I found this mod mentioned alongside the other "big" religion mods on Reddit and I'm so glad I tried this one out! I've run "Gods and Religion" and "Pilgrim" before, but I by far prefer this. Nice work!
I think that's just a weird catagorization BUT it is said that in Colovia and Bruma that Shor was still worshipped even if Shezzar wasn't so maybe it is meant to be that.
SHOR is the Atmoran-Nordic name for the dead chief of their pantheon, whose heart was torn out by "foreign [elven] gods," dooming him to the underworld.
LORKHAN is the Aldmeri-Elven interpretation of Shor. Lorkhan tricked the Gods into investing themselves and portions of their power into the Mundus, rendering their descendants, who would become the Elves, mortal.
SHEZZAR is the Nedic-Imperial form of Shor and Lorkhan. Shezzar was minimized by Empress Alessia to become the "Spirit Behind all Human Undertaking," so that she could appease the now-Elven religion of the post-enslavement Nedes as well as maintain political ties with the Nords of Skyrim, who had lent their aid to the Rebellion (read: "oh boy, killin' elves? Count me in!").
As a result of the Alessian interpretation of Shor/Shezzar, the Imperials largely remember Shor in the same way that Protestant Christians pay homage to the Archangel Gabriel--he exists, but doesn't get a lot of attention.
Also bear in mind that, in-lore, the Imperial City is sometimes called the "City of a Thousand Cults." There is a LOT of unseen religion happening simply because the scale of the game doesn't permit everything in-lore to be depicted (ex: khajiit furstocks).
Put simply, the mod author used the Nordic name most likely because Skyrim players wouldn't be familiar with the name Shezzar--Shor is simply more widespread, and recognized in the community as the same entity as Shezzar without the identity or entity disputes that occur with, Auriel-Alduin-Akatosh.
Always like trying new religion mods, and I was just in the middle of revamping my load order. (again). Congrats on the release! I'm looking forward to giving this a try!
Looks like an interesting way to vary gameplay in future versus other religion mods!
It is mostly compatible with the Enairim overhaul suite as well, though Auriel's Blessing will not work with most Enairim sun spells until the relevant Enairim mods get updated to use standard injected keywords.
Does this simply mean that the Enairim sun spells are not tagged in the same way vanilla (Dawnguard) sun spells are?
YO! I saw this get revealed over a year ago and got quite sad when there was serious radio silence but ever since you announced it was done I have been watching the New page to see it. So excited to finally see it. Can't wait to try it
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This mod requires the new DLC, the game version doesn't matter.
SHOR is the Atmoran-Nordic name for the dead chief of their pantheon, whose heart was torn out by "foreign [elven] gods," dooming him to the underworld.
LORKHAN is the Aldmeri-Elven interpretation of Shor. Lorkhan tricked the Gods into investing themselves and portions of their power into the Mundus, rendering their descendants, who would become the Elves, mortal.
SHEZZAR is the Nedic-Imperial form of Shor and Lorkhan. Shezzar was minimized by Empress Alessia to become the "Spirit Behind all Human Undertaking," so that she could appease the now-Elven religion of the post-enslavement Nedes as well as maintain political ties with the Nords of Skyrim, who had lent their aid to the Rebellion (read: "oh boy, killin' elves? Count me in!").
As a result of the Alessian interpretation of Shor/Shezzar, the Imperials largely remember Shor in the same way that Protestant Christians pay homage to the Archangel Gabriel--he exists, but doesn't get a lot of attention.
Also bear in mind that, in-lore, the Imperial City is sometimes called the "City of a Thousand Cults." There is a LOT of unseen religion happening simply because the scale of the game doesn't permit everything in-lore to be depicted (ex: khajiit furstocks).
Put simply, the mod author used the Nordic name most likely because Skyrim players wouldn't be familiar with the name Shezzar--Shor is simply more widespread, and recognized in the community as the same entity as Shezzar without the identity or entity disputes that occur with, Auriel-Alduin-Akatosh.
Congrats on the release! I'm looking forward to giving this a try!
It is mostly compatible with the Enairim overhaul suite as well, though Auriel's Blessing will not work with most Enairim sun spells until the relevant Enairim mods get updated to use standard injected keywords.
Does this simply mean that the Enairim sun spells are not tagged in the same way vanilla (Dawnguard) sun spells are?