Did you check Nemesis Patch for TK Dodge Standalone when installing TK Dodge RE? When installing TK Dodge RE, under "Behavior edits for dodge only" there is an option named "TK dodge standalone" be sure to check that. Nemesis should pick it up then.
could you help me out, i would like some of the patches such as stop concentration spells when dodging. But i'm so confused which one i'm supposed to tick? do i select it from the option patch section, or from the standalone section. Or do i need to select both??
edit: nvm i gave up it has a bunch of incompatibilities with my other mods anyways so i gaveup
It worked, i used FNIS instead of nemesis so steps 2.1 and 4 were just replaced with running fnis 1 time and checking the tk option (there is only 1 in fnis it looks like, no TK dodge Re option). So i basicly followed step 1, 2 and 3 and used FNIS and it worked, thank you very much!
@YokoOro How do you get it to work with FNIS? Whenever I try I get an error "TKPlugin.dll: disabled, only compatible with versions earlier than 1.6.629"
Bro, even with IFrame Generator RE AE Support the bug of tkplugin.dll disabled still, i dont know why, only solution that i find is it above thank you for the tutorial i fallowed step by step and work
TK Dodge doesn't use an MCM, you have to configure the settings directly through the ini file I recommend downloading the mesh only version of TK Dodge SE under the optional files, and downloading TK Dodge RE
Tk dodge does indeed use an MCM "Short press (press and release a button quickly) or double tap in the forward direction. It can be changed to front direction + Dodge key in MCM." even says in the description.
Can anyone tell me what to do? I reinstalled several times, tried different versions. The normal roll works fine, but when I just want to dash to the side, the character without animation only moves forward
2075 comments
1. Install TK Dodge AE
2. Install TK Dodge RE (Ignore Instructions but get the requirements)
2.1 Check the Nemesis Patch in TK Dodge RE FOMOD (It is under "Behavior edits for dodge only" the first option called "TK dodge standalone")
3. Open TK Dodge AE's folder and delete TKPlugin.dll
4. Run Nemesis and BE SURE to check "TK Dodge Standalone" NOT "TK Dodge RE"
5. Launch the game and the MCM should pop up in a few minutes, alternatively use "setstage ski_configmanagerinstance 1" to speed up the MCM appearing.
Also, with the dTry Plugin Updates, you can dodge in 8 directions with Dynamic Dodge Animation.
edit: nvm i gave up it has a bunch of incompatibilities with my other mods anyways so i gaveup
TK Dodge AE
Nemesis Output
TK Dodge RE
I am curious what load order (NOT the plugin order) you used. It might help those who are struggling
edit: wasnt activated on the plugins tab of mo2
notificationnotificationnotificanotatio
please help me fix it
edit: nevermind, for some reason the SE version works flawlessly with AE but the actual AE version in the downloads tab don't
I recommend downloading the mesh only version of TK Dodge SE under the optional files, and downloading TK Dodge RE
Instructions in the description as always
"Short press (press and release a button quickly) or double tap in the forward direction.
It can be changed to front direction + Dodge key in MCM."
even says in the description.
https://skse.silverlock.org/
I reinstalled several times, tried different versions.
The normal roll works fine, but when I just want to dash to the side, the character without animation only moves forward
i cant roll backwards on 3rd person when using dynamic movement mod pls help
Also be sure that FNIS mods are disabled in plugins and mods in using vortex.