After passing through the ash spawn location cell right outside of raven rock where the guard gets ambushed, pop up names get stuck upon load. No matter what, when I load the game the first pop up will always stick. Other pop ups will work as I move through locations, this persists on older saves so i'm not sure what broke within the mod but it's giving an issue now when there never were any
Hi. Can you please tell me what text this mod shows?? I live in a non-English speaking country. But when I use this mod, the first part is translated and the second part is displayed in English. For example, if it's "Whiterun Outskirts", the "Whiterun" part is translated and the "Outskirts" part is not translated. I'm trying to fix this, but I don't know what text to translate. This mod is so cool, I really want to use it.
You can change the text either in the MCM menu, or open the "PopupLocationNames.ini" file located in the "MCM\Settings" folder with Notepad and edit the following text.
The "discovered location" popups are gone as intended, but the new ones don't appear, and no sounds play at all. Please help. I do have MCM Helper, but the MCM is blank for this mod.
EDIT: I was using an outdated MCM Helper, all fixed!
Hello, due to certain reasons, I can only use the ESP version of the "iWant Widgets" mod instead of the ESL version. Could I request you to create a version that uses the ESP version of "iWant Widgets" as a prerequisite plugin? English is not my native language, and the above translation is from ChatGPT. Thank you for creating this very well-made mod.^_^
for some reason the pop up stops working after a while during my playthrough. The MCM still works but it doesn't fix the pop ups. However the pop ups do work in new games. Is something causing it to break mid game?
Is it possible to improve the sync of the location name appearing to discovering a new location?
What I mean by this is sometimes, depending on the location, the name of the location will appear before the marker is even discovered. (e.g. Approaching "Embershard Mine" gives me the name of the location before I step foot anywhere near it)
it's not from skyhud. I'm talking about when in vanilla you come to a location for the first time, it will say "Discovered Bleakfalls Barrow". I think this mod should hide that text, otherwise they overlap and it looks weird.
Thank you, Sasquatch678. I'll add a note to the description about SKYHUD settings. I'm thinking of doing a stand-alone implementation, but it seems difficult, so please don't expect too much.
So it looks like the way you had to do this was create a special hudmenu.swf for each ui overhaul that hides the letters? I hope it is okay to request a patch for other ui mods, I would really appreciate one for Flat Vanilla UI
Thank you for that. I am finding those animated letters are used for more than just the discovered location name, also for skill ups and some other things. So I guess there is no good solution for this. Unless it is possible for this mod to hide itself when discovering a location for the first time, and only appear when it is somewhere the player has already been?
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I live in a non-English speaking country. But when I use this mod, the first part is translated and the second part is displayed in English.
For example, if it's "Whiterun Outskirts", the "Whiterun" part is translated and the "Outskirts" part is not translated. I'm trying to fix this, but I don't know what text to translate.
This mod is so cool, I really want to use it.
sTextOutskirts = Outskirts
great mod thank you so much
Below are the steps to create a patch:
1. Open "hudmenu.swf" in JPEXS Free Flash Decompiler.
2. Edit the ActionScript source for "DoInitAction (889)."
3. Add the following code on line 162.
if(aNotificationText.indexOf("DISCOVERED") != -1)
{
return undefined;
}
Example
If you're playing a non-English version, please choose 'Vanilla' in the Main file installer. That should make it work.
I have included the ESP file in the patch. Please download it again.EDIT: I was using an outdated MCM Helper, all fixed!
Thanks for providing this!
Changed to reset widget when loading saved data in version 1.02.
What I mean by this is sometimes, depending on the location, the name of the location will appear before the marker is even discovered.
(e.g. Approaching "Embershard Mine" gives me the name of the location before I step foot anywhere near it)
If not then is it going to be supported some day ?
I'm thinking of doing a stand-alone implementation, but it seems difficult, so please don't expect too much.
This includes the Flat Vanilla UI.