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Khajiit Will Follow
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Version4.7.2a
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If you're using the KWFxCC House Compatibility patch or the Immersive Start patch, please update it along with the main mod. If you're using the Project Ja-Kha'jay Replacer by allonsywisegirl, please UNINSTALL it and then REINSTALL it after updating the main mod.
If you're updating from 4.7.1, KWF 4.7.1 mistakenly had the ESM flag ticked in xEdit, and 4.7.2 correctly does not. I suggest you either start from a clean save, or if you MUST have the ESM flag, open KWF in xEdit and re-add the ESM flag by clicking KWF, double clicking Record Flags on the right, and ticking the ESM box.
What's new in 4.7.2
1) CAN YOU MAKE KWF START SILENTLY, WITHOUT AN ENTRY IN THE QUEST LOG?
There is an Immersive Start patch available in the Files section that does just that. You're welcome!
2) IS KWF COMPATIBLE WITH AFT/OTHER FOLLOWER OVERHAULS?
No. There's a lot going on under the hood with KWF, and using follower overhauls may break KWF followers' AI, resulting in them refusing to follow, following after being dismissed, etc. If you are using AFT, you can do a few things to increase the odds KWF works:
A) ALWAYS recruit and dismiss your follower using the KWF option. NEVER use the AFT option. Your follower will be added to AFT automatically on recruitment, but that is not a problem.
B) Many AFT options seem to work fine, but DO NOT use the AFT option ("I need you do to something.") to have the follower do a favor for you, as it will cause their follower AI to bug out. Use the KWF "Will you do something for me?" option instead. Also, using the "Sleep" action command appears to lock you out of AFT options, so avoid it.
C) If you aren't a fan of inappropriate dancing during conversations, make sure to include AFT's optional AFT_NoDance downloadable file in your load order. By default, AFT overwrites the IdleCiceroHappy idle animation, so instead of the vanilla "slight raising of the arms and nodding the head in agreement," you get an inappropriate custom AFT dance.
3) THE FOLLOWER ABRUPTLY LEAVES CONVERSATION WHEN I ASK WHAT'S NEW, or THE "CAN I ASK YOU SOMETHING" OPTION HAS DISAPPEARED.
There appears to be a bug in the game engine's system for dialogues with long cooldowns that causes them to not properly progress through their cooldown timers. Waiting for 24 hours, one hour at a time, seems to fix this in some cases and cause dialogue options to return. Give it a try?
4) I CAN'T FIND S'ARIQ AFTER FINISHING HIS QUEST. WHERE IS HE?
S'ariq hangs out in Whiterun behind Ysolda's house after you finish his quest. If you use a mod like Open Cities, you may not find him. This is because Open Cities creates a 2nd copy of Whiterun in the open world. It is not the "real" Whiterun, wich is still hidden behind a load screen. Refer to Open Cities mod page for how to access vanilla Whiterun. Then set a custom waypoint for S'ariq via the config options.
5) I'M STUCK ON MA'KARA'S QUEST//HOW DO I GET MA'KARA TO MARRY ME?
A walkthrough for Ma'kara's quests has been posted in the Articles section. In order to for her to become eligible for marriage, you must complete both quests. Additionally, you must enable marriage by speaking to Maramal in Riften and getting an Amulet of Mara.
6) WHAT ARE THE FOLLOWERS' REFIDs? I WANT TO DO CONSOLE COMMANDS AT THEM.
Check the Khajiit Will Follow: The Book you receive when first starting the mod for RefIDs for most major NPCs/items you could need.
7) HOW CAN I GET MY SPOUSE TO MOVE INTO A CUSTOM HOUSE?
This answer is copied from a comment from user Juqu. I have not tested it and can't confirm it, so if you attempt this, definitely save beforehand.
A) disabling KWF before generating your LOD and sorting with LOOT and then re-enabling it, or
B) making a rule in LOOT to load DynDOLOD after KWF should ensure that DynDOLOD takes precedence
should be an easy enough work-around. Currenetly investigating and will fix as soon as possible.
KWF Compatibility Issues:
1) AFT: Dancing during conversations: This mod makes use of the IdleCiceroHappy idle. The animation for this idle is replaced with a goofy, immersion-breaking dance by Amazing Follower Tweaks. AFT's modpage has a patch available to revert the idle to its original animation. Highly suggested.
2) Open Cities: Inducting Bikhai into the Companions takes place in the Jorrvaskr training yard, which is in the vanilla Whiterun -- the one behind a load screen -- NOT the Open Cities Whiterun. To complete his ceremony, you'll have to access OG Whiterun. Check Open Cities documentation for how to get into OG Whiterun.
3) Vigilant Patch x Project Ja-Kha'jay Compatibility: Using PJKJ with the Vigilant patch causes some navigation issues for Bikhai due to cramped spaces and his *ahem* largeness. Not much to be done unfortunately, except to use the summoning horn whenever he gets stuck.
4) Khajiit Speak Redux: Potential issues with Khajiit Speak Redux and Hearthfire Multiple Adoptions resulting in some dialogue options not showing up, particularly relating to marriage and house selection. I DO NOT RECOMMEND USING KHAJIIT SPEAK MODS WITH KWF.
5) Solstice Castle: There is a known conflict with skyrimlazz's Solstice Castle. It occupies the same space as the Shrine to the Lost Companions, making both locations pretty unusable. I eventually plan to move the Shrine to a standalone mod, at which point I may move its location; however, for now there's not a lot to be done. Apologies for the inconvenience.
6) JK's Skyrim: There is a known conflict with JK's Skyrim - Whiterun, where the placement of clutter items behind Ysolda's house overlaps with S'ariq's default position after breaking him out of jail. It's not gamebreaking, but it is worth mentioning.
7) Bards College Expansion: BCE moves the interior of the Bards College to a new cell, which means that any KWF activities occurring in the college will not work properly. This includes the spawn locations for Nanak, the book for his quest, and the book for Ma'kara's quest. The BCE author has said they plan to add a way to access the vanilla Bards College, but because the mod is paid, it is not something I'll be able to make a patch for.
For now, you can teleport into the vanilla Bards College with the console command: coc SolitudeBardsCollege
8) sothasimp's bed replacers: The geometry of these replacers may obscure or prevent picking up the Crumpled Note at the beginning of Bikhai's quest. Not a lot to be done here, other than using the TCL console command to clip inside Bikhai's bed and look on the floor for the note.
i finally tried playing vigilant.
I decided to bring ma'kara with me, but it doesnt look like her dialouges are working.
i tried reinstalling the patch, put it as well as kwf at the BOTTOM of my plugins & LO, but still nothing..
i havent done much yet, i only played till the part where you kill the dremora in bee & barb, but so far i havent gotten a single line from ma'kara.. is something wrong?
I believe this issue pertains to all kwf followers. I took nanak instead of makara, and likewise, no new dialouges.
I also tried putting vigilant and its english voice files at the bottom of my load & plugin order (but above kwf vigilant patch), didnt change anything.
I tried disabling mods like kwf uniques (gives perks to each follower ig), didnt help
I went to sse edit (ive no experience with it)
Loaded all my mods, then expanded all Kwfv boxes. KwfV patch won all. It did overwrite non masters like lighting mods, immersive citizens ai overhaul.
(I dont think i did a good job checking with sse edit though)
I also removed plugins like synthesis, which needed vigilant as master, and cleaned save using resaver.
I dont think i have any mods that modifies windpeak in..? I did have a mod that added doors, but i removed and cleaned the save, but to no avail :(
1) You have NOT started Vigilant when you bring your KWF follower with you to accept Altano's invitation into the Vigilants, correct? If you already have started Vigilant, you CANNOT start the KWF patch afterward. They must both start together.
2) Try recruiting a few KWF followers and then for each of them, go into their configuration dialogues and see if you can manually make them your Primary follower:
Speak to the follower --> Choose "Let's change something up..." --> Choose "I'm looking for a primary follower" --> Confirm your choice.
Once you've done this, make sure to make your desired follower (Ma'kara, I assume) your primary follower, make sure she is NOT set to wait for you, and then take her to the Dawnstar in and try speaking with Altano.
3) Once you first enter the inn, double check that your follower is with you. If you join the Vigilants, they should approach you and initiate a conversation before you leave.
Let me know if you continue to have trouble.
Just one question:
1. Is it compatible with the Anniversary Ed?
If so, should manual installation (putting into data folder) work?
THX in advance!
1) Yes, you'll need the latest version of Anniversary Edition for KWF.
2) I don't recommend just dropping mods into your Data folder. While technically possible, it is MUCH safer and MUCH more convenient to use Mod Organizer 2 to handle your mods. It was a little tough for me to learn at first, but it comes with its own built in tutorial, and after doing that and watching a quick video, I was ready to go, and I honestly could not play Skyrim without it now.
THX!
Since my heavy gaming days are over and I only plan to use this and maybe one or two other, I wanted to avoid mod organisers.
From a technical side, I am just curious, why it wont work. But no need for you to dive into this.
Anyway! THX again!
I´ll see into it, when I got some time.
Plus, with bigger load orders, you start running into situations where multiple mods add the same file (i.e. two tree mods modify the same trees), so you start having to manually overwrite files that may result in mods not looking/working properly. A mod manager like MO2 lets you fiddle around with overwrites non-destructively to figure out which combination works the best in your game. But if you've only got a handful of mods, you may not need to worry about that so much.
In any case, best of luck with your next playthrough. :) Thanks for checking out my mod!
https://imgur.com/a/QKWftSV
https://imgur.com/a/JhjsibH
https://imgur.com/a/LnrTetP
note: i do not use any any follower frameworks or requiem, any survival mods, any alternatives starts or anything that needs 1 trillions of patches
setstage KWFBMScenes 32
That should begin a forcegreet where Nanak walks up to you and tells you the gate is open. After completing that conversation, you can continue on to the Blood Matron's room. Let me know if this fixes the problem for you.
maybe a letter is missing or a single letter is wrong? if its not so much of a hassle would you please recheck if the command is correct? much appreciated
setstage KWFVBMScenes 32
Let me know how it goes.
thank you my friend, you have saved my sanity and me from being one step away from mantling Sheogorath, Azura bless you serjo