Only issues what i can see on my own load order, are the rock piles (rockpile soil is brown so they stick out from the road) and entrance of the embershard mine (i would guess there are other entraces), the soil there is brown, while road is grey, my quess is they're coming from landscape mod. Simplest Roads is overwriting it. I wonder are there any solutions for covering those?
What happens when you use this with blended roads? I mean visually, do you get a combination of both? I don't see any difference with blended roads on and off, perhaps I'm doing something wrong.
You can use it with or without blended roads. Blended roads determines the mesh of road chunks and bridges. This determines the texture that gets applied onto them.
In vanilla Skyrim the cobblestone texture is literally pasted on the road mesh so you will have hard cut off lines between where the dirt texture of the road mesh and the cobblestone texture starts. What simplest Roads does is replace this cobblestone texture with the dirt / snow texture, making it look at first glance is everything blends together. If you really look you will see the hard cutoff lines where one texture changes into another, but they are much harder to distinguish.
With Blended Roads meshes there is no texture cutoff and the dirt texture encompasses the entire mesh and the cobblestones are placed on top of these meshes as a separate entity resulting in much more uniform look. If you remove these cobblestones however, this leads to heavy tiling because the dirt texture is repeated like 20 times on one mesh.
Even though vanilla meshes have hard cutoff lines when they go from dirt to road texture, I much prefer those than the Blended Roads meshes because the tiling effect is broken up by the hard cutoffs. And you will only notice them if you really stand still and look to the ground. And even then they are quite hard to distinguish.
i'm using the vanilla dirt texture, but in my testing then one from Noble Skyrim is also really good at blending together; you'll barely notice the tiling.
In short, don't use Blended Road meshes with Simplest Roads.
To be completely thorough it would be nice to update the vanilla / USSEP road meshes to change the material of chunk from stone to gravel so our footsteps are updated accordingly; much like the Footstep Consistency mod, though that one is (unneeded) based on Really Blended Roads.
I have it on my to do list, but not sure when / if I'll ever get to it.
Super nice mod, look awesome. I'm using it with vanilla textures and in actual gameplay the tiling is hardly noticeable, imo.
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With Blended Roads meshes there is no texture cutoff and the dirt texture encompasses the entire mesh and the cobblestones are placed on top of these meshes as a separate entity resulting in much more uniform look. If you remove these cobblestones however, this leads to heavy tiling because the dirt texture is repeated like 20 times on one mesh.
Even though vanilla meshes have hard cutoff lines when they go from dirt to road texture, I much prefer those than the Blended Roads meshes because the tiling effect is broken up by the hard cutoffs. And you will only notice them if you really stand still and look to the ground. And even then they are quite hard to distinguish.
i'm using the vanilla dirt texture, but in my testing then one from Noble Skyrim is also really good at blending together; you'll barely notice the tiling.
In short, don't use Blended Road meshes with Simplest Roads.
I have it on my to do list, but not sure when / if I'll ever get to it.
Super nice mod, look awesome. I'm using it with vanilla textures and in actual gameplay the tiling is hardly noticeable, imo.