Do I still need ENB Light, Cubemap Reflections or Capture Warmer with CS? As of the latest CS 0.7.5 beta, ENB Light is not needed anymore as LLF covers lights for those meshes. Also Cubemap Reflections and Capture Warmer are not required anymore.
Just in case anyone else is still having the issue, and isn't aware of the Community Shaders Discord group, I was having the spinning camera issue when loading a new cell, and after seeing doodlum stating it was fixed, I decided to give the github link a try instead.
Lo and behold, it IS fixed! Gotta download right from github, and you're good to go. :D
Concerning the camera spin, is there a way you could disable it when fishing? Camera spins every time the game fades to black and goes into "fishing mode".
Eyup. I know it was linked to this mod since it's in the description. I just didn't know that the Fishin method is basically like a "loading screen" in some ways. There needs to be some form of exception added because it keeps happening.
I didn't change any of the fade settings either, but my FPS is quite low in general gameplay (sub-40)
@Vektile There's no conflict; the camera spin is part of this mod and integral to its functionality. It's a workaround to "save" a proper dynamic cubemap of the location you loaded in.
Unfortunately, it has caused me too much nausea and it especially becomes annoying when fishing, so I had to remove the mod from my setup.
I'm using NAT.ENB and sometimes I get the spin, sometimes I don't. If the ENB preset were disabling the the fade, I'd see the spin all the time. If it weren't, I'd never see it. But since neither is happening, I'm not sure how it could have anything to do with the fade to black.
Code is open source if you believe you have another use case. The code hooks the fade to black event to perform the spin. Would love PRs since doodlum and I don't experience what you're speaking about unless we disable fading using an ENB.
Also, didn't Doodle previously said that they only tested with framerate over 300, and also with 60fps? What if fps is in the lower range like 30fps? Maybe the lower fps is the cause (e.g. camera spinning during fade is slowed down due to performance issue, making it visible after the fade in occurs)?
i'm using the latest version of this mod and the camera movement of racemenu when you start a new game is weird instead of rotating left to right it was spinning from weird angle.
took some time to figure out that this mod was causing it It's not game breaking afaik but just fyi
Please, for the love of Akatosh, fix the camera spin. I want to use this mod so bad but I fear the second I get framerates any lower than 30, I am going to have vomit on my screen.
Hi! I have an issue involving a location called Ancestor Glade. When using this mod + Lux and entering the cave, it seems the two mods collide in some way and causes me to have an infinite black screen crash. To specify, when I enter the cave the game loads, but I'll be stuck on a black screen unable to control anything, and Skyrim will run my GPU at 100%. Any ideas as to why this happens?
Moon said "the issue can be solved by adding a "No Grass" flag to the worldscape record of the following location or by using any option/mod that does that." I think no grass in object mod can also cause a similar issue
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Lo and behold, it IS fixed! Gotta download right from github, and you're good to go. :D
I didn't change any of the fade settings either, but my FPS is quite low in general gameplay (sub-40)
Unfortunately, it has caused me too much nausea and it especially becomes annoying when fishing, so I had to remove the mod from my setup.
Also, didn't Doodle previously said that they only tested with framerate over 300, and also with 60fps? What if fps is in the lower range like 30fps? Maybe the lower fps is the cause (e.g. camera spinning during fade is slowed down due to performance issue, making it visible after the fade in occurs)?
and the camera movement of racemenu when you start a new game is weird
instead of rotating left to right it was spinning from weird angle.
took some time to figure out that this mod was causing it
It's not game breaking afaik but just fyi