Simply a work of art. The puddles, the little drops of rain on the ground. Hell, you can even see rain dripping down on buildings and clutter. Amazing work!! It's amazing to see rain drops actually staining npc's briefly when it hits them.
Had the same problem, I fixed it by deleting my shadercache in my overwrite directory and letting the shaders compile again when launching the game again. (I just installed the mod like any other in MO2.) Might work for you.
I just cant get it to work... all other effects work fine, I get no error. Clothes and Skin are getting wet, but just the grounds keep as they are. I deleted the shadercache multiple times, reinstalled the game and started from scratch... I end up at this problem even with a minimum setup of vrik and stuff, cs and wetness. Am I missing any mod not mentioned in requisites?
I am not entirely sure, but if you try to update all CS components this may work. I was facing several issues, unfortunately. However after updating, managed to get almost everything to work (almost).
Is there a way to have the skin wetness apply after swimming or snowing as well? There are other mods that do this, but I kind of prefer the wetness effect from this one.
大家好,有人知道是否可以通过ENB实现这种效果吗?我安装了ENB,注意到阴影比在CS中看起来好多了。我不明白为什么,但在CS中,阴影呈现网格状纹理(有点像漫画的图案)。更奇怪的是,我甚至没有使用任何漫画滤镜的mod。 --- Hey everyone, does anyone know if it's possible to achieve this kind of result with ENB? I installed ENB and noticed that the shadows look much better than in CS. I don’t understand why, but in CS, the shadows appear with a mesh-like texture (kind of like comic book patterns). What’s even stranger is that I’m not even using any comic filter mods. --- Привет всем, кто-нибудь знает, возможно ли достичь такого результата с ENB? Я установил ENB и заметил, что тени выглядят намного лучше, чем в CS. Я не понимаю почему, но в CS тени выглядят как текстура сетки (что-то вроде узоров из комиксов). Что еще более странно, так это то, что я даже не использую никакие моды с фильтрами комиксов. --- Salut à tous, est-ce que quelqu'un sait s'il est possible d'obtenir ce genre de résultat avec ENB ? J'ai installé ENB et j'ai remarqué que les ombres sont bien meilleures que dans CS. Je ne comprends pas pourquoi, mais dans CS, les ombres apparaissent avec une texture en maille (un peu comme des motifs de bande dessinée). Ce qui est encore plus étrange, c'est que je n'utilise même pas de mods de filtre de bande dessinée. --- 皆さんこんにちは、ENBでこのような結果を得ることができるか知っている人はいますか?ENBをインストールして、影がCSよりもずっと良く見えることに気付きました。なぜか分かりませんが、CSでは影がメッシュ状のテクスチャ(まるで漫画のパターンのような)で表示されます。さらに奇妙なのは、私は漫画フィルターモッドを一切使っていないということです。 --- Hola a todos, ¿alguien sabe si es posible lograr este tipo de resultado con ENB? Instalé ENB y noté que las sombras se ven mucho mejor que en CS. No entiendo por qué, pero en CS, las sombras aparecen con una textura parecida a una malla (algo como patrones de cómic). Lo que es aún más extraño es que ni siquiera estoy usando mods de filtros de cómic. --- Olá a todos, alguém sabe se é possível atingir esse tipo de resultado com ENB? Eu instalei o ENB e notei que as sombras parecem muito melhores do que no CS. Não entendo o porquê, mas no CS, as sombras aparecem com uma textura de retícula (tipo padrões de histórias em quadrinhos). O que é ainda mais estranho é que eu nem estou usando nenhum mod de filtro de quadrinhos. --- مرحباً جميعاً، هل يعرف أحد إذا كان من الممكن تحقيق هذا النوع من النتائج باستخدام ENB؟ قمت بتثبيت ENB ولاحظت أن الظلال تبدو أفضل بكثير من CS. لا أفهم لماذا، ولكن في CS تظهر الظلال بت texture شبكية (تشبه إلى حد ما أنماط القصص المصورة). ما هو أغرب من ذلك هو أنني لا أستخدم أي تعديلات لتصفية القصص المصورة. --- नमस्ते सभी को, क्या कोई जानता है कि ENB के साथ इस तरह के परिणाम को प्राप्त करना संभव है? मैंने ENB इंस्टॉल किया और ध्यान दिया कि छायाएँ CS की तुलना में बहुत बेहतर दिखती हैं। मुझे समझ में नहीं आता, लेकिन CS में छायाएँ एक ग्रिड टेक्सचर के साथ दिखाई देती हैं (जैसे कॉमिक बुक पैटर्न)। जो और भी अजीब है वह यह है कि मैं किसी भी कॉमिक फिल्टर मोड का उपयोग नहीं कर रहा हूँ। ---
Need help troubshooting Skyrim VR with wetness effect rendering differently between left and right eyes on low lighting. I think the road is parallax. Shader cache was rebuilt with latest release. Current file versions:
Everythings looks great on clear days but when it rains the wetness is not rendered in both eyes, depending on which direction I am looking at. In below example I am using a rock as a reference and when looking toward the direction of a light source the pebbles between the stones are equally shiny so my eyes are seeing everything as intended:
But when I turn around and look in the direction away from light source, and using the same rock as reference, only one eyes has wetness effect so image starts to split which kind of hurts my eyes. In below image (which I simply turned around) only the right eye has shiny effect:
427 comments
Might work for you.
I deleted the shadercache multiple times, reinstalled the game and started from scratch... I end up at this problem even with a minimum setup of vrik and stuff, cs and wetness. Am I missing any mod not mentioned in requisites?
---
Hey everyone, does anyone know if it's possible to achieve this kind of result with ENB? I installed ENB and noticed that the shadows look much better than in CS. I don’t understand why, but in CS, the shadows appear with a mesh-like texture (kind of like comic book patterns). What’s even stranger is that I’m not even using any comic filter mods.
---
Привет всем, кто-нибудь знает, возможно ли достичь такого результата с ENB? Я установил ENB и заметил, что тени выглядят намного лучше, чем в CS. Я не понимаю почему, но в CS тени выглядят как текстура сетки (что-то вроде узоров из комиксов). Что еще более странно, так это то, что я даже не использую никакие моды с фильтрами комиксов.
---
Salut à tous, est-ce que quelqu'un sait s'il est possible d'obtenir ce genre de résultat avec ENB ? J'ai installé ENB et j'ai remarqué que les ombres sont bien meilleures que dans CS. Je ne comprends pas pourquoi, mais dans CS, les ombres apparaissent avec une texture en maille (un peu comme des motifs de bande dessinée). Ce qui est encore plus étrange, c'est que je n'utilise même pas de mods de filtre de bande dessinée.
---
皆さんこんにちは、ENBでこのような結果を得ることができるか知っている人はいますか?ENBをインストールして、影がCSよりもずっと良く見えることに気付きました。なぜか分かりませんが、CSでは影がメッシュ状のテクスチャ(まるで漫画のパターンのような)で表示されます。さらに奇妙なのは、私は漫画フィルターモッドを一切使っていないということです。
---
Hola a todos, ¿alguien sabe si es posible lograr este tipo de resultado con ENB? Instalé ENB y noté que las sombras se ven mucho mejor que en CS. No entiendo por qué, pero en CS, las sombras aparecen con una textura parecida a una malla (algo como patrones de cómic). Lo que es aún más extraño es que ni siquiera estoy usando mods de filtros de cómic.
---
Olá a todos, alguém sabe se é possível atingir esse tipo de resultado com ENB? Eu instalei o ENB e notei que as sombras parecem muito melhores do que no CS. Não entendo o porquê, mas no CS, as sombras aparecem com uma textura de retícula (tipo padrões de histórias em quadrinhos). O que é ainda mais estranho é que eu nem estou usando nenhum mod de filtro de quadrinhos.
---
مرحباً جميعاً، هل يعرف أحد إذا كان من الممكن تحقيق هذا النوع من النتائج باستخدام ENB؟ قمت بتثبيت ENB ولاحظت أن الظلال تبدو أفضل بكثير من CS. لا أفهم لماذا، ولكن في CS تظهر الظلال بت texture شبكية (تشبه إلى حد ما أنماط القصص المصورة). ما هو أغرب من ذلك هو أنني لا أستخدم أي تعديلات لتصفية القصص المصورة.
---
नमस्ते सभी को, क्या कोई जानता है कि ENB के साथ इस तरह के परिणाम को प्राप्त करना संभव है? मैंने ENB इंस्टॉल किया और ध्यान दिया कि छायाएँ CS की तुलना में बहुत बेहतर दिखती हैं। मुझे समझ में नहीं आता, लेकिन CS में छायाएँ एक ग्रिड टेक्सचर के साथ दिखाई देती हैं (जैसे कॉमिक बुक पैटर्न)। जो और भी अजीब है वह यह है कि मैं किसी भी कॉमिक फिल्टर मोड का उपयोग नहीं कर रहा हूँ।
---
I hope they will fix in the future.
Need help troubshooting Skyrim VR with wetness effect rendering differently between left and right eyes on low lighting. I think the road is parallax. Shader cache was rebuilt with latest release. Current file versions:
Skyrim VR (1.4.15.0)
SKSE VR (2.0.12)
VR Address Library for SKSEVR (0.166.0)
Engine Fix VR (1.26)
Community Shaders (1.2.0)
Auto Parallax (1.0.27)
Complex Parallax Materials (1.0.3)
Grass Lighting (2.0.0)
Grass Collision (2.0.1)
Subsurface Scattering (2.0.1)
Water Effects (2.0.1)
Wetness Effects (2.0.1)
Screen-Space Shadows (1.2.1)
Light Limit Fix (2.0.1)
Terrain Shadows (1.0.0)
Cloud Shadows (1.2.0)
Skylighting (1.1.0)
Everythings looks great on clear days but when it rains the wetness is not rendered in both eyes, depending on which direction I am looking at. In below example I am using a rock as a reference and when looking toward the direction of a light source the pebbles between the stones are equally shiny so my eyes are seeing everything as intended:
https://drive.google.com/file/d/1sgMW4RLLng2cjj_KAteGxZXWk_BUzVn9/view?usp=sharing
But when I turn around and look in the direction away from light source, and using the same rock as reference, only one eyes has wetness effect so image starts to split which kind of hurts my eyes. In below image (which I simply turned around) only the right eye has shiny effect:
https://drive.google.com/file/d/1jS2XKCWZVAgyJTMyIr7NWbxd-vQdiotI/view?usp=sharing
I hope I have shared out the image correctly on google drive. Thanks for your great work and any help is appreciated!