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Gonsuke777

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Gonsuke777

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67 comments

  1. SaulsaDip
    SaulsaDip
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    An all caps option would be awesome, as the vanilla notifications were always all caps and I think it looks odd without it.
    Also, I don't know what's up with the text shadow but it's like only visible on the sides and not the center.
  2. After passing through the ash spawn location cell right outside of raven rock where the guard gets ambushed, pop up names get stuck upon load. No matter what, when I load the game the first pop up will always stick. Other pop ups will work as I move through locations, this persists on older saves so i'm not sure what broke within the mod but it's giving an issue now when there never were any
  3. dlwpghek2
    dlwpghek2
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    • 9 kudos
    Hi. Can you please tell me what text this mod shows??
    I live in a non-English speaking country. But when I use this mod, the first part is translated and the second part is displayed in English.
    For example, if it's "Whiterun Outskirts", the "Whiterun" part is translated and the "Outskirts" part is not translated. I'm trying to fix this, but I don't know what text to translate.
    This mod is so cool, I really want to use it.
    1. Gonsuke777
      Gonsuke777
      • supporter
      • 58 kudos
      You can change the text either in the MCM menu, or open the "PopupLocationNames.ini" file located in the "MCM\Settings" folder with Notepad and edit the following text.

      sTextOutskirts = Outskirts  
    2. dlwpghek2
      dlwpghek2
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      • 9 kudos
      Thank you very much for your reply. Now I have to find a nice font that suits our language.
      great mod thank you so much
  4. wbell03
    wbell03
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    Great mod! What part of the UI .swf file did you remove that eliminates the "Discovered" popup? Im trying to edit EDGE UI's and make my own patch.
    1. Gonsuke777
      Gonsuke777
      • supporter
      • 58 kudos
      Added Patch for Edge UI to the optional file.

      Below are the steps to create a patch:

      1. Open "hudmenu.swf" in JPEXS Free Flash Decompiler.
      2. Edit the ActionScript source for "DoInitAction (889)."
      3. Add the following code on line 162.

      if(aNotificationText.indexOf("DISCOVERED") != -1)
      {
      return undefined;
      }

      Example
    2. wbell03
      wbell03
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      • 37 kudos
      Thank you!
    3. wbell03
      wbell03
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      Hmm.. The patch didnt work. Still getting the popups from Edge UI.
    4. Gonsuke777
      Gonsuke777
      • supporter
      • 58 kudos
      If you're playing a non-English version, please choose 'Vanilla' in the Main file installer. That should make it work.

      I have included the ESP file in the patch. Please download it again.
    5. wbell03
      wbell03
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      • 37 kudos
      Works perfectly, thank you.
  5. Shahelion
    Shahelion
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    • 0 kudos
    The "discovered location" popups are gone as intended, but the new ones don't appear, and no sounds play at all. Please help. I do have MCM Helper, but the MCM is blank for this mod.

    EDIT: I was using an outdated MCM Helper, all fixed!
  6. dravar
    dravar
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    Love this mod, I actually recall the names of places now and it looks great.
    Thanks for providing this!
  7. whw930806
    whw930806
    • member
    • 2 kudos
    Hello, due to certain reasons, I can only use the ESP version of the "iWant Widgets" mod instead of the ESL version. Could I request you to create a version that uses the ESP version of "iWant Widgets" as a prerequisite plugin? English is not my native language, and the above translation is from ChatGPT. Thank you for creating this very well-made mod.^_^
  8. galacticfist
    galacticfist
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    • 0 kudos
    for some reason the pop up stops working after a while during my playthrough. The MCM still works but it doesn't fix the pop ups. However the pop ups do work in new games. Is something causing it to break mid game?
    1. Skotnikov
      Skotnikov
      • supporter
      • 5 kudos
      same
    2. Gonsuke777
      Gonsuke777
      • supporter
      • 58 kudos
      There was a mistake in the script for widgets.
      Changed to reset widget when loading saved data in version 1.02.
    3. Skotnikov
      Skotnikov
      • supporter
      • 5 kudos
      Thank you!
    4. galacticfist
      galacticfist
      • member
      • 0 kudos
      Confirmed fixed, Thank you!
    5. DiegoVR
      DiegoVR
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      • 0 kudos
      Could anyone explain this a bit more? I don't know how to fix it :(
  9. Voltradox
    Voltradox
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    • 0 kudos
    Is it possible to improve the sync of the location name appearing to discovering a new location?

    What I mean by this is sometimes, depending on the location, the name of the location will appear before the marker is even discovered.
    (e.g. Approaching "Embershard Mine" gives me the name of the location before I step foot anywhere near it)
  10. Naruhal
    Naruhal
    • member
    • 2 kudos
    Is it possible to hide new location discovery text if I am only using TrueHUD ?
    If not then is it going to be supported some day ?