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=================KHAJIIT WILL FOLLOW=================
------------------Patch 4.7.2 Notes------------------
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[Dialogue]
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1) This update contains more than 1600 new or re-recorded dialogues for Khajiit Will Follow, and brings the total line count for the mod and all its content patches to more than 13,000 total!
2) Added nearly 1000 idle dialogues for male followers. These comments will periodically be spoken automatically by your KWF followers as you explore Tamriel together. Includes comments while following and waiting, as well as various context specific comments -- weather, time of day, location, dungeon type, city, crafting table, items held, quest commentary, etc. Many more planned for the future.
3) Added a 5-6 interfollower banter scenes between KWF followers to explore how follower banter works, also FoR tHe FuTuRe.
4) Added configuration option to enable/disable idle commentary. Idles are enabled by default but can be disabled by speaking to your follower and choosing "Let's change something up dialogue." --> "If you have thoughts while we're on the road" --> "When we're not in combat..." --> "Keep it to yourself."
5) Added 9 new book talks with Nanak on the subject of:
Beards
Letters
Humans and Elves
Elves and Humans
Mirrors
Bridges
Ribbons
War, and how it never changes
Conjuration and Psychology
6) Added three conversations with Nanak on the subject of:
Black Marsh
Planeswalker
Cheese Stretching
7) Added a small sit-down conversation system for male followers. Sit down with them at your home or at the local inn and have a heart-to-heart with your favorite follower. These conversations are a little longer, but are designed with checkpoints, so you can drop out and more or less pick up where you left off later. Currently only one conversation for Bikhai and one for S'ariq, but more planned for the future.
8) Added scene for triggerbox-initiated location comments. This should make it easier to implement additional location-specific commentary in the future.
9) Added a new branch with a slew of new options for khajiiti players to Nanak's world conversation about khajiiti furstocks.
10) Revised Nanak's book talk on Shezarr to correct a few mispronunciations of Pelinal Whitestrake.
11) Revoiced Nanak's Hypothetical Treachery talk.
12) Revoiced 47 triggerbox-initiated dungeon type and scenic view comments for increased quality.
13) Added a player retort to Nanak's intro conversation, for those who are feeling particularly brutal and want to put him in an early grave with nothing but words. Be aware, though: such scorching burns do not come without consequences.
14) Added a few new conditional hellos, including commentary if the player has a disease.
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[Behavior]
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1) Added a "relax" system that can be activated either by dialogue or by the Khajiit-Attuned Horn. While in any inn or player home, allow followers to sandbox around the current cell, lean against walls, sit in chairs, etc. Useful if you want to access the new sit-down conversation system with Bikhai and S'ariq. Notes:
-- The primary purpose of this feature is to make Sit-Down Conversations more accessible to the player. As such, the feature is limited to inns and homes, and while relaxing, other follower functionality such as waiting and follower dismissal are disabled.
-- Once enabled, relax mode will automatically end once the player leaves the location. Followers can also be manually gathered via the Khajiit-Attuned Horn or dialogue.
-- While relaxing, followers cannot be told to wait, stop waiting, do favors, or be dismissed. Scripting is too complicated lmao.
-- Likewise, while waiting, followers cannot be told to relax. They must go from following to relaxing.
-- Some idle commentary is only available while followers are relaxing or otherwise seated.
2) If KWF followers' "Can I ask you a question?" or "What's new?" dialogues become unavailable, please try waiting for 24 hours, 1 hour at a time. There is some sort of bug with the base game that causes these dialogues to randomly just never come off cooldown. Waiting for one hour 24 times seems to fix it. Idk lmao.
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[Other Content, Fixes, and Misc Updates]
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1) Added a quest stage check to the post-wedding house choice blocking conversation with the spouse that should prevent spouses from getting stuck repeating the conversation after the wedding has ended and the player has chosen a house. This has resulted in updated scripts for all house choices, including CC homes. If you use the CC home patch, you will need to update it to get the new scripts.
2) Added a new note to the Shrine of the Lost Companion.
3) Extended the "Sandbox near me" wait style's range by ~50%. Followers will now sandbox and will not pursue the player until they are at least 1250 units away (up from 800 units). This should encompass the full interior of most inns and many player homes, though it is suggested that you instead use the new Relax system for followers when in these locations.
4) Fixed an issue where the alias that detects if Inigo is currently installed would fill with the incorrect NPC. This could result in followers thinking Inigo was present when he was not, and erroneously say follower commentary that assumes he is present.
5) Marked the KWFSpouseHouse quest as a "start game enabled" quest to avoid the Say Once bug on spouse commentary. This will prevent spouse commentary marked Say Once from becoming valid again after reloading your game. Spouse dialogues should remain unavailable to non-spouse followers, as the quest's conditions require the NPC to be in the PlayerMarriedFaction.
6) Unmarked Nanak's intro conversation topics as Say Once topics to prevent issues where players would be unable to progress his quest if they left dialogue in the middle of his conversation.
7) Unmarked all followers' intro quest dialogues as "Force Subtitles" so that players who do not play with subtitles will no longer have written words forced upon them.
8) Replaced custom Savage Strikes and Devastating blow perks with default versions for Bikhai, Ma'kara, and S'ariq, in an effort to get them to actually decapitate some bad guys in battle.
9) Added a "Never mind" option to all followers' Conversation system dialogue options in an effort to prevent the "Can I ask you something" dialogue option from randomly disappearing forever.
10)Added a "Never mind" option to all followers' Marriage Conversation dialogue options in an effort to prevent the "Can I ask you something" dialogue option from randomly disappearing forever.
NOTE: If the "Can I ask you something" dialogue disappears, try waiting for 24 hours, one hour at a time. It worked for me for some reason. Appears to be a vanilla Skyrim bug. ¯\_(ツ)_/¯
11) Adjusted Nanak's marriage proposal requirements to make it possible for him to reject you if you haven't read enough books to impress him yet.
12) Adjusted conditions to Ma'kara's Candlehearth Hall post-quest dialogue to attempt to prevent it from being valid every time she returns to Candlehearth from the road.
13) Added condition to Nanak's spouse house comment about the Pelagius Wing of the Blue Palace to prevent it from firing after the player has explored the Pelagius Wing.
14) Added RefID for Gatka-dar to Khajiit Will Follow: The Book reference book in case players need to do console commands at her.
15) Adjusted spouses' "Cook something please :3" dialogue so that it is only valid AFTER the spouses is officially married to the player, and only when they are in a player home.
16) Modified conditions for weather-based summon commentary to simplify it and make it fire in a wider range of weathers.
17) Removed or provided alternate dialogue for several instances where Ma'kara refers to the player as the Dragonborn, to help Mah Immersion ;_; for players using an alternate start mod that results in them not being Dragonborn.
18) Modified the journal entry for Ma'kara's quest after leaving Windhelm to make it a bit clearer where to go.
19) Modified the scripting on Ma'kara's quest in an attempt to prevent the quest from not properly advancing after discussing the Bards College book with Ma'kara.
20) Fixed an issue where Ma'kara could walk away and disappear during her wedding with the player lmao. After the wedding is over, she should now stick around until the player speaks to her to choose a house.