This page was last updated on 05 December 2017, 11:15AM
Changelogs
Version 28
Version 28 – [November 30, 2017]
- added missing text for lover's comfort.
- 3 new Lost Book: Lost Book of the Elite Archer, Lost Book of the Swordsman and Lost Book of the Shield Master
- added 12 perks and abilities to Aela to make her a true Huntress. Now she has better stats.
Version 27
Version 27 – [November 16, 2017]
- update for herbalists/alchemists: doubled the effect of ingredients, so now you should make some potions with better bonuses.
- you can craft 2 new items: Gloves of Herbalism and Gloves of Nature. These items will give 10%/25% chance of getting an extra ingredient when harvesting plants. You can craft the gloves at the tanning rack and you need to have harvested at least 250/500 ingredients.
- balanced the price of some ingredients.
- lowered the price of restore health/magicka/stamina potions. Balanced the price of restore all potions.
Version 26
Version 26 – [November 13, 2017]
- event: to celebrate 1 month of existence, now dragons can drop from 1 to 10 Dragon blood.
Version 25
Version 25 – [November 11, 2017]
- after some feedback, increased XP for some skills (+25% for all mage skills, alchemy & herbalism, weapon skills and sneak). This should help level up mage skills without spam the same spell. In game you can find a lot of things that boost XP.
- changed the Novice difficulty: now you and the enemy do the same damage (1:1 instead of you and the enemy do +25% damage). This should help new players or the early game for some builds.
- new Berserker: Frost Bear Warrior (can drop the Snow Bear set).
Version 24
Version 24 – [November 8, 2017]
- now you can temper the Bear/Sabre Cat/Predator sets and make them legendary. Now the forsworn set benefits from the Basic smithing perk.
- now strong enemies have a better chance to drop better loot (for example, higher chance to get normal pelt instead of a damaged from the Dark Terror).
- The Resistance: the more you play, the better prepared the holds will become against dragon attacks. With this change, guards will become stronger over time (will do more damage, receive less and gain bonus to health, stamina and magicka).
- 5 new Dragon Runes: Dragon Rune of Precision (+2% Critical chance; max +10%)/Power (+10% Critical damage; max +50%)/Agility (+5% Bow damage; max +25%) / Might (+5% melee damage; max +25%) / Charisma (+10% better prices; max 1 rune)
- fixed more typos (thanks to ShiningwingX)
Version 23
Version 23– [November 6, 2017]
- now the Survival set benefits from the Basic smithing perk, so you can temper and make it legendary.
- now you can use the Survival set to craft a Reinforced version (so now you have cloth, light and heavy versions).
- balanced some leveled lists (potions and gems; high level items should appear at lvl 30+ instead of 50+).
- you can now use Dragon blood to craft poisons (cooking place).
- now the Dragon Rune of Knowledge requires a normal Diamond instead of a flawless.
Version 22
Version 22 – [November 5, 2017]
- now you create 2 butter per craft
- renamed the survival items (fork, a spoon and tankard) to Survival – [item] for an easy identification.
- balanced the cost of Magicka for some Specializations abilities (especially the Battle stance of Swordsman that was too expensive).
- now the Bear Warrior have a chance to drop the Bear set.
- balanced some alchemy potions (the duration of restore health/stamina/magicka potions should be 5 seconds).
Version 21
Version 21 – [November 3, 2017]
- 3 new Berserkers: the Swordsman (2 types; can have a one handed or two handed katana (Dai-Katana)) and the Defender
- 4 new food recipes: bear/sabre cat/boar stew
- new perk (Lockpicking tree) - Dragon Claw Hunter: you gain +5% XP for each Dragon claw you have on your inventory. If you have all 10, you do +10% damage against dragons.
- you can craft 7 new Dragonforged weapons using the Nettlebane (fire, shock or frost; you can combine it with taproot and Spriggan Sap to make the weapon do +25% damage against spriggans (Nettlebane of Nature); create a masterwork weapon to make it receive enchantments and weigh less; combine with animal blood to make the weapon do +25% against animals (Nettlebane of the Predator); combine with enemy blood to make the weapon do +25% against people (Nettlebane of Blood)). Now the weapon benefits from the Ebony smithing perk, so you can temper (normal and masterwork) and make it legendary. Choose well, since you only have 1 weapon to use in the recipe.
- now some Berserkers have a chance to drop a magic item.
- now you need 100 Dragon souls instead of 250 to unlock the Divine form (ps: i need some feedback about the char progression, if i need to boost even more the XP for some skills, so you can level fast and make a lot of builds with the specializations :D).
Version 20
Version 20 – [November 2, 2017]
- fixed an error on the ice avatar spec (thanks to “Heskan” for the feedback). Added sound to the transformations.
- added extra effects/knock down effect to the major transformation abilities.
- fixed some typos
Version 19
Version 19 – [November 1, 2017]
- quick update: changed some conditions on food, so now it should has less conflicts with the Curse of Gluttony, making it not wrongly trigger on all races.
- increased a little the drop of water in barrels and large sacks; increased a little the drop of magical items from boss chests.
Version 18
Version 18 – [October 31, 2017]
- now the frost giants will drop a different blood for the Giant Slayer spec (new effects: +50% frost resistance/-50% fire resistance). New drops of blood: troll and werewolf blood.
- fixed a issue where flame atronach and death lord summons weren't using spells
- new version of the Sabre Cat set (Snow Sabre Cat set). It has the same bonuses as the base set and you gain +15% frost resistance if you have all the parts.
- new power for the True Power. When you have 25 Dragon souls, you will be able to use the power Dragon Burst: once a day for 1 min, you gain +100% Stamina and Magicka regen and do +25% damage against dragons. With 50 Dragon souls, your shouts do +50% damage.
Version 17
Version 17 – [October 30, 2017]
- changed how the Wind dancer specialization works. Now you can wear your favorite set and still get the bonuses (the armor rating will be zero; fashion is important :D). Updated the perk text with the changes (just unequip/equip your armor to the changes take effect).
- changed the bonuses of the True Power and added new powers. Now you will gain bonus damage/receive less damage from dragons for every 10 Dragon souls you have instead of only get it when you have 100 Dragon souls (max 25%). Sometimes when you fight a dragon, the dragon can fly away from you. To help you hunt the bearer of The Curse, when you have 25 Dragon souls, you will be able to use the lesser power Detect dragons (detect life effect).
- you can now craft 9 Dragonforged amulets using each one of the Divine amulets. They have better bonuses and will work with the Disciple of the Gods.
- 2 new versions of the Bear set (Cave Bear set and Snow Bear set). They have the same bonuses as the Bear set and you gain +15% frost resistance if you have all the parts of the Snow Bear set and +60 armor if you have all the parts of the Cave Bear set.
Version 16
Version 16 – [October 29, 2017]
- new enemy: Ice Eidolon (unique boss; only the player can kill it and only attacks if attacked).
- 6 new Berserkers: Red Mage, Inferno Mage, Blue Mage, Winter Mage, Purple Mage and Thunder Mage.
- added 3 more recipes for Masterwork hide/pelt.
- added more conditions to weather effects (especially snow), so the survival set/ frost resistance/ stay well fed and well hydrated is more important now. It can give you penalties from -25% to -100% disease resistance and half to magic resistance and drain your Stamina over time (vampires don’t suffer this effects).
Version 15
This mod was created on October 13, 2017 and uploaded today (October 28, 2017) on the Nexus site. All the changes i made until today:
- fixed the text of the Stone Warrior spec
- balanced some recipes and drops
- new Lost Book of Arts: Lost Book of the Night (you learn night eye lesser power)
- new monsters: Thunderstorm and Ice Mountain (can drop Ice stones. You can create 5 jug of water with 1 Ice stone + 2 clay (cooking place))
- updated the load screen text of Stamina and Magicka.
- Disciple of the Gods: you gain +10% Experience and +5% better prices if you have the blessing and equip the amulet of the same God.
- new monster: Spirit of the Nature
- new food recipe: chicken soup
- you can create and temper the Silver greatsword and sword with the Steel smithing (updated the description of the perk). Fixed an error on the Steel smithing spec text.
- you can craft 3 new Dragonforged weapons using the Wuuthrad (fire, shock or frost; need the Advanced smithing and of course the Dragonforged smithing). Choose well, since you only have 1 weapon to use in the recipe.
- new Dragonforged ring: Dragonforged Ring of the Champion: +50 Health, Magicka and Stamina.
- now you can see on top left corner messages when you are hungry, thirsty, well fed or well hydrated (ex: I'm hungry! I should eat something to recover my strength).
- Touched by The Curse: some people gave themselves over to darkness in exchange for power. Will you resist the temptation? More to come...
- fixed some typos (thanks to ShiningwingX)
- added one more rank to the perks Rider, Horseman and Knight: you receive 25% less damage while mounted.
- added more bonus to Bear warrior spec (if you use the Stormcloak Officer Set, you gain +10% armor; 20% if you are a Nord). Now the set benefits from the Advanced smithing perk, so you can temper and make it legendary (the same change was made for the Blade set).
- suggested by Devilsplay77: now you gain a small bonus to carry weight when you are rested (+5 carry for rested and +10 for well rested).
- now you move a little faster while blocking
- balanced the spawn of vampires and mages
- you can find more gold on large coin purse
- 6 new Lost Book of Arts: Lost Book of the Hunter (one for each animal friend of the Hunter Specialization).
- 6 new Dragonforged potions: Dragon Elixir (you can only have one elixir active)
- now the text of rested/well rested has all the bonuses described.
- new food: Basic Explorer’s Food Pack (it removes hunger/thirst for 90 min; can be found in some boss chests).
- new faction: The Berserkers. They can be found at lvl 25+. They are more powerful than bandits and have one of the Specializations. They can drop better loot, including one of the Lost Book of Arts. This time you can find the Avenger, a powerful two handed Barbarian, and the Frost Avenger, an enemy that gave himself to The Curse to receive the power of ice.
- 3 new Dragon Elixir
- 3 new Dragonforged shields using the Spellbreaker (gain +25% resistance against fire, shock or frost while blocking; need the Dwarven smithing and of course the Dragonforged smithing). Choose well, since you only have 1 shield to use in the recipe.
- 3 new Berserkers: Sniper, Hunter and Fire Avenger.
- you can now scrap more dwarven items and iron weapons
- 10 new Lost Book of Arts: The Lost Book of the Favored Enemy (+5% damage against dwarven, dragons, animals, undead, daedra, creatures, giants, trolls, ghosts or people).
- new Elixir: Dragon Elixir of Strength (+50 Carry Weight for 1 hour).
- fixed missing text (duration) on the Basic Explorer’s food pack.
- fixed more typos.
- now some Berserkers have a chance to drop a Dragon Elixir.
- update for survivalists/roleplayers: you can craft a survival set that will help you against snow and rain effects. You can craft a cloth version and a light armor version. Besides that, you can craft 3 kitchen tools: a fork, a spoon and a tankard. If you have a fork on your inventory, you will gain a little bonus when you eat prepared meals; if you have a spoon, you will gain a little bonus when you eat soups and you will gain a bonus when you drink something while having a tankard. You can craft all the items at the smithing forge (misc category).
- hearthfire workbenches now give XP (smithing)
- minor balance for some food (pies)
- HUGE change to Dragonforged weapons/armors/jewelry: since you need a specific weapon/armor/jewelry to use in the recipe and these items are not easy to find, the perk based on its material is no longer necessary (now you only need the materials + Dragonforged smithing perk).
- you can craft 6 new Dragonforged weapons using the Volendrung and Rueful Axe (fire, shock or frost). Choose well, since you only have 1 weapon to use in the recipe.
- increased a little the size of werewolves. When you feed from a enemy, you will gain Bloodlust: you gain +10% move speed and do +25% damage for 5 min.
- new Berserker: the Bear Warrior.
- now you create more nails, hinge, lock and fittings per craft (double).
- 2 new food recipes. Because the menu has a lot of recipes, now you will only see the recipes for cooked meat if you have the main resource for it (for example, if you don’t have venison on your inventory, the venison chop recipe will not appear).
- the Dragonforged alchemy perk no longer is necessary to cook Dragon meat (you need at least 25 in Alchemy & Herbalism). If you have the perk, you will gain extra effects from the food.
- modified the Heavy armor/light armor strengths perks (now you receive -25% damage instead of -10%).
- new Dragon Rune: Dragon Rune of Loyalty - give this rune to a NPC and he will gain+100 Health, Magicka, Stamina and Carry Weight (max 1 rune). Since this change affects all vanilla playable races, this rune will work with NPCs from other mods.
-2 new enemies: Fire Queen and Inferno.
-2 Lost Books: Lost Book of Protection (you learn the lesser power Shield: +200 armor for 30 sec) and the Lost Book of the Paladin (you learn the Divine Light: heals everyone close to the caster).
- update for hunters: now you can use the power of Dragon blood to craft 3 new sets: the Bear set, the Sabre cat set and the Predator set. You will need Dragon blood to awaken the true power of the armor, Masterwork pelts/hides and Animal blood to prove that you are a Hunter (requires the Dragonforged smithing perk). You can craft all the sets at the tanning rack.
- new Specialization (Speech skill): The Bard.
Version 4
Version 2 – [November 3, 2017] Optional file: The Curse - Weather
- now ice wraiths have a chance to drop Ice stone
- 5 new drink recipes: now you can make tea to help against snow effects.
- added 2 conditions to the snow effect. Now it has 4 main effects:
1- if you don’t have any of the survival tools (set, alcohol, tea, dragon meat; the worst condition from -25 to -75 health)
2- if you don’t use the set, but have a support effect active (alcohol, tea, dragon meat; hard condition from -10 to -40 health)
3- if you only have the set (normal condition from -5 to -20 health)
4- if you have the set and the support (best condition: no penalties). If you have this condition you will gain the effect Survivalist: you gain +10% XP.
Version 3 – [November 5, 2017] Optional file: The Curse - Weather
- minor change to Blue and Herbal teas to make the mod compatible with my future mods without the need for a patch.
- new Specialization (alchemy & herbalism) – the Drunk: I am *burp* the best. When you are drunk, you do -10% damage (-20% with bows), but have 15% chance of avoiding all damage from a melee attack and gain +10% better pickpocket and buy/sell prices.
- new Specialization (speech) – the Pirate: Wealth, fame, luck, fun and gold are all you care about. And gold. You gain +10% better pickpocket, lockpicking, buy/sell prices and damage with scimitars (the double if you are drunk).
Version 4 – [November 8, 2017] Optional file: The Curse - Weather
- increased a little the chance to get a disease
- 8 new diseases: stage II of existing diseases (more penalties; added to new animals/monsters added by this mod)
- new Specialization (alchemy & herbalism) – the Afflicted: You are cursed. When you have a disease, you receive -25% damage from undeads, but your buy/sell prices are 50% worse. When it is raining, you gain +50 Health. You do +5% damage for every 5 contracted diseases (max +25).
- you no more suffer from sun effects if you have a frost cloak active.