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Gonsuke777

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Gonsuke777

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66 comments

  1. After passing through the ash spawn location cell right outside of raven rock where the guard gets ambushed, pop up names get stuck upon load. No matter what, when I load the game the first pop up will always stick. Other pop ups will work as I move through locations, this persists on older saves so i'm not sure what broke within the mod but it's giving an issue now when there never were any
  2. dlwpghek2
    dlwpghek2
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    • 7 kudos
    Hi. Can you please tell me what text this mod shows??
    I live in a non-English speaking country. But when I use this mod, the first part is translated and the second part is displayed in English.
    For example, if it's "Whiterun Outskirts", the "Whiterun" part is translated and the "Outskirts" part is not translated. I'm trying to fix this, but I don't know what text to translate.
    This mod is so cool, I really want to use it.
    1. Gonsuke777
      Gonsuke777
      • supporter
      • 53 kudos
      You can change the text either in the MCM menu, or open the "PopupLocationNames.ini" file located in the "MCM\Settings" folder with Notepad and edit the following text.

      sTextOutskirts = Outskirts  
    2. dlwpghek2
      dlwpghek2
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      Thank you very much for your reply. Now I have to find a nice font that suits our language.
      great mod thank you so much
  3. wbell03
    wbell03
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    Great mod! What part of the UI .swf file did you remove that eliminates the "Discovered" popup? Im trying to edit EDGE UI's and make my own patch.
    1. Gonsuke777
      Gonsuke777
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      • 53 kudos
      Added Patch for Edge UI to the optional file.

      Below are the steps to create a patch:

      1. Open "hudmenu.swf" in JPEXS Free Flash Decompiler.
      2. Edit the ActionScript source for "DoInitAction (889)."
      3. Add the following code on line 162.

      if(aNotificationText.indexOf("DISCOVERED") != -1)
      {
      return undefined;
      }

      Example
    2. wbell03
      wbell03
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      Thank you!
    3. wbell03
      wbell03
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      Hmm.. The patch didnt work. Still getting the popups from Edge UI.
    4. Gonsuke777
      Gonsuke777
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      • 53 kudos
      If you're playing a non-English version, please choose 'Vanilla' in the Main file installer. That should make it work.

      I have included the ESP file in the patch. Please download it again.
    5. wbell03
      wbell03
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      Works perfectly, thank you.
  4. Shahelion
    Shahelion
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    The "discovered location" popups are gone as intended, but the new ones don't appear, and no sounds play at all. Please help. I do have MCM Helper, but the MCM is blank for this mod.

    EDIT: I was using an outdated MCM Helper, all fixed!
  5. dravar
    dravar
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    Love this mod, I actually recall the names of places now and it looks great.
    Thanks for providing this!
  6. whw930806
    whw930806
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    Hello, due to certain reasons, I can only use the ESP version of the "iWant Widgets" mod instead of the ESL version. Could I request you to create a version that uses the ESP version of "iWant Widgets" as a prerequisite plugin? English is not my native language, and the above translation is from ChatGPT. Thank you for creating this very well-made mod.^_^
  7. galacticfist
    galacticfist
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    for some reason the pop up stops working after a while during my playthrough. The MCM still works but it doesn't fix the pop ups. However the pop ups do work in new games. Is something causing it to break mid game?
    1. Skotnikov
      Skotnikov
      • supporter
      • 4 kudos
      same
    2. Gonsuke777
      Gonsuke777
      • supporter
      • 53 kudos
      There was a mistake in the script for widgets.
      Changed to reset widget when loading saved data in version 1.02.
    3. Skotnikov
      Skotnikov
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      • 4 kudos
      Thank you!
    4. galacticfist
      galacticfist
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      Confirmed fixed, Thank you!
    5. DiegoVR
      DiegoVR
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      Could anyone explain this a bit more? I don't know how to fix it :(
  8. Voltradox
    Voltradox
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    Is it possible to improve the sync of the location name appearing to discovering a new location?

    What I mean by this is sometimes, depending on the location, the name of the location will appear before the marker is even discovered.
    (e.g. Approaching "Embershard Mine" gives me the name of the location before I step foot anywhere near it)
  9. Naruhal
    Naruhal
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    • 2 kudos
    Is it possible to hide new location discovery text if I am only using TrueHUD ?
    If not then is it going to be supported some day ?
  10. Sasquatch678
    Sasquatch678
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    Sometimes when you first come across a location the original discovered text as well as the text from this mod displays, any way to solve?
    1. AninoGamingTV
      AninoGamingTV
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      • 12 kudos
      If you're mentioning the location info from Sky HUD, just set locationinfo to "0"
    2. Sasquatch678
      Sasquatch678
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      it's not from skyhud. I'm talking about when in vanilla you come to a location for the first time, it will say "Discovered Bleakfalls Barrow". I think this mod should hide that text, otherwise they overlap and it looks weird.
    3. AninoGamingTV
      AninoGamingTV
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      Yeah I'm pretty sure that's the fAnimatedLetters from SkyHUD.
    4. Gonsuke777
      Gonsuke777
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      • 53 kudos
      Thank you, Sasquatch678. I'll add a note to the description about SKYHUD settings.
      I'm thinking of doing a stand-alone implementation, but it seems difficult, so please don't expect too much.
    5. Sasquatch678
      Sasquatch678
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      So it looks like the way you had to do this was create a special hudmenu.swf for each ui overhaul that hides the letters? I hope it is okay to request a patch for other ui mods, I would really appreciate one for Flat Vanilla UI
    6. Gonsuke777
      Gonsuke777
      • supporter
      • 53 kudos
      Uploaded patches for other UI Mods in Optional Files.
      This includes the Flat Vanilla UI.
    7. Sasquatch678
      Sasquatch678
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      Thank you for that. I am finding those animated letters are used for more than just the discovered location name, also for skill ups and some other things. So I guess there is no good solution for this. Unless it is possible for this mod to hide itself when discovering a location for the first time, and only appear when it is somewhere the player has already been?