About this mod
SKSE plugin which upon entering cells, captures reflection data used for ENB Dynamic Cubemaps and Community Shaders, to significantly improve reflection quality.
- Requirements
- Permissions and credits
- Changelogs
SKSE plugin which upon entering cells, captures reflection data used for ENB Dynamic Cubemaps and Community Shaders, to significantly improve reflection quality.


Screen-space reflectance capture requires data to be seen by the screen to be stored to the cubemap.
Unlike Community Shaders, ENB does not have an inference shader, nor does it reset the cubemap when entering new cells. This means that the dynamic cubemap is extremely incorrect unless you rotate the camera around every time you load a new cell.
This SKSE plugin programmatically rotates the camera to capture all data when entering new cells, during a time where the screen is fading in from black. There should be no compatibility issues or performance impact.
Vanilla: ENB Dynamic Cubemaps just repeat the first data they see across the whole cubemap capture.

Capture Warmer: The cubemap is replaced with real captured data which reflects the true environment.

REQUIREMENTS
SE/AE
Address Library for SKSE Plugins
VR
VR Address Library for SKSEVR
SOURCE
doodlum/skyrim-capture-warmer (github.com)
CREDITS
Ersh for a hook and rotation function.