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kwamagg

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kwamagg

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  1. Citachi0
    Citachi0
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    For the stack flooding I mentioned,I have discussed with kwamagg and figured out the thing.

    Here is the quick fix about this,without it your papyrus will get too much pressure!

    https://mega.nz/file/v45XwYBA#vEw9pStb_N7OOFhtu0O-2gecI4NJXeqEOtUaW1MG-YU

    If you like it,please endorse the author and you can also find my other patches.
  2. MrGallew
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    Can the fix in the sticky be done to the Dynamic Candles mod? It has the exact same issue
  3. pixzelbeast
    pixzelbeast
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    does the light around the lantern will turned off when we interacted with the lantern? because mine was not turning off, only the light inside the lantern that was turned off...
  4. fullmetalroxas6
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    Hi there, I'm currently using Lightsbane alongside Lanterns of Skyrim II, but I'm running into an issue: it seems like LOS2's light sources don't have LightPlacer objects attached, so they're not affected by Lightsbane.
    Is there a known workaround or patch for this? Or is there a recommended way to manually add LightPlacers to LOS2 assets so they work correctly with Lightsbane?
    Thanks in advance for any help!
    1. kwamagg
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      Even if you are using CS, you can try enabling the option in MCM that allows you to turn off the unattached light.
  5. JEFFERNITO
    JEFFERNITO
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    I just noticed that there are weird collision wall attached to the lanterns when using this mod. For example, the lanterns hanging at the ceiling will block the way below it. The only way to fix this right now is to extinguish the lanterns. This becomes a problem in places that uses a lot of lanterns, like inns. There are invisible walls everywhere and you need to extinguish each one of them to walk around. Idk if this is a specific problem with my game or the mod itself, just leaving it here in case I can get any help on it.

    I tried disabling this mod and the collision walls disappear, so I'm positive it has something to do with this mod.

    Other than that, this is a great mod!
    1. kwamagg
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      Which locations is this happening in?
  6. chrisyowyow
    chrisyowyow
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    Do u know of a way to make light range bigger? not just brighter but the range the lights exceed to
  7. kundrun
    kundrun
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    Hi kwamagg, similar to your Dynamic Candles mod, is there a chance we could have just the On/Off activation prompt as a module?
    Would love that for both lanterns and firepits, without the spell/arrow mechanics.
    1. zhitsak
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      disabling destroy lanterns module does that for me
  8. abelyo
    abelyo
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    Does this plays well with Dynamic Weather and Time Detection mod?
  9. Triidius
    Triidius
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    Hey, that's a really good idea for a mod. I'm surprised no one did that previously. Can I make a small request to patch lantern mesh from this mod Medieval Candlehorns and Sconces?
  10. bdao321
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    Can you add Static Mesh Improvement Mod - SMIM - Complex Parallax Addon Lantern to the fomod ?
    1. kwamagg
      kwamagg
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      Sure, I'll include the patch in the next update.
    2. bdao321
      bdao321
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      You're awesome :) ! Also I run Destructible Skyrim -BOS, and it seems to work fine what part is not in compatible?
    3. kwamagg
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      Thanks! There may be an incompatible part, unless you use the hotfix from the same mod page, which removes lanterns from the BOS config (the added havok resulted in lanterns detached from the poles and lie around, as far as I remember).
    4. bdao321
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      I use Lightsbane + Bottled Lanterns + Placed lights.
      I think Bottled Lanterned fix the lanterns from falling off the poles because of  Destructible Skyrim-BOS.
  11. bdao321
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    Would you know how to make lanterns brighter?
    1. kwamagg
      kwamagg
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      Maybe you need mods that change the lighting. Something like ELFX or Lux. Or if you know how to use SSEEdit, you can edit the light yourself. For lanterns its pretty much the same light as for candles.