Since so many is asking for a port to Oldrim, I'll sticky the answer here. Obsidian Weathers and Seasons is not going to get backported to Oldrim. The mod makes use of godrays only found in SSE and it wouldn't look the same in Oldrim anyway.
.:Tips:. You can add the following lines in Obsidian Weathers.ini in order to tweak the mod furthermore: [Display] fGlobalBrightnessBoost=0.0000 fGlobalContrastBoost=0.0000 fGlobalSaturationBoost=0.0000 fGlobalBloomThresholdBoost=0.0000
Use values up to +/- 0.2, using 1.0 is going to be a brutal change. For more INI lines, please refer to this link: forum.step-project.com Almost anything that can go in Skyrim.ini can go in Obsidian Weathers.ini.
.:Known Issues:. 1. Interior fog during certain weathers. This is caused by having "bVolumetricLightingDisableInterior=0" in your Skyrim.ini under the [Display] header. This line causes the issue because the godrays aren't turned off when in interiors as they should be. To fix the issue, simply remove the line from your Skyrim.ini.
2. Partial rain during weather transition. I'm not sure on the exact cause of this, but I suspect it might be caused by the high particles density along with a high WindSpeed value which causes the rain to fall at an angle. However, this happens only during transitions which makes me unsure of its suspected causes.
3. Snow is too bright. This is caused by the textures themselves. Many textures authors increase snow brightness to make it more snow-like. Obsidian Weathers and Seasons was made based on the vanilla textures, hence why this snow brightness disparity. There are two ways you can alleviate snow brightness issue: - Enable Weaker Sunlight in the power spell provided by mod - Use this snow texture mod instead: T4 Snow Redone (SSE or VR) by JonnyWang13
4. Ocean horizon seam This is a hard problem. While we tried to cover the seam as good as possible, it's almost never working as intended for various reasons. - ENB changes fog or cloud brightness - The ocean reflections throws the color off. This varies depending on where you are, hence -> it never just works. The only possible way to fix the seams once and for all is to make the fog completely opaque which would block the ocean reflections and would make the it match the required color. The cons of completely opaque fog? It looks ugly and lacks depth.
For real! I've been using this and only this ever since I started modding my game heavily. It makes Skyrim look so much better at the cost of only one or two frames (which isn't a lot, really).
Why do I get snow flurries in air in summer in Whiterun? No storms, but still, I'm using seasonal weathers with obsidian patch to explicitly play without snow. Does anyone know how to disable that? I found a mod that hides precipitation, but that also eliminates rain.
I know it's your game, and I am not trying to yuck your yum.
The latitude and elevation of skyrim combine to make it possible to have snow year round, even if it doesn't stick on the ground. Here in Colorado we have gotten snow as late as end of June and as early as August 10. That's with record warmth the last 10 years.
Hello! Help me please. The horizon line is not blurred in my game, it looks like on your picture "before". A sharp line with corners. Everything else works well. Suggest how to solve this problem? Can I change something in the ini settings for this? The ENB and other weather mods are not installed.
Posting this response I found on Reddit here as it seems to have helped me and was easy to follow. I just did the in-game edit:
"I agree Obsidian rains a bit too much by default. That said, you can lower the chance fairly easily with a bit of xEdit knowledge - Obsidian uses Global variables for a lot of its weather chances.
Open the file in xEdit
Go to "Globals" dropdown for the file
Either edit the values directly or make a patch (right click and "Copy as override into...") for the appropriately named Globals (eg. GlobalSeasonOvercastRain, GlobalSeasonStormRain). The lower the value you set, the less chance of that weather type happening in locations where that weather type is used.
You can also just change them on an existing save file by typing: set <globalvariablename> to <value> in the console then save your game. I use 7 for GlobalSeasonOvercastRain (down from default 10), and 4 for GlobalSeasonStormRain (down from default 6) - so roughly 30% less rain than Obsidian's default."
So in my console I typed: set GlobalSeasonOvercastRain to 6
I really like this mod with True storms, but is there a way to turn this effect ( glowing horizontal blurrs ) off? Sorry, it must of been something on my end because it is gone now.
Wow thanks! That worked great it was the ENB I was trying that temporarily disabled it, but your edits fix it without needing anything else. I'm really enjoying what Obsidian weather does to the skies.
1933 comments
.:Tips:.
You can add the following lines in Obsidian Weathers.ini in order to tweak the mod furthermore:
[Display]
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fGlobalBloomThresholdBoost=0.0000
Use values up to +/- 0.2, using 1.0 is going to be a brutal change.
For more INI lines, please refer to this link: forum.step-project.com
Almost anything that can go in Skyrim.ini can go in Obsidian Weathers.ini.
.:Known Issues:.
1. Interior fog during certain weathers.
This is caused by having "bVolumetricLightingDisableInterior=0" in your Skyrim.ini under the [Display] header. This line causes the issue because the godrays aren't turned off when in interiors as they should be. To fix the issue, simply remove the line from your Skyrim.ini.
2. Partial rain during weather transition.
I'm not sure on the exact cause of this, but I suspect it might be caused by the high particles density along with a high WindSpeed value which causes the rain to fall at an angle. However, this happens only during transitions which makes me unsure of its suspected causes.
3. Snow is too bright.
This is caused by the textures themselves. Many textures authors increase snow brightness to make it more snow-like. Obsidian Weathers and Seasons was made based on the vanilla textures, hence why this snow brightness disparity.
There are two ways you can alleviate snow brightness issue:
- Enable Weaker Sunlight in the power spell provided by mod
- Use this snow texture mod instead: T4 Snow Redone (SSE or VR) by JonnyWang13
4. Ocean horizon seam
This is a hard problem. While we tried to cover the seam as good as possible, it's almost never working as intended for various reasons.
- ENB changes fog or cloud brightness
- The ocean reflections throws the color off. This varies depending on where you are, hence -> it never just works.
The only possible way to fix the seams once and for all is to make the fog completely opaque which would block the ocean reflections and would make the it match the required color. The cons of completely opaque fog? It looks ugly and lacks depth.
All of my stars in the sky are blurry light blobs and I am using the 8k Night Skies mod.
The latitude and elevation of skyrim combine to make it possible to have snow year round, even if it doesn't stick on the ground. Here in Colorado we have gotten snow as late as end of June and as early as August 10. That's with record warmth the last 10 years.
So it snowing in summer is extremely plausible.
"I agree Obsidian rains a bit too much by default. That said, you can
lower the chance fairly easily with a bit of xEdit knowledge - Obsidian
uses Global variables for a lot of its weather chances.
- Open the file in xEdit
- Go to "Globals" dropdown for the file
- Either edit the values directly or make a patch (right click and
You can also just change them on an existing save file by typing:"Copy as override into...") for the appropriately named Globals (eg.
GlobalSeasonOvercastRain, GlobalSeasonStormRain). The lower the value
you set, the less chance of that weather type happening in locations
where that weather type is used.
set <globalvariablename> to <value>
in the console then save your game.I use 7 for GlobalSeasonOvercastRain (down from default 10), and 4
for GlobalSeasonStormRain (down from default 6) - so roughly 30% less
rain than Obsidian's default."
So in my console I typed:
set GlobalSeasonOvercastRain to 6
and then
set GlobalSeasonStormRain to 3
That seems to have done the trick for me.
Sorry, it must of been something on my end because it is gone now.
fIBLFAnamorphicsIntensity=0.0000
fIBLFAnamorphicsIntensityFar=0.0000
fIBLFGlobalIntensity=0.0000
These will disable the horrid horizontal lens flare without disabling the rest of lens flare effects like from sun.