About this mod

Explore north-west Morrowind in the Julan-Shar region, home to the town of Cormaris, provincial capital of Baan Malur, and many dungeons to discover. Comes with fully-voiced NPCs with unique daily schedules, completed interiors, new locations and full LOD.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Polish
  • Mandarin
Changelogs

Journey to Baan Malur

Explore north-west Morrowind in the Julan-Shar region, home to the town of Cormaris, provincial capital of Baan Malur, and many dungeons to discover. Comes with fully-voiced NPCs with unique daily schedules, completed interiors, new locations and full LOD.

Join the Journey to Tamriel discord server for more information, development updates and a place to discuss new lands modding!

Also check out our other new lands projects!




Requirements and Installation
Please read all of this and ensure you have completed these steps before making a bug report.
  • Make sure bBorderRegionsEnabled=0 in the Skyrim.ini, or have Skyrim Borders Disabled
  • Either download FSMP or get the No SMP patch from this page
  • You will need CC Fishing and Rare Curios, that come with your Skyrim Installation
  • If you are on 1.5.970, download Ayleid Ruins Retexture, or extract Textures/creationclub in Textures03.bsa [this mod uses some of those textures only packaged in 1.6+ updates]

Overview
To explore this new area, which is roughly the size of a Skyrim hold, either get the ferry from Raven Rock, or head east of Windhelm to cross the Velothi Mountains through the Dwemer Ruin of Kalbthurz. The region of Julan-Shar is separated into 2 main areas, the Cormar Valley and Baan Malur. The Cormar Valley is home to the border town of Cormaris, designed in the colonial style, like Seyda Neen. Baan Malur, further east, sits on the cusp of the Craglands, rocky terrain inspired by the Molag Amur region, and created by the events of the Red Year. The city is vast, larger than any Skyrim city, and is home to over 100 NPCs each with their own daily schedule, including employment, sleeping in their homes and visiting the temple or a cornerclub. All NPCs are fully voiced and some have unique conversations made from vanilla voicelines. There are dungeons within the city. Spread across this mod are several Daedric Ruins, a Kwama Mine, Dwemer Ruins and more locations to discover. You can encounter many new creatures, from the Alits, Kagoutis, Guars, Bantam Guars and Nix-Hounds to Scamps, Daedroths and Clannfears. This mod aims to capture the wonder of Morrowind in the Skyrim engine, and is inspired by the styling of that game.

Morrowind Ferry System (1.1.4+)
The ferry system works by you selecting a destination when talking to the captain and you will be teleported to the destination, and charged some gold. There are ferries at Cormaris, Baan Malur and Raven Rock. The system is designed for add-ons in mind, so any that you install that link to the ferry system will allow you to visit these new locations by boat.

Scarab currency (i1.1.8+)
The new currency, scarabs can be found around Morrowind and given as quest rewards sometimes. Septims are still found in older locations, like imperial forts and ancestral tombs. Can be converted into septims, or septims to scarabs at the Baan Malur bank.

Quests
Quests are styled like Morrowind quests, not because this is a Morrowind mod, but simply because I prefer them. So, there will be no map markers to follow, instructions are given and the journal should be detailed enough to follow, but you may need to look around for a bit. If it's too ambiguous, you can leave a post and I might consider changing some things or giving you a hint. All dialogue is currently repurposed vanilla, so sometimes it might not flow too well, but it should in most cases. More quests will be coming in the future.

  • Daedra and Deceit - Start by heading into the Seemingly Empty Hut next to the East Gate of Baan Malur.
  • Hlervan's Ashes - Start at the ruined farmstead on the road to Baan Malur.
  • Something in the rafters - Start in the Scrambling Scrib Cornerclub in Baan Malur.
  • Bounty quests - 2 quests can be accepted from Goyes Velen in the Drol Taverna, next to the Rootspire.



Compatibility
I have endeavoured to make this mod as compatible as possible, however just to make sure, I will list some relevant changes it makes here.


  • LOD is provided for the Solstheim worldspace, as this is where the new region is. This may require you to regenerate DynDOLOD, should you wish, but this is unnecessary.
  • Nooooo there are now edits in Raven Rock! Compatibility patches request about to pour out of my ears! Its just a boat though, and should work with most overhauls of Raven Rock.
  • There are no edits made to vanilla quests.
  • While this mod uses some creatures made by MihailMods, the original mods are compatible, and recommended.

Worldspace Transition Tweaks: huge incompatibility, don't use these mods together, currently no patch

This mod also comes with support for C.O.I.N, for the Daedric coins added, as well as Description Framework, for new items added. Both of these frameworks are automatically compatible without need for any patches.

Add-ons:
The Sadrasi Town of Pryai (overhaul of Pryai in Southern Morrowind)
The Redoran Town of Llethrin Fel (overhaul of Llethrin Fel east of Solstheim)
Silgrad (adds the town of Silgrad and many new locations to explore)
Vvardenfell: The New South (adds many new cities and locations to Vvardenfell and the mainland)
FWMF Map (map of the worldspace as it is with my mod installed)
The Dragonborn's Bestiary Lorerim 2.0 patch (extended file contains entries for Journey to Baan Malur)


Modder's Resource
This mod is intended to be used as a modder's resource - see the permissions tab for more information if you want to use this mod.


Possible Issues
If you are experiencing issues with viewing the map, and map locations are unable to be fast-travelled to, this is because the player being so far south in the worldspace pulls the map camera to weird positions. There is an optional file "Morrowind Map Fix" that should fix this problem, if it is at the end of your load order. You can merge the edits with the lowest loading plugin as well.

If you cannot access the new areas, because the game keeps teleporting you back, or won't load, you need to disable border regions in your game. Go into Skyrim.ini and find the line bBorderRegionsEnabled=1, and change the value to 0. Alternatively, you can download Skyrim Borders Disabled.


Credits
There are many mod authors who contributed to this project. Please support them by viewing and endorsing their mods.