml file to work?
I just tried it out in Dragon's Dogma 2, but enabling any of the extra DLSS settings in Nvidia Profile Inspector (DLAA, preset, or scaling ratio) and enabling DLSS in-game causes most of the pause menu to break and makes the in-game screen entirely black except for UI elements. NPI DLSS settings were changed in the "base profile" section and not in the Dragon's Dogma 2 game profile. All in-game DLSS settings (Auto, Quality, Balanced, etc) function correctly when the NPI settings are reset to default (disabled)
I'm on Windows 10 with an RTX 3070, DLSS v3.7.20, and Nvidia driver 561.09 (I do not have GeForce Experience or the Nvidia App, just the necessary base drivers)
try deleting shader cache, that game is very sensitive with its shaders and even a sharpen filter added after the fact can screw with the game like you say.
Thanks for the suggestion, I've heard that the RE Engine is a little finicky, but haven't actually tried out any mods for DD2 to get that firsthand experience. Next time I play DD2, I'll give the shader cache a try and report back
424 comments
Will keep NvTrueHDR available here for those who wish to enable it in older drivers, or use it with multiple monitors.
TrueHDRTweaks should still work with the new drivers too, so you can customize some extra things that aren't available in NVIDIA App (eg. changing quality level to lessen performance impact, disabling the adaptive brightness, increasing peak brightness beyond what NVIDIA App allows...)
---
If you used NvTrueHDR in the past and now have issues with the NVIDIA App, try opening the old NV control panel's 3D settings page and press the Restore button, that should remove anything that NvTrueHDR had setup.
If you installed NVIDIA App but wish to use the driver-level RTXHDR that NvTrueHDR can enable, you'll need to disable the NVIDIA Overlay in the app settings, otherwise the overlay/freestyle version of RTXHDR will take precedence.
---
About NvTrueHDR AV detections, finally heard back from MS after submitting:
"We cannot reproduce any detection on the file. If the detection is still observed, follow the steps below to capture support log files from the system reporting detection." ...
Before that response their cloud tool did briefly show it as "Win32/Phonzy", but since they responded it now shows as "No malware detected" again, not sure if that means they removed the detection themselves or maybe cloud tool RNG just decided it was safe again.
Hopefully the detections will be gone for now though, but if you still get any detection please let me know.
I am facing a weird issue. i have windows desktop hdr on, autohdr off, native ingame hdr off, i use nvtruehdr to direct towards "thrones of liberty" and then choose "hud".
I have had it working for some time now. But now it no longer works correctly.
When games starts hud icon shows, dissppears, shows, dissappears in a second but then decides to stay gone.
Then I tried starting the game 20 or so times. and finally after that 20th game suddenly i got my HDR!!! Then my game crashed and i started game again and then again no HDR... :(
Something VERY weird is going on please help.
Tested on RTX 3060 Ti, 12600KF
I just tried it out in Dragon's Dogma 2, but enabling any of the extra DLSS settings in Nvidia Profile Inspector (DLAA, preset, or scaling ratio) and enabling DLSS in-game causes most of the pause menu to break and makes the in-game screen entirely black except for UI elements. NPI DLSS settings were changed in the "base profile" section and not in the Dragon's Dogma 2 game profile. All in-game DLSS settings (Auto, Quality, Balanced, etc) function correctly when the NPI settings are reset to default (disabled)
I'm on Windows 10 with an RTX 3070, DLSS v3.7.20, and Nvidia driver 561.09 (I do not have GeForce Experience or the Nvidia App, just the necessary base drivers)