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kwamagg

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kwamagg

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  1. Citachi0
    Citachi0
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    For the stack flooding I mentioned,I have discussed with kwamagg and figured out the thing.

    Here is the quick fix about this,without it your papyrus will get too much pressure!

    https://mega.nz/file/v45XwYBA#vEw9pStb_N7OOFhtu0O-2gecI4NJXeqEOtUaW1MG-YU

    If you like it,please endorse the author and you can also find my other patches.
  2. fullmetalroxas6
    fullmetalroxas6
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    Hi there, I'm currently using Lightsbane alongside Lanterns of Skyrim II, but I'm running into an issue: it seems like LOS2's light sources don't have LightPlacer objects attached, so they're not affected by Lightsbane.
    Is there a known workaround or patch for this? Or is there a recommended way to manually add LightPlacers to LOS2 assets so they work correctly with Lightsbane?
    Thanks in advance for any help!
    1. kwamagg
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      Even if you are using CS, you can try enabling the option in MCM that allows you to turn off the unattached light.
  3. JEFFERNITO
    JEFFERNITO
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    I just noticed that there are weird collision wall attached to the lanterns when using this mod. For example, the lanterns hanging at the ceiling will block the way below it. The only way to fix this right now is to extinguish the lanterns. This becomes a problem in places that uses a lot of lanterns, like inns. There are invisible walls everywhere and you need to extinguish each one of them to walk around. Idk if this is a specific problem with my game or the mod itself, just leaving it here in case I can get any help on it.

    I tried disabling this mod and the collision walls disappear, so I'm positive it has something to do with this mod.

    Other than that, this is a great mod!
    1. kwamagg
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      Which locations is this happening in?
  4. chrisyowyow
    chrisyowyow
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    Do u know of a way to make light range bigger? not just brighter but the range the lights exceed to
  5. kundrun
    kundrun
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    Hi kwamagg, similar to your Dynamic Candles mod, is there a chance we could have just the On/Off activation prompt as a module?
    Would love that for both lanterns and firepits, without the spell/arrow mechanics.
    1. zhitsak
      zhitsak
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      disabling destroy lanterns module does that for me
  6. abelyo
    abelyo
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    Does this plays well with Dynamic Weather and Time Detection mod?
  7. Triidius
    Triidius
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    Hey, that's a really good idea for a mod. I'm surprised no one did that previously. Can I make a small request to patch lantern mesh from this mod Medieval Candlehorns and Sconces?
  8. bdao321
    bdao321
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    Can you add Static Mesh Improvement Mod - SMIM - Complex Parallax Addon Lantern to the fomod ?
    1. kwamagg
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      Sure, I'll include the patch in the next update.
    2. bdao321
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      You're awesome :) ! Also I run Destructible Skyrim -BOS, and it seems to work fine what part is not in compatible?
    3. kwamagg
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      Thanks! There may be an incompatible part, unless you use the hotfix from the same mod page, which removes lanterns from the BOS config (the added havok resulted in lanterns detached from the poles and lie around, as far as I remember).
    4. bdao321
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      I use Lightsbane + Bottled Lanterns + Placed lights.
      I think Bottled Lanterned fix the lanterns from falling off the poles because of  Destructible Skyrim-BOS.
  9. bdao321
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    Would you know how to make lanterns brighter?
    1. kwamagg
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      Maybe you need mods that change the lighting. Something like ELFX or Lux. Or if you know how to use SSEEdit, you can edit the light yourself. For lanterns its pretty much the same light as for candles.
  10. MorpheusTDK
    MorpheusTDK
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    Should the LP Overhaul Light Placer configs also be used with Placed Light (and CS Light)?
    1. kwamagg
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      I'm not quite sure what you're talking about, the configs from the LPO or the one I made a patch for, but if it's that one, then you can use it with everything, it's just replacing half of the ruins candles with disabled ones to improve performance. But I've found a bug in the config, I'll post a fixed version in the next update (enabled candles can't be extinguished in a couple of locations). For now, if you want it, just paste this instead of the original:

      Spoiler:  
      Show
      ; origBaseID|swapBaseID|propertyOverrides|chance
      [Forms|WinterholdCollegeMiddenLocation,IlinaltasDeepLocation,FellglowKeepLocation,WindhelmPalaceOfTheKingsLocation,WindhelmTempleOfTalosLocation,KilkreathRuinsLocation,WhiterunHouseoftheDeadLocation,PotemasCatacombsLocation,NightcallerTempleLocation,SnowVeilSanctumLocation,ForelhostLocation,SaarthalLocation]

      RuinsFloorCandleLampSmallOn|DC_RuinsFloorCandleLampSmall01Off|NONE|chance(75.0)
      RuinsFloorCandleLampSmallOn02|DC_RuinsFloorCandleLampSmall02Off|NONE|chance(75.0)
      RuinsFloorCandleLampMidOn|DC_RuinsFloorCandleLampMid01Off|NONE|chance(75.0)
      RuinsFloorCandleLampMidOn02|DC_RuinsFloorCandleLampMid02Off|NONE|chance(75.0)
      RuinsCandleSconceOn2|DC_RuinsCandleSconce01Off|NONE|chance(75.0)
      RuinsFloorCandleLampSmallOn|DC_RuinsFloorCandleLampSmall01|NONE|chance(25.0)
      RuinsFloorCandleLampSmallOn02|DC_RuinsFloorCandleLampSmall02|NONE|chance(25.0)
      RuinsFloorCandleLampMidOn|DC_RuinsFloorCandleLampMid01|NONE|chance(25.0)
      RuinsFloorCandleLampMidOn02|DC_RuinsFloorCandleLampMid02|NONE|chance(25.0)
      RuinsCandleSconceOn2|DC_RuinsCandleSconce01|NONE|chance(25.0)


      [Forms|HighGateRuinsLocation]

      RuinsFloorCandleLampSmallOn|DC_RuinsFloorCandleLampSmall01Off|NONE|chance(50.0)
      RuinsFloorCandleLampSmallOn02|DC_RuinsFloorCandleLampSmall02Off|NONE|chance(50.0)
      RuinsFloorCandleLampMidOn|DC_RuinsFloorCandleLampMid01Off|NONE|chance(50.0)
      RuinsFloorCandleLampMidOn02|DC_RuinsFloorCandleLampMid02Off|NONE|chance(50.0)
      RuinsCandleSconceOn2|DC_RuinsCandleSconce01Off|NONE|chance(50.0)
      RuinsFloorCandleLampSmallOn|DC_RuinsFloorCandleLampSmall01|NONE|chance(50.0)
      RuinsFloorCandleLampSmallOn02|DC_RuinsFloorCandleLampSmall02|NONE|chance(50.0)
      RuinsFloorCandleLampMidOn|DC_RuinsFloorCandleLampMid01|NONE|chance(50.0)
      RuinsFloorCandleLampMidOn02|DC_RuinsFloorCandleLampMid02|NONE|chance(50.0)
      RuinsCandleSconceOn2|DC_RuinsCandleSconce01|NONE|chance(50.0)
  11. Citachi0
    Citachi0
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    Stacks like these flooded my log:
    [03/09/2025 - 03:58:34PM] warning: Property LB_LanternLight on script LightsBaneLanternLight attached to  (FE4C781C) cannot be initialized because the script no longer contains that property
    [03/09/2025 - 03:58:34PM] warning: Property LB_LanternLight on script LightsBaneLanternLight attached to  (04039607) cannot be initialized because the script no longer contains that property
    [03/09/2025 - 03:58:34PM] warning: Property LB_LanternLight on script LightsBaneLanternLight attached to  (630A445E) cannot be initialized because the script no longer contains that property