textures changes: Fixed brown spot on eyesoftblue.dds in photoshop, and it now blends. Argonian and Orc Eyes have higher res lash Alpha taken from the Human/Elf eyes. Argonian eyes have flat white alphas as they have no lashes in game. eyeelvessaphire.dds - > eyeelvessapphire.dds to match Typo fix in esp. "HumanEyes" series have had their names zero-padded. "HumanEyes1" - > "HumanEyes01" Updated to BC7 with NVIDIA Texture Tools Exporter.
plugin changes: Wrong FormID vs Names conflicts fixed. FemaleEyesHumanDarkBrown for female human was marked for Argonians, and has since been corrected back to human. FemaleHumanEyes24DUPLICATE has been deleted. MaleHumanEyes20 has been properly named such, and several number order issues have been corrected to reflect their texture set assigned. FemaleHumanEyes23 is also correctly named for its texture set. "HumanEyes" series have had their names zero-padded. "HumanEyes1" - > "HumanEyes01" etc, and should now load in order in RaceMenu and ECE. All EyeElvesSaphire instances have been renamed to ElvesSapphire as two P are the correct spelling.
I'm in vr and I have an issue with the current eyes being too light or something. It's like I have to get right up on them to see the eye color because a lot of them are just clear (white). Does this mod address that issue?
Is there a version of this that supports the pitch-black dremora eyes available in vanilla? This is my favorite eye option but this mod removes it entirely.
I'm confused....is the top file "The Eyes of Beauty" (version 1.2.1) just for character creation or will it affect NPC's? I see different versions in the "Old Files" section, but the current one doesn't say if it's a standalone or replacer?
342 comments
And please track this mod for future update!
- LogRaam
textures changes:
Fixed brown spot on eyesoftblue.dds in photoshop, and it now blends.
Argonian and Orc Eyes have higher res lash Alpha taken from the Human/Elf eyes.
Argonian eyes have flat white alphas as they have no lashes in game.
eyeelvessaphire.dds - > eyeelvessapphire.dds to match Typo fix in esp.
"HumanEyes" series have had their names zero-padded. "HumanEyes1" - > "HumanEyes01"
Updated to BC7 with NVIDIA Texture Tools Exporter.
plugin changes:
Wrong FormID vs Names conflicts fixed.
FemaleEyesHumanDarkBrown for female human was marked for Argonians, and has since been corrected back to human.
FemaleHumanEyes24DUPLICATE has been deleted.
MaleHumanEyes20 has been properly named such, and several number order issues have been corrected to reflect their texture set assigned.
FemaleHumanEyes23 is also correctly named for its texture set.
"HumanEyes" series have had their names zero-padded.
"HumanEyes1" - > "HumanEyes01" etc, and should now load in order in RaceMenu and ECE.
All EyeElvesSaphire instances have been renamed to ElvesSapphire as two P are the correct spelling.
Thanks so much
https://imgur.com/gallery/eyelashes-bug-QH9MFmg