It's working for me. My only issue is the custom marker (the marker you can place manually to mark a spot when viewing the map) is invisible on the map. It lets me place it, move it, remove it, just like normal, but it's simply invisible. (It DOES show on the compass, but invisible on the map) Anyone know how to fix? ~dan
I was wondering the same thing. I don't think it's currently functional. This was the last bullet point the mod author put in the description before his install instructions.
"SOMEWHAT FIXED - With the way the 1.8 patch changed some settings, the Custom Map Marker no longer works correctly."
Mod is old, fickle, and bugged. Map marker is invisible due to one of the game updates that came after, and the game crashes whenever I leave the map screen. Cool mod, wish it worked, but you're going to end up with a headache using it these days.
I had a pop up error code 5 message the first time I opened my map but the mod seems to work fine for me, not sure what that means.. Any help? The mod is last in my load order
Edit: Nvm i got it. I missed the section about it in the description. My bad..
For those concerned about uninstallation, my issue with the map being borked is that it didn't play well with DynDOLOD.
I uninstalled it by first deactivating the mod, followed by installing the all roads version (any version that isn't it's own paper version should work theoretically) of A Quality World Map and re-ran LODGen, TexGen and DynDOLOD. Make sure you follow the instructions from these tools when re-running, they can be found through DynDOLOD's mod page.
when i uninstall this mod, it permanently breaks the map unless i do a complicated series of steps that are EXTREMELY annoying. im not here to spread hate, this is a cool mod, i just wish it actually worked properly. does anybody have a permanent fix for this that doesnt involve leaving the mod disabled in my list? it breaks with basically any mod that even slightly changes the world map. EDIT: i found a fix, for anyone wondering. it has something to do with flat world map framework. you have to disable fwmf, enter a save, then exit and enable fwmf and then it should be fine.
If anyone has a problem where the paper map was working upon installation, and later is broken... Did you add more mods since then? If so, are the other mods loading after the paper map? If so, that's probably the reason for the malfunction. It's what happened to me. Moving this mod to the end of the load order will likely fix the map... HOWEVER, jumbling your load order mid playthrough can also break other things... SO, my solution was to create a patch plugin, carrying over the papermap worldspace edits over anything that has been added since, and loading the new patch LAST in load order. This fixed my paper map (without having to start over my game). Hope this helps anyone out there with same problem! ~dan
that means the textures are missing. make sure that you have unpacked the mod correctly via the mod manager that you use, or you haven't replaced the textures of this mod with something else/deleted them.
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Anyone know how to fix?
~dan
This was the last bullet point the mod author put in the description before his install instructions.
"SOMEWHAT FIXED - With the way the 1.8 patch changed some settings, the Custom Map Marker no longer works correctly."
Edit: Nvm i got it. I missed the section about it in the description. My bad..
I uninstalled it by first deactivating the mod, followed by installing the all roads version (any version that isn't it's own paper version should work theoretically) of A Quality World Map and re-ran LODGen, TexGen and DynDOLOD. Make sure you follow the instructions from these tools when re-running, they can be found through DynDOLOD's mod page.
it breaks with basically any mod that even slightly changes the world map.
EDIT: i found a fix, for anyone wondering. it has something to do with flat world map framework. you have to disable fwmf, enter a save, then exit and enable fwmf and then it should be fine.
~dan