Skyrim Special Edition

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biggie_boss

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dabiggieboss

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63 comments

  1. hentaimaster18
    hentaimaster18
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    Do I need the retexture tomato road or just the meshes/texture from the optional 
  2. MacKom
    MacKom
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    I *think* non parallax version still has parallax enabled.
  3. killmongerhxh
    killmongerhxh
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    Thanks King
    1. electricsunrise42
      electricsunrise42
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      Came here to say the same
  4. TrippyPapii
    TrippyPapii
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    Love this mod, way less of a headache than NR
  5. Harvey2314
    Harvey2314
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    do we have to run dyndolod for this to get matching lods?
    1. dabiggieboss
      dabiggieboss
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      You should always re-run lods when making significant landscape changes
  6. hoskope
    hoskope
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    Only issues what i can see on my own load order, are the rock piles (rockpile soil is brown so they stick out from the road) and entrance of the embershard mine (i would guess there are other entraces), the soil there is brown, while road is grey, my quess is they're coming from landscape mod. Simplest Roads is overwriting it. I wonder are there any solutions for covering those?
    1. dabiggieboss
      dabiggieboss
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      Nothing to do with this mod. You probably have a landscape seam caused by a grass, tree or embershard overhaul mod. 
  7. SiziFusRoDa
    SiziFusRoDa
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    What happens when you use this with blended roads? I mean visually, do you get a combination of both? I don't see any difference with blended roads on and off, perhaps I'm doing something wrong. 
    1. dabiggieboss
      dabiggieboss
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      You can use it with or without blended roads. Blended roads determines the mesh of road chunks and bridges. This determines the texture that gets applied onto them.
    2. bientje
      bientje
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      In vanilla Skyrim the cobblestone texture is literally pasted on the road mesh so you will have hard cut off lines between where the dirt texture of the road mesh and the cobblestone texture starts. What simplest Roads does is replace this cobblestone texture with the dirt / snow texture, making it look at first glance is everything blends together. If you really look you will see the hard cutoff lines where one texture changes into another, but they are much harder to distinguish.

      With Blended Roads meshes there is no texture cutoff and the dirt texture encompasses the entire mesh and the cobblestones are placed on top of these meshes as a separate entity resulting in much more uniform look. If you remove these cobblestones however, this leads to heavy tiling because the dirt texture is repeated like 20 times on one mesh.

      Even though vanilla meshes have hard cutoff lines when they go from dirt to road texture, I much prefer those than the Blended Roads meshes because the tiling effect is broken up by the hard cutoffs. And you will only notice them if you really stand still and look to the ground. And even then they are quite hard to distinguish.

      i'm using the vanilla dirt texture, but in my testing then one from Noble Skyrim is also really good at blending together; you'll barely notice the tiling.

      In short, don't use Blended Road meshes with Simplest Roads.
    3. ashProxy
      ashProxy
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      This mod for simplest roads has blended roads as a requirement though: Simplest Roads - Footstep Consistency Patch
  8. bientje
    bientje
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    To be completely thorough it would be nice to update the vanilla / USSEP road meshes to change the material of chunk from stone to gravel so our footsteps are updated accordingly; much like the Footstep Consistency mod, though that one is (unneeded) based on Really Blended Roads. 

    I have it on my to do list, but not sure when / if I'll ever get to it.

    Super nice mod, look awesome. I'm using it with vanilla textures and in actual gameplay the tiling is hardly noticeable, imo.
  9. Sasquatch678
    Sasquatch678
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    Looks great, thanks for the update!
  10. hoskope
    hoskope
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    You're right this looks amazing, i was afraid of tiling, but can't see it!