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Mod articles
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Requiem 5.0.0 - From the Ashes has been released
as usual, our blog posts are posted on our Confluence: Requiem 5.0.0 "From the Ashes" has been released...
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Requiem Developer Diary 10 - Anniversary Edition is here where's Requiem
as usual, our blog posts are published on our Confluence: Requiem Developer Diary #10: Anniversary Edition is here, where's Requiem?...
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Requiem Developer Diary 9 - Where is it
as usual, our blog posts are posted on our Confluence: Requiem Developer Diary #9: Where is it?...
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Requiem Developer Diary 8 - News from the Mutagen Lab
as usual, our blog posts are posted on our Confluence: Requiem Developer Diary #8: News from the Mutagen Lab...
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Requiem Developer Diary 7 - Mutations everywhere
as usual, our blog posts are posted on our Confluence: Requiem Developer Diary #7: Mutations everywhere...
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Requiem Developer Diary 6 - Side effects of leveling up
as usual, our blog posts are posted on our Confluence: Requiem Developer Diary #6: Side effects of leveling up...
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Requiem 4.0.1 released with important bugfixes
as usual, our blog posts are posted on our Confluence: Requiem 4.0.1 released with important bugfixes...
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Requiem 4.0.0 - Threshold has been released
as usual, our blog posts are posted on our Confluence: Requiem 4.0.0 "Threshold" has been released...
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Requiem Developer Diary 5 - Mod Development in Covid-19 Times and more Features from 4.0.0
as usual, our blog posts are published on our Confluence: Requiem Developer Diary #5: Mod Development in Covid-19 Times and more Features from 4.0.0...
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Requiem Developer Diary 4 - The asset inquisition and the road to SSE
as usual, our blog posts are published on our Confluence: Requiem Developer Diary #4: The asset inquisition and the road to SSE...
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Requiem 3.4.0 - The Shadow Theory has been released
as usual, our blog posts are posted on our Confluence: Requiem 3.4.0 "The Shadow Theory" has been released...
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Requiem Developer Diary 3 - The Phantom Menace
as usual, our blog posts are posted on our Confluence: Requiem Developer Diary #3: The Phantom Menace...
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Requiem Developer Diary 2 - Casting Invisibility Spells on Java
as usual, our blog posts are posted on our Confluence: Requiem Developer Diary #2: Casting Invisibility Spells on Java...
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Announcing Requiem 2.1.0 - Consign To Oblivion
Hi everyone,
today we have some exiting Requiem news about our upcoming next release Requiem 2.1.0 "Consign to Oblivion". The full story can be read at our blog.
Merry Christmas and a happy new year,
The Requiem Dungeon Masters
the main purpose of this article is to notify people who are tracking the mod about the blog post in case they're not checking it regularly :)... -
Hi guys and gals,
as we recently found out, there's a serious engine bug within Skyrim, which has a particular strong impact in Requiem-like setups, i.e. any setup that focuses on giving perks to NPCs instead of plain stats buffs.
The nature of this bug, including video demonstrations, is explained in our most recent blog post and we also give you advices on how to handle this bug.... -
1.9.4 Blog: Bugs, Bandits, Bolts, Books and Buddies!
Requiem 1.9.4 is almost there and we’ve got a few announcements for today. Not only have we managed to sign some serious new talent to the Requiem Dungeon Masters, we haven’t let up the pace of development on the current version, either. The road to Requiem 2.0 continues!
So it's time for a longer blog post: 1.9.4 Blog: Bugs, Bandits, Bolts, Books and Buddies! (as usual, served centrally from our Confluence Wiki)
The central topics of this blog post are:
New Team Members
Version 1.9.4 pre-release ready for download in a few days!
What's changing in 1.9.4?
Axonis's Anti-Crashing Suggestion
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The Requiem Dungeon Masters are looking for Writers and Texture/Mesh Editors!
Read the full blog post with all the details at our wiki. :) ...
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Infos about Requiem 1.8.2 and other recent developments
Hi all, for those who don't read the Nexus forums regularly, I have written a blog post about the current state of the Requiem project. In addition to telling you that we hope to release Requiem 1.8.2 around Christmas, this new blog entry covers several other topics of interest:
The main features of Requiem 1.8.2
our new artwork resources for compatibility patch makers to decorate their Nexus pages
A modding guide on how to adjust the appearance of the new bandits to your personal preferences
If you are interested, you can read the full story at our Confluence wiki: Progress on Requiem 1.8.2 and some other news... -
Requiem's Bug Tracker goes public!
In the past some of you guys suggested that we should make our bugtracker public. While this was a nice idea, there was one big caveat: We have no bug, but an issue tracker. Our bug reports are mixed with proposals for tweaks, assets we could include and drafts for all-new features. As you can surely understand, we do not want to show you those before they have reached a stable state and we can be confident that they will make it into a release version.
With 1.8.1 out and working very stable for most users, we finally found the time to familiarize ourselves with JIRA's extensive security system. We now managed to make our issue-tracker partially open, i.e. you can see the confirmed bugs in released versions (and nothing else), while nothing changes for us developers.
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Requiem 1.8 - State of the project and Backwards Compatibility
Sorry guys, Nexus Formatting is just trying to annoy me as much as possible... please read the blog post at Confluence. I don't have the time to try to fix up Nexus format right now, but you can leave any comments you have here. :)...