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David Richard

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avidichard

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102 comments

  1. avidichard
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     Update info
    2024-05-04: I have been out for a while, I'm sorry for all of you waiting out there. I am developping a token management system for our children's tasks in the house with schedules on my own personal home local web server. You have NO idea how much I am eager to get back into Skyrim and modding it, play it and enjoy it. Seeing that Starfield is out, I bet TES VI is going to be in the working soon and we should probably get some previews in a near futur. I really really want to at least finish my mods here for TES V. I read all of your comments, I have a todo list ready, I am just running after time. An autistic person who is disabled for work, staying home but has no time because there's so much to do and manage. Thank you for all of you who still take time to comment and endorse my mods. Lost Treasures is a very big project of mine that I dreamed of a long time ago but I want to do it right with full concentration on it. Sorry if I could not deliver in 2023, I AM trying and I am not forgetting, just, familly and personal life stuff that have more priority.

    2023-02-07: I wil be ending my Skyrim modding with a major update for this mod which will come in forms of optional addons. For more information, please check my description page on which I wrote a few paragraphs on what to expect from my upcomming update. As for the when, well, I have life and familly since the immigration of my wife and children so my edits and updates do take a lot of time but I am still here and I intend to maintain these files for as long as possible. My point is that I do not want to add more NEW stuff after this update but I may adjust some things if needed or correct bugs if ever any come up. But please be aware that I DO need to update my CBM Guide X before doing this update since I re-install my Skyrim with all the mods that you see in my 2 Guides, CBM Guide and CBM Guide X. I will TRY to make this happen before the end of 2023, that's what I hope.

    2021-11-10: I added another suggested mod which I found on NM. I think that having some sort of degree of difficulty in bribing and merchant speech should make Lost Treasures more rewarding and more meaningfull.

    2021-09-27: FINALLY, after a long wait, a new computer and soooo many major life changing events, I finally got to be able to release an update. I spent over a year writing my Clear and Beautiful Mod Guide for Skyrim SE (CBM Guide SE). I had to finish this guide before getting back into Lost Treasures. I tested this guide with Lost Treasures and found some un-immersive things along with other users who have submitted some good comments about some too generous loots. This update is not a full grown major release so I just patched a few things to start with. I also tried to make a crate owned by an NPC and it turns out that Anise was the lucky winner to own a crate of her own. I take user comments seriously and I read all of what you write to me, so please do not hesitate to comment or say a simple thank you here. And as always, Endorsing is very appreciatied.

    2021-06-06: A big thank you to LiLaTLuv for testing out the compatibility with the Dynamic Things Alternative (DTA) mod. Load Lost Treasures AFTER DTA and you should be able to have both at once.

    A VERY BIG and HUGE THANK YOU to all those who endorse my mod and those commenting. If you are using my mod and have not done so yet, please consider endorsing, it's really apreciated and encourages me to update. Do not hesitate to ask questions, comment or suggest. I'm opened and do take your opinions into consideration.
  2. ZiomislawYT
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    Hey, quick question. Why is the mod size on Nexus a mere 2.5MB while on SSE's in-game mod system, it weighs over 250MB?
    1. avidichard
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      That's quite odd. Lost Treasures is only an ESP file with edits. There's no texture or anything else. Only if you use the Hyperborean Snow Patch, there's NIF files but again, these are not textures. There's no reason that this mod should be over 5 MB. Maybe you got it from somewhere else who modified it or has the same name (which I doubt) but yes, you are right, there's no reason this is under 3 MB on nexus and over 250 MB in SSE's ingame mod system. BUT, thinking about it, MAYBE if you downloaded this from Bethesda, they may include other files since Bethesda has their own way to produce mods included in their library.

      I would not be able to answer your question better than this. But I can say for sure that this is a simple ESP and some small (optional) nif files which don't take up more than 5 MB so your 2.5 MB is pretty much the right size of the mod.
    2. ZiomislawYT
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      Thank you for clarifying! You can check for yourself, when you open the Mods section in-game, and look up your mod it says it's over 250MB, atleast for me
    3. avidichard
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      When you manually download the file and check in Windows' file properties, it's under 3 MB.

      NOW, on Bethesda, as I suspected, it is indeed almost 300 MB.


      I used the CreationKit's way of uploading and making the mod available through Bethesda's store, which is the only way to actually upload a mod there. I have not seen other ways to do it. I don't really know how they managed to make that file so big because it just changes small things in the main ESP files. I'll need to probably see on my side if I miss checked something but the upload is pretty straight forward with not many options to mess around with. I can't promise anything soon but I will put that down in my to-do list once I get back into Skyrim.
    4. ZiomislawYT
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      It's fine, I just wanted to point this out because there was no way that such a small mod could weigh so much. Either way this is a great mod for people who just like to play casually and not grind their ass out. Very stable, no problems with it or crashes.
    5. avidichard
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      Thanks for your comment. Happy to see that people like it! Please have a super time exploring Skyrim!!!!
  3. HorusHeretik
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    I started a new playthrough and although I really like the concept of the mod I had to quit halfway through my first cave as I had without exaggeration over ten thousand gold worth of items in my inventory, with every barrel, chest and dresser having hundreds of gold worth of items.

    I'm not sure if it's something else in my modlist that might have exaggerated it, but as soon as I disabled it the dressers went from having flawless diamonds back to clothes. 
    1. avidichard
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      That is VERY curious. This mod does NOT have exagerated amounts. Maybe you have a mod boosting the numbers. I absolutely understand the frustration but the first dungeon does not even reach 1000 gold with my testings. I'd be very curious about your modding list.
    2. HorusHeretik
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      Hey I'm more than happy to. It's very possible it could be something in my modlist that's conflicting with it, but the issue was resolved as soon as I uninstalled your mod so I didn't look any further because I honestly didn't know enough about Skyrim modding to troubleshoot it further.

      The only other mod that I have installed that I can think could be affecting dungeon loot is MorrowLoot Ultimate, but here's the modlist I pulled from Vortex it if helps any.

      The main issue I had is when I went into a dungeon, every single dresser had a jewel or diamond worth at least 500 gold. The barrels uniformly had 10-20 gold and four random ingredients, and I also found at least five flawless diamonds with a value of 1000.

      # Automatically generated by Vortex
      *unofficial skyrim special edition patch.esp
      *RealisticWaterTwo - Resources.esm
      *Forgotten DungeonsSSE.esm
      *AKSkyrimUnderground.esm
      *RFM.esm
      *KhajiitWillFollow.esp
      *arnima.esm
      *Penitus_Oculatus.esp
      *Falskaar.esm
      *WheelsOfLull.esp
      *Gray Fox Cowl.esm
      *Wyrmstooth.esp
      *SkyUI_SE.esp
      *Audio Overhaul Skyrim.esp
      *Immersive Sounds - Compendium.esp
      *TrueStormsSE.esp
      *Obsidian Weathers.esp
      *SMIM-SE-Merged-All.esp
      *AOS_ISC_Integration.esp
      *Sanctuary Reborn.esp
      *AKSkyrimUnderground_AddOn.esp
      *DungeonsRevisited.esp
      *SeranaDialogAddon.esp
      *OpulentThievesGuild.esp
      *Modular Armory.esp
      *Reliquary of Myth.esp
      *This Is Jorrvaskr.esp
      *DAB The Boxes of Delight.esp
      *MoonAndStar_MAS.esp
      *AVExpansion.esp
      *Hothtrooper44_ArmorCompilation.esp
      *Thieves Guild Requirements.esp
      *I5K Treasure Hunt.esp
      *Comprehensive_Falskaar_Fixes.esp
      *The Brotherhood of Old.esp
      *DAB The Boxes of Delight - Update 1.esp
      *DAB The Boxes of Delight - Update 2.esp
      *OpulentThievesGuildPatch.esp
      *SkyrimsUniqueTreasures.esp
      *Wintersun - Faiths of Skyrim.esp
      *man_DaedricShrines.esp
      *BleakFallsBarrowRevisited.esp
      *moonpath.esp
      *JRMoonpathtoElsweyrPatch.esp
      *018Auri.esp
      *Relationship Dialogue Overhaul.esp
      *Dwarfsphere.esp
      *Inigo.esp
      *JK's The Ragged Flagon.esp
      *JKs Ragged Flagon - OTG Patch.esp
      *Underwater_Treasure.esp
      *mihailchickensandchicks.esp
      *ImmersiveStolenGoods.esp
      *AcousticTemplateFixes.esp
      AcousticTemplateFixes_ReverbInteriorSounds.esp
      *DeadlyDragons.esp
      *MiraakFollower.esp
      *Miraak_DialoguePatch.esp
      *00Taliesin.esp
      *HiddenCityTreasures.esp
      *man_DaedricShrines_Wintersun_Patch.esp
      *quest_pitfighter.esp
      *ForgottenCity.esp
      *Eli_Dovah Vault.esp
      *treasure_hunt.esp
      *Darkend.esp
      *UniqueBows.esp
      *isilNarsil.esp
      *Eli_InigoBloodchillPatch.esp
      *Opulent Thieves Guild - USSEP Patch.esp
      *PAN_FollowerPack1.esp
      *BeastHHBB - Adoptable Beast Children.esp
      *Listen.esp
      *InstantMining.esp
      *Thieves Guild Reformation.esp
      *Guard Dialogue Overhaul.esp
      *Immersive Weapons.esp
      *Bijin AIO.esp
      Bijin Wives.esp
      Bijin NPCs.esp
      Bijin Warmaidens.esp
      *UIExtensions.esp
      *TruBy9.esp
      *ABT SE - Faster Arrows Improved.esp
      *ABT SE - Faster Bolts Improved.esp
      *ABT SE - Merchants Ammo.esp
      *ABT SE - Progressive Damage.esp
      *ABT SE - Rebalanced Crafting.esp
      *TakeNotes.esp
      *SDA RDO Patch.esp
      *SDA Wintersun Patch.esp
      *HighPolyInigo.esp
      *ImGladYoureHere.esp
      *018InigoBanterPatch.esp
      *Follower Framework - Auri Patch.esp
      *NorthernGrass.esp
      *Opulent Thieves Guild - FPS Fix.esp
      *Opulent Thieves Guild - SUT Patch.esp
      *The Whispering Door - Quest Expansion.esp
      *The Whispering Door QE - USSEP Patch.esp
      *DragonlingEggs.esp
      Eli_CLBladeOfWoePatch.esp
      *Skyshards.esp
      *Chesko_WearableLantern.esp
      *Volkihar Knight.esp
      *BeastHHBB.esp
      *AcousticTemplateFixes_CC_Seducers.esp
      *Deadly Dragons - Wyrmstooth.esp
      *TrueStormsSE_AOS.esp
      *True Storms - Obsidian Weathers - Patch .esp
      *Footprints.esp
      *Unique Items Tweaks.esp
      *RoM - MLU Patch.esp
      *Daedric Voice.esp
      *RoM - Daedric Voices Patch.esp
      *RoM - Fishing Patch.esp
      *RoM - Saints & Seducers Patch.esp
      *RoM - Wintersun Patch.esp
      *Thundering Shouts (normal pitch).esp
      *Hothtrooper44_Armor_Ecksstra.esp
      *AllThievesGuildJobsConcurrently.esp
      *quest_pitfighter_dlc01.esp
      *Bandit Lines Expansion.esp
      *ReadingIsGood.esp
      *RichMerchantsSkyrim_x2.esp
      *NoRadialBlur.esp
      *FleshFX.esp
      *SeraNyaSSE.esp
      *MCMHelper.esp
      *RaceMenu.esp
      *RaceMenuPlugin.esp
      *DSerArcheryGameplayOverhaul.esp
      *SauronsArmorFixed.esp
      *WondersofWeather.esp
      *HPP - Vaermina's Torpor.esp
      *BetterTreasuryHouse.esp
      *GYH_MiraakFollowerVoice_patch.esp
      *KWFPatch_FC.esp
      *TheEyesOfBeauty.esp
      *Eris.esp
      *Jewelry limiter.esp
      *Shapeshifter Follower Framework.esp
      *MLU.esp
      *Tools of Kagrenac.esp
      *MLU - Inigo.esp
      *RoM - ISC + MLU Patch.esp
      *Ordinator - Perks of Skyrim.esp
      *alternate start - live another life.esp
      *nwsFollowerFramework.esp
      *SDA NFF Patch.esp
      *RealisticWaterTwo.esp
      *RealisticWaterTwo - Beyond Reach.esp
      *RealisticWaterTwo - Falskaar.esp
      *RealisticWaterTwo - Myrwatch Patch.esp
      *RealisticWaterTwo - Waves - Falskaar.esp
      *RealisticWaterTwo - Waves - Wyrmstooth.esp

    3. avidichard
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      I will go through your mod list here and have a check BUT I will ALSO have a look at my ESP file because MAYBE, and I am just saying MAYBE, the randomness of the gems in wardrobs and side desks are at higher percentages. I will look into this and reply back to you. Just give me a few days because I am only just starting to re-install Skyrim on my machine and CreationKit is not yet installed. Thanks for your valuable feedback!!!
    4. avidichard
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      I checked your mod list, there's a lot of treasure-loot-styled mods asside from morrowloot so this MAY affect the contents of several containers such as quantity. Morrowloot also DELEVELS a lot of things and that's asside from other mods that may also add to this deleveled feature.

      One thing to keep in mind as I stated in my description for the Idea of this mod:

      There are 2 ways to play Skyrim. Immerssion oriented or Player oriented. Pleayer oriented games focus on the player. The world changes as the player levels up. Immerssion oriented has the world not revolve arround the player as if things have always been before the player arrived. I chose immerssion. So yes, you may find during your initial escape in crates some higher leveled ingredients because this is a fortified Helgen fort. Meaning that those that were there before you could have some special shipments and items. I did seperate the ingredients and items and balanced out the amount available. But it still is not meant to be centered arround your level. And the point of this mod is for you to spend time searching through crates, barrels and sacks. It adds up to the thrill of searching everywhere all over again in Skyrim.

      Now, I am NOT letting you down like this. Once I have ran my game and started to mod it, I will check the ESP file if maybe I can tweak the percentages but I do know that I do NOT like to overpower my game play. I love a well balanced game, I just hated to find 20 gold at then end of a dungeon boss fight and seek through an entire cave of bandits just to find some apples and flour. ALSO, crates are STATIC elements in the vanilla game meaning that you cannot interact with them, they are just there for decoration. SO, I also added the possibility of looting these new containers since they ARE shipping crates so they SHOULD have contents inside them.

      So yes, you will probably get a lot more rare items but as I have seen through a few of the comments below, you are the first player to actually mention about it being overpowered so I am a bit leaning towards a mixture of mods that affect the loots but again, as I mentionned, I always take into consideration people's comments so once I get back into CreationKit, I will MOST DEFINATELY have a look into this. I just connot promis a fast update but I am putting this in my TODO list for this mod.

      I really appreciate you taking the time to write a comment. It helps a lot and provides valuable feedback for further updates. In the mean time, if ever you discover something I do not know or have not mentionned, please do not hesitate to post a comment. I will comment here again once I have checked deeper into this mod through CreationKit.
    5. HorusHeretik
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      It's very possible, but I will confirm that as soon as I removed your mod the dressers stopped spawning flawless diamonds and emeralds and I was no longer getting hundreds of septims in every container. No need to change anything for me, thank you for looking into it.
  4. Ragnarokascome
    Ragnarokascome
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    Hi man
    You cover a couple of mod's work and I love it! Thanks! 
    1. avidichard
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      Well, thank you for taking the time to post a comment. I'm happy it pleases people and reading comments like this makes me more eager to finally get back into modding, I'm slowly getting there. Please enjoy playing your game!!!
  5. Hooglegumpum
    Hooglegumpum
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    hey! just wanted to say, i love love love this mod. combined with some hardcore money sink mods, this allows for a nice counter balance. with those mods, this isnt overpowered, but it does allow a way for the player to combat oppressive conditions. I especially love the alchemy ingredients in common containers. this streamlines alchemy training without having to traverse the world to find ingredients. My favorite thing, is the inclusion of a super rare drop of Jarren root. poor jarren root only appeared once (as far as i know) in the base game, and its a huge hell ya moment every time i find one! and the balance of its rarity is perfect, i only found 4 by level 30. it serves as a get out of jail free card against challenging bosses or dragons when you are ill equipped to fight them, particularly when you have mods that boost the levels and scaling of enemies. Thank you muchly for this mod friend! long life to you. Sovngarde patiently awaits your glorious arrival, a hero to the people!
    1. avidichard
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      Thank you very much for taking the time to describe your experience. I'm happy to see that this mod does not over-power the game which was pretty much what I wanted NOT to happen. I hate over powered items and mods (I guess anything for anyone's style). Personally, I just found that the boxes and loots lacked integration so I did my best to make things logical, immerssive and fun. Your comment made me feel good. Thanks a whole lot and I am happy you enjoy it.

      Please DO enjoy your play!!!
  6. ookami0lord
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    Any word yet on when we'll get to see the full Lakeview Castle? I always grab the letter and key from the chest this mod adds in up the river from Riverwood, but I'd love to know what's coming as far as that piece of the mod? Or is it going to be a separate mod altogether?
    1. avidichard
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      I am starting to get my life back up and running slowly. I also have my better computer so editing the world map at a location will be easier and faster. But this castle will be Vanilla quest locked and I plan it as an optional file just in case someone does not want the castle. But yes, I still have this project in mind and thanks for reminding me of this. I had disclosed this information on my Lost Treasures Patreon but seeing that there was only one supporter and then none, I closed the patreon for it. So I'll disclose a few information on how this castle is planned to be without revealing too much.

      • Planned to be built in a location far from cities and major plot points
      • Sections of the castle will be quest locked (ex: Get all the elder scrolls, return the Skeleton key back to it's location, etc) And all those sections should give you a small treasure to reward you.
      • The house will be purchaseable BUT not with septims/gold
      • The last portion of the house will be a dungeon to test your skills. This dungeon will encourage multiple followers and will have a pretty teadious Boss fight. BUT, all this should give you a well deserved reward and a grand title (I already know it but I won't spoil it)
      • 2 characters will be introduced, 1 minor, for the house selling and 1 follower with the back story. This story has to do with her long gone ex-follower who never came back from the dungeon.
      • Make the Castle without loading screens so sections would be locked by doors which open section in the Vanilla world. So no Lakeview Castle type doors and loading screens.
      • Use Vanilla assets only.

      It's a big project and I have created a follower as a practice to this, you may have fell upon her, she is Dove - The Free Bird which is not yet complete because I need to add a story for her and some more lines which she can speak as well as create a small quest to explain her back story and make her background more immerssive than a simple journal.

      The reason I did this chest and note is to push myself in creating this extension of my mod and not just forget it there. I also did not like how un-rewarding some vanilla quests were OR how boring things became once you've owned a specific historic artefact such as the elder scrolls so I want to make those rewarding. For instance, returning the Skeleton Key to it's rightfull place does not even reword you aside from a thank you from the god-like being, that's boring, so yes, I plan to make things more interesting with the extension of this mod and also use this Lost Explorer mod's changes for the advancement of the exploration of new areas of this legendary castle with a backstory.

      For now, that's what I can say about this. I am not yet well practiced in world buildings and quests which is why I cannot proceed yet. AND, THAT time I wrote this letter for the mod, I had a much less busy life than now but It's still in the plans and I really thank you for commenting and bringing this detail back up.
    2. ookami0lord
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      Thank you for replying!
      It sounds like you've got some amazing plans waiting in the wings for that, and I'm excited to see how it goes. It's definitely something that I'll be using once you eventually finish it, but don't be afraid to take your time and prioritize more important things ahead of it. I'm glad to hear that your getting life back up and running.
      When the castle is eventually finished though, I'll be very eager to try it out. No install of Skyrim is complete for me without this mod and I always visit the chest with every new character to collect that valuable letter, and dream about what's to come! I look forward to seeing what you're able to implement as far as the quest-locking, and requiring the player to have done certain things. And the dungeon sounds like it's going to be absolutely epic!

      But like I said, take your time to figure this stuff out, and don't rush it! I'm eager, but it's important that you're satisfied with what you end up with!
  7. t317
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    Quite possibly my favorite mod out of any mod available. Only wish I had found it sooner because I focused primarily on alchemy during my most recent run and found how difficult it was to make quick progress by gathering materials for experimentation. This mod would have helped tremendously if I had found it sooner. Either way, I still think it's incredible because I've got plenty of dungeons remaining, and nothing takes the wind out of my sails faster than digging around a dungeon and finding more potatoes and apples. This mod provides plenty of incentive to run around scrounging through everything.

    (sorry about the wordy response)

    also...I kind of think there may be an issue with reward chests at the end of dungeons. At the same time, I just realized I also have "Better Tribute Chests - SSE Edition" installed, so maybe there's a slight conflict.
    1. avidichard
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      Well, thank you VERY much for your comment. And I do not mind long comments. I take comments in a constructive way, may they be good or less good. I'm happy that you still find this mod good after a late gameplay. I think that Bethesda thought that apples and tomatoes would help regen health easier in a game where health regen is made easy without those 1pt health regen ingredients.

      I was indeed very dissapointed with the contents of barrels and other containers and most of all boss chests giving out just about 30 to 60 gold. As for the contents of those chests, I changed almost all chests in the game manually so another mod may change that. BUT, since Lost Treasures does not affect ANY vanilla entries, I suggest you load my mod low in the list so any mods changing the vanilla amounts of gold will have their effect and my mod will simply add extra gold to those containers without changing the previous mod entries.

      Please do not hesitate to comment more on your experience or even suggest anything. This mod is one of my slow update mods because I usually update when there are more changes to be done that will show and be obvious in the game and I usually gather many comments and ideas.

      But again, thank you very much for taking the time to comment. I appreciate it a lot!
  8. Shardori
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    Thank you for the update.  One thing though, your 2.4 version still reflects it is 2.3.
    1. avidichard
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      Thank you! I changed the version in the FOMOD installer. Your comment is very appreciated. Thank you!
    2. Shardori
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      It's perfect now :D
  9. miranika
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    Hi I downloaded this mod recently, and I have a suggestion.
    I tried it on a fresh lvl 1 character and, honestly, this tresure mod feels overpowered. Just by roaming around for half hour I got my inventory full of rare items and at just lvl 3 I had 3000 gold. 
    Its a nice mod, but at low level it feels like too much. You should add some settings to it, like the amount of rares in crates, or the perentage of it. Or something like that.
    1. green3water5
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      I really appreciate your comment. I have already planned to have a look on ingredients and other crate contents and make them more balanced. As for gold, I also have plans to rebalance a few things here and there. I would be curious on where you found most of your gold but gold-wise, it pretty is the idea of this mod to become richer as you explore which means you can gather many gold just by roaming arround without doing any actual quests. But I will most certainly take your comment into consideration for my upcomming version. All I am waiting for is to have the money to pay my new computer so I can work on this mod freely again as I have MANY ideas in standby and many suggestion like yours to rethink some aspects of this mod.

      Thank you again for your constructive comment!
    2. avidichard
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      V2.4 should answer some of your concerns now.

      Again, thank you for your comment which I appreciate from everyone!
  10. LiLaTLuv
    LiLaTLuv
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    Does this work with Dynamic Things Alternative or will the two clash since they both touch the unused barrels and crates?
    1. avidichard
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      Well, as I stated in my description, I do not think these 2 are compatible together OR, if they are, depending on your load order, you'll get LT's lootable containers or DTA's lootables. My best bet would be to load DTA before and LT after. This would give you the possibility to use DTA's other items you can pick on while still be able yo have LT's treasures. Personally, if that mixture works, it would be a good blend because DTA is indeed a good idea and covers many things LT will not cover.

      So, I would suggest you install Dynamic Things Alternative FIRST then install Lost Treasures and overwrite in your mod manager when asked to do so or, if using Vortex, load Lost Treasures AFTER Dynamic Things Alternative.

      After that, comment here the results and I'll just give you a big thank you in the description for testing that out for us :)
    2. LiLaTLuv
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      You know, I'm so silly. I forgot that Dynamic Things Alternative has an MCM where you can deactivate parts. So, I'll see if they work together without having to turn the parts off in the MCM, like you said, but it will work for sure once you do deactivate parts with the MCM, regardless. 

      It might work without turning the MCM off, though, since Dynamic Things Alternative site says it should...I'll experiment and come back and let you know. Thanks!
    3. LiLaTLuv
      LiLaTLuv
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      So, I don't think it works with DTA, because I certainly didn't notice any better loot in the crates when using it, and it wouldn't let me loot the crates with DTA disabled... I'm really sad about this because I think they both look like fantastic mods. I'll keep track of this one anyway, and replace DTA someday! Thanks for your advice anyway!
    4. avidichard
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      I sent a message to the author of DTA. I'll wait for a reply and see if we can maybe work something out with a patch of some sort. Because I do also like that mod and it would indeed be interesting to have both mods co-exist. I'll post an update once I have more news.
    5. LiLaTLuv
      LiLaTLuv
      • supporter
      • 7 kudos
      Okay, so I checked the Load Order,  like you said, and it seems that if you have Lost Treasures at the bottom of the load order, it will load and work with Dynamic Things Alternative! Yay!
    6. avidichard
      avidichard
      • premium
      • 92 kudos
      I changed my mod's description page and my sticky post. Thank you for your effort. It's very appreciated.
  11. Tag727
    Tag727
    • member
    • 12 kudos
    I've been using this mod for a few days now and I love it! It's nice to walk away from killing a group of bandits with some actual loot. I always hated how you would find like 50 gold in an entire bandit camp that's been robbing people. Or any chest really. I'll never understand why Bethesda put chests in the game only to have barely any loot spawn in them. It's nice not having to strip down every npc I kill to make some money from a dungeon. 

    My only critique of this mod is that it adds a TON of food and ingredients to barrels/sacks/etc. I like to play with needs mods and I'll find over 20 cabbages in a single barrel. Without needs mods the food is unnecessary and is just extra junk for the game to load, which can cause a hit to fps if you play with a lot of mods, and with needs mods you never have to worry about buying food with your mod installed. If you're open to ideas I think it would be great to make the stacks of food/ingredients that spawn smaller so you still get more of them in containers but not an excessive amount. If you don't want to do that I still love your mod. Thanks for making a mod that just adds more loot to chests.
    1. green3water5
      green3water5
      • premium
      • 92 kudos
      If you check the extra info section, I have listed all items added to what containers. I DO NOT touch any food. I only touch ingredients, building materials, ores and ingots, flawless gems and gold. I do not really understand why you get so much food because I really do not touch that kind of loot. As for ingredients, I WILL take your comment into consideration as I think it is constructive. I could most certainly reduce the amount of ingredients. It took me a few version to get to know the right amount of gold to use in each container. Please do not expect this soon as my computer broke, as I said to a few people already, and it cannot run Skyrim properly anymore. But I am putting your suggestion in my TODO list.

      Thank you very much for your comment.
    2. Tag727
      Tag727
      • member
      • 12 kudos
      Missed that part of the description. I don't know why so much food spawns then; the only mod I have that has the option to affect food spawns is iNeed's option to remove food from containers and interiors. Maybe I just never searched barrels before using this mod so I didn't realize just how much food the game actually spawns into barrels and sacks and just assumed it was this mod. iNeed's food removal from containers is compatible with this mod though so I can just use that to cut down on food. I understand it sucks when your computer starts going downhill and you have to pay a ton of money to replace parts. Just saw the comment with your patreon I think I'll head over there and support you to help you out with fixing up your PC.
    3. green3water5
      green3water5
      • premium
      • 92 kudos
      It's very kind of you. And I truly have you players in my mind when creating and updating this mod. Mods are there for the community and it's important for a modder to listen and stay opened to comments and suggestions. I really do appreciate your suggestion as others I have recieved and I appreciate your enthusiasm for Lost Treasures. Please have excellent holidays, Merry Christmas and of course, a very Happy New Year to come.