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biggie_boss

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dabiggieboss

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82 comments

  1. DPchan
    DPchan
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    Just wanted to say that after trying several mods, including NR, the set up i have for landscape with this mod is the best iteration i have. Thanks a lot!
    Hope you are having a good day.
  2. ming20232023
    ming20232023
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    I tried simplicity snow, foot step(the link is this mod), blended road, and many other mods to fix the deep and ugly color of the snowy road in the night. And i have a found finally fix my problem, hope this can help somebody have the same issuse: just use bethini pie to close the snow improved shader: ). And one more thing i am not sure is related: i am using the tomato landscape with better dynamic snow se. The end, this mod is simple and great, the mod will always in my mod list. Thank you dabiggieboss.
  3. PhxFuryKnight
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    Any chance for a Complex Material - Terrain Parallax Blending Fix version for those of us who exclusively use complex material landscapes (Atlantean/Vanaheimr/Tomato's)? Or is this already supported on the meshes?
    1. darksynth0
      darksynth0
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      https://www.nexusmods.com/skyrimspecialedition/mods/88261 already includes a patch
  4. Calamitasium
    Calamitasium
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    This mod is meant to effectively remove the stones on all road paths, right?  I have blended roads and tomato's landscape and the road stones still appear, not sure what is the problem.
    1. mitzie92
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      I don't know if this will  help but, I disabled the Blended Roads esp and it works great. Gives a nice bumpy look to the roads and breaks up the tiling.
    2. Atardecer
      Atardecer
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      Erm, well don't use Blended Roads as it kinda does the exact opposite of this.
    3. TfYouMeanNuhUh
      TfYouMeanNuhUh
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      dont use blended roads
    4. saltedcaramelle
      saltedcaramelle
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      But even the mod author recommends getting blended roads... 
  5. DustDragonsLair
    DustDragonsLair
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    Man, trying to use Northern Roads is such a pain because you need so many patches that I seriously consider using your mod instead. I downloaded it day one and it is patiently waiting for me to loose my fucking mind over NR and to gently caress my soul to remind me of its existence TwT
    1. dabiggieboss
      dabiggieboss
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      NR isn't hard to patch, there's like 3 giant combo mods. Just make sure you put NR and all the patches at the end of your load order. Also order the patches by NR, NR+CC/Official plugins, NR+city overhauls, NR+city overhaul combos, NR+lux related stuff, NR+water for enb. 
    2. PhxFuryKnight
      PhxFuryKnight
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      I had really good luck by basically alphabetizing my NR patches, starting with single patches A-Z (NR - Ryns Farms), then you move onto the double patches A-Z (NR - Ryns Farms - JK's Riften Outskirts), then once those are in place, sort your triple patches out A-Z (NR - Ryns Farms - JK's Riften Outskirts - KHW). It also takes a little experience to figure out when using the above combo, it must load after the NR - Alternate Start patch to remove any seams in that area. I sorted as such, and didn't have a single landscape seam when using NR :) Not EVERY patch can be alphabetical, but you must load any Landscape Fixes for Grass Mods plugins ASAP or it will devour your roads. I recommend
      NR
      NR - Landscape Fixes for Grass Mods
      NR - USSSEP
      NR - Additional Roads
      NR - Ultimate Grass Fix
      NR - Alternate Start
      Then here you would begin the kind of alphabetization I mentioned early for the rest of your patches, with the NR - Grass Mods patch loaded DEAD LAST. I was able to load 100 plugins this way and didn't have any issues :D
  6. lincolnshooter
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    Asset Doctor is giving the following error

    "reference 7B91C (base 18127 from Simplest Roads.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\landscape\roads\road02_p.dds (mesh short path: Landscape\Roads\RoadChunkM03.nif)
    reference 7B91C (base 18127 from Simplest Roads.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\landscape\dirt02_em.dds (mesh short path: Landscape\Roads\RoadChunkM03.nif)"
  7. TfYouMeanNuhUh
    TfYouMeanNuhUh
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    really hope it works with custom snow textures
  8. supersnakelx
    supersnakelx
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    I cannot get the parallax to work. I'm using RVX Dirt 02 Terrain Parallax, it works fine with Blended Roads but when I add Simplest Roads Parallax, the road chunks it edits are flat. Anyone else has this issue or knows what I'm missing?
    1. fearfreak
      fearfreak
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      Yes, same issue. RVX Parallax works great everywhere, where the actual dirt texture was intended to be. But on the roads, where simplest roads is using that same texture, it is indeed just flat and I tried for hours now to get it to work with every possible setting. It just doesnt work. I just came to the conclusion that parallax does not work with this mod because even the screenshots of the mod creater himself from Riverwood doesnt have the parallax effect. But its probably the closest we will get to northern roads without being an absolute patching nightmare so for me this is still great to use.
    2. Philip101456
      Philip101456
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      I had the same problem when trying this mod. In the end i just gave up on it, switched back to Northern Roads since I had already went through patching it for everything in my modlist and fixed what i wanted manually by editing the landscape in the Creation Kit. You should consider using this: Simply Dirt Roads. I haven't personally tested it, but it seams like the same thing. Who knows, maybe it works for you.
    3. dabiggieboss
      dabiggieboss
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      Use the recommended meshes from this and it should give the roads themselves a parallax effect Simplest Roads - Footstep Consistency Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
  9. BlazeXI
    BlazeXI
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    How is this working with lux via?
    1. Datness
      Datness
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      +1
  10. zhouchu123
    zhouchu123
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    best roads