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ThatGamerGuy4

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ThatGamerGuy4

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About this mod

A work in progress mod that adds sky islands to Skyrim. Use it as you will. Support for this mod is currently halted, but still looked at.

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A work in progress mod that adds sky islands to Skyrim. A work in progress, and currently ongoing! But with that note, I want to support the community in any way I can!

Info:
This project takes heavy inspiration from The Legend of Zelda: Tears of the Kingdom and Skyward Sword, as well as Sky: Children of Light. Very likely just Tears of the Kingdom, the other inspirations can be a different project. I began making this project because I love the sky and sky islands, and feel that the amount of sky island mods present on Nexus is severely underwhelming! So I began doing something severely ambitious for my skill, and here we are.
This mod isn't for monetary gain. Any help, support, and love is appreciated, and I'll try to give those out myself anyway. Anyone is allowed to use, fix, or add to this mod, as long as credit is given, and it isn't stolen. I'm happy to keep giving concepts for it, and I'm happy to have the mod in it's 1.0 state as long as it's of use to others, however others would use this mod.
If you couldn't tell already from the description, images, or testing it yourself, I am a total beginner to modding Skyrim!
The sky islands themselves are shoddy and repetitive pieces of work, but they're alright as of 1.0. No LOD's are currently present in the mod, so you can't see them from far away. No map markers are present either, so you can't quickly find or fast travel to them.
I wish all of you the most benevolent outcome!

Images:
The images are, as of right now, of the small sky islands. The mods used in the images are:
Cathedral Weathers and Seasons
NAT.ENB III
Real Clouds
Northern Realistic Clouds
Skoglendi
Cathedral - 3D Dragons Tongue
Cathedral - 3D Mountain Flowers

Recommended Mods:
Skyrim's Paraglider - Traversal for the sky. Please take note that this mod can be buggy and include a number of mods to make work correctly! Other than that, it works beautifully afterwards.
Skyrim Skydiving (Falling Art 2.0) - To skydive, requires Paragliding mod! Can also be buggy and weird, I'd recommend installing this rather than what the Skydiving mod wants for an AE DLL update, but it also breaks how the fall speed works while skydiving. Better something than nothing!
Real Clouds - Adds a real cloud layer rather than the sky's static clouds. You can use whatever real cloud mods you want, but this is the one that worked best for me, and I prefer it. This mod also adds distant weather, such as rain and thunder, and how the clouds work during your current in-game weather. Should work completely fine, but might have incompatibilities with mods that edit the sky's clouds.

Problems:
No problems I can think of that are super broken or game-breaking.
Could include minor lag.
Currently includes a problem I completely forgot about, in the 1.0 version! There is a large chunk of sky island above Riverwood/Bleak Falls Barrow that's meant to be the unfinished biggest sky island! But the mod is still a work in progress. Expect problems!

1.0:
Adds 5 tiny sky islands! Located Northeast of Secunda's Kiss, North of Shimmermist Cave, East of Evergreen Grove, beside Gallows Rock, and above Faldar's Tooth. Map and concepts provided in images.
Take note that these tiny sky islands are as said, very tiny. Barely contain anything unless stone pillars or flora. One sky island included with the tiny ones is an entry point for a bigger sky island in concept, the one East of Evergreen Grove.
P.S: You are also able to reach the sky islands with the console command "tcl" which disables your collision with the world and allows you to walk freely anywhere, even in the sky! Credits to the user Tanguran for telling this in the comments!

Concept:
The Surface is as it is in normal Skyrim, untouched, however perhaps there could be some debris or otherwise of the sky islands, likely optional or a way to get to the sky, depending on how far this mod goes.

The Low Sky is where the tiny sky islands are, barely anything on them.

The Low - Medium Sky is where some small sky islands are, that have a bit more resources and flora, perhaps items. A stepping stone for the taller sky.

The Medium - High Sky is where more variety is, between tiny and medium islands. This is where sky islands truly become a bit more valuable and explorable, like puzzles and interactables, as well as minor amounts of npcs or enemies. Also, the bottom half of the biggest sky island.

The High - Higher Sky includes a lot of advanced sky islands, icluding the biggest sky island, a long row of narrow sky islands that act as obstacles for skydiving, a snowy cyclone/cumulus cloud above the Reach mountains, and other small or medium sky islands that are alone or in array with each other, maybe also with ruins or buildings, and npcs or enemies.
The biggest sky island has many materials, items, npcs, enemies, buildings, and ruins, but it certainly isn't like the surface. Also has a medium-smallish sky island above a lake, far up for scenic sky diving, and beginning your journey (If it's ever a feature to start your game there, or use with Shattered Skyrim or an Alternate Start mod). Take note from the Great Sky Island in Tears of the Kingdom.
The skydiving sky islands is for a skydiving minigame, where you interact with an npc at the top to play, then skydive and dodge obstacles to make it to a lake at the bottom. Down the way you can make it through rings or points to increase your score and/or reward. Take note from the Skydiving Minigame in Tears of the Kingdom.
The snow cyclone is a long puzzle of sky islands to navigate upwards to the top of the cyclone, and eventually inside of the cyclone, which a dungeon may take place. Take note from the Wind Temple in Tears of the Kingdom.
The thundercloud over Falkreath will be the Thunderhead sky islands, which is multiple small islands to make your way up to a big sky island, then do a pretty large puzzle/quest to make it to the other side of the thundercloud to a quiet sky island, where valuables and a reward awaits, also disabling the thundercloud after the puzzle. Perhaps the thundercloud can only be visual or optional in the first place when installing the mod. Also much lower than seen in the concept image, (Over/under the Rift, aka thundercloud). Take note from the Dragonhead Isles from Tears of the Kingdom.

The Higher - Highest Sky
 Includes small and possibly medium islands, mainly for skydiving, scenic views, and other islands attached to Higher islands. Not much else up there, unless dragons or arenas? Perhaps dragons like in Tears of the Kingdom and Breath of the Wild? Suggestions are highly accepted.

More details can be provided if this project is supported again.