442 comments

  1. pancake0723
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    I am open to criticism, but please be respectful and not rude when commenting. Also please post bug reports in the BUGS section as its easier for me to manage them there and mark them off as fixed. Lastly, while i try to respond to most comments, if i don't respond to your comment it's either because i haven't seen it or i am just speechless at what you have said. Thank you everyone for downloading and leaving kind comments, enjoy the mod :)

    BEFORE LEAVING A COMMENT OR BUG REPORT

    please, please, please read the description, especially the Requirements and Installation section as most issues users have reported would be solved if they had done this.

    for example, if you cannot access the new areas, you need to disable border regions, further instructions in the description
  2. zainjavaid
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    could you please add lux templates to your mod ? thanks
  3. Siedle0100
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    For anyone wondering why this city is called Baan Malur and not Blacklight, well that's because Baan Malur IS Blacklight!! Or rather the old Tamriel Rebuilt's Dunmer name for it. That's a nice touch and kind of an "if you know, you know" type of thing. Well now I've just told you if you didn't know. My one big complaint (or perhaps request?) is that there isn't a border gate of some kind to the north that lets you "walk" back into Skyrim. A gate in Skyrim passed Refugees Rest east of Windhelm that lets you walk into Morrowind would also be incredibly cool. Having these gates or even passage points that imply travel (similar to a dark cave entry rather than a door) instead of needing to fast travel or take a boat to Solstheim only to fast travel to the Morrowind mainland would be a lot cooler I think. I'd also probably move the "Skyrim" fast travel point near Solstheim relative to where Skyrim would be on the Morrowind mainland map too. Otherwise this mod is incredible. 
    1. MagickaAddict
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      I was thinking about the gate at the border too!
      It would be cool, if we could walk from Windhelm, go past Refugees Rest and open the gate to Morrowind, which loads the Solstheim worldspace. And once we are on the other side of the gate, we should be able to walk to Baan Maalur.
      I would love "walking" to Morrowind than using a boat or enter via a Dungeon.
      I'm not sure if such a system is possible.
  4. BronzalesReal
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    I havent seen any comments so far about this, but my maps still arent working with the fix, without FWMF, with it, it just wont work, the map shows up but i cant look past anything outside of the solstiem borders, any reason you can think of?
  5. LatinGames
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    REQUEST: Could you create a BSA that includes all your meshes & scripts?, in case have problems with this mod,  Uninstalling it would be easier.

    And where are this requested files: ccBGSSSE001-Fish.esm and ccBGSSSE001-Curious.esl ?
    1. pancake0723
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      All of the meshes and textures are already in the BSAs. I tried this with scripts and sounds previously, but they wouldnt work in game. And the files you mentioned are the requirements, Fishing and Rare Curios, listed in the description
  6. dibble201bty
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    I don't know what I've done wrong. But I tried to enter Baan Malur via Raven Rock and the Dwelmer ruin, but all it does is loads me back to both of those locations. 

    Any pointers?

    Thanks! 
    1. floody123
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      had the same issue. You need "Skyrim Borders Disabled" mod.
    2. dibble201bty
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      Sorry I'm a bit late in responding, but thanks for your reply which was very helpful.
  7. asimovissac
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    Grateful if anyone can assist on the location of the ferry at Raven Rock. I have walking around the piers after coming from the windhelm docks but cannot find the ferry at the Raven Rock docks. Thanks.
  8. Kyguy89
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    This mod is amazing but the fps drops are quite abundant. When "appearing" on Baan Malur after being jailed or fast traveling to there I have spawned in MANY times at like 4 fps. It always picks back up back to 60 after like 30 seconds but seems this may be causing either insane draw calls or memory leaks. Only mod that this happens out of the 900 in my LO. May need a look at. I'd suggest stealing and getting jailed a few times and then after you pay your bounty and spawn back in it should happen at least once. Happened to me 4 times in 20 mins. So its 100% repeatable
    1. Jinzor
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      Yeah I'm getting the same in Baan Malur, it's really strange. I wonder what might be causing this in the city?
    2. pancake0723
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      dont think I've mentioned it on this page yet, but I've been working on some fixes for this - combining meshes into larger plates to reduce uv maps, and also one particular mesh had far more than its share of uv maps... hopefully this issue will be gone by next update
    3. Kyguy89
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      Mentioned this months ago and a few versions ago to the author but the issue persists. Hopefully get a fix soon. For me this is an un-install issue. Cant be having constant drops to single digit fps

      EDIT: Seen author's response and great to hear cuz this one is a must have. Especially after all your hard work
    4. Socalista
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      This might be due to npc pathing / navmeshing, especially if a lot of NPCs are in interior cells and are all told to take their packages and go through a load door to exterior all at once (or vice versa exterior to interior). The temporary lag going back to normal after a while would indicate their packages have been processed and they've gone through the various load doors they were heading to.

      I for example did not notice this lag, but I also am using a AMD 7800x3d processor, which is VERY good at precisely this kind of calculation.
    5. pancake0723
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      if this was part of the issue, what would you suggest specifically to reduce it?
  9. Qweeen
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    im getting a Dyndolod error of a Pryai Fisherman Chest (CONT:151776e6) has anyone found a fix for this? 
  10. gab340
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    Would anyone be so kind as to send me the LOD files for Baan Malur for complicated reason i cannot rerun Dyndolod and its really bothering me haha or if the Author could add them as a separate download that would be awesome
  11. Shereena99
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    oh i would love to play that mod - looks amazing <3 but i have one prob - you written that i need 2 mods from 1.661 - but at the same time i need - when i play 1.597 (yes i do) the textures from Ayleid. So the textures are working - but when i put those two mods from 1.661 (fishing and curios) in my folder - game doesnt start. so what must i do that all works ? 
    1. pancake0723
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      you might try BEES
    2. Shereena99
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      I use this... any other idea ?